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add self-running demo for Nightmare Gallery
fixes https://github.com/a2-4am/4cade/issues/37
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@ -286,6 +286,7 @@ ACTIONAB4.CONF=2
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LASER.BOUNCE=0
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ACTIONCD5.CONF=2
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NIGHT.STALKER=0
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NIGHTMARE=0
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[eof]
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@ -4,5 +4,6 @@
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#
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ACTION.HGR/NIGHTMARE=A
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NIGHTMARE=0
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[eof]
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BIN
res/DEMO/NIGHTMARE
Executable file
BIN
res/DEMO/NIGHTMARE
Executable file
Binary file not shown.
BIN
res/DEMO/NIGHTMARE.1
Executable file
BIN
res/DEMO/NIGHTMARE.1
Executable file
Binary file not shown.
@ -112,6 +112,8 @@ LOST.TOMB=Type(06),AuxType(084D),Access(C3)
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MR.COOL=Type(06),AuxType(3FE7),Access(C3)
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NIGHT.STALKER=Type(06),AuxType(0300),Access(C3)
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NIGHT.STALKER.1=Type(F1),AuxType(0000),Access(C3)
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NIGHTMARE=Type(06),AuxType(0300),Access(C3)
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NIGHTMARE.1=Type(F1),AuxType(0000),Access(C3)
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N.O.R.A.D=Type(06),AuxType(0300),Access(C3)
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NORAD.1=Type(F1),AuxType(0000),Access(C3)
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NIBBLER=Type(06),AuxType(0900),Access(C3)
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@ -63,6 +63,7 @@
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- Crime Wave
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- Laser Bounce
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- Night Stalker
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- Nightmare Gallery
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- N.O.R.A.D
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- Phaser Fire
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- Space Quarks
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9
res/notes/demos/nightmare-gallery.txt
Normal file
9
res/notes/demos/nightmare-gallery.txt
Normal file
@ -0,0 +1,9 @@
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$8C24: 8DF28C -> 4C0001 to exit on keypress (context is AD00C010078DF28C8D10C060)
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$8C35: AD097E -> 4C0001 to exit on button press (context is AD62C010F5AD097ED0F0A9A08DF28C60)
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$1669: 4C8E12 -> 4C5003 to jump to custom routine in loader and eventually exit after multiple demo cycles (context is 20039020A41620BA164C8E12)
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$034F: 03
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$0350: DEC $034F
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BEQ +
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JMP $128E
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+ JMP $0100
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@ -6,7 +6,7 @@
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; YE OLDE GRAND UNIFIED MEMORY MAP
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;
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; LC RAM BANK 1
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; D000..E3EF - persistent data structures (gGlobalPrefsStore, gGamesListStore)
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; D000..E418 - persistent data structures (gGlobalPrefsStore, gGamesListStore)
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; ...unused...
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; E944..FFF1 - main program code
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; FFF2..FFF9 - API functions and global constants available for main program
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