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fix Apple Invader sound on //gs (#525)
* fix Apple Invader sound on //gs Uses LDA/BIT $C033 instead of $C030 for some reason. * typo
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@ -14,7 +14,7 @@ reverse_input = $FC ; word
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input = $FE ; word
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+BUILD_MIRROR_COLS mirror_cols
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+BUILD_HGR_LOOKUP_TABLES_X hgrlo, hgr1hi
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+BUILD_HGR_LOOKUP_TABLES hgrlo, hgr1hi
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+BUILD_HGR_MIRROR_LOOKUP_TABLES hgrlomirror, hgr1himirror
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+BUILD_SPARSE_BITMASKS_1BIT
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@ -17,6 +17,12 @@
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sta $6020
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jsr $6002 ; decompress
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lda #$30 ; fix sound on //gs
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sta $1A35 ; enemy destruct
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sta $1D9E ; player destruct
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sta $1C36 ; bonus ship
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sta $1CCB ; kill bonus ship
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lda #$D8 ; move location from $3F2 to $3D8
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sta $1113 ; (program uses reset vector for storage)
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sta $1245
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@ -57,6 +63,6 @@
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sta $7fe ; overwritten by GS acceleration
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jmp $5F00
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!if * > $1C0 {
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!if * > $1C1 {
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!error "code is too large, ends at ", *
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}
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