fix Apple Invader sound on //gs (#525)

* fix Apple Invader sound on //gs

Uses LDA/BIT $C033 instead of $C030 for some reason.

* typo
This commit is contained in:
frankmilliron 2022-11-20 13:44:38 -08:00 committed by GitHub
parent 7f077a77a1
commit df52b51a51
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GPG Key ID: 4AEE18F83AFDEB23
2 changed files with 8 additions and 2 deletions

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@ -14,7 +14,7 @@ reverse_input = $FC ; word
input = $FE ; word
+BUILD_MIRROR_COLS mirror_cols
+BUILD_HGR_LOOKUP_TABLES_X hgrlo, hgr1hi
+BUILD_HGR_LOOKUP_TABLES hgrlo, hgr1hi
+BUILD_HGR_MIRROR_LOOKUP_TABLES hgrlomirror, hgr1himirror
+BUILD_SPARSE_BITMASKS_1BIT

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@ -17,6 +17,12 @@
sta $6020
jsr $6002 ; decompress
lda #$30 ; fix sound on //gs
sta $1A35 ; enemy destruct
sta $1D9E ; player destruct
sta $1C36 ; bonus ship
sta $1CCB ; kill bonus ship
lda #$D8 ; move location from $3F2 to $3D8
sta $1113 ; (program uses reset vector for storage)
sta $1245
@ -57,6 +63,6 @@
sta $7fe ; overwritten by GS acceleration
jmp $5F00
!if * > $1C0 {
!if * > $1C1 {
!error "code is too large, ends at ", *
}