fix names in autogenerated attract mode files

This commit is contained in:
4am 2020-03-30 15:28:34 -04:00
parent 30e1790052
commit de45cc2120
257 changed files with 257 additions and 260 deletions

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@ -8,11 +8,8 @@ cat res/GAMES.CONF |
cut -d"," -f2 | cut -d"," -f2 |
cut -d"=" -f1 | \ cut -d"=" -f1 | \
while read game; do while read game; do
# if I knew how to use awk, this could be O(N) instead of O(N^2)
name=`cat res/GAMES.CONF | grep ",$game=" | cut -d"=" -f2`
# initialize attract mode configuration file for this game # initialize attract mode configuration file for this game
echo "#\n# Attract mode for $name\n#\n" > /tmp/g echo "#\n# Attract mode for $game\n#\n" > /tmp/g
# add box art, if any # add box art, if any
[ -f res/ARTWORK.SHR/"$game" ] && [ -f res/ARTWORK.SHR/"$game" ] &&

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@ -1,5 +1,5 @@
# #
# Attract mode for # Attract mode for A.E
# #
ARTWORK.SHR/A.E=C ARTWORK.SHR/A.E=C

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@ -1,5 +1,5 @@
# #
# Attract mode for # Attract mode for AGENT.U.S.A
# #
ARTWORK.SHR/AGENT.U.S.A=C ARTWORK.SHR/AGENT.U.S.A=C

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@ -1,5 +1,5 @@
# #
# Attract mode for # Attract mode for AIRHEART
# #
ACTION.DHGR/AIRHEART2=B ACTION.DHGR/AIRHEART2=B

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@ -1,5 +1,5 @@
# #
# Attract mode for # Attract mode for ALCAZAR
# #
ARTWORK.SHR/ALCAZAR=C ARTWORK.SHR/ALCAZAR=C

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@ -1,5 +1,5 @@
# #
# Attract mode for # Attract mode for ALIEN.AMBUSH
# #
ARTWORK.SHR/ALIEN.AMBUSH=C ARTWORK.SHR/ALIEN.AMBUSH=C

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@ -1,5 +1,5 @@
# #
# Attract mode for # Attract mode for ALIEN.DOWNPOUR
# #
ACTION.HGR/ALIEN.DOWNPOUR=A ACTION.HGR/ALIEN.DOWNPOUR=A

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@ -1,5 +1,5 @@
# #
# Attract mode for # Attract mode for ALIEN.MUNCHIES
# #
ACTION.HGR/ALIEN.MUNCHIES=A ACTION.HGR/ALIEN.MUNCHIES=A

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@ -1,5 +1,5 @@
# #
# Attract mode for # Attract mode for ALIEN.TYPHOON
# #
ARTWORK.SHR/ALIEN.TYPHOON=C ARTWORK.SHR/ALIEN.TYPHOON=C

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@ -1,5 +1,5 @@
# #
# Attract mode for # Attract mode for ANKH
# #
ACTION.HGR/ANKH02=A ACTION.HGR/ANKH02=A

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@ -1,5 +1,5 @@
# #
# Attract mode for # Attract mode for APPLE.PANIC
# #
ARTWORK.SHR/APPLE.PANIC=C ARTWORK.SHR/APPLE.PANIC=C

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@ -1,5 +1,5 @@
# #
# Attract mode for # Attract mode for AQUATRON
# #
ACTION.HGR/AQUATRON=A ACTION.HGR/AQUATRON=A

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@ -1,5 +1,5 @@
# #
# Attract mode for Ardy the Aardvark # Attract mode for ARDY.AARDVARK
# #
ARTWORK.SHR/ARDY.AARDVARK=C ARTWORK.SHR/ARDY.AARDVARK=C

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@ -1,5 +1,5 @@
# #
# Attract mode for # Attract mode for ARGOS
# #
ACTION.HGR/ARGOS=A ACTION.HGR/ARGOS=A

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@ -1,5 +1,5 @@
# #
# Attract mode for # Attract mode for ARKANOID
# #
ACTION.HGR/ARKANOID=A ACTION.HGR/ARKANOID=A

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@ -1,5 +1,5 @@
# #
# Attract mode for Asteroid Blaster # Attract mode for ASTEROID.BLASTR
# #
ACTION.HGR/ASTEROID.BLASTR=A ACTION.HGR/ASTEROID.BLASTR=A

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@ -1,5 +1,5 @@
# #
# Attract mode for # Attract mode for AXIS.ASSASSIN
# #
ACTION.HGR/AXIS.ASSASSIN2=A ACTION.HGR/AXIS.ASSASSIN2=A

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@ -1,5 +1,5 @@
# #
# Attract mode for # Attract mode for AZTEC
# #
ACTION.HGR/AZTEC2=A ACTION.HGR/AZTEC2=A

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@ -1,5 +1,5 @@
# #
# Attract mode for # Attract mode for BAD.DUDES
# #
ACTION.DHGR/BAD.DUDES2=B ACTION.DHGR/BAD.DUDES2=B

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@ -1,5 +1,5 @@
# #
# Attract mode for # Attract mode for BALLBLAZER
# #
ARTWORK.SHR/BALLBLAZER=C ARTWORK.SHR/BALLBLAZER=C

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@ -1,5 +1,5 @@
# #
# Attract mode for # Attract mode for BATMAN
# #
ARTWORK.SHR/BATMAN=C ARTWORK.SHR/BATMAN=C

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@ -1,5 +1,5 @@
# #
# Attract mode for # Attract mode for BATTLE.CRUISER
# #
ACTION.HGR/BATTLE.CRUISER=A ACTION.HGR/BATTLE.CRUISER=A

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@ -1,5 +1,5 @@
# #
# Attract mode for # Attract mode for BATTLEZONE
# #
ACTION.HGR/BATTLEZONE=A ACTION.HGR/BATTLEZONE=A

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@ -1,5 +1,5 @@
# #
# Attract mode for BC's Quest For Tires # Attract mode for BCS.QUEST
# #
ARTWORK.SHR/BCS.QUEST=C ARTWORK.SHR/BCS.QUEST=C

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@ -1,5 +1,5 @@
# #
# Attract mode for # Attract mode for BEER.RUN
# #
ACTION.HGR/BEER.RUN=A ACTION.HGR/BEER.RUN=A

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@ -1,5 +1,5 @@
# #
# Attract mode for # Attract mode for BEJEWELED
# #

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@ -1,5 +1,5 @@
# #
# Attract mode for # Attract mode for BELLHOP
# #
ACTION.HGR/BELLHOP=A ACTION.HGR/BELLHOP=A

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@ -1,5 +1,5 @@
# #
# Attract mode for # Attract mode for BERZAP
# #
ACTION.HGR/BERZAP=A ACTION.HGR/BERZAP=A

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@ -1,5 +1,5 @@
# #
# Attract mode for Beyond Castle Wolfenstein # Attract mode for BEYOND.WOLFEN
# #
ARTWORK.SHR/BEYOND.WOLFEN=C ARTWORK.SHR/BEYOND.WOLFEN=C

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@ -1,5 +1,5 @@
# #
# Attract mode for # Attract mode for BLACK.MAGIC
# #
ARTWORK.SHR/BLACK.MAGIC=C ARTWORK.SHR/BLACK.MAGIC=C

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@ -1,5 +1,5 @@
# #
# Attract mode for # Attract mode for BLISTER.BALL
# #
ACTION.HGR/BLISTER.BALL=A ACTION.HGR/BLISTER.BALL=A

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@ -1,5 +1,5 @@
# #
# Attract mode for BlockChain # Attract mode for BLOCKCHAIN
# #
ACTION.GR/BLOCKCHAIN=D ACTION.GR/BLOCKCHAIN=D

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@ -1,5 +1,5 @@
# #
# Attract mode for # Attract mode for BOLO
# #
ARTWORK.SHR/BOLO=C ARTWORK.SHR/BOLO=C

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@ -1,5 +1,5 @@
# #
# Attract mode for Bouncing Kamungas # Attract mode for BOUNCING.KMNGAS
# #
ARTWORK.SHR/BOUNCING.KMNGAS=C ARTWORK.SHR/BOUNCING.KMNGAS=C

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@ -1,5 +1,5 @@
# #
# Attract mode for Brainteaser Boulevard # Attract mode for BRAINTEASERBLVD
# #
ARTWORK.SHR/BRAINTEASERBLVD=C ARTWORK.SHR/BRAINTEASERBLVD=C

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@ -1,5 +1,5 @@
# #
# Attract mode for # Attract mode for BRUCE.LEE
# #
ARTWORK.SHR/BRUCE.LEE=C ARTWORK.SHR/BRUCE.LEE=C

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@ -1,5 +1,5 @@
# #
# Attract mode for # Attract mode for BUBBLE.BOBBLE
# #
ACTION.HGR/BUBBLE.BOBBLE=A ACTION.HGR/BUBBLE.BOBBLE=A

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@ -1,5 +1,5 @@
# #
# Attract mode for Buck Rogers: Planet of Zoom # Attract mode for BUCK.ROGERS
# #
ARTWORK.SHR/BUCK.ROGERS=C ARTWORK.SHR/BUCK.ROGERS=C

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@ -1,5 +1,5 @@
# #
# Attract mode for Bill Budge's Trilogy # Attract mode for BUDGETRILOGY
# #
ACTION.HGR/BUDGETRILOGY=A ACTION.HGR/BUDGETRILOGY=A

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@ -1,5 +1,5 @@
# #
# Attract mode for BurgerTime # Attract mode for BURGERTIME
# #
ACTION.HGR/BURGERTIMEL1=A ACTION.HGR/BURGERTIMEL1=A

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@ -1,5 +1,5 @@
# #
# Attract mode for # Attract mode for BUZZARD.BAIT
# #
ACTION.HGR/BUZZARD.BAIT=A ACTION.HGR/BUZZARD.BAIT=A

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@ -1,5 +1,5 @@
# #
# Attract mode for California Games # Attract mode for CALI.GAMES
# #
ARTWORK.SHR/CALI.GAMES=C ARTWORK.SHR/CALI.GAMES=C

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@ -1,5 +1,5 @@
# #
# Attract mode for Cannonball Blitz # Attract mode for CANNONBALL.BLTZ
# #
ARTWORK.SHR/CANNONBALL.BLTZ=C ARTWORK.SHR/CANNONBALL.BLTZ=C

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@ -1,5 +1,5 @@
# #
# Attract mode for # Attract mode for CANYON.CLIMBER
# #
ARTWORK.SHR/CANYON.CLIMBER=C ARTWORK.SHR/CANYON.CLIMBER=C

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@ -1,5 +1,5 @@
# #
# Attract mode for Captain Goodnight # Attract mode for CAPTN.GOODNIGHT
# #
ARTWORK.SHR/CAPTN.GOODNIGHT=C ARTWORK.SHR/CAPTN.GOODNIGHT=C

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@ -1,5 +1,5 @@
# #
# Attract mode for # Attract mode for CEILING.ZERO
# #
ACTION.HGR/CEILING.ZERO=A ACTION.HGR/CEILING.ZERO=A

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@ -1,5 +1,5 @@
# #
# Attract mode for # Attract mode for CENTIPEDE
# #
ACTION.HGR/CENTIPEDE=A ACTION.HGR/CENTIPEDE=A

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@ -1,5 +1,5 @@
# #
# Attract mode for Championship Lode Runner # Attract mode for CHAMP.LODERUN
# #
ARTWORK.SHR/CHAMP.LODERUN=C ARTWORK.SHR/CHAMP.LODERUN=C

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@ -1,5 +1,5 @@
# #
# Attract mode for # Attract mode for CHOPLIFTER
# #
ARTWORK.SHR/CHOPLIFTER=C ARTWORK.SHR/CHOPLIFTER=C

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@ -1,5 +1,5 @@
# #
# Attract mode for Apple Cider Spider # Attract mode for CIDER.SPIDER
# #
ACTION.HGR/CIDER.SPIDER=A ACTION.HGR/CIDER.SPIDER=A

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@ -1,5 +1,5 @@
# #
# Attract mode for # Attract mode for COLUMNS
# #
ACTION.DHGR/COLUMNS=B ACTION.DHGR/COLUMNS=B

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@ -1,5 +1,5 @@
# #
# Attract mode for # Attract mode for COMMANDO
# #
ARTWORK.SHR/COMMANDO=C ARTWORK.SHR/COMMANDO=C

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@ -1,5 +1,5 @@
# #
# Attract mode for # Attract mode for CONAN
# #
ARTWORK.SHR/CONAN=C ARTWORK.SHR/CONAN=C

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@ -1,5 +1,5 @@
# #
# Attract mode for # Attract mode for CONGO.BONGO
# #
ARTWORK.SHR/CONGO.BONGO=C ARTWORK.SHR/CONGO.BONGO=C

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@ -1,5 +1,5 @@
# #
# Attract mode for # Attract mode for CRAZY.MAZEY
# #
ACTION.HGR/CRAZY.MAZEY=A ACTION.HGR/CRAZY.MAZEY=A

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@ -1,5 +1,5 @@
# #
# Attract mode for # Attract mode for CRIME.WAVE
# #
ACTION.HGR/CRIME.WAVE=A ACTION.HGR/CRIME.WAVE=A

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@ -1,5 +1,5 @@
# #
# Attract mode for # Attract mode for CRISIS.MOUNTAIN
# #
ARTWORK.SHR/CRISIS.MOUNTAIN=C ARTWORK.SHR/CRISIS.MOUNTAIN=C

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@ -1,5 +1,5 @@
# #
# Attract mode for # Attract mode for CROSSFIRE
# #
ARTWORK.SHR/CROSSFIRE=C ARTWORK.SHR/CROSSFIRE=C

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@ -1,5 +1,5 @@
# #
# Attract mode for # Attract mode for CRYSTAL.CASTLES
# #
ARTWORK.SHR/CRYSTAL.CASTLES=C ARTWORK.SHR/CRYSTAL.CASTLES=C

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@ -1,5 +1,5 @@
# #
# Attract mode for # Attract mode for CUBIT
# #
ACTION.HGR/CUBIT2=A ACTION.HGR/CUBIT2=A

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@ -1,5 +1,5 @@
# #
# Attract mode for # Attract mode for CYBER.STRIKE
# #
ARTWORK.SHR/CYBER.STRIKE=C ARTWORK.SHR/CYBER.STRIKE=C

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@ -1,5 +1,5 @@
# #
# Attract mode for # Attract mode for CYCLOD
# #
ARTWORK.SHR/CYCLOD=C ARTWORK.SHR/CYCLOD=C

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@ -1,5 +1,5 @@
# #
# Attract mode for D-Generation # Attract mode for D.GENERATION
# #
ARTWORK.SHR/D.GENERATION=C ARTWORK.SHR/D.GENERATION=C

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@ -1,5 +1,5 @@
# #
# Attract mode for David's Midnight Magic # Attract mode for DAVIDS.MAGIC
# #
ARTWORK.SHR/DAVIDS.MAGIC=C ARTWORK.SHR/DAVIDS.MAGIC=C

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@ -1,5 +1,5 @@
# #
# Attract mode for # Attract mode for DEATH.SWORD
# #
ARTWORK.SHR/DEATH.SWORD=C ARTWORK.SHR/DEATH.SWORD=C

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@ -1,5 +1,5 @@
# #
# Attract mode for # Attract mode for DEFENDER
# #
ACTION.HGR/DEFENDER=A ACTION.HGR/DEFENDER=A

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@ -1,5 +1,5 @@
# #
# Attract mode for # Attract mode for DIAMOND.MINE
# #
ACTION.HGR/DIAMOND.MINE2=A ACTION.HGR/DIAMOND.MINE2=A

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@ -1,5 +1,5 @@
# #
# Attract mode for # Attract mode for DIG.DUG
# #
ARTWORK.SHR/DIG.DUG=C ARTWORK.SHR/DIG.DUG=C

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@ -1,5 +1,5 @@
# #
# Attract mode for # Attract mode for DINO.EGGS
# #
ACTION.HGR/DINO.EGGS=A ACTION.HGR/DINO.EGGS=A

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@ -1,5 +1,5 @@
# #
# Attract mode for # Attract mode for DONKEY.KONG
# #
ACTION.HGR/DONKEY.KONG2=A ACTION.HGR/DONKEY.KONG2=A

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@ -1,5 +1,5 @@
# #
# Attract mode for # Attract mode for DRELBS
# #
ARTWORK.SHR/DRELBS=C ARTWORK.SHR/DRELBS=C

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@ -1,5 +1,5 @@
# #
# Attract mode for # Attract mode for DROL
# #
ARTWORK.SHR/DROL=C ARTWORK.SHR/DROL=C

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@ -1,5 +1,5 @@
# #
# Attract mode for # Attract mode for DUNG.BEETLES
# #
ACTION.HGR/DUNG.BEETLES2=A ACTION.HGR/DUNG.BEETLES2=A

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@ -1,5 +1,5 @@
# #
# Attract mode for Eggs-It # Attract mode for EGGS.IT
# #
ARTWORK.SHR/EGGS.IT=C ARTWORK.SHR/EGGS.IT=C

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@ -1,5 +1,5 @@
# #
# Attract mode for # Attract mode for EPOCH
# #
ACTION.HGR/EPOCH=A ACTION.HGR/EPOCH=A

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@ -1,5 +1,5 @@
# #
# Attract mode for # Attract mode for FALCONS
# #
ACTION.HGR/FALCONS.SCORE=A ACTION.HGR/FALCONS.SCORE=A

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@ -1,5 +1,5 @@
# #
# Attract mode for # Attract mode for FIREBIRD
# #
ACTION.HGR/FIREBIRD2=A ACTION.HGR/FIREBIRD2=A

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@ -1,5 +1,5 @@
# #
# Attract mode for # Attract mode for FLAPPLE.BIRD
# #

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@ -1,5 +1,5 @@
# #
# Attract mode for # Attract mode for FLIP.OUT
# #
ACTION.HGR/FLIP.OUT=A ACTION.HGR/FLIP.OUT=A

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@ -1,5 +1,5 @@
# #
# Attract mode for # Attract mode for FORCE.7
# #
ARTWORK.SHR/FORCE.7=C ARTWORK.SHR/FORCE.7=C

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@ -1,5 +1,5 @@
# #
# Attract mode for # Attract mode for FORMULA.1.RACER
# #
ACTION.HGR/FORMULA.1.RACER=A ACTION.HGR/FORMULA.1.RACER=A

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@ -1,5 +1,5 @@
# #
# Attract mode for # Attract mode for FREE.FALL
# #
ACTION.HGR/FREE.FALL2=A ACTION.HGR/FREE.FALL2=A

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@ -1,5 +1,5 @@
# #
# Attract mode for # Attract mode for FROGGER
# #
ACTION.HGR/FROGGER2=A ACTION.HGR/FROGGER2=A

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@ -1,5 +1,5 @@
# #
# Attract mode for Frogger II # Attract mode for FROGGER.II
# #
ARTWORK.SHR/FROGGER.II=C ARTWORK.SHR/FROGGER.II=C

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@ -1,5 +1,5 @@
# #
# Attract mode for Flight Simulator II # Attract mode for FS2
# #
ARTWORK.SHR/FS2=C ARTWORK.SHR/FS2=C

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@ -1,5 +1,5 @@
# #
# Attract mode for Fuji Crowded Speedway # Attract mode for FUJI.SPEED.WAY
# #
ACTION.GR/FUJI.SPEED.WAY=D ACTION.GR/FUJI.SPEED.WAY=D

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@ -1,5 +1,5 @@
# #
# Attract mode for # Attract mode for GALAXY.GATES
# #
ACTION.HGR/GALAXY.GATES=A ACTION.HGR/GALAXY.GATES=A

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@ -1,5 +1,5 @@
# #
# Attract mode for # Attract mode for GAMMA.GOBLINS
# #
ACTION.HGR/GAMMA.GOBLINS2=A ACTION.HGR/GAMMA.GOBLINS2=A

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@ -1,5 +1,5 @@
# #
# Attract mode for # Attract mode for GAUNTLET
# #
ARTWORK.SHR/GAUNTLET=C ARTWORK.SHR/GAUNTLET=C

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@ -1,5 +1,5 @@
# #
# Attract mode for # Attract mode for GENETIC.DRIFT
# #
ACTION.HGR/GENETIC.DRIFT=A ACTION.HGR/GENETIC.DRIFT=A

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@ -1,5 +1,5 @@
# #
# Attract mode for # Attract mode for GENIUS
# #
ACTION.HGR/GENIUS=A ACTION.HGR/GENIUS=A

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@ -1,5 +1,5 @@
# #
# Attract mode for # Attract mode for GENIUS.2
# #
ACTION.HGR/GENIUS.2=A ACTION.HGR/GENIUS.2=A

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@ -1,5 +1,5 @@
# #
# Attract mode for # Attract mode for GOLD.RUSH
# #
ACTION.HGR/GOLD.RUSH=A ACTION.HGR/GOLD.RUSH=A

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@ -1,5 +1,5 @@
# #
# Attract mode for # Attract mode for GORGON
# #
ARTWORK.SHR/GORGON=C ARTWORK.SHR/GORGON=C

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@ -1,5 +1,5 @@
# #
# Attract mode for # Attract mode for GREMLINS
# #
ACTION.HGR/GREMLINS=A ACTION.HGR/GREMLINS=A

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@ -1,5 +1,5 @@
# #
# Attract mode for # Attract mode for GUARDIAN
# #
ACTION.HGR/GUARDIAN2=A ACTION.HGR/GUARDIAN2=A

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@ -1,5 +1,5 @@
# #
# Attract mode for # Attract mode for GUMBALL
# #
ARTWORK.SHR/GUMBALL=C ARTWORK.SHR/GUMBALL=C

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@ -1,5 +1,5 @@
# #
# Attract mode for # Attract mode for H.E.R.O
# #
ARTWORK.SHR/H.E.R.O=C ARTWORK.SHR/H.E.R.O=C

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@ -1,5 +1,5 @@
# #
# Attract mode for # Attract mode for HADRON
# #
ACTION.HGR/HADRON=A ACTION.HGR/HADRON=A

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@ -1,5 +1,5 @@
# #
# Attract mode for # Attract mode for HARD.HAT.MACK
# #
ARTWORK.SHR/HARD.HAT.MACK=C ARTWORK.SHR/HARD.HAT.MACK=C

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