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add assets for Minit Man
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BIN
res/ACTION.HGR.UNCOMPRESSED/MINIT.MAN
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res/ACTION.HGR.UNCOMPRESSED/MINIT.MAN
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res/ACTION.HGR.UNCOMPRESSED/MINIT.MAN2
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res/ACTION.HGR.UNCOMPRESSED/MINIT.MAN2
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res/ACTION.HGR.UNCOMPRESSED/MINIT.MAN3
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res/ACTION.HGR.UNCOMPRESSED/MINIT.MAN3
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res/ACTION.HGR/MINIT.MAN
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res/ACTION.HGR/MINIT.MAN
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res/ACTION.HGR/MINIT.MAN2
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res/ACTION.HGR/MINIT.MAN2
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res/ACTION.HGR/MINIT.MAN3
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res/ACTION.HGR/MINIT.MAN3
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@ -351,6 +351,9 @@ MINER.2049.II10=Type(06),AuxType(3FF8),Access(C3)
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MINER.2049ER=Type(06),AuxType(3FF8),Access(C3)
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MINER.2049ER2=Type(06),AuxType(3FF8),Access(C3)
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MINGS.CHALLENGE=Type(06),AuxType(3FF8),Access(C3)
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MINIT.MAN=Type(06),AuxType(3FF8),Access(C3)
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MINIT.MAN2=Type(06),AuxType(3FF8),Access(C3)
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MINIT.MAN3=Type(06),AuxType(3FF8),Access(C3)
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MONTEZUMA01=Type(06),AuxType(3FF8),Access(C3)
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MONTEZUMA02=Type(06),AuxType(3FF8),Access(C3)
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MONTEZUMA03=Type(06),AuxType(3FF8),Access(C3)
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res/ARTWORK.SHR.UNCOMPRESSED/MINIT.MAN
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res/ARTWORK.SHR.UNCOMPRESSED/MINIT.MAN
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res/ARTWORK.SHR/MINIT.MAN
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res/ARTWORK.SHR/MINIT.MAN
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@ -73,6 +73,7 @@ MARIO.BROS=Type(06),AuxType(1FF8),Access(C3)
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MATTERHORN=Type(06),AuxType(1FF8),Access(C3)
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MAXWELL.MANOR=Type(06),AuxType(1FF8),Access(C3)
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MINER.2049ER=Type(06),AuxType(1FF8),Access(C3)
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MINIT.MAN=Type(06),AuxType(1FF8),Access(C3)
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MR.COOL=Type(06),AuxType(1FF8),Access(C3)
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MR.ROBOT=Type(06),AuxType(1FF8),Access(C3)
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NIGHT.MISSION=Type(06),AuxType(1FF8),Access(C3)
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@ -267,7 +267,7 @@ ACTIONAB5.CONF=2
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PHASER.FIRE=0
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ACTDHGR16.CONF=4
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ACTIONS6.CONF=2
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#1
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MNO4.CONF=1
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N.O.R.A.D=0
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ACTIONMR2.CONF=2
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SHR20.CONF=5
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@ -288,6 +288,7 @@ ACTIONAB4.CONF=2
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LASER.BOUNCE=0
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ACTIONCD5.CONF=2
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ACTIONEFG5.CONF=2
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ACTIONMNO4.CONF=2
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ACTIONT4.CONF=2
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NIGHT.STALKER=0
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NIGHTMARE=0
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@ -3,5 +3,9 @@
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# This file is automatically generated
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#
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ARTWORK.SHR/MINIT.MAN=C
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ACTION.HGR/MINIT.MAN2=A
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ACTION.HGR/MINIT.MAN3=A
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ACTION.HGR/MINIT.MAN=A
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[eof]
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@ -6,11 +6,10 @@ MR.DO.L03=MR.DO
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MARIO.BROS1=MARIO.BROS
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MOON.PATROL
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ONE.ON.ONE2=ONE.ON.ONE
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MAXWELL.MANOR
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MINIT.MAN
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NIBBLER
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NIGHTMARE
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N.O.R.A.D2=N.O.R.A.D
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THUNDERHEAD2=THUNDERHEAD
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OUTPOST
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MR.DO.L10=MR.DO
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@ -11,7 +11,6 @@ MAXWELL.MANOR2=MAXWELL.MANOR
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MATING.ZONE
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MAD.BOMBER
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MINGS.CHALLENGE
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ONE.ON.ONE
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MANIC.MINER
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MINIT.MAN2=MINIT.MAN
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[eof]
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11
res/SS/ACTIONMNO4.CONF
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11
res/SS/ACTIONMNO4.CONF
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@ -0,0 +1,11 @@
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#
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# action shots slideshow of games that begin with "M","N","O"
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#
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MANIC.MINER
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THUNDERHEAD2=THUNDERHEAD
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MINIT.MAN3=MINIT.MAN
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ONE.ON.ONE
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MAXWELL.MANOR
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[eof]
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@ -12,6 +12,5 @@ MS.PACMAN
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NIGHT.STALKER
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MINER.2049ER
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MARBLE.MADNESS
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MATING.ZONE
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[eof]
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@ -12,7 +12,5 @@ N.O.R.A.D
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MINGS.CHALLENGE
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ONE.ON.ONE
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MINER.2049.II
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MANIC.MINER
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MAXWELL.MANOR
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[eof]
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10
res/SS/MNO4.CONF
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10
res/SS/MNO4.CONF
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@ -0,0 +1,10 @@
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#
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# slideshow of games that begin with "M","N","O"
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#
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MATING.ZONE
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MINIT.MAN
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MANIC.MINER
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MAXWELL.MANOR
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[eof]
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@ -9,5 +9,6 @@ THUNDER.BOMBS
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STELLAR.7
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PIEMAN
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SPY.STRIKES.BAK
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MINIT.MAN
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[eof]
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@ -8,5 +8,6 @@ SPINDIZZY
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COUNTY.FAIR
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GHOSTBUSTERS
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MAXWELL.MANOR
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MINIT.MAN
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[eof]
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@ -62,6 +62,7 @@ ACTIONMHS.CONF=Type(04),AuxType(4000),Access(C3)
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ACTIONMNO1.CONF=Type(04),AuxType(4000),Access(C3)
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ACTIONMNO2.CONF=Type(04),AuxType(4000),Access(C3)
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ACTIONMNO3.CONF=Type(04),AuxType(4000),Access(C3)
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ACTIONMNO4.CONF=Type(04),AuxType(4000),Access(C3)
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ACTIONMPM.CONF=Type(04),AuxType(4000),Access(C3)
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ACTIONMR1.CONF=Type(04),AuxType(4000),Access(C3)
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ACTIONMR2.CONF=Type(04),AuxType(4000),Access(C3)
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@ -126,6 +127,7 @@ MICROFUN.CONF=Type(04),AuxType(4000),Access(C3)
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MNO1.CONF=Type(04),AuxType(4000),Access(C3)
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MNO2.CONF=Type(04),AuxType(4000),Access(C3)
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MNO3.CONF=Type(04),AuxType(4000),Access(C3)
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MNO4.CONF=Type(04),AuxType(4000),Access(C3)
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MR.DO.CONF=Type(04),AuxType(4000),Access(C3)
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OTHER1.CONF=Type(04),AuxType(4000),Access(C3)
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OTHER2.CONF=Type(04),AuxType(4000),Access(C3)
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