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#
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# Mega-Attract-Mode configuration file
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#
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# Mega-Attract-Mode is split into modules. Each module can be a
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# short slideshow or a self-running demo (like a game's built-in
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# 'attract mode'). Modules are run in the order listed here, one
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# after the next, until interrupted by user input. The last-run
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# module is tracked in the master prefs file.
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#
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# Format:
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# key=value
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#
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# value must be one of
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# 1 for HGR slideshow (key is a file containing a list of HGR graphics)
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# 2 for DHGR slideshow (key is a file containing a list of DHGR graphics)
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# 3 for self-running demo (key is an executable binary file)
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#
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# Blank lines and lines beginning with '#' are ignored (like this one!)
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# A line beginning with '[' terminates the parsing
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#
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FAVORITES.CONF=1
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AB.CONF=1
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BRODERBUND.CONF=1
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DHGR.CONF=2
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ACTIVISION.CONF=1
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CD.CONF=1
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ATARI.CONF=1
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EFG.CONF=1
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SIERRA.CONF=1
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DATAMOST.CONF=1
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HIJKL.CONF=1
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DATASOFT.CONF=1
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MNO.CONF=1
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MICROFUN.CONF=1
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PQR.CONF=1
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PICCADILLY.CONF=1
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S.CONF=1
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SIRIUS.CONF=1
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TUVWYXZ.CONF=1
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[eof]
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#
# Mega-Attract-Mode configuration file
#
# Mega-Attract-Mode is split into modules. Each module can be a
# short slideshow or a self-running demo (like a game's built-in
# 'attract mode'). Modules are run in the order listed here, one
# after the next, until interrupted by user input. The last-run
# module is tracked in the master prefs file.
#
# Format:
# key=value
#
# value must be one of
# 1 for HGR slideshow (key is a file containing a list of HGR graphics)
# 2 for DHGR slideshow (key is a file containing a list of DHGR graphics)
# 3 for self-running demo (key is an executable binary file)
#
# Blank lines and lines beginning with '#' are ignored (like this one!)
# A line beginning with '[' terminates the parsing
#
FAVORITES.CONF=1
AB.CONF=1
BRODERBUND.CONF=1
DHGR.CONF=2
ACTIVISION.CONF=1
CD.CONF=1
ATARI.CONF=1
EFG.CONF=1
SIERRA.CONF=1
DATAMOST.CONF=1
HIJKL.CONF=1
DATASOFT.CONF=1
MNO.CONF=1
MICROFUN.CONF=1
PQR.CONF=1
PICCADILLY.CONF=1
S.CONF=1
SIRIUS.CONF=1
TUVWYXZ.CONF=1
[eof]
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13
src/4cade.a
13
src/4cade.a
@ -14,7 +14,8 @@
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ror MachineStatus ; now bit 6 = 1 if 128K
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; bit 7 = 1 if joystick
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+READ_ROM_WRITE_RAM1
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jsr init ; initialize ProRWTS2 (bye bye ProDOS)
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+READ_RAM1_WRITE_RAM1
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ldx #$00 ; relocate rest of program to RAM bank 1 in language card
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@FM lda FirstMover,x
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sta $D000,x
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@ -27,8 +28,6 @@
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inc @FM+5
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bne @FM
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+
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jsr init ; initialize ProRWTS2 (bye bye ProDOS)
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+READ_RAM1_WRITE_RAM1
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jmp Start
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@no64K
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@ -43,12 +42,16 @@
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@s_no64K !raw "REQUIRES 64K"
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@no64Klen=*-@s_no64K
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; ProRWTS2 has its own function to relocate itself
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!source "src/prorwts2.a"
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; these routines will only be called once, from main memory, before relocating to language card
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ProRWTSBuffer
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!source "src/hw.memcheck.a"
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!source "src/hw.joystick.a"
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!source "src/hw.normfast.a"
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; ProRWTS2 has its own function to relocate itself
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!source "src/prorwts2.a"
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*=ProRWTSBuffer+512 ; ProRWTS needs a 512-byte buffer for its init function
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; so we reuse as much of the 1-time code as possible
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; and fill the rest with zeros
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FirstMover
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!pseudopc $D000 {
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