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some wipes
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@ -1 +1 @@
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RIPPLE
STAR.IN
SOFT.DIAGONAL
STAGGERWHITE.UD
RADIAL
STAGGER.LR
SOFT.UD
HEART.IN
CRYSTAL
STAR.RIPPLE
BIT.FIZZLE
APPLE.IN
MEETINTHEMIDDLE
FLOWER.RAD.RIP
SOFT.IRIS
W.RIPPLE.BLOOM
DIAGONAL
MANDELBROT.IN
CORNER.SUPERRIP
RADIAL2
STAR
FLOWER.IN
R.BY.PIXEL
WAVY.IRIS
APPLE
SUNRISE
MANDELBROT.RIP
SOFT.L
HEART.RIPPLE
SUNSET
FLOWER.RAD
SLOW.STAR.IN
IRIS.IN
BUTTERFLYRIPPLE
W.IRIS.BLOOM.IN
CENTER.BY.PIXEL
SNOWFLAKE.IN
FLOWER
APPLE.RIPPLE
DIAGONAL2
STAR.BLOOM
PALETTE.FIZZLE
BUTTERFLY
FLOWER.RIPPLE
SPLIT.UD.INTRO
WAVY.IRIS.IN
R.BY.2
HALF.FIZZLE
SNOWFLAKE.RIP
RADIAL3
HEART
FLOWER.RAD.IN
DIAGONAL3
MANDELBROT
WAVY.RIPPLE
CORNER4.OUT
LATTICE
BAR.DISSOLVE
R.BY.PALETTE
FOURSPIRAL
SOFT.R
MAPLE.IN
RADIAL4
IRIS
CASCADE
SNOWFLAKE
VERTICAL.BLINDS
BUTTERFLY.IN
CHECKERBOARD
LR.BY.PIXEL
CHECKER.FIZZLE
STAGGERWHITE.LR
SOFT.UD.OUT
ONESQUARE
W.IRIS.BLOOM
MAPLE
FIZZLE
SLOW.STAR
ARROW.WHITE
TRI.FIZZLE
SOFT.IRIS.IN
DIAMOND
TWOPASS.LR
RADIAL5
HALF.MOSAIC
ARROW
FOURSQUARE
BLOCK.FIZZLE
DIAGONAL4
STAGGER.UD
INTERLOCK.LR
SOFT.UD.IN
BLOCK.MOSAIC
CORNER4.IN
MAPLE.RIPPLE
INTERLOCK.UD
LITTLE.BOXES
SPIRAL
WAVY.CORNER
[eof]
#
# transition effects for HGR slideshows
#
# Each Mega-Attract Module that is an HGR slideshow (see attract.conf)
# will use a single transition effect for the length of the module.
# Transition effects are loaded in the order listed in this file. Each line
# of this file is a filename (not including comments, like this one). The
# name of the next transition effect is stored in the global prefs, so this
# file should not contain duplicates.
#
# Transition effects are binary files loaded at $6000 and called with
# hi-res page 1 showing and the next HGR graphic already loaded at $4000.
# A transition effect can use $6000-$BFFF in main memory, zero page, and
# text page if needed (but preserve the screen holes). $800-$1FFF is reserved
# for the slideshow data. LC RAM banks 1 and 2 are reserved for the launcher.
#
# Important: LC RAM bank 1 will be read/write on entry and must be read/write
# on exit. If you need ROM routines, you are responsible for switching to ROM
# then switching back to RAM bank 1 (read/write) before returning.
#
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RIPPLE
STAR.IN
SOFT.DIAGONAL
STAGGERWHITE.UD
RADIAL
STAGGER.LR
SOFT.UD
HEART.IN
CRYSTAL
STAR.RIPPLE
BIT.FIZZLE
APPLE.IN
MEETINTHEMIDDLE
FLOWER.RAD.RIP
SOFT.IRIS
W.RIPPLE.BLOOM
DIAGONAL
MANDELBROT.IN
CORNER.SUPERRIP
RADIAL2
STAR
FLOWER.IN
R.BY.PIXEL
WAVY.IRIS
APPLE
SUNRISE
MANDELBROT.RIP
SOFT.L
HEART.RIPPLE
SUNSET
FLOWER.RAD
SLOW.STAR.IN
IRIS.IN
BUTTERFLYRIPPLE
W.IRIS.BLOOM.IN
CENTER.BY.PIXEL
SNOWFLAKE.IN
FLOWER
APPLE.RIPPLE
DIAGONAL2
STAR.BLOOM
PALETTE.FIZZLE
BUTTERFLY
FLOWER.RIPPLE
SPLIT.UD.INTRO
WAVY.IRIS.IN
R.BY.2
HALF.FIZZLE
SNOWFLAKE.RIP
RADIAL3
HEART
FLOWER.RAD.IN
DIAGONAL3
MANDELBROT
WAVY.RIPPLE
CORNER4.OUT
LATTICE
BAR.DISSOLVE
R.BY.PALETTE
FOURSPIRAL
SOFT.R
MAPLE.IN
RADIAL4
IRIS
CASCADE
SNOWFLAKE
VERTICAL.BLINDS
BUTTERFLY.IN
CHECKERBOARD
LR.BY.PIXEL
CHECKER.FIZZLE
STAGGERWHITE.LR
SOFT.UD.OUT
ONESQUARE
W.IRIS.BLOOM
MAPLE
SWIRL
FIZZLE
SLOW.STAR
ARROW.WHITE
TRI.FIZZLE
SOFT.IRIS.IN
DIAMOND
TWOPASS.LR
RADIAL5
HALF.MOSAIC
ARROW
FOURSQUARE
BLOCK.FIZZLE
DIAGONAL4
STAGGER.UD
INTERLOCK.LR
SOFT.UD.IN
BLOCK.MOSAIC
CORNER4.IN
MAPLE.RIPPLE
INTERLOCK.UD
LITTLE.BOXES
SPIRAL
WAVY.CORNER
[eof]
#
# transition effects for HGR slideshows
#
# Each Mega-Attract Module that is an HGR slideshow (see attract.conf)
# will use a single transition effect for the length of the module.
# Transition effects are loaded in the order listed in this file. Each line
# of this file is a filename (not including comments, like this one). The
# name of the next transition effect is stored in the global prefs, so this
# file should not contain duplicates.
#
# Transition effects are binary files loaded at $6000 and called with
# hi-res page 1 showing and the next HGR graphic already loaded at $4000.
# A transition effect can use $6000-$BFFF in main memory, zero page, and
# text page if needed (but preserve the screen holes). $800-$1FFF is reserved
# for the slideshow data. LC RAM banks 1 and 2 are reserved for the launcher.
#
# Important: LC RAM bank 1 will be read/write on entry and must be read/write
# on exit. If you need ROM routines, you are responsible for switching to ROM
# then switching back to RAM bank 1 (read/write) before returning.
#
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@ -3,27 +3,6 @@
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from math import sqrt, sin, cos, acos, pi
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import util
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# Graph is plotted across the entire HGR screen, but only coordinates
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# - in the left half of the screen, AND
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# - on even rows, AND
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# - on even columns
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# are included. It is assumed that the graph is symmetrical across
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# the left and half sides of the screen (along an axis at X=140).
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#
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# X coordinates are converted to byte+bitmask (but see notes below).
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# Y coordinates are flipped (so 0,0 ends up on the bottom left) then
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# incremented by 1 so that 0 can terminate the loop,
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#
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# 6502 code will be responsible for plotting each of these coordinates
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# in a 2x2 block. The bitmask usually includes 2 adjacent pixels;
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# the code will also plot the same 2 adjacent pixels in the adjacent row,
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# AND mirror both of those plots in the right half of the screen.
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#
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# Unfortunately, since bytes are 7 bits across, some blocks will cross a
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# byte boundary. To simplify the 6502 code, those are simply listed as
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# separate coordinate pairs, each with a bitmask that includes 1 pixel
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# instead of 2.
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max_x = 280
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max_y = 192
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@ -43,8 +22,7 @@ for i in range(2000000):
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unique_coords = util.unique(coords)
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unique_vals = util.vals_3bit(unique_coords)
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ripple_vals = util.ripple(unique_vals)
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ripple_vals = util.ripple(ripple_vals)
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ripple_vals = util.ripple(util.ripple(unique_vals))
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with open("../../../src/fx/fx.hgr.corner.superripple.data.a", "w") as f:
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for aval, bval in ripple_vals:
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f.write(" !byte %s,%s\n" % (aval, bval))
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@ -39,15 +39,8 @@ with open("../../../src/fx/fx.hgr.ripple.data.a", "w") as f:
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for aval, bval in ripple_vals:
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f.write(" !byte %s,%s\n" % (aval, bval))
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corner4_vals = []
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for x, y in unique_coords:
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x = 139-x
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y = 95-y
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aval = "$" + hex(y)[2:].rjust(2, "0").upper()
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bval = "%" + \
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bin(x%7)[2:].rjust(3, "0") + \
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bin(x//7)[2:].rjust(5, "0")
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corner4_vals.append((aval, bval))
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corner4_coords = [(139-x,95-y) for (x,y) in unique_coords]
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corner4_vals = util.vals_1bit(corner4_coords)
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with open("../../../src/fx/fx.hgr.corner4.in.data.a", "w") as f:
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for aval, bval in corner4_vals:
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f.write(" !byte %s,%s\n" % (aval, bval))
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@ -55,3 +48,8 @@ corner4_vals.reverse()
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with open("../../../src/fx/fx.hgr.corner4.out.data.a", "w") as f:
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for aval, bval in corner4_vals:
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f.write(" !byte %s,%s\n" % (aval, bval))
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swirl_vals = util.ripple(util.ripple(corner4_vals))
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with open("../../../src/fx/fx.hgr.swirl.data.a", "w") as f:
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for aval, bval in swirl_vals:
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f.write(" !byte %s,%s\n" % (aval, bval))
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@ -1,3 +1,6 @@
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even_byte_bitmask = (0, 0, 1, 1, 2, 2, 3)
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odd_byte_bitmask = (5, 5, 6, 6, 7, 7, 4)
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def unique(coords):
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d = {}
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unique_coords = []
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@ -18,8 +21,6 @@ def vals_1bit(unique_coords):
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return unique_vals
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def vals_2bit(unique_coords):
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even_byte_bitmask = (0, 0, 1, 1, 2, 2, 3)
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odd_byte_bitmask = (5, 5, 6, 6, 7, 7, 4)
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unique_vals = []
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for x, y in unique_coords:
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y = 191 - y
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17
src/fx/fx.hgr.swirl.a
Normal file
17
src/fx/fx.hgr.swirl.a
Normal file
@ -0,0 +1,17 @@
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;license:MIT
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;(c) 2019 by 4am
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;
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!cpu 6502
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!to "build/FX/SWIRL",plain
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*=$6000
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!source "src/fx/fx.hgr.precomputed.1bit.a"
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!source "src/fx/fx.hgr.radial.common.a"
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!if * and 1 {
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!byte 0
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}
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Coordinates
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!source "src/fx/fx.hgr.swirl.data.a"
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EndCoordinates
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!byte $80
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6720
src/fx/fx.hgr.swirl.data.a
Normal file
6720
src/fx/fx.hgr.swirl.data.a
Normal file
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