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auto-patch lowercase
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@ -16,7 +16,20 @@
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beq +
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lda #$ad
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sta $1895 ; patch - don't decrease lives
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+ +DISABLE_ACCEL
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+ lda ROM_MACHINEID
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cmp #$06
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beq ++
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ldy #$2C
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- lda $AE4A,Y
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cmp #$E1
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bcc +
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and #$DF
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sta $AE4A,Y
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+ dey
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bne -
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++ +DISABLE_ACCEL
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jmp $A892
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!if * > $1C0 {
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@ -8,7 +8,23 @@
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!source "src/prelaunch/common.a"
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+ENABLE_ACCEL
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+USES_TEXT_PAGE_2
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lda ROM_MACHINEID
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cmp #$06
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beq +
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lda #$E9
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sta $36
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lda #$BD
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sta $37
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bne ++
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+ sec
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jsr $FE1F ; check for IIgs
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bcs ++
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jsr ROM_TEXT2COPY ; set alternate display mode on IIgs (required for some games)
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++
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lda #$60
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sta $A0B
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jsr $800 ; find and load "DOS"
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@ -20,27 +36,25 @@
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callback
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lda #0
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sta $9E52
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lda #1
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sta $9E53
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stx $9E52
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inx
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stx $9E53
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lda #$00 ; intercept BRUN command before
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lda #<patch ; intercept BRUN command before
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sta $A395 ; it jumps to the loaded file
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lda #$03
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lda #>patch
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sta $A396
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ldx #patchend-patch
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- lda patch,x ; The game code has a stack leak and will
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sta $0300,x ; clobber all of page 1 after repeated plays
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dex ; so move the patch code to page 3
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bpl -
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@notiiplus
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+DISABLE_ACCEL
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jmp $9B00
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patch
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!word $0302
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!word brunpatch
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brunpatch
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ldx #$FF
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txs
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lda $AA76 ; check second character of filename
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cmp #$D7 ; = W, filename = @WOLF
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bne +
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@ -58,7 +72,6 @@ patch
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stx $1999 ; or grenades
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+ jmp ($AA72) ; finally jump to the loaded file
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patchend
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!if * > $1C0 {
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!error "code is too large, ends at ", *
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