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add action screenshots from Conquering Worlds
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c2e5421407
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res/ACTION.HGR.UNCOMPRESSED/CQ
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res/ACTION.HGR.UNCOMPRESSED/CQ
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res/ACTION.HGR.UNCOMPRESSED/CQ2
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res/ACTION.HGR.UNCOMPRESSED/CQ2
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res/ACTION.HGR/CQ
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res/ACTION.HGR/CQ
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res/ACTION.HGR/CQ2
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res/ACTION.HGR/CQ2
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@ -202,6 +202,8 @@ CONGO.BONGO=Type(06),AuxType(3FF8),Access(C3)
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COSMIC.COMBAT=Type(06),AuxType(3FF8),Access(C3)
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COSMIC.COMBAT=Type(06),AuxType(3FF8),Access(C3)
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COSMIC.COMBAT2=Type(06),AuxType(3FF8),Access(C3)
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COSMIC.COMBAT2=Type(06),AuxType(3FF8),Access(C3)
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COUNTY.FAIR=Type(06),AuxType(3FF8),Access(C3)
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COUNTY.FAIR=Type(06),AuxType(3FF8),Access(C3)
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CQ=Type(06),AuxType(3FF8),Access(C3)
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CQ2=Type(06),AuxType(3FF8),Access(C3)
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CR=Type(06),AuxType(3FF8),Access(C3)
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CR=Type(06),AuxType(3FF8),Access(C3)
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CR2=Type(06),AuxType(3FF8),Access(C3)
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CR2=Type(06),AuxType(3FF8),Access(C3)
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CRAZY.MAZEY=Type(06),AuxType(3FF8),Access(C3)
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CRAZY.MAZEY=Type(06),AuxType(3FF8),Access(C3)
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@ -3,5 +3,7 @@
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# This file is automatically generated
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# This file is automatically generated
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#
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#
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ACTION.HGR/CQ2=A
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ACTION.HGR/CQ=A
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[eof]
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[eof]
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@ -4,6 +4,7 @@
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DM
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DM
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CONGO
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CONGO
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CQ2=CQ
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CR2=CR
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CR2=CR
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DEEP.SPACE2=DEEP.SPACE
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DEEP.SPACE2=DEEP.SPACE
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DRELBS
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DRELBS
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@ -12,5 +12,6 @@ CV
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CR
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CR
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DIVE.BOMBER6=DIVE.BOMBER
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DIVE.BOMBER6=DIVE.BOMBER
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CAPTAIN.POWER
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CAPTAIN.POWER
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CQ
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[eof]
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[eof]
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@ -8,5 +8,6 @@ COLUMNS
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CRYSTAL.CASTLES
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CRYSTAL.CASTLES
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DROL
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DROL
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DEEP.SPACE
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DEEP.SPACE
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CQ
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[eof]
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[eof]
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@ -11,5 +11,6 @@ MARS.CARS
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PB
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PB
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TU
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TU
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THE.BILESTOAD
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THE.BILESTOAD
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CQ
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[eof]
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[eof]
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