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add Pacman captive demo
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#
# Mega-Attract-Mode configuration file
#
# Mega-Attract-Mode is split into modules. Each module can be a
# short slideshow or a self-running demo (like a game's built-in
# 'attract mode'). Modules are run in the order listed here, one
# after the next, until interrupted by user input. The last-run
# module is tracked in the global prefs file.
#
# Format:
# key=value
#
# |key| must be unique within this file
#
# |value| must be one of
# 1 for HGR slideshow (|key| is a file containing a list of HGR graphics)
# 2 for DHGR slideshow (|key| is a file containing a list of DHGR graphics)
# 3 for self-running demo (|key| is an executable binary file)
#
# Blank lines and lines beginning with '#' are ignored (like this one!)
# A line beginning with '[' terminates the parsing
#
SERPENTINE=3
KARATEKA=3
WARP.DESTROYER=3
LOST.TOMB=3
VINDICATOR=3
#PACMAN=3
REPTON=3
SAMMY.LIGHTFOOT=3
DUNG.BEETLES=3
GAMMA.GOBLINS=3
#ALIEN.DOWNPOUR=3
SERPENTINE=3
KARATEKA=3
#SPIDER.RAID=3
PIEMAN=3
ALIEN.AMBUSH=3
ALIEN.RAIN=3
AQUATRON=3
JUNGLE.HUNT=3
POOYAN=3
SHORT.CONF=1
PLASMANIA=3
SPY.HUNTER=3
DINO.EGGS=3
BOLO=3
CHAMP.LODERUN=3
SPYS.DEMISE=3
PEST.PATROL=3
PITFALL.II=3
LODE.RUNNER=3
BURGERTIME=3
SPARE.CHANGE=3
SNEAKERS=3
WAVY.NAVY=3
DHGR.CONF=2
FAVORITES.CONF=1
EFG.CONF=1
ACTIVISION.CONF=1
CD.CONF=1
BRODERBUND.CONF=1
T.CONF=1
ATARI.CONF=1
SIERRA.CONF=1
PQR.CONF=1
DATAMOST.CONF=1
MNO.CONF=1
DATASOFT.CONF=1
S.CONF=1
MICROFUN.CONF=1
AB.CONF=1
PICCADILLY.CONF=1
HIJKL.CONF=1
SIRIUS.CONF=1
[eof]
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#
# Mega-Attract-Mode configuration file
#
# Mega-Attract-Mode is split into modules. Each module can be a
# short slideshow or a self-running demo (like a game's built-in
# 'attract mode'). Modules are run in the order listed here, one
# after the next, until interrupted by user input. The last-run
# module is tracked in the global prefs file.
#
# Format:
# key=value
#
# |key| must be unique within this file
#
# |value| must be one of
# 1 for HGR slideshow (|key| is a file containing a list of HGR graphics)
# 2 for DHGR slideshow (|key| is a file containing a list of DHGR graphics)
# 3 for self-running demo (|key| is an executable binary file)
#
# Blank lines and lines beginning with '#' are ignored (like this one!)
# A line beginning with '[' terminates the parsing
#
#CHOPLIFTER=3
#HARD.HAT.MACK=3
#SPIDER.RAID=3
PACMAN=3
SERPENTINE=3
KARATEKA=3
WARP.DESTROYER=3
LOST.TOMB=3
VINDICATOR=3
REPTON=3
SAMMY.LIGHTFOOT=3
DUNG.BEETLES=3
GAMMA.GOBLINS=3
#ALIEN.DOWNPOUR=3
SERPENTINE=3
SAMMY.LIGHTFOOT=3
=3
PIEMAN=3
ALIEN.AMBUSH=3
ALIEN.RAIN=3
AQUATRON=3
JUNGLE.HUNT=3
POOYAN=3
SHORT.CONF=1
PLASMANIA=3
SPY.HUNTER=3
DINO.EGGS=3
BOLO=3
CHAMP.LODERUN=3
SPYS.DEMISE=3
PEST.PATROL=3
PITFALL.II=3
LODE.RUNNER=3
BURGERTIME=3
SPARE.CHANGE=3
SNEAKERS=3
WAVY.NAVY=3
DHGR.CONF=2
FAVORITES.CONF=1
EFG.CONF=1
ACTIVISION.CONF=1
CD.CONF=1
BRODERBUND.CONF=1
T.CONF=1
ATARI.CONF=1
SIERRA.CONF=1
PQR.CONF=1
DATAMOST.CONF=1
MNO.CONF=1
DATASOFT.CONF=1
S.CONF=1
MICROFUN.CONF=1
AB.CONF=1
PICCADILLY.CONF=1
HIJKL.CONF=1
SIRIUS.CONF=1
[eof]
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BIN
res/demo/CHOPLIFTER
Executable file
BIN
res/demo/CHOPLIFTER
Executable file
Binary file not shown.
BIN
res/demo/CHOPLIFTER.1
Executable file
BIN
res/demo/CHOPLIFTER.1
Executable file
Binary file not shown.
BIN
res/demo/HARD.HAT.MACK
Executable file
BIN
res/demo/HARD.HAT.MACK
Executable file
Binary file not shown.
BIN
res/demo/HARD.HAT.MACK.1
Executable file
BIN
res/demo/HARD.HAT.MACK.1
Executable file
Binary file not shown.
BIN
res/demo/PACMAN
BIN
res/demo/PACMAN
Binary file not shown.
@ -17,12 +17,16 @@ BURGERTIME.5=Type(F1),AuxType(6000),Access(C3)
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CHAMP.LODERUN=Type(06),AuxType(0800),Access(C3)
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CHAMP.LODERUN.1=Type(F1),AuxType(0000),Access(C3)
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CHAMP.LODERUN.Z=Type(F1),AuxType(0000),Access(C3)
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CHOPLIFTER=Type(06),AuxType(0300),Access(C3)
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CHOPLIFTER=Type(F1),AuxType(0000),Access(C3)
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DINO.EGGS=Type(06),AuxType(0300),Access(C3)
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DINO.EGGS.1=Type(F1),AuxType(0000),Access(C3)
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DUNG.BEETLES=Type(06),AuxType(0300),Access(C3)
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DUNG.BEETLES.1=Type(F1),AuxType(0000),Access(C3)
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GAMMA.GOBLINS=Type(06),AuxType(0300),Access(C3)
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GAMMA.GOBLINS.1=Type(F1),AuxType(0000),Access(C3)
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HARD.HAT.MACK=Type(06),AuxType(0800),Access(C3)
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HARD.HAT.MACK.1=Type(F1),AuxType(0000),Access(C3)
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JUNGLE.HUNT=Type(06),AuxType(0300),Access(C3)
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JUNGLE.HUNT.1=Type(F1),AuxType(0000),Access(C3)
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JUNGLE.HUNT.A=Type(F1),AuxType(7700),Access(C3)
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@ -36,7 +40,7 @@ LODE.RUNNER=Type(06),AuxType(1F00),Access(C3)
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LODE.RUNNER.1=Type(F1),AuxType(0000),Access(C3)
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LODE.RUNNER.M=Type(F1),AuxType(0000),Access(C3)
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LOST.TOMB=Type(06),AuxType(084D),Access(C3)
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PACMAN=Type(06),AuxType(3ECA),Access(C3)
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PACMAN=Type(06),AuxType(0F18),Access(C3)
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PEST.PATROL=Type(06),AuxType(0800),Access(C3)
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PIEMAN=Type(06),AuxType(0300),Access(C3)
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PIEMAN.1=Type(F1),AuxType(0000),Access(C3)
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1
res/notes/hard-hat-mack.txt
Normal file
1
res/notes/hard-hat-mack.txt
Normal file
@ -0,0 +1 @@
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a
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6
res/notes/pacman.txt
Normal file
6
res/notes/pacman.txt
Normal file
@ -0,0 +1,6 @@
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$48A6: 203C6F -> 4CCD48 to skip "keyboard or joystick" selection (context is 203C6F206848A900)
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$52F1: C9A0F004 -> 3006EAEA to exit on keypress
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$52F9: 4C5E6F -> 4C0001 to exit on keypress
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$027C: A5E8F0 -> 4C0001 to exit on button press (context is AD61C04D62C01007A5E8F0)
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$6F7C: 8D10C0 -> 4C0001 to exit on keypress (context is 20740210528D10C0C9D3)
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$8C0B: 4CD243 -> 4C0001 to exit after demo cycle (context is A5E8F0034CD243C658)
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