mirror of
https://github.com/a2-4am/4cade.git
synced 2024-12-22 09:30:04 +00:00
add box art for Jawbreaker, bring other attract files up to date
This commit is contained in:
parent
8c4ac6901f
commit
c55c840112
BIN
res/ARTWORK.SHR.UNCOMPRESSED/JAWBREAKER
Normal file
BIN
res/ARTWORK.SHR.UNCOMPRESSED/JAWBREAKER
Normal file
Binary file not shown.
BIN
res/ARTWORK.SHR/JAWBREAKER
Normal file
BIN
res/ARTWORK.SHR/JAWBREAKER
Normal file
Binary file not shown.
@ -92,6 +92,7 @@ I2=Type(06),AuxType(1FF8),Access(C3)
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IE=Type(06),AuxType(1FF8),Access(C3)
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IE=Type(06),AuxType(1FF8),Access(C3)
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IKARI.WARRIORS=Type(06),AuxType(1FF8),Access(C3)
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IKARI.WARRIORS=Type(06),AuxType(1FF8),Access(C3)
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INDIANA.JONES=Type(06),AuxType(1FF8),Access(C3)
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INDIANA.JONES=Type(06),AuxType(1FF8),Access(C3)
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JAWBREAKER=Type(06),AuxType(1FF8),Access(C3)
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JAWBREAKER.II=Type(06),AuxType(1FF8),Access(C3)
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JAWBREAKER.II=Type(06),AuxType(1FF8),Access(C3)
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JUMPMAN=Type(06),AuxType(1FF8),Access(C3)
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JUMPMAN=Type(06),AuxType(1FF8),Access(C3)
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KARATEKA=Type(06),AuxType(1FF8),Access(C3)
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KARATEKA=Type(06),AuxType(1FF8),Access(C3)
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7
res/ATTRACT/BY
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7
res/ATTRACT/BY
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@ -0,0 +1,7 @@
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#
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# Attract mode for BY
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# This file is automatically generated
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#
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[eof]
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7
res/ATTRACT/CP
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7
res/ATTRACT/CP
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@ -0,0 +1,7 @@
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#
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# Attract mode for CP
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# This file is automatically generated
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#
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[eof]
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7
res/ATTRACT/CRICKATEER
Normal file
7
res/ATTRACT/CRICKATEER
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@ -0,0 +1,7 @@
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#
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# Attract mode for CRICKATEER
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# This file is automatically generated
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#
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[eof]
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7
res/ATTRACT/DEMONIC.DECKS
Normal file
7
res/ATTRACT/DEMONIC.DECKS
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@ -0,0 +1,7 @@
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#
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# Attract mode for DEMONIC.DECKS
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# This file is automatically generated
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#
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[eof]
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7
res/ATTRACT/ESCAPE
Normal file
7
res/ATTRACT/ESCAPE
Normal file
@ -0,0 +1,7 @@
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#
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# Attract mode for ESCAPE
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# This file is automatically generated
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#
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[eof]
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7
res/ATTRACT/GALACTIC.ATTACK
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7
res/ATTRACT/GALACTIC.ATTACK
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@ -0,0 +1,7 @@
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#
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# Attract mode for GALACTIC.ATTACK
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# This file is automatically generated
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#
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[eof]
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@ -3,6 +3,7 @@
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# This file is automatically generated
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# This file is automatically generated
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#
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#
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ARTWORK.SHR/JAWBREAKER=C
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ACTION.HGR/JAWBREAKER=A
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ACTION.HGR/JAWBREAKER=A
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[eof]
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[eof]
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7
res/ATTRACT/MIRV
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7
res/ATTRACT/MIRV
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@ -0,0 +1,7 @@
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#
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# Attract mode for MIRV
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# This file is automatically generated
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#
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[eof]
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7
res/ATTRACT/NEUTRONS
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7
res/ATTRACT/NEUTRONS
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@ -0,0 +1,7 @@
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#
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# Attract mode for NEUTRONS
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# This file is automatically generated
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#
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[eof]
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7
res/ATTRACT/RB
Normal file
7
res/ATTRACT/RB
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@ -0,0 +1,7 @@
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#
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# Attract mode for RB
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# This file is automatically generated
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#
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[eof]
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7
res/ATTRACT/ROACH.HOTEL
Normal file
7
res/ATTRACT/ROACH.HOTEL
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@ -0,0 +1,7 @@
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#
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# Attract mode for ROACH.HOTEL
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# This file is automatically generated
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#
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[eof]
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7
res/ATTRACT/SPELLWIELDER
Normal file
7
res/ATTRACT/SPELLWIELDER
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@ -0,0 +1,7 @@
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#
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# Attract mode for SPELLWIELDER
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# This file is automatically generated
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#
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[eof]
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7
res/ATTRACT/SS
Normal file
7
res/ATTRACT/SS
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@ -0,0 +1,7 @@
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#
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# Attract mode for SS
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# This file is automatically generated
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#
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[eof]
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7
res/ATTRACT/SS2
Normal file
7
res/ATTRACT/SS2
Normal file
@ -0,0 +1,7 @@
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#
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# Attract mode for SS2
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# This file is automatically generated
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#
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[eof]
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7
res/ATTRACT/SS3
Normal file
7
res/ATTRACT/SS3
Normal file
@ -0,0 +1,7 @@
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#
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# Attract mode for SS3
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# This file is automatically generated
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#
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[eof]
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7
res/ATTRACT/SUPER.HUEY
Normal file
7
res/ATTRACT/SUPER.HUEY
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@ -0,0 +1,7 @@
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#
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# Attract mode for SUPER.HUEY
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# This file is automatically generated
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#
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[eof]
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7
res/ATTRACT/TALON
Normal file
7
res/ATTRACT/TALON
Normal file
@ -0,0 +1,7 @@
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#
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# Attract mode for TALON
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# This file is automatically generated
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#
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[eof]
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7
res/ATTRACT/TIME.PILOT
Normal file
7
res/ATTRACT/TIME.PILOT
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@ -0,0 +1,7 @@
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#
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# Attract mode for TIME.PILOT
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# This file is automatically generated
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#
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[eof]
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7
res/ATTRACT/ZOO.MASTER
Normal file
7
res/ATTRACT/ZOO.MASTER
Normal file
@ -0,0 +1,7 @@
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#
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# Attract mode for ZOO.MASTER
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# This file is automatically generated
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#
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[eof]
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@ -62,6 +62,7 @@ BUG.ATTACK=Type(04),AuxType(8000),Access(C3)
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BUG.BATTLE=Type(04),AuxType(8000),Access(C3)
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BUG.BATTLE=Type(04),AuxType(8000),Access(C3)
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BUZZARD.BAIT=Type(04),AuxType(8000),Access(C3)
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BUZZARD.BAIT=Type(04),AuxType(8000),Access(C3)
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BW=Type(04),AuxType(8000),Access(C3)
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BW=Type(04),AuxType(8000),Access(C3)
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BY=Type(04),AuxType(8000),Access(C3)
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CANYON.CLIMBER=Type(04),AuxType(8000),Access(C3)
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CANYON.CLIMBER=Type(04),AuxType(8000),Access(C3)
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CAVERNS.FREITAG=Type(04),AuxType(8000),Access(C3)
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CAVERNS.FREITAG=Type(04),AuxType(8000),Access(C3)
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CB=Type(04),AuxType(8000),Access(C3)
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CB=Type(04),AuxType(8000),Access(C3)
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@ -80,8 +81,10 @@ CONGO=Type(04),AuxType(8000),Access(C3)
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CONGO.BONGO=Type(04),AuxType(8000),Access(C3)
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CONGO.BONGO=Type(04),AuxType(8000),Access(C3)
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COSMIC.COMBAT=Type(04),AuxType(8000),Access(C3)
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COSMIC.COMBAT=Type(04),AuxType(8000),Access(C3)
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COUNTY.FAIR=Type(04),AuxType(8000),Access(C3)
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COUNTY.FAIR=Type(04),AuxType(8000),Access(C3)
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CP=Type(04),AuxType(8000),Access(C3)
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CR=Type(04),AuxType(8000),Access(C3)
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CR=Type(04),AuxType(8000),Access(C3)
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CRAZY.MAZEY=Type(04),AuxType(8000),Access(C3)
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CRAZY.MAZEY=Type(04),AuxType(8000),Access(C3)
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CRICKATEER=Type(04),AuxType(8000),Access(C3)
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CRIME.WAVE=Type(04),AuxType(8000),Access(C3)
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CRIME.WAVE=Type(04),AuxType(8000),Access(C3)
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CRISIS.MOUNTAIN=Type(04),AuxType(8000),Access(C3)
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CRISIS.MOUNTAIN=Type(04),AuxType(8000),Access(C3)
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CROSSFIRE=Type(04),AuxType(8000),Access(C3)
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CROSSFIRE=Type(04),AuxType(8000),Access(C3)
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@ -95,6 +98,7 @@ DANGEROUS.DAVE=Type(04),AuxType(8000),Access(C3)
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DEATH.SWORD=Type(04),AuxType(8000),Access(C3)
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DEATH.SWORD=Type(04),AuxType(8000),Access(C3)
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DEFEND.JH=Type(04),AuxType(8000),Access(C3)
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DEFEND.JH=Type(04),AuxType(8000),Access(C3)
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DEFENDER=Type(04),AuxType(8000),Access(C3)
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DEFENDER=Type(04),AuxType(8000),Access(C3)
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DEMONIC.DECKS=Type(04),AuxType(8000),Access(C3)
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DEPTH.CHARGE=Type(04),AuxType(8000),Access(C3)
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DEPTH.CHARGE=Type(04),AuxType(8000),Access(C3)
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DG=Type(04),AuxType(8000),Access(C3)
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DG=Type(04),AuxType(8000),Access(C3)
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DIAMOND.MINE=Type(04),AuxType(8000),Access(C3)
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DIAMOND.MINE=Type(04),AuxType(8000),Access(C3)
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@ -113,6 +117,7 @@ DUNG.BEETLES=Type(04),AuxType(8000),Access(C3)
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EARLY.BIRD=Type(04),AuxType(8000),Access(C3)
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EARLY.BIRD=Type(04),AuxType(8000),Access(C3)
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EI=Type(04),AuxType(8000),Access(C3)
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EI=Type(04),AuxType(8000),Access(C3)
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EPOCH=Type(04),AuxType(8000),Access(C3)
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EPOCH=Type(04),AuxType(8000),Access(C3)
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ESCAPE=Type(04),AuxType(8000),Access(C3)
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EVOLUTION=Type(04),AuxType(8000),Access(C3)
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EVOLUTION=Type(04),AuxType(8000),Access(C3)
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EXTERMINATOR=Type(04),AuxType(8000),Access(C3)
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EXTERMINATOR=Type(04),AuxType(8000),Access(C3)
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FALCONS=Type(04),AuxType(8000),Access(C3)
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FALCONS=Type(04),AuxType(8000),Access(C3)
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@ -129,6 +134,7 @@ FROGGER=Type(04),AuxType(8000),Access(C3)
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FROGGER.II=Type(04),AuxType(8000),Access(C3)
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FROGGER.II=Type(04),AuxType(8000),Access(C3)
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FS2=Type(04),AuxType(8000),Access(C3)
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FS2=Type(04),AuxType(8000),Access(C3)
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G.I.JOE=Type(04),AuxType(8000),Access(C3)
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G.I.JOE=Type(04),AuxType(8000),Access(C3)
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GALACTIC.ATTACK=Type(04),AuxType(8000),Access(C3)
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GALAXIAN=Type(04),AuxType(8000),Access(C3)
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GALAXIAN=Type(04),AuxType(8000),Access(C3)
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GALAXY.GATES=Type(04),AuxType(8000),Access(C3)
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GALAXY.GATES=Type(04),AuxType(8000),Access(C3)
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GAMMA.GOBLINS=Type(04),AuxType(8000),Access(C3)
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GAMMA.GOBLINS=Type(04),AuxType(8000),Access(C3)
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@ -207,6 +213,7 @@ MINER.2049ER=Type(04),AuxType(8000),Access(C3)
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MINER.II=Type(04),AuxType(8000),Access(C3)
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MINER.II=Type(04),AuxType(8000),Access(C3)
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MINIT.MAN=Type(04),AuxType(8000),Access(C3)
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MINIT.MAN=Type(04),AuxType(8000),Access(C3)
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MINOTAUR=Type(04),AuxType(8000),Access(C3)
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MINOTAUR=Type(04),AuxType(8000),Access(C3)
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MIRV=Type(04),AuxType(8000),Access(C3)
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MONSTER.MASH=Type(04),AuxType(8000),Access(C3)
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MONSTER.MASH=Type(04),AuxType(8000),Access(C3)
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MOON.PATROL=Type(04),AuxType(8000),Access(C3)
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MOON.PATROL=Type(04),AuxType(8000),Access(C3)
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MOUSKATTACK=Type(04),AuxType(8000),Access(C3)
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MOUSKATTACK=Type(04),AuxType(8000),Access(C3)
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@ -218,6 +225,7 @@ MZ=Type(04),AuxType(8000),Access(C3)
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N.O.R.A.D=Type(04),AuxType(8000),Access(C3)
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N.O.R.A.D=Type(04),AuxType(8000),Access(C3)
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NEPTUNE=Type(04),AuxType(8000),Access(C3)
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NEPTUNE=Type(04),AuxType(8000),Access(C3)
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NEUT.TOWER=Type(04),AuxType(8000),Access(C3)
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NEUT.TOWER=Type(04),AuxType(8000),Access(C3)
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NEUTRONS=Type(04),AuxType(8000),Access(C3)
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NI=Type(04),AuxType(8000),Access(C3)
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NI=Type(04),AuxType(8000),Access(C3)
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NIBBLER=Type(04),AuxType(8000),Access(C3)
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NIBBLER=Type(04),AuxType(8000),Access(C3)
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NIGHT.STALKER=Type(04),AuxType(8000),Access(C3)
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NIGHT.STALKER=Type(04),AuxType(8000),Access(C3)
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@ -260,6 +268,7 @@ RADWARRIOR=Type(04),AuxType(8000),Access(C3)
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RAMPAGE=Type(04),AuxType(8000),Access(C3)
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RAMPAGE=Type(04),AuxType(8000),Access(C3)
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RANDAMN=Type(04),AuxType(8000),Access(C3)
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RANDAMN=Type(04),AuxType(8000),Access(C3)
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RASTER.BLASTER=Type(04),AuxType(8000),Access(C3)
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RASTER.BLASTER=Type(04),AuxType(8000),Access(C3)
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RB=Type(04),AuxType(8000),Access(C3)
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REAR.GUARD=Type(04),AuxType(8000),Access(C3)
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REAR.GUARD=Type(04),AuxType(8000),Access(C3)
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RED.ALERT=Type(04),AuxType(8000),Access(C3)
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RED.ALERT=Type(04),AuxType(8000),Access(C3)
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RENEGADE=Type(04),AuxType(8000),Access(C3)
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RENEGADE=Type(04),AuxType(8000),Access(C3)
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@ -269,6 +278,7 @@ RETRO.FEVER=Type(04),AuxType(8000),Access(C3)
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RI=Type(04),AuxType(8000),Access(C3)
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RI=Type(04),AuxType(8000),Access(C3)
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RIBBIT=Type(04),AuxType(8000),Access(C3)
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RIBBIT=Type(04),AuxType(8000),Access(C3)
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RM=Type(04),AuxType(8000),Access(C3)
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RM=Type(04),AuxType(8000),Access(C3)
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ROACH.HOTEL=Type(04),AuxType(8000),Access(C3)
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ROADBLOCK=Type(04),AuxType(8000),Access(C3)
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ROADBLOCK=Type(04),AuxType(8000),Access(C3)
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ROBOCOP=Type(04),AuxType(8000),Access(C3)
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ROBOCOP=Type(04),AuxType(8000),Access(C3)
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ROBOT.BATTLE=Type(04),AuxType(8000),Access(C3)
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ROBOT.BATTLE=Type(04),AuxType(8000),Access(C3)
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@ -303,10 +313,14 @@ SPACE.QUARKS=Type(04),AuxType(8000),Access(C3)
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SPACE.RAIDERS=Type(04),AuxType(8000),Access(C3)
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SPACE.RAIDERS=Type(04),AuxType(8000),Access(C3)
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SPARE.CHANGE=Type(04),AuxType(8000),Access(C3)
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SPARE.CHANGE=Type(04),AuxType(8000),Access(C3)
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SPECTRE=Type(04),AuxType(8000),Access(C3)
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SPECTRE=Type(04),AuxType(8000),Access(C3)
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SPELLWIELDER=Type(04),AuxType(8000),Access(C3)
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SPIDER.RAID=Type(04),AuxType(8000),Access(C3)
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SPIDER.RAID=Type(04),AuxType(8000),Access(C3)
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SPIDERBOT=Type(04),AuxType(8000),Access(C3)
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SPIDERBOT=Type(04),AuxType(8000),Access(C3)
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SPINDIZZY=Type(04),AuxType(8000),Access(C3)
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SPINDIZZY=Type(04),AuxType(8000),Access(C3)
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SPY.HUNTER=Type(04),AuxType(8000),Access(C3)
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SPY.HUNTER=Type(04),AuxType(8000),Access(C3)
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SS=Type(04),AuxType(8000),Access(C3)
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SS2=Type(04),AuxType(8000),Access(C3)
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SS3=Type(04),AuxType(8000),Access(C3)
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STAR.BLAZER=Type(04),AuxType(8000),Access(C3)
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STAR.BLAZER=Type(04),AuxType(8000),Access(C3)
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STAR.CRUISER=Type(04),AuxType(8000),Access(C3)
|
STAR.CRUISER=Type(04),AuxType(8000),Access(C3)
|
||||||
STAR.DANCE=Type(04),AuxType(8000),Access(C3)
|
STAR.DANCE=Type(04),AuxType(8000),Access(C3)
|
||||||
@ -320,10 +334,12 @@ STELLAR.7=Type(04),AuxType(8000),Access(C3)
|
|||||||
SU=Type(04),AuxType(8000),Access(C3)
|
SU=Type(04),AuxType(8000),Access(C3)
|
||||||
SUCCESSION=Type(04),AuxType(8000),Access(C3)
|
SUCCESSION=Type(04),AuxType(8000),Access(C3)
|
||||||
SUPER.BUNNY=Type(04),AuxType(8000),Access(C3)
|
SUPER.BUNNY=Type(04),AuxType(8000),Access(C3)
|
||||||
|
SUPER.HUEY=Type(04),AuxType(8000),Access(C3)
|
||||||
SUPER.PUCKMAN=Type(04),AuxType(8000),Access(C3)
|
SUPER.PUCKMAN=Type(04),AuxType(8000),Access(C3)
|
||||||
SUPER.TAXMAN.2=Type(04),AuxType(8000),Access(C3)
|
SUPER.TAXMAN.2=Type(04),AuxType(8000),Access(C3)
|
||||||
SUPER.ZAXXON=Type(04),AuxType(8000),Access(C3)
|
SUPER.ZAXXON=Type(04),AuxType(8000),Access(C3)
|
||||||
SWASHBUCKLER=Type(04),AuxType(8000),Access(C3)
|
SWASHBUCKLER=Type(04),AuxType(8000),Access(C3)
|
||||||
|
TALON=Type(04),AuxType(8000),Access(C3)
|
||||||
TAPPER=Type(04),AuxType(8000),Access(C3)
|
TAPPER=Type(04),AuxType(8000),Access(C3)
|
||||||
TB=Type(04),AuxType(8000),Access(C3)
|
TB=Type(04),AuxType(8000),Access(C3)
|
||||||
TC=Type(04),AuxType(8000),Access(C3)
|
TC=Type(04),AuxType(8000),Access(C3)
|
||||||
@ -339,6 +355,7 @@ THEXDER=Type(04),AuxType(8000),Access(C3)
|
|||||||
THIEF=Type(04),AuxType(8000),Access(C3)
|
THIEF=Type(04),AuxType(8000),Access(C3)
|
||||||
THRESHOLD=Type(04),AuxType(8000),Access(C3)
|
THRESHOLD=Type(04),AuxType(8000),Access(C3)
|
||||||
THUNDER.BOMBS=Type(04),AuxType(8000),Access(C3)
|
THUNDER.BOMBS=Type(04),AuxType(8000),Access(C3)
|
||||||
|
TIME.PILOT=Type(04),AuxType(8000),Access(C3)
|
||||||
TITAN.CRONUS=Type(04),AuxType(8000),Access(C3)
|
TITAN.CRONUS=Type(04),AuxType(8000),Access(C3)
|
||||||
TOMAHAWK=Type(04),AuxType(8000),Access(C3)
|
TOMAHAWK=Type(04),AuxType(8000),Access(C3)
|
||||||
TRIAD=Type(04),AuxType(8000),Access(C3)
|
TRIAD=Type(04),AuxType(8000),Access(C3)
|
||||||
@ -358,4 +375,5 @@ XEVIOUS=Type(04),AuxType(8000),Access(C3)
|
|||||||
ZARGS=Type(04),AuxType(8000),Access(C3)
|
ZARGS=Type(04),AuxType(8000),Access(C3)
|
||||||
ZAXXON=Type(04),AuxType(8000),Access(C3)
|
ZAXXON=Type(04),AuxType(8000),Access(C3)
|
||||||
ZENITH=Type(04),AuxType(8000),Access(C3)
|
ZENITH=Type(04),AuxType(8000),Access(C3)
|
||||||
|
ZOO.MASTER=Type(04),AuxType(8000),Access(C3)
|
||||||
_FileInformation.txt=Type(04),AuxType(8000),Access(C3)
|
_FileInformation.txt=Type(04),AuxType(8000),Access(C3)
|
||||||
|
@ -11,5 +11,6 @@ INDIANA.JONES
|
|||||||
LOST.TOMB
|
LOST.TOMB
|
||||||
FALCONS
|
FALCONS
|
||||||
PITFALL.II
|
PITFALL.II
|
||||||
|
JAWBREAKER
|
||||||
|
|
||||||
[eof]
|
[eof]
|
||||||
|
Loading…
Reference in New Issue
Block a user