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add World Games to the collection
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parent
7cde5bc958
commit
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13
res/GAMEHELP/WORLD.GAMES
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13
res/GAMEHELP/WORLD.GAMES
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@ -0,0 +1,13 @@
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Represent your country
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Strive for victory
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Set a world record
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Each event needs specific actions and
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some have different joystick controls
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[eof]
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@ -327,6 +327,7 @@
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1111,ROGER.RABBIT=Who Framed Roger Rabbit
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1111,ROGER.RABBIT=Who Framed Roger Rabbit
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1111,WINGS.OF.FURY=Wings of Fury
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1111,WINGS.OF.FURY=Wings of Fury
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0000,WINTER.GAMES
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0000,WINTER.GAMES
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1110,WORLD.GAMES
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0000,WORLD.KARATE=World Karate Championship
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0000,WORLD.KARATE=World Karate Championship
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1001,XEVIOUS
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1001,XEVIOUS
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0000,ZARGS
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0000,ZARGS
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BIN
res/TITLE.DHGR/WORLD.GAMES
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BIN
res/TITLE.DHGR/WORLD.GAMES
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Binary file not shown.
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@ -41,4 +41,5 @@ THEXDER=Type(06),AuxType(4000),Access(C3)
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VICTORY.ROAD=Type(06),AuxType(4000),Access(C3)
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VICTORY.ROAD=Type(06),AuxType(4000),Access(C3)
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WINGS.OF.FURY=Type(06),AuxType(4000),Access(C3)
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WINGS.OF.FURY=Type(06),AuxType(4000),Access(C3)
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WINTER.EDITION=Type(06),AuxType(4000),Access(C3)
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WINTER.EDITION=Type(06),AuxType(4000),Access(C3)
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WORLD.GAMES=Type(06),AuxType(4000),Access(C3)
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_FileInformation.txt=Type(06),AuxType(4000),Access(C3)
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_FileInformation.txt=Type(06),AuxType(4000),Access(C3)
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BIN
res/dsk/world games PRODOS (san inc pack).po
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BIN
res/dsk/world games PRODOS (san inc pack).po
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Binary file not shown.
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@ -6,7 +6,7 @@
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; YE OLDE GRAND UNIFIED MEMORY MAP
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; YE OLDE GRAND UNIFIED MEMORY MAP
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;
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;
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; LC RAM BANK 1
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; LC RAM BANK 1
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; D000..E917 - persistent data structures (gGlobalPrefsStore, gGamesListStore)
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; D000..E923 - persistent data structures (gGlobalPrefsStore, gGamesListStore)
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; E92D..FFF1 - main program code
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; E92D..FFF1 - main program code
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; FFF2..FFF9 - API functions and global constants available for main program
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; FFF2..FFF9 - API functions and global constants available for main program
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; code, prelaunchers, transition effects, &c.
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; code, prelaunchers, transition effects, &c.
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35
src/prelaunch/world.games.a
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35
src/prelaunch/world.games.a
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;license:MIT
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;(c) 2020 by qkumba
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!cpu 6502
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!to "build/PRELAUNCH/WORLD.GAMES",plain
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*=$106
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!source "src/prelaunch/common.a"
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+READ_RAM2_NO_WRITE
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jsr EnableAccelerator
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lda #$60
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sta $405E
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sta $422A
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jsr $4000
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+READ_RAM2_WRITE_RAM2
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lda #<game
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ldy #>game
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jsr iAddToPath
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+LDADDR gPathname
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+ST16 namlo
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jsr itraverse
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jsr $4001
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lda #9
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sta $C72 ; disable /RAM shenanigans
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+READ_RAM2_NO_WRITE
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jsr DisableAccelerator
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inc $BF0E ; disable ROM remapping
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jmp $BF5
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game !byte 7
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!text "/GAME/X"
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!if * > $1C0 {
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!error "code is too large, ends at ", *
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}
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