mirror of
https://github.com/a2-4am/4cade.git
synced 2024-12-25 13:33:13 +00:00
refactor UILine1 and UILine2
This commit is contained in:
parent
00deb0f54b
commit
ee045b8723
@ -79,7 +79,10 @@ zpCharMask = $F1 ; only uesd during init, then clobbered
|
||||
gPathname = $1F00 ; used by SetPath/AddToPath
|
||||
gKeyLen = $1F00 ; used by ParseGamesList
|
||||
gKey = $1F01
|
||||
UILine1 = $1F80
|
||||
UILine1 = $1FB0
|
||||
UILine2 = $1FD8
|
||||
UI_ToPlay = $1FF7
|
||||
|
||||
gValLen = $1F80
|
||||
gVal = $1F81
|
||||
|
||||
|
@ -95,9 +95,9 @@ GameCount = *+1
|
||||
; execution falls through here
|
||||
.OnBrowseChanged
|
||||
+LDADDR gGamesListStore
|
||||
jsr okvs_nth ; get the name of the new game
|
||||
jsr okvs_nth ; get the filename of the new game
|
||||
+STAY @key
|
||||
+STAY @key2
|
||||
|
||||
jsr GetOffscreenAddress ; load new title screenshot offscreen
|
||||
sta + ; new title screenshot (offscreen)
|
||||
jsr LoadFile
|
||||
@ -106,34 +106,9 @@ GameCount = *+1
|
||||
!byte $00
|
||||
+ !byte $FD ; SMC
|
||||
|
||||
jsr okvs_get
|
||||
!word gGamesListStore
|
||||
@key2 !word $FDFD
|
||||
+STAY SRC ; A/Y points to game title (in OKVS)
|
||||
ldy #0 ; copy game title into search bar buffer
|
||||
lda (SRC),y
|
||||
sta SAVE ; game title length
|
||||
inc SAVE
|
||||
- iny
|
||||
cpy SAVE
|
||||
bcc @printTitleChar
|
||||
lda #" "
|
||||
+HIDE_NEXT_2_BYTES
|
||||
@printTitleChar
|
||||
lda (SRC),y ; copy game title to UI line 2
|
||||
sta UILine2,y
|
||||
cpy #MaxInputLength+1
|
||||
bcc -
|
||||
ldx #8
|
||||
- lda ReturnToPlay,x ; replace games count with 'to play' label
|
||||
sta UI_ToPlay,x
|
||||
dex
|
||||
bpl -
|
||||
ldx gGameToLaunch
|
||||
jsr BuildUILine1WithNoDots; build UI line 1 with bars and other shapes
|
||||
ldx gGameToLaunch
|
||||
jsr DrawSearchBarOffscreen; actually draw the UI (offscreen)
|
||||
jmp ShowOtherPage ; now show everything at once
|
||||
clc
|
||||
jsr DrawSearchBarOffscreen
|
||||
jmp ShowOtherPage
|
||||
|
||||
;------------------------------------------------------------------------------
|
||||
|
||||
|
@ -29,10 +29,65 @@ ToggleCheat
|
||||
@pref !byte 1
|
||||
@val !byte $FD
|
||||
|
||||
BuildUILine1WithNoDots
|
||||
; in: X = game index, or #$FF if no game selected
|
||||
; out: all registers clobbered
|
||||
; UILine1 contains 40-character buffer (not length-prefixed) to print
|
||||
BuildUILine1And2
|
||||
; in: gGameToLaunch = game index, or #$FF if no game selected
|
||||
; C set = print block cursor after game title and print dots to
|
||||
; highlight matching characters
|
||||
; C clear = don't print either of those things
|
||||
; UILine1 and UILine2 each contain a 40-character buffer (not length-prefixed) to print
|
||||
php
|
||||
bcc + ; set up cursor printing if caller wanted that
|
||||
lda #$7F
|
||||
+HIDE_NEXT_2_BYTES
|
||||
+
|
||||
lda #" "
|
||||
sta @printCursor+1
|
||||
|
||||
ldy #39 ; copy instructions to line 2
|
||||
- lda Instructions,y
|
||||
sta UILine2,y
|
||||
dey
|
||||
bpl -
|
||||
|
||||
ldx gGameToLaunch
|
||||
cpx #$FF ; if no game, we're done with the bottom line
|
||||
beq @doneWithLine2
|
||||
|
||||
+LDADDR gGamesListStore
|
||||
jsr okvs_nth
|
||||
+STAY +
|
||||
|
||||
jsr okvs_get
|
||||
!word gGamesListStore
|
||||
+ !word $FDFD
|
||||
+STAY SRC ; (SRC) -> game title (in OKVS)
|
||||
|
||||
ldy #0 ; copy game title into search bar buffer
|
||||
lda (SRC),y
|
||||
sta SAVE ; game title length
|
||||
inc SAVE
|
||||
- iny
|
||||
cpy SAVE
|
||||
bcc @printTitleChar
|
||||
beq @printCursor
|
||||
lda #" "
|
||||
+HIDE_NEXT_2_BYTES
|
||||
@printCursor
|
||||
lda #$FD ; SMC
|
||||
+HIDE_NEXT_2_BYTES
|
||||
@printTitleChar
|
||||
lda (SRC),y ; copy game title to search UI
|
||||
sta UILine2,y
|
||||
cpy #MaxInputLength+1
|
||||
bcc -
|
||||
ldx #8
|
||||
- lda ReturnToPlay,x ; replace games count with 'to play' label
|
||||
sta UI_ToPlay,x
|
||||
dex
|
||||
bpl -
|
||||
|
||||
@doneWithLine2
|
||||
ldx gGameToLaunch
|
||||
ldy gCheatsAvailable,x
|
||||
cpx #$FF
|
||||
bne +
|
||||
@ -45,7 +100,7 @@ BuildUILine1WithNoDots
|
||||
bne -
|
||||
|
||||
bit gCheatsEnabled
|
||||
bpl @done ; if cheats are not enabled, we're done
|
||||
bpl @maybeDrawDots ; if no cheats, we don't need any curves on this line
|
||||
|
||||
lda .kCheatDescriptionLo,y
|
||||
sta PTR
|
||||
@ -75,13 +130,35 @@ BuildUILine1WithNoDots
|
||||
lda #$08 ; rounded bottom-left character
|
||||
sta UILine1,x
|
||||
|
||||
@done rts
|
||||
@maybeDrawDots
|
||||
plp
|
||||
bcc @doneHighlight
|
||||
|
||||
ldx #0
|
||||
ldy #0
|
||||
@dotloop
|
||||
iny
|
||||
lda (SRC),y ; (SRC) still points to game title
|
||||
+LOW_ASCII_TO_LOWER
|
||||
cmp InputBuffer,x
|
||||
bne +
|
||||
lda #$11 ; dot character
|
||||
sta UILine1,y
|
||||
inx
|
||||
cpx InputLength ; if input buffer is exhausted, we're done
|
||||
beq @doneHighlight
|
||||
+ inc HTAB
|
||||
cpy SAVE ; if game name is exhausted, we're done
|
||||
bne @dotloop
|
||||
@doneHighlight
|
||||
rts
|
||||
|
||||
BuildCheatLine1
|
||||
; in: X = game index, or #$FF if no game is selected
|
||||
; in: gGameToLaunch = game index, or #$FF if no game is selected
|
||||
; out: gPathname contains length-prefixed string to print centered
|
||||
; all registers clobbered
|
||||
; PTR clobbered
|
||||
ldx gGameToLaunch
|
||||
ldy gCheatsAvailable,x
|
||||
cpx #$FF
|
||||
bne +
|
||||
@ -112,11 +189,12 @@ BuildCheatLine1
|
||||
rts
|
||||
|
||||
BuildCheatLine2
|
||||
; in: X = game index, or #$FF if no game is selected
|
||||
; in: gGameToLaunch = game index, or #$FF if no game is selected
|
||||
; out: gPathname contains length-prefixed string to print centered
|
||||
; all registers clobbered
|
||||
; PTR clobbered
|
||||
; SAVE clobbered
|
||||
ldx gGameToLaunch
|
||||
ldy gCheatsAvailable,x
|
||||
cpx #$FF
|
||||
bne +
|
||||
|
@ -22,7 +22,6 @@
|
||||
|
||||
; Public variables
|
||||
; - OffscreenPage
|
||||
; - UILine2
|
||||
; - VisibleGameCount (set during init)
|
||||
;
|
||||
|
||||
@ -34,14 +33,6 @@ OffscreenPage
|
||||
; 1 = currently showing HGR page 1
|
||||
; (so offscreen is page 2 @ $4000)
|
||||
|
||||
UILine2
|
||||
!byte 0,0,0,0,0,0,0,0,0,0
|
||||
!byte 0,0,0,0,0,0,0,0,0,0
|
||||
!byte 0,0,0,0,0,0,0,0,0,0
|
||||
!byte 0
|
||||
UI_ToPlay
|
||||
!byte 0,0,0,0,0,0,0,0,0
|
||||
|
||||
Instructions
|
||||
!text "[Type to search, "
|
||||
!byte $0B
|
||||
@ -134,14 +125,18 @@ CoverFade
|
||||
|
||||
;------------------------------------------------------------------------------
|
||||
; DrawSearchBarOffscreen
|
||||
; draw 2-line search UI on the HGR page that is not currently showing
|
||||
; draw 2- or 4-line search/browse UI on the HGR page that is not currently
|
||||
; showing
|
||||
;
|
||||
; in: X = game index, or #$FF if no game is selected
|
||||
; in: gGameToLaunch = game index, or #$FF if no game is selected
|
||||
; C set = print block cursor after game title and print dots to
|
||||
; highlight matching characters
|
||||
; C clear = don't print either of those things
|
||||
; out: all flags and registers clobbered
|
||||
;------------------------------------------------------------------------------
|
||||
DrawSearchBarOffscreen
|
||||
txa
|
||||
pha
|
||||
jsr BuildUILine1And2
|
||||
|
||||
lda #22 ; draw visible search bar
|
||||
sta VTAB
|
||||
lda OffscreenPage
|
||||
@ -153,12 +148,9 @@ DrawSearchBarOffscreen
|
||||
+LDADDR UILine2
|
||||
jsr Draw40Chars
|
||||
|
||||
pla
|
||||
bit gCheatsEnabled
|
||||
bpl OffscreenDone ; if cheats are not enabled, we're done
|
||||
|
||||
pha
|
||||
tax
|
||||
lda #20
|
||||
sta VTAB
|
||||
jsr BuildCheatLine1
|
||||
@ -168,8 +160,6 @@ DrawSearchBarOffscreen
|
||||
jsr DrawCenteredString
|
||||
|
||||
inc VTAB
|
||||
pla
|
||||
tax
|
||||
jsr BuildCheatLine2
|
||||
lda OffscreenPage
|
||||
ror
|
||||
|
@ -123,19 +123,12 @@ SearchMode
|
||||
lda InputLength
|
||||
bne @findMatchingTitle
|
||||
; no input, reset params and UI
|
||||
lda #$FF
|
||||
sta gGameToLaunch ; no game selected
|
||||
ldx #39 ; copy instructions to line 2
|
||||
- lda Instructions,x
|
||||
sta UILine2,x
|
||||
dex
|
||||
bpl -
|
||||
ldx #$FF
|
||||
stx gGameToLaunch ; no game selected
|
||||
jsr LoadTitleOffscreen
|
||||
ldx #$FF ; no game selected
|
||||
jsr BuildUILine1WithNoDots; build UI line 1 with bars and other shapes
|
||||
ldx #$FF ; no game selected
|
||||
jsr DrawSearchBarOffscreen; draw everything at once (offscreen)
|
||||
jsr ShowOtherPage ; show it all at once
|
||||
clc
|
||||
jsr DrawSearchBarOffscreen
|
||||
jsr ShowOtherPage
|
||||
clc
|
||||
rts
|
||||
|
||||
@ -157,9 +150,8 @@ SearchMode
|
||||
php ; (we'll use this later to skip reloading)
|
||||
stx gGameToLaunch
|
||||
+LDADDR gGamesListStore
|
||||
jsr okvs_nth ; get the name of the new best match
|
||||
jsr okvs_nth ; get the filename of the new best match
|
||||
+STAY @key
|
||||
+STAY @key2
|
||||
plp
|
||||
bne +
|
||||
jsr ToggleOffscreenPage ; Since we're not loading a new screenshot
|
||||
@ -176,58 +168,9 @@ SearchMode
|
||||
+ !byte $FD ; SMC
|
||||
|
||||
@skipload
|
||||
jsr okvs_get
|
||||
!word gGamesListStore
|
||||
@key2 !word $FDFD
|
||||
+STAY SRC ; A/Y points to game title (in OKVS)
|
||||
ldy #0 ; copy game title into search bar buffer
|
||||
lda (SRC),y
|
||||
sta SAVE ; game title length
|
||||
inc SAVE
|
||||
- iny
|
||||
cpy SAVE
|
||||
bcc @printTitleChar
|
||||
beq @printCursor
|
||||
lda #" "
|
||||
+HIDE_NEXT_2_BYTES
|
||||
@printCursor
|
||||
lda #$7F
|
||||
+HIDE_NEXT_2_BYTES
|
||||
@printTitleChar
|
||||
lda (SRC),y ; copy game title to search UI
|
||||
sta UILine2,y
|
||||
cpy #MaxInputLength+1
|
||||
bcc -
|
||||
ldx #8
|
||||
- lda ReturnToPlay,x ; replace games count with 'to play' label
|
||||
sta UI_ToPlay,x
|
||||
dex
|
||||
bpl -
|
||||
|
||||
ldx gGameToLaunch
|
||||
jsr BuildUILine1WithNoDots; build UI line 1 with bars and other shapes
|
||||
|
||||
; now add dots to UI line 1 to highlight matched characters
|
||||
ldx #0
|
||||
ldy #0
|
||||
@dotloop
|
||||
iny
|
||||
lda (SRC),y
|
||||
+LOW_ASCII_TO_LOWER
|
||||
cmp InputBuffer,x
|
||||
bne +
|
||||
lda #$11 ; dot character
|
||||
sta UILine1,y
|
||||
inx
|
||||
cpx InputLength ; if input buffer is exhausted, we're done
|
||||
beq @doneHighlight
|
||||
+ inc HTAB
|
||||
cpy SAVE ; if game name is exhausted, we're done
|
||||
bne @dotloop
|
||||
@doneHighlight
|
||||
ldx gGameToLaunch
|
||||
jsr DrawSearchBarOffscreen; actually draw the search UI (offscreen)
|
||||
jmp ShowOtherPage ; now show everything at once
|
||||
sec
|
||||
jsr DrawSearchBarOffscreen
|
||||
jmp ShowOtherPage
|
||||
|
||||
;------------------------------------------------------------------------------
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user