add ProBoot bootloader

This commit is contained in:
4am 2018-10-31 11:13:03 -04:00
parent c21dbf84b5
commit cc76275366
5 changed files with 33 additions and 28 deletions

View File

@ -35,14 +35,12 @@ asm: md
dsk: md asm dsk: md asm
$(CADIUS) CREATEVOLUME build/"$(DISK)" "${VOLUME}" 32766KB >>build/log $(CADIUS) CREATEVOLUME build/"$(DISK)" "${VOLUME}" 32766KB >>build/log
cp res/_FileInformation.txt build/ >>build/log cp res/_FileInformation.txt build/ >>build/log
$(CADIUS) ADDFILE build/"$(DISK)" "/${VOLUME}/" "res/PRODOS" >>build/log # $(CADIUS) ADDFILE build/"$(DISK)" "/${VOLUME}/" "res/PRODOS" >>build/log
$(CADIUS) ADDFILE build/"$(DISK)" "/${VOLUME}/" "build/LAUNCHER.SYSTEM" >>build/log $(CADIUS) ADDFILE build/"$(DISK)" "/${VOLUME}/" "build/LAUNCHER.SYSTEM" >>build/log
$(CADIUS) CREATEFOLDER build/"$(DISK)" "/${VOLUME}/X/" >>build/log $(CADIUS) CREATEFOLDER build/"$(DISK)" "/${VOLUME}/X/" >>build/log
$(CADIUS) ADDFILE build/"$(DISK)" "/${VOLUME}/" "res/GAMES.CONF" >>build/log $(CADIUS) ADDFILE build/"$(DISK)" "/${VOLUME}/" "res/GAMES.CONF" >>build/log
$(CADIUS) ADDFILE build/"$(DISK)" "/${VOLUME}/" "res/ATTRACT.CONF" >>build/log $(CADIUS) ADDFILE build/"$(DISK)" "/${VOLUME}/" "res/ATTRACT.CONF" >>build/log
$(CADIUS) ADDFILE build/"$(DISK)" "/${VOLUME}/" "res/FX.CONF" >>build/log $(CADIUS) ADDFILE build/"$(DISK)" "/${VOLUME}/" "res/FX.CONF" >>build/log
$(CADIUS) ADDFILE build/"$(DISK)" "/${VOLUME}/" "res/COVER" >>build/log
$(CADIUS) ADDFILE build/"$(DISK)" "/${VOLUME}/" "res/COVER.A2FC" >>build/log
rsync -aP res/hgr/* build/HGR >>build/log rsync -aP res/hgr/* build/HGR >>build/log
bin/buildfileinfo.py build/HGR >>build/log bin/buildfileinfo.py build/HGR >>build/log
$(CADIUS) ADDFOLDER build/"$(DISK)" "/${VOLUME}/HGR" "build/HGR" >>build/log $(CADIUS) ADDFOLDER build/"$(DISK)" "/${VOLUME}/HGR" "build/HGR" >>build/log
@ -58,15 +56,11 @@ dsk: md asm
bin/do2po.py res/dsk/ build/po/ bin/do2po.py res/dsk/ build/po/
# rsync -a res/dsk/*.po build/po/ # rsync -a res/dsk/*.po build/po/
# bin/extract.py build/po/ | sh >build/log # bin/extract.py build/po/ | sh >build/log
# rm -f build/X/**/.DS_Store rm -f build/X/**/.DS_Store
# rm -f build/X/**/PRODOS rm -f build/X/**/PRODOS
# rm -f build/X/**/LOADER.SYSTEM rm -f build/X/**/LOADER.SYSTEM
# $(CADIUS) ADDFOLDER build/"$(DISK)" "/${VOLUME}/X" "build/X" >build/log $(CADIUS) ADDFOLDER build/"$(DISK)" "/${VOLUME}/X" "build/X" >build/log
bin/changebootloader.py build/"$(DISK)" res/proboothd
artwork: dsk
# $(CADIUS) ADDFOLDER build/"$(DISK)" "/${VOLUME}/ARTWORK" "res/artwork"
# $(CADIUS) ADDFILE build/"$(DISK)" "/${VOLUME}/ARTWORK/" "res/DHRSLIDE.SYSTEM"
# $(CADIUS) ADDFOLDER build/"$(DISK)" "/${VOLUME}/ARTWORKGS" "res/artworkgs"
mount: dsk mount: dsk
osascript bin/V2Make.scpt "`pwd`" bin/4cade.vii build/"$(DISK)" osascript bin/V2Make.scpt "`pwd`" bin/4cade.vii build/"$(DISK)"
@ -83,4 +77,4 @@ md:
clean: clean:
rm -rf build/ rm -rf build/
all: clean asm dsk artwork mount all: clean asm dsk mount

15
bin/changebootloader.py Executable file
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@ -0,0 +1,15 @@
#!/usr/bin/env python3
import sys
import os.path
target_2mg_file, bootloader = sys.argv[1:]
assert(os.path.splitext(target_2mg_file)[-1].lower() == ".2mg")
with open(bootloader, 'rb') as f:
boot = f.read()
assert(len(boot) == 512)
with open(target_2mg_file, 'rb') as f:
data = bytearray(f.read())
data[64:64+len(boot)] = boot
with open(target_2mg_file, 'wb') as f:
f.write(data)

View File

@ -207,12 +207,14 @@ HGRLoad
; load HGR screenshot at $4000 ; load HGR screenshot at $4000
+LOAD_FILE kHGRScreenshotDirectory, PTR +LOAD_FILE kHGRScreenshotDirectory, PTR
jsr $6000 ; transition effect code was loaded here earlier jsr $6000 ; transition effect code was loaded here earlier
jmp WaitOnScreenshot jmp WaitOnScreenshot
DHGRLoad DHGRLoad
ldx $C000 ldx $C000
bmi Exit bpl +
rts
+
+STAY PTR +STAY PTR
jsr ResetPath jsr ResetPath
+LDADDR kDHGRScreenshotDirectory +LDADDR kDHGRScreenshotDirectory
@ -224,21 +226,15 @@ DHGRLoad
jsr LoadDHRFile jsr LoadDHRFile
!word gPathname !word gPathname
jsr FizzleDHGR jsr FizzleDHGR
; note: execution falls through here
WaitOnScreenshot WaitOnScreenshot
ldx #0 ldx #$20
ldy #0 - lda #0
@wait lda $C000 jsr WaitForKeyWithTimeout
bmi Exit bmi +
jsr @burn
dey
bne @wait
dex dex
bne @wait bpl -
rts + rts
@burn jsr @burn2
@burn2 jsr @burn3
@burn3 jsr Exit
Exit rts
LoadTransition LoadTransition
jsr okvs_nth ; get filename of transition effect code jsr okvs_nth ; get filename of transition effect code