add Mr. Cool captive demo

This commit is contained in:
4am 2018-12-06 14:14:51 -05:00
parent 0bdfd94528
commit d4aa133c96
5 changed files with 43 additions and 7 deletions

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@ -33,8 +33,6 @@
Apple Cider Spider
Conan
Gumball
Karateka
Serpentine [has graphical artifacts]
Stellar 7
Track N Field
Tubeway ][
@ -46,19 +44,16 @@ Bouncing Kamungas
Buzzard Bait
Canyon Climber
Ceiling Zero
Choplifter
Drelbs
Firebird
Flip Out
Formula 1 Racer
Galaxian
Hard Hat Mack
High Rise
Lady Tut
Mr. Cool
Nibbler
O'Riley's Mine
Pac-Man
Ribbit
Robotron 2084
Snake Byte
@ -67,6 +62,7 @@ Spider Raid
Starblaster
Stargate
Succession
The Goonies
Thunder Bombs
# done
@ -76,23 +72,29 @@ Aquatron
Bolo
BurgerTime
Championship Lode Runner
Choplifter
Dino Eggs
Dung Beetles
Gamma Goblins
Hard Hat Mack
Jungle Hunt
Karateka
Lode Runner
Lost Tomb
Pac-Man
Pest Patrol
Pie-Man
Pitfall II
Plasmania
Pooyan
Repton
Sammy Lightfoot [priority]
Sammy Lightfoot
Serpentine
Sneakers
Spare Change
Spy Hunter
Spy's Demise
Warp Destroyer
Wavy Navy
Vindicator

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@ -1 +1 @@
# # Mega-Attract-Mode configuration file # # Mega-Attract-Mode is split into modules. Each module can be a # short slideshow or a self-running demo (like a game's built-in # 'attract mode'). Modules are run in the order listed here, one # after the next, until interrupted by user input. The last-run # module is tracked in the global prefs file. # # Format: # key=value # # |key| must be unique within this file # # |value| must be one of # 1 for HGR slideshow (|key| is a file containing a list of HGR graphics) # 2 for DHGR slideshow (|key| is a file containing a list of DHGR graphics) # 3 for self-running demo (|key| is an executable binary file) # # Blank lines and lines beginning with '#' are ignored (like this one!) # A line beginning with '[' terminates the parsing # CHOPLIFTER=3 HARD.HAT.MACK=3 #SPIDER.RAID=3 PACMAN=3 SERPENTINE=3 KARATEKA=3 WARP.DESTROYER=3 LOST.TOMB=3 VINDICATOR=3 REPTON=3 SAMMY.LIGHTFOOT=3 DUNG.BEETLES=3 GAMMA.GOBLINS=3 #ALIEN.DOWNPOUR=3 #AGENT.USA=3 PIEMAN=3 ALIEN.AMBUSH=3 ALIEN.RAIN=3 AQUATRON=3 JUNGLE.HUNT=3 POOYAN=3 SHORT.CONF=1 PLASMANIA=3 SPY.HUNTER=3 DINO.EGGS=3 BOLO=3 CHAMP.LODERUN=3 SPYS.DEMISE=3 PEST.PATROL=3 PITFALL.II=3 LODE.RUNNER=3 BURGERTIME=3 SPARE.CHANGE=3 SNEAKERS=3 WAVY.NAVY=3 DHGR.CONF=2 FAVORITES.CONF=1 EFG.CONF=1 ACTIVISION.CONF=1 CD.CONF=1 BRODERBUND.CONF=1 T.CONF=1 ATARI.CONF=1 SIERRA.CONF=1 PQR.CONF=1 DATAMOST.CONF=1 MNO.CONF=1 DATASOFT.CONF=1 S.CONF=1 MICROFUN.CONF=1 AB.CONF=1 PICCADILLY.CONF=1 HIJKL.CONF=1 SIRIUS.CONF=1 [eof]
# # Mega-Attract-Mode configuration file # # Mega-Attract-Mode is split into modules. Each module can be a # short slideshow or a self-running demo (like a game's built-in # 'attract mode'). Modules are run in the order listed here, one # after the next, until interrupted by user input. The last-run # module is tracked in the global prefs file. # # Format: # key=value # # |key| must be unique within this file # # |value| must be one of # 1 for HGR slideshow (|key| is a file containing a list of HGR graphics) # 2 for DHGR slideshow (|key| is a file containing a list of DHGR graphics) # 3 for self-running demo (|key| is an executable binary file) # # Blank lines and lines beginning with '#' are ignored (like this one!) # A line beginning with '[' terminates the parsing # MR.COOL=3 CHOPLIFTER=3 HARD.HAT.MACK=3 #SPIDER.RAID=3 PACMAN=3 SERPENTINE=3 KARATEKA=3 WARP.DESTROYER=3 LOST.TOMB=3 VINDICATOR=3 REPTON=3 SAMMY.LIGHTFOOT=3 DUNG.BEETLES=3 GAMMA.GOBLINS=3 #ALIEN.DOWNPOUR=3 #AGENT.USA=3 PIEMAN=3 ALIEN.AMBUSH=3 ALIEN.RAIN=3 AQUATRON=3 JUNGLE.HUNT=3 POOYAN=3 SHORT.CONF=1 PLASMANIA=3 SPY.HUNTER=3 DINO.EGGS=3 BOLO=3 CHAMP.LODERUN=3 SPYS.DEMISE=3 PEST.PATROL=3 PITFALL.II=3 LODE.RUNNER=3 BURGERTIME=3 SPARE.CHANGE=3 SNEAKERS=3 WAVY.NAVY=3 DHGR.CONF=2 FAVORITES.CONF=1 EFG.CONF=1 ACTIVISION.CONF=1 CD.CONF=1 BRODERBUND.CONF=1 T.CONF=1 ATARI.CONF=1 SIERRA.CONF=1 PQR.CONF=1 DATAMOST.CONF=1 MNO.CONF=1 DATASOFT.CONF=1 S.CONF=1 MICROFUN.CONF=1 AB.CONF=1 PICCADILLY.CONF=1 HIJKL.CONF=1 SIRIUS.CONF=1 [eof]

BIN
res/demo/MR.COOL Executable file

Binary file not shown.

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@ -39,6 +39,7 @@ LODE.RUNNER=Type(06),AuxType(1F00),Access(C3)
LODE.RUNNER.1=Type(F1),AuxType(0000),Access(C3)
LODE.RUNNER.M=Type(F1),AuxType(0000),Access(C3)
LOST.TOMB=Type(06),AuxType(084D),Access(C3)
MR.COOL=Type(06),AuxType(3FE7),Access(C3)
PACMAN=Type(06),AuxType(0F18),Access(C3)
PEST.PATROL=Type(06),AuxType(0800),Access(C3)
PIEMAN=Type(06),AuxType(0300),Access(C3)

33
res/notes/mr-cool.txt Normal file
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@ -0,0 +1,33 @@
$597F: AE10C0 -> 4C0001 to exit on keypress (context is AE10C0C983)
$5A05: AD635E -> 4C0001 to exit on button press (context is AD61C010A2AD635E)
$7F37: 8D9B5E -> 200601 to exit at end of demo cycle (context is A9058D9B5E203E7F60)
$0106:
STA $5E9B
LDA $5C04
CMP #$0C
BEQ $0100
RTS
*3FE7L
3FE7- A0 0A LDY #$0A
3FE9- B9 F5 3F LDA $3FF5,Y
3FEC- 99 06 01 STA $0106,Y
3FEF- 88 DEY
3FF0- 10 F7 BPL $3FE9
3FF2- 4C 00 40 JMP $4000
3FF5- 8D 9B 5E STA $5E9B
3FF8- AD 04 5C LDA $5C04
3FFB- C9 0C CMP #$0C
3FFD- F0 F0 BEQ $3FEF
3FFF- 60 RTS
4000- 2C 00 69 BIT $6900
4003- 20 00 85 JSR $8500
4006- 20 1F 5F JSR $5F1F
4009- A2 06 LDX #$06
400B- A9 30 LDA #$30
400D- 9D 9E 5E STA $5E9E,X
4010- CA DEX
4011- 10 FA BPL $400D
4013- A2 03 LDX #$03