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add Crystal Castles to the collection
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@ -54,6 +54,7 @@
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0001,CRIME.WAVE
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1001,CRISIS.MOUNTAIN
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0001,CROSSFIRE
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0001,CRYSTAL.CASTLES
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0001,CUBIT
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0000,CYBER.STRIKE
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0001,CYCLOD
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BIN
res/TITLE.HGR/CRYSTAL.CASTLES
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BIN
res/TITLE.HGR/CRYSTAL.CASTLES
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@ -48,6 +48,7 @@ CRAZY.MAZEY=Type(06),AuxType(4000),Access(C3)
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CRIME.WAVE=Type(06),AuxType(4000),Access(C3)
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CRISIS.MOUNTAIN=Type(06),AuxType(4000),Access(C3)
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CROSSFIRE=Type(06),AuxType(4000),Access(C3)
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CRYSTAL.CASTLES=Type(06),AuxType(4000),Access(C3)
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CUBIT=Type(06),AuxType(4000),Access(C3)
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CYBER.STRIKE=Type(06),AuxType(4000),Access(C3)
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CYCLOD=Type(06),AuxType(4000),Access(C3)
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BIN
res/dsk/crystal castles 13k file PRODOS (san inc pack).po
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BIN
res/dsk/crystal castles 13k file PRODOS (san inc pack).po
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@ -103,6 +103,3 @@ Zargs
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Fly Wars
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Jellyfish
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Minotaur
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//TODO(unreleased)
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Crystal Castles
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25
src/prelaunch/crystal.castles.a
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25
src/prelaunch/crystal.castles.a
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@ -0,0 +1,25 @@
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;license:MIT
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;(c) 2020 by qkumba
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!cpu 6502
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!to "build/PRELAUNCH/CRYSTAL.CASTLES",plain
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*=$106
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!source "src/prelaunch/common.a"
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+ENABLE_ACCEL
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lda #$60
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sta $53D7
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jsr $2000 ; decompress
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+GET_MACHINE_STATUS
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and #CHEATS_ENABLED
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beq +
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lda #$b5
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sta $1DCF ; patch - don't decrease lives
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+
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+DISABLE_ACCEL
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jmp $93D
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!if * > $1C0 {
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!error "code is too large, ends at ", *
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}
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