add Pacman captive demo

This commit is contained in:
4am 2018-12-04 21:00:26 -05:00
parent f592923a12
commit e21b633fc0
9 changed files with 13 additions and 2 deletions

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# # Mega-Attract-Mode configuration file # # Mega-Attract-Mode is split into modules. Each module can be a # short slideshow or a self-running demo (like a game's built-in # 'attract mode'). Modules are run in the order listed here, one # after the next, until interrupted by user input. The last-run # module is tracked in the global prefs file. # # Format: # key=value # # |key| must be unique within this file # # |value| must be one of # 1 for HGR slideshow (|key| is a file containing a list of HGR graphics) # 2 for DHGR slideshow (|key| is a file containing a list of DHGR graphics) # 3 for self-running demo (|key| is an executable binary file) # # Blank lines and lines beginning with '#' are ignored (like this one!) # A line beginning with '[' terminates the parsing # SERPENTINE=3 KARATEKA=3 WARP.DESTROYER=3 LOST.TOMB=3 VINDICATOR=3 #PACMAN=3 REPTON=3 SAMMY.LIGHTFOOT=3 DUNG.BEETLES=3 GAMMA.GOBLINS=3 #ALIEN.DOWNPOUR=3 SERPENTINE=3 KARATEKA=3 #SPIDER.RAID=3 PIEMAN=3 ALIEN.AMBUSH=3 ALIEN.RAIN=3 AQUATRON=3 JUNGLE.HUNT=3 POOYAN=3 SHORT.CONF=1 PLASMANIA=3 SPY.HUNTER=3 DINO.EGGS=3 BOLO=3 CHAMP.LODERUN=3 SPYS.DEMISE=3 PEST.PATROL=3 PITFALL.II=3 LODE.RUNNER=3 BURGERTIME=3 SPARE.CHANGE=3 SNEAKERS=3 WAVY.NAVY=3 DHGR.CONF=2 FAVORITES.CONF=1 EFG.CONF=1 ACTIVISION.CONF=1 CD.CONF=1 BRODERBUND.CONF=1 T.CONF=1 ATARI.CONF=1 SIERRA.CONF=1 PQR.CONF=1 DATAMOST.CONF=1 MNO.CONF=1 DATASOFT.CONF=1 S.CONF=1 MICROFUN.CONF=1 AB.CONF=1 PICCADILLY.CONF=1 HIJKL.CONF=1 SIRIUS.CONF=1 [eof]
# # Mega-Attract-Mode configuration file # # Mega-Attract-Mode is split into modules. Each module can be a # short slideshow or a self-running demo (like a game's built-in # 'attract mode'). Modules are run in the order listed here, one # after the next, until interrupted by user input. The last-run # module is tracked in the global prefs file. # # Format: # key=value # # |key| must be unique within this file # # |value| must be one of # 1 for HGR slideshow (|key| is a file containing a list of HGR graphics) # 2 for DHGR slideshow (|key| is a file containing a list of DHGR graphics) # 3 for self-running demo (|key| is an executable binary file) # # Blank lines and lines beginning with '#' are ignored (like this one!) # A line beginning with '[' terminates the parsing # #CHOPLIFTER=3 #HARD.HAT.MACK=3 #SPIDER.RAID=3 PACMAN=3 SERPENTINE=3 KARATEKA=3 WARP.DESTROYER=3 LOST.TOMB=3 VINDICATOR=3 REPTON=3 SAMMY.LIGHTFOOT=3 DUNG.BEETLES=3 GAMMA.GOBLINS=3 #ALIEN.DOWNPOUR=3 SERPENTINE=3 SAMMY.LIGHTFOOT=3 =3 PIEMAN=3 ALIEN.AMBUSH=3 ALIEN.RAIN=3 AQUATRON=3 JUNGLE.HUNT=3 POOYAN=3 SHORT.CONF=1 PLASMANIA=3 SPY.HUNTER=3 DINO.EGGS=3 BOLO=3 CHAMP.LODERUN=3 SPYS.DEMISE=3 PEST.PATROL=3 PITFALL.II=3 LODE.RUNNER=3 BURGERTIME=3 SPARE.CHANGE=3 SNEAKERS=3 WAVY.NAVY=3 DHGR.CONF=2 FAVORITES.CONF=1 EFG.CONF=1 ACTIVISION.CONF=1 CD.CONF=1 BRODERBUND.CONF=1 T.CONF=1 ATARI.CONF=1 SIERRA.CONF=1 PQR.CONF=1 DATAMOST.CONF=1 MNO.CONF=1 DATASOFT.CONF=1 S.CONF=1 MICROFUN.CONF=1 AB.CONF=1 PICCADILLY.CONF=1 HIJKL.CONF=1 SIRIUS.CONF=1 [eof]

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res/demo/CHOPLIFTER Executable file

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res/demo/CHOPLIFTER.1 Executable file

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res/demo/HARD.HAT.MACK Executable file

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res/demo/HARD.HAT.MACK.1 Executable file

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@ -17,12 +17,16 @@ BURGERTIME.5=Type(F1),AuxType(6000),Access(C3)
CHAMP.LODERUN=Type(06),AuxType(0800),Access(C3)
CHAMP.LODERUN.1=Type(F1),AuxType(0000),Access(C3)
CHAMP.LODERUN.Z=Type(F1),AuxType(0000),Access(C3)
CHOPLIFTER=Type(06),AuxType(0300),Access(C3)
CHOPLIFTER=Type(F1),AuxType(0000),Access(C3)
DINO.EGGS=Type(06),AuxType(0300),Access(C3)
DINO.EGGS.1=Type(F1),AuxType(0000),Access(C3)
DUNG.BEETLES=Type(06),AuxType(0300),Access(C3)
DUNG.BEETLES.1=Type(F1),AuxType(0000),Access(C3)
GAMMA.GOBLINS=Type(06),AuxType(0300),Access(C3)
GAMMA.GOBLINS.1=Type(F1),AuxType(0000),Access(C3)
HARD.HAT.MACK=Type(06),AuxType(0800),Access(C3)
HARD.HAT.MACK.1=Type(F1),AuxType(0000),Access(C3)
JUNGLE.HUNT=Type(06),AuxType(0300),Access(C3)
JUNGLE.HUNT.1=Type(F1),AuxType(0000),Access(C3)
JUNGLE.HUNT.A=Type(F1),AuxType(7700),Access(C3)
@ -36,7 +40,7 @@ LODE.RUNNER=Type(06),AuxType(1F00),Access(C3)
LODE.RUNNER.1=Type(F1),AuxType(0000),Access(C3)
LODE.RUNNER.M=Type(F1),AuxType(0000),Access(C3)
LOST.TOMB=Type(06),AuxType(084D),Access(C3)
PACMAN=Type(06),AuxType(3ECA),Access(C3)
PACMAN=Type(06),AuxType(0F18),Access(C3)
PEST.PATROL=Type(06),AuxType(0800),Access(C3)
PIEMAN=Type(06),AuxType(0300),Access(C3)
PIEMAN.1=Type(F1),AuxType(0000),Access(C3)

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a

6
res/notes/pacman.txt Normal file
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$48A6: 203C6F -> 4CCD48 to skip "keyboard or joystick" selection (context is 203C6F206848A900)
$52F1: C9A0F004 -> 3006EAEA to exit on keypress
$52F9: 4C5E6F -> 4C0001 to exit on keypress
$027C: A5E8F0 -> 4C0001 to exit on button press (context is AD61C04D62C01007A5E8F0)
$6F7C: 8D10C0 -> 4C0001 to exit on keypress (context is 20740210528D10C0C9D3)
$8C0B: 4CD243 -> 4C0001 to exit after demo cycle (context is A5E8F0034CD243C658)