add box art for Jawbreaker, bring other attract files up to date

This commit is contained in:
4am 2021-04-27 11:41:33 -04:00
parent 8c4ac6901f
commit c55c840112
24 changed files with 147 additions and 0 deletions

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res/ARTWORK.SHR/JAWBREAKER Normal file

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@ -92,6 +92,7 @@ I2=Type(06),AuxType(1FF8),Access(C3)
IE=Type(06),AuxType(1FF8),Access(C3)
IKARI.WARRIORS=Type(06),AuxType(1FF8),Access(C3)
INDIANA.JONES=Type(06),AuxType(1FF8),Access(C3)
JAWBREAKER=Type(06),AuxType(1FF8),Access(C3)
JAWBREAKER.II=Type(06),AuxType(1FF8),Access(C3)
JUMPMAN=Type(06),AuxType(1FF8),Access(C3)
KARATEKA=Type(06),AuxType(1FF8),Access(C3)

7
res/ATTRACT/BY Normal file
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@ -0,0 +1,7 @@
#
# Attract mode for BY
# This file is automatically generated
#
[eof]

7
res/ATTRACT/CP Normal file
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@ -0,0 +1,7 @@
#
# Attract mode for CP
# This file is automatically generated
#
[eof]

7
res/ATTRACT/CRICKATEER Normal file
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@ -0,0 +1,7 @@
#
# Attract mode for CRICKATEER
# This file is automatically generated
#
[eof]

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@ -0,0 +1,7 @@
#
# Attract mode for DEMONIC.DECKS
# This file is automatically generated
#
[eof]

7
res/ATTRACT/ESCAPE Normal file
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@ -0,0 +1,7 @@
#
# Attract mode for ESCAPE
# This file is automatically generated
#
[eof]

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@ -0,0 +1,7 @@
#
# Attract mode for GALACTIC.ATTACK
# This file is automatically generated
#
[eof]

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@ -3,6 +3,7 @@
# This file is automatically generated
#
ARTWORK.SHR/JAWBREAKER=C
ACTION.HGR/JAWBREAKER=A
[eof]

7
res/ATTRACT/MIRV Normal file
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@ -0,0 +1,7 @@
#
# Attract mode for MIRV
# This file is automatically generated
#
[eof]

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res/ATTRACT/NEUTRONS Normal file
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@ -0,0 +1,7 @@
#
# Attract mode for NEUTRONS
# This file is automatically generated
#
[eof]

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res/ATTRACT/RB Normal file
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@ -0,0 +1,7 @@
#
# Attract mode for RB
# This file is automatically generated
#
[eof]

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res/ATTRACT/ROACH.HOTEL Normal file
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@ -0,0 +1,7 @@
#
# Attract mode for ROACH.HOTEL
# This file is automatically generated
#
[eof]

7
res/ATTRACT/SPELLWIELDER Normal file
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@ -0,0 +1,7 @@
#
# Attract mode for SPELLWIELDER
# This file is automatically generated
#
[eof]

7
res/ATTRACT/SS Normal file
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@ -0,0 +1,7 @@
#
# Attract mode for SS
# This file is automatically generated
#
[eof]

7
res/ATTRACT/SS2 Normal file
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@ -0,0 +1,7 @@
#
# Attract mode for SS2
# This file is automatically generated
#
[eof]

7
res/ATTRACT/SS3 Normal file
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@ -0,0 +1,7 @@
#
# Attract mode for SS3
# This file is automatically generated
#
[eof]

7
res/ATTRACT/SUPER.HUEY Normal file
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@ -0,0 +1,7 @@
#
# Attract mode for SUPER.HUEY
# This file is automatically generated
#
[eof]

7
res/ATTRACT/TALON Normal file
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@ -0,0 +1,7 @@
#
# Attract mode for TALON
# This file is automatically generated
#
[eof]

7
res/ATTRACT/TIME.PILOT Normal file
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@ -0,0 +1,7 @@
#
# Attract mode for TIME.PILOT
# This file is automatically generated
#
[eof]

7
res/ATTRACT/ZOO.MASTER Normal file
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@ -0,0 +1,7 @@
#
# Attract mode for ZOO.MASTER
# This file is automatically generated
#
[eof]

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@ -62,6 +62,7 @@ BUG.ATTACK=Type(04),AuxType(8000),Access(C3)
BUG.BATTLE=Type(04),AuxType(8000),Access(C3)
BUZZARD.BAIT=Type(04),AuxType(8000),Access(C3)
BW=Type(04),AuxType(8000),Access(C3)
BY=Type(04),AuxType(8000),Access(C3)
CANYON.CLIMBER=Type(04),AuxType(8000),Access(C3)
CAVERNS.FREITAG=Type(04),AuxType(8000),Access(C3)
CB=Type(04),AuxType(8000),Access(C3)
@ -80,8 +81,10 @@ CONGO=Type(04),AuxType(8000),Access(C3)
CONGO.BONGO=Type(04),AuxType(8000),Access(C3)
COSMIC.COMBAT=Type(04),AuxType(8000),Access(C3)
COUNTY.FAIR=Type(04),AuxType(8000),Access(C3)
CP=Type(04),AuxType(8000),Access(C3)
CR=Type(04),AuxType(8000),Access(C3)
CRAZY.MAZEY=Type(04),AuxType(8000),Access(C3)
CRICKATEER=Type(04),AuxType(8000),Access(C3)
CRIME.WAVE=Type(04),AuxType(8000),Access(C3)
CRISIS.MOUNTAIN=Type(04),AuxType(8000),Access(C3)
CROSSFIRE=Type(04),AuxType(8000),Access(C3)
@ -95,6 +98,7 @@ DANGEROUS.DAVE=Type(04),AuxType(8000),Access(C3)
DEATH.SWORD=Type(04),AuxType(8000),Access(C3)
DEFEND.JH=Type(04),AuxType(8000),Access(C3)
DEFENDER=Type(04),AuxType(8000),Access(C3)
DEMONIC.DECKS=Type(04),AuxType(8000),Access(C3)
DEPTH.CHARGE=Type(04),AuxType(8000),Access(C3)
DG=Type(04),AuxType(8000),Access(C3)
DIAMOND.MINE=Type(04),AuxType(8000),Access(C3)
@ -113,6 +117,7 @@ DUNG.BEETLES=Type(04),AuxType(8000),Access(C3)
EARLY.BIRD=Type(04),AuxType(8000),Access(C3)
EI=Type(04),AuxType(8000),Access(C3)
EPOCH=Type(04),AuxType(8000),Access(C3)
ESCAPE=Type(04),AuxType(8000),Access(C3)
EVOLUTION=Type(04),AuxType(8000),Access(C3)
EXTERMINATOR=Type(04),AuxType(8000),Access(C3)
FALCONS=Type(04),AuxType(8000),Access(C3)
@ -129,6 +134,7 @@ FROGGER=Type(04),AuxType(8000),Access(C3)
FROGGER.II=Type(04),AuxType(8000),Access(C3)
FS2=Type(04),AuxType(8000),Access(C3)
G.I.JOE=Type(04),AuxType(8000),Access(C3)
GALACTIC.ATTACK=Type(04),AuxType(8000),Access(C3)
GALAXIAN=Type(04),AuxType(8000),Access(C3)
GALAXY.GATES=Type(04),AuxType(8000),Access(C3)
GAMMA.GOBLINS=Type(04),AuxType(8000),Access(C3)
@ -207,6 +213,7 @@ MINER.2049ER=Type(04),AuxType(8000),Access(C3)
MINER.II=Type(04),AuxType(8000),Access(C3)
MINIT.MAN=Type(04),AuxType(8000),Access(C3)
MINOTAUR=Type(04),AuxType(8000),Access(C3)
MIRV=Type(04),AuxType(8000),Access(C3)
MONSTER.MASH=Type(04),AuxType(8000),Access(C3)
MOON.PATROL=Type(04),AuxType(8000),Access(C3)
MOUSKATTACK=Type(04),AuxType(8000),Access(C3)
@ -218,6 +225,7 @@ MZ=Type(04),AuxType(8000),Access(C3)
N.O.R.A.D=Type(04),AuxType(8000),Access(C3)
NEPTUNE=Type(04),AuxType(8000),Access(C3)
NEUT.TOWER=Type(04),AuxType(8000),Access(C3)
NEUTRONS=Type(04),AuxType(8000),Access(C3)
NI=Type(04),AuxType(8000),Access(C3)
NIBBLER=Type(04),AuxType(8000),Access(C3)
NIGHT.STALKER=Type(04),AuxType(8000),Access(C3)
@ -260,6 +268,7 @@ RADWARRIOR=Type(04),AuxType(8000),Access(C3)
RAMPAGE=Type(04),AuxType(8000),Access(C3)
RANDAMN=Type(04),AuxType(8000),Access(C3)
RASTER.BLASTER=Type(04),AuxType(8000),Access(C3)
RB=Type(04),AuxType(8000),Access(C3)
REAR.GUARD=Type(04),AuxType(8000),Access(C3)
RED.ALERT=Type(04),AuxType(8000),Access(C3)
RENEGADE=Type(04),AuxType(8000),Access(C3)
@ -269,6 +278,7 @@ RETRO.FEVER=Type(04),AuxType(8000),Access(C3)
RI=Type(04),AuxType(8000),Access(C3)
RIBBIT=Type(04),AuxType(8000),Access(C3)
RM=Type(04),AuxType(8000),Access(C3)
ROACH.HOTEL=Type(04),AuxType(8000),Access(C3)
ROADBLOCK=Type(04),AuxType(8000),Access(C3)
ROBOCOP=Type(04),AuxType(8000),Access(C3)
ROBOT.BATTLE=Type(04),AuxType(8000),Access(C3)
@ -303,10 +313,14 @@ SPACE.QUARKS=Type(04),AuxType(8000),Access(C3)
SPACE.RAIDERS=Type(04),AuxType(8000),Access(C3)
SPARE.CHANGE=Type(04),AuxType(8000),Access(C3)
SPECTRE=Type(04),AuxType(8000),Access(C3)
SPELLWIELDER=Type(04),AuxType(8000),Access(C3)
SPIDER.RAID=Type(04),AuxType(8000),Access(C3)
SPIDERBOT=Type(04),AuxType(8000),Access(C3)
SPINDIZZY=Type(04),AuxType(8000),Access(C3)
SPY.HUNTER=Type(04),AuxType(8000),Access(C3)
SS=Type(04),AuxType(8000),Access(C3)
SS2=Type(04),AuxType(8000),Access(C3)
SS3=Type(04),AuxType(8000),Access(C3)
STAR.BLAZER=Type(04),AuxType(8000),Access(C3)
STAR.CRUISER=Type(04),AuxType(8000),Access(C3)
STAR.DANCE=Type(04),AuxType(8000),Access(C3)
@ -320,10 +334,12 @@ STELLAR.7=Type(04),AuxType(8000),Access(C3)
SU=Type(04),AuxType(8000),Access(C3)
SUCCESSION=Type(04),AuxType(8000),Access(C3)
SUPER.BUNNY=Type(04),AuxType(8000),Access(C3)
SUPER.HUEY=Type(04),AuxType(8000),Access(C3)
SUPER.PUCKMAN=Type(04),AuxType(8000),Access(C3)
SUPER.TAXMAN.2=Type(04),AuxType(8000),Access(C3)
SUPER.ZAXXON=Type(04),AuxType(8000),Access(C3)
SWASHBUCKLER=Type(04),AuxType(8000),Access(C3)
TALON=Type(04),AuxType(8000),Access(C3)
TAPPER=Type(04),AuxType(8000),Access(C3)
TB=Type(04),AuxType(8000),Access(C3)
TC=Type(04),AuxType(8000),Access(C3)
@ -339,6 +355,7 @@ THEXDER=Type(04),AuxType(8000),Access(C3)
THIEF=Type(04),AuxType(8000),Access(C3)
THRESHOLD=Type(04),AuxType(8000),Access(C3)
THUNDER.BOMBS=Type(04),AuxType(8000),Access(C3)
TIME.PILOT=Type(04),AuxType(8000),Access(C3)
TITAN.CRONUS=Type(04),AuxType(8000),Access(C3)
TOMAHAWK=Type(04),AuxType(8000),Access(C3)
TRIAD=Type(04),AuxType(8000),Access(C3)
@ -358,4 +375,5 @@ XEVIOUS=Type(04),AuxType(8000),Access(C3)
ZARGS=Type(04),AuxType(8000),Access(C3)
ZAXXON=Type(04),AuxType(8000),Access(C3)
ZENITH=Type(04),AuxType(8000),Access(C3)
ZOO.MASTER=Type(04),AuxType(8000),Access(C3)
_FileInformation.txt=Type(04),AuxType(8000),Access(C3)

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@ -11,5 +11,6 @@ INDIANA.JONES
LOST.TOMB
FALCONS
PITFALL.II
JAWBREAKER
[eof]