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30
winmake.bat
30
winmake.bat
@ -42,6 +42,7 @@ cscript /nologo bin\buildfileinfo.js build\PRELAUNCH "06" "0106" >>build/log
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rem
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rem add everything to the disk
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rem
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echo|set/p="adding files..."
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%CADIUS% ADDFILE "build\%DISK%" "/%VOLUME%/" "build\TOTAL.DATA" >>build\log
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%CADIUS% ADDFILE "build\%DISK%" "/%VOLUME%/" "res\TITLE" >>build\log
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%CADIUS% ADDFILE "build\%DISK%" "/%VOLUME%/" "res\COVER" >>build\log
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@ -92,11 +93,13 @@ for %%q in (res\dsk\*.po) do %CADIUS% EXTRACTVOLUME "%%q" build\X\ >>build\log
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%CADIUS% CREATEFOLDER "build\%DISK%" "/%VOLUME%/X/" >>build\log
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%CADIUS% ADDFOLDER "build\%DISK%" "/%VOLUME%/X" "build\X" >>build\log
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cscript /nologo bin\changebootloader.js "build\%DISK%" build\proboothd
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echo done
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goto :EOF
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)
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if "%1" equ "asm" (
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:asm
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call :md
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call :asmlauncher
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call :asmfx
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call :asmprelaunch
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@ -118,9 +121,6 @@ echo usage: %0 clean / asm / dsk
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goto :EOF
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:index
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call :md
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call :asmfx
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call :asmprelaunch
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rem
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rem precompute binary data structure for mega-attract mode configuration file
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rem
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@ -131,7 +131,9 @@ rem in game help and other all-text pages
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rem
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cscript /nologo bin\converthelp.js res\HELPTEXT build\HELPTEXT >>build\log
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cscript /nologo bin\converthelp.js res\CREDITS build\CREDITS >>build\log
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echo|set/p="converting gamehelp..."
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for %%q in (res\GAMEHELP\*) do cscript /nologo bin\converthelp.js %%q build\GAMEHELP\%%~nxq >>build\log
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echo done
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rem
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rem create a sorted list of game filenames, without metadata or display names
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rem
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@ -139,25 +141,32 @@ cscript /nologo bin\makesorted.js
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rem
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rem create search indexes: (game-requires-joystick) X (game-requires-128K)
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rem
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echo|set/p="indexing search..."
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cscript /nologo bin\builddisplaynames.js
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cscript /nologo bin\buildsearch.js "00" build\SEARCH00.IDX
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cscript /nologo bin\buildsearch.js "0" build\SEARCH01.IDX
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cscript /nologo bin\buildsearch.js ".0" build\SEARCH10.IDX
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cscript /nologo bin\buildsearch.js "." build\SEARCH11.IDX
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echo done
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rem
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rem precompute indexed files for prelaunch
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rem note: prelaunch must be first in TOTAL.DATA due to a hack in LoadStandardPrelaunch
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rem note 2: these can not be padded because they are loaded at $0106 and padding would clobber the stack
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rem
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echo|set/p="indexing prelaunch..."
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1>nul copy /y nul build\TOTAL.DATA
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cscript /nologo bin\buildpre.js build\PRELAUNCH.INDEXED build\PRELAUNCH.IDX build\TOTAL.DATA >>build\log
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echo done
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rem
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rem precompute indexed files for game help
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rem
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echo|set/p="indexing gamehelp..."
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cscript /nologo bin\buildpre.js build\GAMEHELP build\GAMEHELP.IDX build\TOTAL.DATA pad >>build\log
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echo done
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rem
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rem precompute indexed files for slideshows
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rem
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echo|set/p="indexing slideshows..."
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for %%q in (res\SS\*) do (
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set _ss=%%~nxq
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set _ss=!_ss:~0,3!
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@ -170,15 +179,19 @@ for %%q in (res\SS\*) do (
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cscript /nologo bin\buildss.js build\SS build\SLIDESHOW.IDX build\TOTAL.DATA nul pad >>build\log
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for %%q in (res\ATTRACT\*) do cscript /nologo bin\buildokvs.js %%q build\ATTRACT\%%~nxq >>build\log
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cscript /nologo bin\buildss.js build\ATTRACT build\MINIATTRACT.IDX build\TOTAL.DATA nul pad >>build\log
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echo done
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rem
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rem precompute indexed files for graphic effects
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rem
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echo|set/p="indexing fx..."
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cscript /nologo bin\buildfx.js res\FX.CONF build\FX.IDX build\TOTAL.DATA build\FX.INDEXED >>build\log
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cscript /nologo bin\buildfx.js res\DFX.CONF build\DFX.IDX build\TOTAL.DATA build\FX.INDEXED >>build\log
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echo done
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rem
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rem precompute indexed files for HGR & DHGR action screenshots
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rem note: these can not be padded because they are compressed and the decompressor needs the exact size
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rem
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echo|set/p="indexing action..."
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1>nul copy /y nul build\ACTIONHGR0
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1>nul copy /y nul build\ACTIONHGR1
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1>nul copy /y nul build\ACTIONHGR2
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@ -202,11 +215,14 @@ cscript /nologo bin\buildss.js build\ACTIONHGR4* build\HGR4.IDX build\TOTAL.DATA
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cscript /nologo bin\buildss.js build\ACTIONHGR5* build\HGR5.IDX build\TOTAL.DATA build\TOTAL.DATA >>build\log
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cscript /nologo bin\buildss.js build\ACTIONHGR6* build\HGR6.IDX build\TOTAL.DATA build\TOTAL.DATA >>build\log
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cscript /nologo bin\buildss.js build\ACTIONDHGR* build\DHGR.IDX build\TOTAL.DATA build\TOTAL.DATA >>build\log
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echo done
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rem
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rem precompute indexed files for SHR artwork
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rem note: these can not be padded because they are compressed and the decompressor needs the exact size
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rem
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echo|set/p="indexing shr..."
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cscript /nologo bin\buildss.js res\ARTWORK.SHR build\ARTWORK.IDX build\TOTAL.DATA nul >>build\log
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echo done
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goto :EOF
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:md
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@ -223,7 +239,6 @@ goto :EOF
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goto :EOF
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:asmlauncher
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call :md
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1>build\buildnum.log git rev-list --count HEAD
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for /f "tokens=*" %%q in (build\buildnum.log) do set _build=%%q
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2>build\relbase.log %ACME% -DBUILDNUMBER=%_build% src\4cade.a
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@ -232,25 +247,26 @@ for /f "tokens=*" %%q in (build\relbase.log) do set _make=%%q
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goto :EOF
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:asmfx
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call :md
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echo|set/p="building fx..."
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for %%q in (src\fx\*.a) do (
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for /f "tokens=* usebackq" %%k in (`find "^!to" %%q`) do set _to=%%k
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set _to=!_to:~0,1!
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if !_to!==t %ACME% %%q
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)
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echo done
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goto :EOF
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:asmprelaunch
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call :md
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echo|set/p="building prelaunch..."
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for %%q in (src\prelaunch\*.a) do (
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for /f "tokens=* usebackq" %%k in (`find "^!to" %%q`) do set _to=%%k
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set _to=!_to:~0,1!
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if !_to!==t %ACME% %%q
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)
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echo done
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goto :EOF
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:asmproboot
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call :md
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%ACME% -r build\proboothd.lst src\proboothd\proboothd.a >> build\log
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goto :EOF
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