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add Star Maze to the collection
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parent
75dab27f9b
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@ -324,6 +324,7 @@
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0001,STAR.BLAZER
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1001,STAR.CRUISER
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0000,STAR.DANCE
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0001,STAR.MAZE
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0000,STAR.THIEF
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1000,STARBALL
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1000,STARBLASTER
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BIN
res/TITLE.HGR/STAR.MAZE
Normal file
BIN
res/TITLE.HGR/STAR.MAZE
Normal file
Binary file not shown.
@ -307,6 +307,7 @@ SS2=Type(06),AuxType(4000),Access(C3)
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STAR.BLAZER=Type(06),AuxType(4000),Access(C3)
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STAR.CRUISER=Type(06),AuxType(4000),Access(C3)
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STAR.DANCE=Type(06),AuxType(4000),Access(C3)
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STAR.MAZE=Type(06),AuxType(4000),Access(C3)
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STAR.THIEF=Type(06),AuxType(4000),Access(C3)
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STARBALL=Type(06),AuxType(4000),Access(C3)
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STARBLASTER=Type(06),AuxType(4000),Access(C3)
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BIN
res/dsk/star maze 16k file PRODOS (san inc pack).po
Normal file
BIN
res/dsk/star maze 16k file PRODOS (san inc pack).po
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Binary file not shown.
@ -9,7 +9,6 @@ Voyage of the Valkyrie (Sams)
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//flux but no woz
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Grapple (In-Soft)
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Star Maze (Sir-Tech)
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//no flux
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Star Avenger (Western MicroData)
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29
src/prelaunch/star.maze.a
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29
src/prelaunch/star.maze.a
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@ -0,0 +1,29 @@
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;license:MIT
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;(c) 2021 by qkumba
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!cpu 6502
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!to "build/PRELAUNCH.INDEXED/STAR.MAZE",plain
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*=$106
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!source "src/prelaunch/common.a"
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+ENABLE_ACCEL
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lda #$60
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sta $21FD
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jsr $2000 ; decompress
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sta $7A07
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sty $7A08 ; reset vector
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+GET_MACHINE_STATUS
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and #CHEATS_ENABLED
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beq +
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lda #$A5
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sta $87D0
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+
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+DISABLE_ACCEL
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jmp $79D3
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!if * > $1C0 {
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!error "code is too large, ends at ", *
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}
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