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add Bruce Lee slideshow (thanks qkumba)
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ea66a0897d
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res/ACTION.HGR.UNCOMPRESSED/BRUCE.LEE03
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res/ACTION.HGR.UNCOMPRESSED/BRUCE.LEE03
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res/ACTION.HGR.UNCOMPRESSED/BRUCE.LEE05
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res/ACTION.HGR.UNCOMPRESSED/BRUCE.LEE05
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res/ACTION.HGR.UNCOMPRESSED/BRUCE.LEE07
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res/ACTION.HGR.UNCOMPRESSED/BRUCE.LEE07
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res/ACTION.HGR.UNCOMPRESSED/BRUCE.LEE09
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res/ACTION.HGR.UNCOMPRESSED/BRUCE.LEE09
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res/ACTION.HGR.UNCOMPRESSED/BRUCE.LEE11
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res/ACTION.HGR.UNCOMPRESSED/BRUCE.LEE11
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res/ACTION.HGR.UNCOMPRESSED/BRUCE.LEE12
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res/ACTION.HGR.UNCOMPRESSED/BRUCE.LEE12
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res/ACTION.HGR.UNCOMPRESSED/BRUCE.LEE13
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res/ACTION.HGR.UNCOMPRESSED/BRUCE.LEE13
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res/ACTION.HGR.UNCOMPRESSED/BRUCE.LEE14
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res/ACTION.HGR.UNCOMPRESSED/BRUCE.LEE14
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res/ACTION.HGR.UNCOMPRESSED/BRUCE.LEE18
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res/ACTION.HGR.UNCOMPRESSED/BRUCE.LEE18
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res/ACTION.HGR.UNCOMPRESSED/BRUCE.LEE20
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res/ACTION.HGR.UNCOMPRESSED/BRUCE.LEE20
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res/ACTION.HGR.UNCOMPRESSED/BRUCE.LEE21
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res/ACTION.HGR.UNCOMPRESSED/BRUCE.LEE21
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res/ACTION.HGR/BRUCE.LEE03
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res/ACTION.HGR/BRUCE.LEE03
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res/ACTION.HGR/BRUCE.LEE05
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res/ACTION.HGR/BRUCE.LEE05
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res/ACTION.HGR/BRUCE.LEE07
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res/ACTION.HGR/BRUCE.LEE07
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res/ACTION.HGR/BRUCE.LEE09
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res/ACTION.HGR/BRUCE.LEE09
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res/ACTION.HGR/BRUCE.LEE11
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res/ACTION.HGR/BRUCE.LEE11
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res/ACTION.HGR/BRUCE.LEE12
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res/ACTION.HGR/BRUCE.LEE12
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res/ACTION.HGR/BRUCE.LEE13
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res/ACTION.HGR/BRUCE.LEE13
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res/ACTION.HGR/BRUCE.LEE14
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res/ACTION.HGR/BRUCE.LEE14
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res/ACTION.HGR/BRUCE.LEE18
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res/ACTION.HGR/BRUCE.LEE18
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res/ACTION.HGR/BRUCE.LEE20
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res/ACTION.HGR/BRUCE.LEE20
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res/ACTION.HGR/BRUCE.LEE21
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res/ACTION.HGR/BRUCE.LEE21
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@ -49,7 +49,17 @@ BOLO=Type(06),AuxType(3FF8),Access(C3)
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BOUNCING.KMNGA2=Type(06),AuxType(3FF8),Access(C3)
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BOUNCING.KMNGAS=Type(06),AuxType(3FF8),Access(C3)
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BRAINTEASERBLVD=Type(06),AuxType(3FF8),Access(C3)
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BRUCE.LEE=Type(06),AuxType(3FF8),Access(C3)
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BRUCE.LEE03=Type(06),AuxType(3FF8),Access(C3)
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BRUCE.LEE05=Type(06),AuxType(3FF8),Access(C3)
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BRUCE.LEE07=Type(06),AuxType(3FF8),Access(C3)
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BRUCE.LEE09=Type(06),AuxType(3FF8),Access(C3)
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BRUCE.LEE11=Type(06),AuxType(3FF8),Access(C3)
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BRUCE.LEE12=Type(06),AuxType(3FF8),Access(C3)
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BRUCE.LEE13=Type(06),AuxType(3FF8),Access(C3)
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BRUCE.LEE14=Type(06),AuxType(3FF8),Access(C3)
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BRUCE.LEE18=Type(06),AuxType(3FF8),Access(C3)
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BRUCE.LEE20=Type(06),AuxType(3FF8),Access(C3)
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BRUCE.LEE21=Type(06),AuxType(3FF8),Access(C3)
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BUBBLE.BOBBLE=Type(06),AuxType(3FF8),Access(C3)
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BUCK.ROGERS=Type(06),AuxType(3FF8),Access(C3)
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BUCK.ROGERS2=Type(06),AuxType(3FF8),Access(C3)
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@ -199,6 +199,7 @@ ACTDHGR11.CONF=4
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ACTIONCD3.CONF=2
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OTHER1.CONF=1
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SPY.HUNTER=0
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ACTIONBL.CONF=2
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SHR15.CONF=5
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# set 16
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@ -212,6 +213,7 @@ ACTDHGR12.CONF=4
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ACTIONCAPT.CONF=2
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MNO3.CONF=1
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TUBEWAY=0
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ACTIONANKH.CONF=2
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SHR16.CONF=5
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# set 17
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@ -276,7 +278,6 @@ DHGREPYX.CONF=3
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SHR21.CONF=5
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SHR22.CONF=5
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SHR23.CONF=5
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ACTIONANKH.CONF=2
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[eof]
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@ -3,6 +3,16 @@
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#
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ARTWORK.SHR/BRUCE.LEE=C
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ACTION.HGR/BRUCE.LEE=A
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ACTION.HGR/BRUCE.LEE03=A
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ACTION.HGR/BRUCE.LEE05=A
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ACTION.HGR/BRUCE.LEE07=A
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ACTION.HGR/BRUCE.LEE09=A
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ACTION.HGR/BRUCE.LEE11=A
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ACTION.HGR/BRUCE.LEE12=A
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ACTION.HGR/BRUCE.LEE13=A
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ACTION.HGR/BRUCE.LEE14=A
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ACTION.HGR/BRUCE.LEE18=A
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ACTION.HGR/BRUCE.LEE20=A
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ACTION.HGR/BRUCE.LEE21=A
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[eof]
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@ -2,7 +2,7 @@
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# action slideshow of games that begin with "A","B"
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#
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BRUCE.LEE
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BRUCE.LEE03=BRUCE.LEE
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ANKH
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AZTEC
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ALIEN.DOWNPOUR
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17
res/SS/ACTIONBL.CONF
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17
res/SS/ACTIONBL.CONF
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@ -0,0 +1,17 @@
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#
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# Bruce Lee action slideshow
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#
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BRUCE.LEE03=BRUCE.LEE
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BRUCE.LEE05=BRUCE.LEE
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BRUCE.LEE07=BRUCE.LEE
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BRUCE.LEE09=BRUCE.LEE
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BRUCE.LEE11=BRUCE.LEE
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BRUCE.LEE12=BRUCE.LEE
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BRUCE.LEE13=BRUCE.LEE
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BRUCE.LEE14=BRUCE.LEE
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BRUCE.LEE18=BRUCE.LEE
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BRUCE.LEE20=BRUCE.LEE
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BRUCE.LEE21=BRUCE.LEE
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[eof]
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@ -29,6 +29,7 @@ ACTIONAB3.CONF=Type(04),AuxType(4000),Access(C3)
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ACTIONAB4.CONF=Type(04),AuxType(4000),Access(C3)
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ACTIONAB5.CONF=Type(04),AuxType(4000),Access(C3)
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ACTIONANKH.CONF=Type(04),AuxType(4000),Access(C3)
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ACTIONBL.CONF=Type(04),AuxType(4000),Access(C3)
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ACTIONBURG.CONF=Type(04),AuxType(4000),Access(C3)
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ACTIONCAPT.CONF=Type(04),AuxType(4000),Access(C3)
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ACTIONCD1.CONF=Type(04),AuxType(4000),Access(C3)
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