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https://github.com/a2-4am/4cade.git
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add assets for World Karate Championship
This commit is contained in:
parent
d4d5fb585a
commit
d9528400d2
BIN
res/ACTION.HGR.UNCOMPRESSED/WORLD.KARATE
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res/ACTION.HGR.UNCOMPRESSED/WORLD.KARATE
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res/ACTION.HGR.UNCOMPRESSED/WORLD.KARATE2
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res/ACTION.HGR.UNCOMPRESSED/WORLD.KARATE2
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res/ACTION.HGR/WORLD.KARATE
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res/ACTION.HGR/WORLD.KARATE
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res/ACTION.HGR/WORLD.KARATE2
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res/ACTION.HGR/WORLD.KARATE2
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@ -698,6 +698,8 @@ WINTER.GAMES10=Type(06),AuxType(3FF8),Access(C3)
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WINTER.GAMES11=Type(06),AuxType(3FF8),Access(C3)
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WINTER.GAMES11=Type(06),AuxType(3FF8),Access(C3)
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WOLFEN84=Type(06),AuxType(3FF8),Access(C3)
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WOLFEN84=Type(06),AuxType(3FF8),Access(C3)
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WOLFEN842=Type(06),AuxType(3FF8),Access(C3)
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WOLFEN842=Type(06),AuxType(3FF8),Access(C3)
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WORLD.KARATE=Type(06),AuxType(3FF8),Access(C3)
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WORLD.KARATE2=Type(06),AuxType(3FF8),Access(C3)
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XEVIOUS=Type(06),AuxType(3FF8),Access(C3)
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XEVIOUS=Type(06),AuxType(3FF8),Access(C3)
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XEVIOUS2=Type(06),AuxType(3FF8),Access(C3)
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XEVIOUS2=Type(06),AuxType(3FF8),Access(C3)
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ZAXXON=Type(06),AuxType(3FF8),Access(C3)
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ZAXXON=Type(06),AuxType(3FF8),Access(C3)
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res/ARTWORK.SHR.UNCOMPRESSED/WORLD.KARATE
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res/ARTWORK.SHR.UNCOMPRESSED/WORLD.KARATE
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res/ARTWORK.SHR/WORLD.KARATE
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res/ARTWORK.SHR/WORLD.KARATE
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@ -183,6 +183,7 @@ WINGS.OF.FURY=Type(06),AuxType(1FF8),Access(C3)
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WINTER.EDITION=Type(06),AuxType(1FF8),Access(C3)
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WINTER.EDITION=Type(06),AuxType(1FF8),Access(C3)
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WINTER.GAMES=Type(06),AuxType(1FF8),Access(C3)
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WINTER.GAMES=Type(06),AuxType(1FF8),Access(C3)
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WOLFEN84=Type(06),AuxType(1FF8),Access(C3)
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WOLFEN84=Type(06),AuxType(1FF8),Access(C3)
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WORLD.KARATE=Type(06),AuxType(1FF8),Access(C3)
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XEVIOUS=Type(06),AuxType(1FF8),Access(C3)
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XEVIOUS=Type(06),AuxType(1FF8),Access(C3)
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ZAXXON=Type(06),AuxType(1FF8),Access(C3)
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ZAXXON=Type(06),AuxType(1FF8),Access(C3)
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ZENITH=Type(06),AuxType(1FF8),Access(C3)
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ZENITH=Type(06),AuxType(1FF8),Access(C3)
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@ -297,6 +297,7 @@ CD4.CONF=1
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OTHER7.CONF=1
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OTHER7.CONF=1
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S4.CONF=1
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S4.CONF=1
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ACCESS.CONF=1
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ACCESS.CONF=1
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T3.CONF=1
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LASER.BOUNCE=0
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LASER.BOUNCE=0
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LAZER.SILK=0
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LAZER.SILK=0
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NIGHT.STALKER=0
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NIGHT.STALKER=0
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7
res/ATTRACT/ARCTIC.FOX
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7
res/ATTRACT/ARCTIC.FOX
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#
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# Attract mode for ARCTIC.FOX
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# This file is automatically generated
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#
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[eof]
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7
res/ATTRACT/MEGABOTS
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7
res/ATTRACT/MEGABOTS
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#
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# Attract mode for MEGABOTS
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# This file is automatically generated
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#
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[eof]
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7
res/ATTRACT/REALM.IMPOSS
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7
res/ATTRACT/REALM.IMPOSS
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#
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# Attract mode for REALM.IMPOSS
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# This file is automatically generated
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#
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[eof]
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7
res/ATTRACT/SKI.CRAZED
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res/ATTRACT/SKI.CRAZED
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#
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# Attract mode for SKI.CRAZED
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# This file is automatically generated
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#
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[eof]
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7
res/ATTRACT/STAR.CRUISER
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7
res/ATTRACT/STAR.CRUISER
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#
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# Attract mode for STAR.CRUISER
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# This file is automatically generated
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#
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[eof]
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@ -3,5 +3,8 @@
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# This file is automatically generated
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# This file is automatically generated
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#
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#
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ARTWORK.SHR/WORLD.KARATE=C
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ACTION.HGR/WORLD.KARATE2=A
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ACTION.HGR/WORLD.KARATE=A
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[eof]
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[eof]
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@ -12,6 +12,7 @@ ALIENS=Type(04),AuxType(8000),Access(C3)
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ANKH=Type(04),AuxType(8000),Access(C3)
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ANKH=Type(04),AuxType(8000),Access(C3)
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APPLE.PANIC=Type(04),AuxType(8000),Access(C3)
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APPLE.PANIC=Type(04),AuxType(8000),Access(C3)
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AQUATRON=Type(04),AuxType(8000),Access(C3)
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AQUATRON=Type(04),AuxType(8000),Access(C3)
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ARCTIC.FOX=Type(04),AuxType(8000),Access(C3)
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ARDY.AARDVARK=Type(04),AuxType(8000),Access(C3)
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ARDY.AARDVARK=Type(04),AuxType(8000),Access(C3)
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ARGOS=Type(04),AuxType(8000),Access(C3)
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ARGOS=Type(04),AuxType(8000),Access(C3)
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ARKANOID=Type(04),AuxType(8000),Access(C3)
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ARKANOID=Type(04),AuxType(8000),Access(C3)
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@ -157,6 +158,7 @@ MARIO.BROS=Type(04),AuxType(8000),Access(C3)
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MATING.ZONE=Type(04),AuxType(8000),Access(C3)
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MATING.ZONE=Type(04),AuxType(8000),Access(C3)
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MATTERHORN=Type(04),AuxType(8000),Access(C3)
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MATTERHORN=Type(04),AuxType(8000),Access(C3)
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MAXWELL.MANOR=Type(04),AuxType(8000),Access(C3)
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MAXWELL.MANOR=Type(04),AuxType(8000),Access(C3)
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MEGABOTS=Type(04),AuxType(8000),Access(C3)
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MICRO.INVADERS=Type(04),AuxType(8000),Access(C3)
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MICRO.INVADERS=Type(04),AuxType(8000),Access(C3)
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MICROWAVE=Type(04),AuxType(8000),Access(C3)
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MICROWAVE=Type(04),AuxType(8000),Access(C3)
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MINER.2049.II=Type(04),AuxType(8000),Access(C3)
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MINER.2049.II=Type(04),AuxType(8000),Access(C3)
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@ -209,6 +211,7 @@ RAID.OVR.MOSCOW=Type(04),AuxType(8000),Access(C3)
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RAMPAGE=Type(04),AuxType(8000),Access(C3)
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RAMPAGE=Type(04),AuxType(8000),Access(C3)
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RANDAMN=Type(04),AuxType(8000),Access(C3)
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RANDAMN=Type(04),AuxType(8000),Access(C3)
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RASTER.BLASTER=Type(04),AuxType(8000),Access(C3)
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RASTER.BLASTER=Type(04),AuxType(8000),Access(C3)
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REALM.IMPOSS=Type(04),AuxType(8000),Access(C3)
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RED.ALERT=Type(04),AuxType(8000),Access(C3)
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RED.ALERT=Type(04),AuxType(8000),Access(C3)
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RENEGADE=Type(04),AuxType(8000),Access(C3)
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RENEGADE=Type(04),AuxType(8000),Access(C3)
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REPTON=Type(04),AuxType(8000),Access(C3)
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REPTON=Type(04),AuxType(8000),Access(C3)
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@ -229,6 +232,7 @@ SHAMUS=Type(04),AuxType(8000),Access(C3)
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SHORT.CIRCUIT=Type(04),AuxType(8000),Access(C3)
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SHORT.CIRCUIT=Type(04),AuxType(8000),Access(C3)
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SHUFFLEBOARD=Type(04),AuxType(8000),Access(C3)
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SHUFFLEBOARD=Type(04),AuxType(8000),Access(C3)
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SITUATION.CRTCL=Type(04),AuxType(8000),Access(C3)
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SITUATION.CRTCL=Type(04),AuxType(8000),Access(C3)
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SKI.CRAZED=Type(04),AuxType(8000),Access(C3)
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SKYFOX=Type(04),AuxType(8000),Access(C3)
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SKYFOX=Type(04),AuxType(8000),Access(C3)
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SMURFEN=Type(04),AuxType(8000),Access(C3)
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SMURFEN=Type(04),AuxType(8000),Access(C3)
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SNACK.ATTACK=Type(04),AuxType(8000),Access(C3)
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SNACK.ATTACK=Type(04),AuxType(8000),Access(C3)
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@ -254,6 +258,7 @@ SS.BASKETBALL=Type(04),AuxType(8000),Access(C3)
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SS.FOOTBALL=Type(04),AuxType(8000),Access(C3)
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SS.FOOTBALL=Type(04),AuxType(8000),Access(C3)
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SS.SOCCER=Type(04),AuxType(8000),Access(C3)
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SS.SOCCER=Type(04),AuxType(8000),Access(C3)
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STAR.BLAZER=Type(04),AuxType(8000),Access(C3)
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STAR.BLAZER=Type(04),AuxType(8000),Access(C3)
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STAR.CRUISER=Type(04),AuxType(8000),Access(C3)
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STAR.THIEF=Type(04),AuxType(8000),Access(C3)
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STAR.THIEF=Type(04),AuxType(8000),Access(C3)
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STARBLASTER=Type(04),AuxType(8000),Access(C3)
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STARBLASTER=Type(04),AuxType(8000),Access(C3)
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STARGATE=Type(04),AuxType(8000),Access(C3)
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STARGATE=Type(04),AuxType(8000),Access(C3)
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@ -4,12 +4,12 @@
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XEVIOUS
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XEVIOUS
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WINGS.OF.FURY
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WINGS.OF.FURY
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THE.BILESTOAD
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THIEF
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THIEF
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VINDICATOR
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VINDICATOR
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TOMAHAWK
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TOMAHAWK
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TAPPER
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TAPPER
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TAG.TEAM
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TAG.TEAM
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WORLD.KARATE2=WORLD.KARATE
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WAYOUT2=WAYOUT
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WAYOUT2=WAYOUT
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TRIAD
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TRIAD
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@ -3,6 +3,7 @@
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#
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#
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TETRIS2=TETRIS
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TETRIS2=TETRIS
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WORLD.KARATE
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TECHNOCOP
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TECHNOCOP
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THE.DAM.BUSTERS
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THE.DAM.BUSTERS
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TECHNOCOP3=TECHNOCOP
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TECHNOCOP3=TECHNOCOP
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@ -11,5 +12,6 @@ WAVY.NAVY4=WAVY.NAVY
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LAST.GLADIATOR
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LAST.GLADIATOR
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WAYOUT
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WAYOUT
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ZAXXON
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ZAXXON
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THE.BILESTOAD
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[eof]
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[eof]
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@ -9,5 +9,6 @@ WINTER.GAMES
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PITSTOP.II
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PITSTOP.II
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SUMMER.GAMES.II
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SUMMER.GAMES.II
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G.I.JOE
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G.I.JOE
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WORLD.KARATE
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[eof]
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[eof]
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@ -8,5 +8,6 @@ BEER.RUN
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STARGLIDER
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STARGLIDER
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BOP.N.WRESTLE
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BOP.N.WRESTLE
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LAST.GLADIATOR
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LAST.GLADIATOR
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WORLD.KARATE
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[eof]
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[eof]
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@ -12,7 +12,5 @@ WAVY.NAVY
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THIEF
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THIEF
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TUNNEL.TERROR
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TUNNEL.TERROR
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WAYOUT
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WAYOUT
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THRESHOLD
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ASTEROID.FIELD
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[eof]
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[eof]
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@ -12,7 +12,5 @@ WARP.DESTROYER
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ZAXXON
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ZAXXON
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XEVIOUS
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XEVIOUS
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THE.BILESTOAD
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THE.BILESTOAD
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THE.DAM.BUSTERS
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LAST.GLADIATOR
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[eof]
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[eof]
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11
res/SS/T3.CONF
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11
res/SS/T3.CONF
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#
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# slideshow of games that begin with "T","U","V","W","X","Y","Z"
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#
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WORLD.KARATE
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THRESHOLD
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ASTEROID.FIELD
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THE.DAM.BUSTERS
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LAST.GLADIATOR
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[eof]
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@ -186,4 +186,5 @@ SYNAPSE.CONF=Type(04),AuxType(4000),Access(C3)
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SYNERGIST.CONF=Type(04),AuxType(4000),Access(C3)
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SYNERGIST.CONF=Type(04),AuxType(4000),Access(C3)
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T1.CONF=Type(04),AuxType(4000),Access(C3)
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T1.CONF=Type(04),AuxType(4000),Access(C3)
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T2.CONF=Type(04),AuxType(4000),Access(C3)
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T2.CONF=Type(04),AuxType(4000),Access(C3)
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T3.CONF=Type(04),AuxType(4000),Access(C3)
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_FileInformation.txt=Type(04),AuxType(4000),Access(C3)
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_FileInformation.txt=Type(04),AuxType(4000),Access(C3)
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@ -6,7 +6,7 @@
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; YE OLDE GRAND UNIFIED MEMORY MAP
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; YE OLDE GRAND UNIFIED MEMORY MAP
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;
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;
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; LC RAM BANK 1
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; LC RAM BANK 1
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; D000..E758 - persistent data structures (gGlobalPrefsStore, gGamesListStore)
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; D000..E785 - persistent data structures (gGlobalPrefsStore, gGamesListStore)
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; ...unused...
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; ...unused...
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; E92B..FFF1 - main program code
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; E92B..FFF1 - main program code
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; FFF2..FFF9 - API functions and global constants available for main program
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; FFF2..FFF9 - API functions and global constants available for main program
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