add BurgerTime slideshows, autogenerate file information in res/ss

This commit is contained in:
4am 2018-12-31 21:20:35 -05:00
parent 7ccb8bc68c
commit ee4b01e4f6
27 changed files with 20 additions and 81 deletions

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@ -69,7 +69,6 @@ dsk: md asm
$(CADIUS) CREATEVOLUME build/"$(DISK)" "${VOLUME}" 32766KB >>build/log
cp res/_FileInformation.txt build/ >>build/log
$(CADIUS) ADDFILE build/"$(DISK)" "/${VOLUME}/" "build/LAUNCHER.SYSTEM" >>build/log
# $(CADIUS) CREATEFOLDER build/"$(DISK)" "/${VOLUME}/X/" >>build/log
# cp res/prefs-sample.conf build/PREFS.CONF >>build/log
cp res/prefs.conf build/PREFS.CONF >>build/log
$(CADIUS) ADDFILE build/"$(DISK)" "/${VOLUME}/" "res/COVER" >>build/log
@ -79,20 +78,22 @@ dsk: md asm
$(CADIUS) ADDFILE build/"$(DISK)" "/${VOLUME}/" "res/FX.CONF" >>build/log
$(CADIUS) ADDFILE build/"$(DISK)" "/${VOLUME}/" "res/DFX.CONF" >>build/log
rsync -aP res/hgr/* build/HGR >>build/log
bin/buildfileinfo.py build/HGR >>build/log
bin/buildfileinfo.py build/HGR "06" "4000" >>build/log
$(CADIUS) ADDFOLDER build/"$(DISK)" "/${VOLUME}/HGR" "build/HGR" >>build/log
rsync -aP res/action/* build/ACTION >>build/log
bin/buildfileinfo.py build/ACTION >>build/log
bin/buildfileinfo.py build/ACTION "06" "4000" >>build/log
$(CADIUS) ADDFOLDER build/"$(DISK)" "/${VOLUME}/ACTION" "build/ACTION" >>build/log
rsync -aP res/dhgr/* build/DHGR >>build/log
bin/buildfileinfo.py build/DHGR >>build/log
bin/buildfileinfo.py build/DHGR "06" "4000" >>build/log
$(CADIUS) ADDFOLDER build/"$(DISK)" "/${VOLUME}/DHGR" "build/DHGR" >>build/log
rsync -aP res/ss/* build/SS >>build/log
bin/buildfileinfo.py build/SS "04" "4000" >>build/log
$(CADIUS) ADDFOLDER build/"$(DISK)" "/${VOLUME}/SS" "build/SS" >>build/log
rsync -aP res/demo/* build/DEMO >>build/log
$(CADIUS) ADDFOLDER build/"$(DISK)" "/${VOLUME}/DEMO" "build/DEMO" >>build/log
rsync -aP res/fx/* build/FX >>build/log
$(CADIUS) ADDFOLDER build/"$(DISK)" "/${VOLUME}/FX" "build/FX" >>build/log
# $(CADIUS) CREATEFOLDER build/"$(DISK)" "/${VOLUME}/X/" >>build/log
# bin/do2po.py res/dsk/ build/po/
# rsync -a res/dsk/*.po build/po/
# bin/extract.py build/po/ | sh >build/log

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@ -4,6 +4,6 @@ import sys
import os
import os.path
indir = sys.argv[1]
indir, intype, inaddress = sys.argv[1:]
with open(os.path.join(indir, "_FileInformation.txt"), "w") as writer:
writer.write("\r\n".join(["%s=Type(06),AuxType(4000),Access(C3)" % f for f in os.listdir(indir)]))
writer.write("\r\n".join(["%s=Type(%s),AuxType(%s),Access(C3)" % (f, intype, inaddress) for f in os.listdir(indir)]))

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@ -1 +1 @@
# # Mega-Attract-Mode configuration file # # Mega-Attract-Mode is split into modules. Each module can be a # short slideshow or a self-running demo (like a game's built-in # 'attract mode'). Modules are run in the order listed here, one # after the next, until interrupted by user input. The last-run # module is tracked in the global prefs file. # # Format: # key=value # # |key| must be unique within this file # # |value| must be one of # 0 for self-running demo (|key| is an executable binary file in /demo/) # 1 for title slideshow (|key| is a file containing a list of HGR graphics in /hgr/) # 2 for action slideshow (|key| is a file containing a list of HGR graphics in /action/) # 3 for DHGR title slideshow (|key| is a file containing a list of DHGR graphics in /dhgr/) # # Blank lines and lines beginning with '#' are ignored (like this one!) # A line beginning with '[' terminates the parsing # POP01=2 POP03=2 POP05=2 POP08=2 POP11=2 CLODERUNNER001=2 CLODERUNNER011=2 CLODERUNNER021=2 CLODERUNNER031=2 CLODERUNNER041=2 LODERUNNER001=2 LODERUNNER011=2 LODERUNNER021=2 LODERUNNER031=2 LODERUNNER041=2 LODERUNNER051=2 LODERUNNER061=2 LODERUNNER071=2 LODERUNNER081=2 LODERUNNER091=2 LODERUNNER101=2 LODERUNNER111=2 LODERUNNER121=2 LODERUNNER131=2 LODERUNNER141=2 ACTIONAB.CONF=2 ACTIONCD.CONF=2 ACTIONEFG.CONF=2 ACTIONHIJK.CONF=2 ACTIONMNO.CONF=2 ACTIONPQR.CONF=2 ACTIONS.CONF=2 ACTIONT.CONF=2 #SPIDER.RAID=0 FAVORITES.CONF=1 DHGR.CONF=3 EFG.CONF=1 ACTIVISION.CONF=1 CD.CONF=1 BRODERBUND.CONF=1 T.CONF=1 ATARI.CONF=1 SIERRA.CONF=1 PQR.CONF=1 DATAMOST.CONF=1 MNO.CONF=1 DATASOFT.CONF=1 S.CONF=1 MICROFUN.CONF=1 AB.CONF=1 PICCADILLY.CONF=1 HIJKL.CONF=1 SIRIUS.CONF=1 EA.CONF=1 SYNERGIST.CONF=1 SEGA.CONF=1 SYNAPSE.CONF=1 EPYX.CONF=1 PENGUIN.CONF=1 BALLY.CONF=1 DATAEAST.CONF=1 MATTEL.CONF=1 SUBLOGIC.CONF=1 TAITO.CONF=1 IDSI.CONF=1 OTHER.CONF=1 TRACK.AND.FIELD=0 STELLAR.7=0 GOONIES=0 ALIEN.DOWNPOUR=0 BOUNCING.KMNGAS=0 CEILING.ZERO=0 ORILEYS.MINE=0 FORMULA.1=0 FIREBIRD=0 #BUZZARD.BAIT=0 #SNAKE.BYTE=0 HIGH.RISE=0 THUNDERBOMBS=0 ROBOTRON=0 NIBBLER=0 LADY.TUT=0 STARGATE=0 FLIP.OUT=0 AGENT.USA=0 GUMBALL=0 TUBEWAY=0 CIDER.SPIDER=0 CONAN=0 MR.COOL=0 CHOPLIFTER=0 HARD.HAT.MACK=0 PACMAN=0 SERPENTINE=0 KARATEKA=0 WARP.DESTROYER=0 LOST.TOMB=0 VINDICATOR=0 REPTON=0 SAMMY.LIGHTFOOT=0 DUNG.BEETLES=0 GAMMA.GOBLINS=0 PIEMAN=0 ALIEN.AMBUSH=0 ALIEN.RAIN=0 AQUATRON=0 JUNGLE.HUNT=0 POOYAN=0 PLASMANIA=0 SPY.HUNTER=0 DINO.EGGS=0 BOLO=0 CHAMP.LODERUN=0 SPYS.DEMISE=0 PEST.PATROL=0 PITFALL.II=0 LODE.RUNNER=0 BURGERTIME=0 SPARE.CHANGE=0 SNEAKERS=0 WAVY.NAVY=0 [eof]
# # Mega-Attract-Mode configuration file # # Mega-Attract-Mode is split into modules. Each module can be a # short slideshow or a self-running demo (like a game's built-in # 'attract mode'). Modules are run in the order listed here, one # after the next, until interrupted by user input. The last-run # module is tracked in the global prefs file. # # Format: # key=value # # |key| must be unique within this file # # |value| must be one of # 0 for self-running demo (|key| is an executable binary file in /demo/) # 1 for title slideshow (|key| is a file containing a list of HGR graphics in /hgr/) # 2 for action slideshow (|key| is a file containing a list of HGR graphics in /action/) # 3 for DHGR title slideshow (|key| is a file containing a list of DHGR graphics in /dhgr/) # # Blank lines and lines beginning with '#' are ignored (like this one!) # A line beginning with '[' terminates the parsing # BURGERTIME=2 PRINCEUNP=2 CHAMP.LODERUN=2 LODE.RUNNER=2 POP01=2 POP03=2 POP05=2 POP08=2 POP11=2 CLODERUNNER001=2 CLODERUNNER011=2 CLODERUNNER021=2 CLODERUNNER031=2 CLODERUNNER041=2 LODERUNNER001=2 LODERUNNER011=2 LODERUNNER021=2 LODERUNNER031=2 LODERUNNER041=2 LODERUNNER051=2 LODERUNNER061=2 LODERUNNER071=2 LODERUNNER081=2 LODERUNNER091=2 LODERUNNER101=2 LODERUNNER111=2 LODERUNNER121=2 LODERUNNER131=2 LODERUNNER141=2 ACTIONAB.CONF=2 ACTIONCD.CONF=2 ACTIONEFG.CONF=2 ACTIONHIJK.CONF=2 ACTIONMNO.CONF=2 ACTIONPQR.CONF=2 ACTIONS.CONF=2 ACTIONT.CONF=2 #SPIDER.RAID=0 FAVORITES.CONF=1 DHGR.CONF=3 EFG.CONF=1 ACTIVISION.CONF=1 CD.CONF=1 BRODERBUND.CONF=1 T.CONF=1 ATARI.CONF=1 SIERRA.CONF=1 PQR.CONF=1 DATAMOST.CONF=1 MNO.CONF=1 DATASOFT.CONF=1 S.CONF=1 MICROFUN.CONF=1 AB.CONF=1 PICCADILLY.CONF=1 HIJKL.CONF=1 SIRIUS.CONF=1 EA.CONF=1 SYNERGIST.CONF=1 SEGA.CONF=1 SYNAPSE.CONF=1 EPYX.CONF=1 PENGUIN.CONF=1 BALLY.CONF=1 DATAEAST.CONF=1 MATTEL.CONF=1 SUBLOGIC.CONF=1 TAITO.CONF=1 IDSI.CONF=1 OTHER.CONF=1 TRACK.AND.FIELD=0 STELLAR.7=0 GOONIES=0 ALIEN.DOWNPOUR=0 BOUNCING.KMNGAS=0 CEILING.ZERO=0 ORILEYS.MINE=0 FORMULA.1=0 FIREBIRD=0 #BUZZARD.BAIT=0 #SNAKE.BYTE=0 HIGH.RISE=0 THUNDERBOMBS=0 ROBOTRON=0 NIBBLER=0 LADY.TUT=0 STARGATE=0 FLIP.OUT=0 AGENT.USA=0 GUMBALL=0 TUBEWAY=0 CIDER.SPIDER=0 CONAN=0 MR.COOL=0 CHOPLIFTER=0 HARD.HAT.MACK=0 PACMAN=0 SERPENTINE=0 KARATEKA=0 WARP.DESTROYER=0 LOST.TOMB=0 VINDICATOR=0 REPTON=0 SAMMY.LIGHTFOOT=0 DUNG.BEETLES=0 GAMMA.GOBLINS=0 PIEMAN=0 ALIEN.AMBUSH=0 ALIEN.RAIN=0 AQUATRON=0 JUNGLE.HUNT=0 POOYAN=0 PLASMANIA=0 SPY.HUNTER=0 DINO.EGGS=0 BOLO=0 CHAMP.LODERUN=0 SPYS.DEMISE=0 PEST.PATROL=0 PITFALL.II=0 LODE.RUNNER=0 BURGERTIME=0 SPARE.CHANGE=0 SNEAKERS=0 WAVY.NAVY=0 [eof]

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@ -1 +1 @@
# # transition effects for HGR slideshows # # Each Mega-Attract Module that is an HGR slideshow (see attract.conf) # will use a single transition effect for the length of the module. # Transition effects are loaded in the order listed in this file. Each line # of this file is a filename (not including comments, like this one). The # name of the next transition effect is stored in the global prefs, so this # file should not contain duplicates. # # Transition effects are binary files loaded at $6000 and called with # hi-res page 1 showing and the next HGR graphic already loaded at $4000. # A transition effect has full use of main memory, including zero page and # text page if needed. LC RAM banks 1 and 2 are reserved for the launcher. # # Important: LC RAM bank 1 will be read/write on entry and must be read/write # on exit. If you need ROM routines, you are responsible for switching to ROM # then switching back to RAM bank 1 (read/write) before returning. # STAR RADIAL RIPPLE FIZZLE CRYSTAL SUNRISE SUNSET CORNER.CIRCLE RIPPLE2 RADIAL2 RADIAL3 RADIAL4 RADIAL5 FOURSPIRAL IRIS SPLIT.UD.INTRO STAR SUNSET STAR CORNER.CIRCLE HALF.FIZZLE BAR.DISSOLVE STAGGERWHITE.LR DIAMOND ONESQUARE TWOPASS.LR HALF.MOSAIC STAGGER.LR FOURSQUARE STAGGER.UD INTERLOCK.LR RIPPLE RIPPLE STAR INTERLOCK.UD BLOCK.FIZZLE SPIRAL [eof]
# # transition effects for HGR slideshows # # Each Mega-Attract Module that is an HGR slideshow (see attract.conf) # will use a single transition effect for the length of the module. # Transition effects are loaded in the order listed in this file. Each line # of this file is a filename (not including comments, like this one). The # name of the next transition effect is stored in the global prefs, so this # file should not contain duplicates. # # Transition effects are binary files loaded at $6000 and called with # hi-res page 1 showing and the next HGR graphic already loaded at $4000. # A transition effect has full use of main memory, including zero page and # text page if needed. LC RAM banks 1 and 2 are reserved for the launcher. # # Important: LC RAM bank 1 will be read/write on entry and must be read/write # on exit. If you need ROM routines, you are responsible for switching to ROM # then switching back to RAM bank 1 (read/write) before returning. # DIAGONAL STAGGERWHITE.UD STAR RADIAL RIPPLE FIZZLE CRYSTAL SUNRISE SUNSET CORNER.CIRCLE RIPPLE2 RADIAL2 RADIAL3 RADIAL4 RADIAL5 FOURSPIRAL IRIS SPLIT.UD.INTRO STAR CORNER.CIRCLE HALF.FIZZLE BAR.DISSOLVE STAGGERWHITE.LR DIAMOND ONESQUARE TWOPASS.LR HALF.MOSAIC STAGGER.LR FOURSQUARE STAGGER.UD INTERLOCK.LR RIPPLE RIPPLE INTERLOCK.UD BLOCK.FIZZLE SPIRAL [eof]

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@ -1 +1 @@
# # slideshow of games that begin with "A","B" # ARGOS BELLHOP BRAINTEASERBLVD BEER.RUN ALIEN.AMBUSH BUZZARD.BAIT APPLE.PANIC AGENT.USA ALCAZAR BERZAP BUBBLE.BOBBLE CIDER.SPIDER BURGERTIME BOUNCING.KMNGAS ARKANOID ALIEN.DOWNPOUR BCS.QUEST AQUATRON ALIEN.RAIN BATTLEZONE BOLO ALIEN.MUNCHIES BLISTER.BALL BUDGETRILOGY BRUCE.LEE ANKH [eof]
# # slideshow of games that begin with "A","B" # ARGOS BELLHOP BRAINTEASERBLVD BEER.RUN ALIEN.AMBUSH BUZZARD.BAIT APPLE.PANIC AGENT.USA ALCAZAR BERZAP BUBBLE.BOBBLE CIDER.SPIDER BURGERTIMEL1 BOUNCING.KMNGAS ARKANOID ALIEN.DOWNPOUR BCS.QUEST AQUATRON ALIEN.RAIN BATTLEZONE BOLO ALIEN.MUNCHIES BLISTER.BALL BUDGETRILOGY BRUCE.LEE ANKH [eof]

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@ -1 +1 @@
# # action shots slideshow of games that begin with "A","B" # ANKH ALIEN.DOWNPOUR BERZAP BRUCE.LEE BURGERTIME BUBBLE.BOBBLE BOUNCING.KMNGA2=BOUNCING.KMNGAS ARKANOID BLISTER.BALL BCS.QUEST BOLO AGENT.USA ALCAZAR ARGOS BELLHOP BUDGETRILOGY BATTLEZONE BOUNCING.KMNGAS ALIEN.RAIN BUZZARD.BAIT ALIEN.MUNCHIES APPLE.PANIC AQUATRON BRAINTEASERBLVD ALIEN.AMBUSH BEER.RUN [eof]
# # action shots slideshow of games that begin with "A","B" # ANKH ALIEN.DOWNPOUR BERZAP BRUCE.LEE BURGERTIMEL1 BUBBLE.BOBBLE BOUNCING.KMNGA2=BOUNCING.KMNGAS ARKANOID BLISTER.BALL BCS.QUEST BOLO AGENT.USA ALCAZAR ARGOS BELLHOP BUDGETRILOGY BATTLEZONE BOUNCING.KMNGAS ALIEN.RAIN BUZZARD.BAIT ALIEN.MUNCHIES APPLE.PANIC AQUATRON BRAINTEASERBLVD ALIEN.AMBUSH BEER.RUN [eof]

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@ -1 +1 @@
# # action shots slideshow of games that begin with "P","Q","R" # RASTER.BLASTER POOYAN PAPERBOY PLASMANIA PHANTOMS.FIVE PEST.PATROL RESCUE.RAIDERS ROBOTRON.2084 REPTON RED.ALERT RESCUE.RAIDERS2=RESCUE.RAIDERS PITFALL.II2=PITFALL.II PRINCEUNP PAC.MAN2 PIEMAN RIBBIT RESCUE.RAIDERS3=RESCUE.RAIDERS PAC.MAN PITSTOP.II PITFALL.II PEST.PATROL2=PEST.PATROL [eof]
# # action shots slideshow of games that begin with "P","Q","R" # RASTER.BLASTER POOYAN PAPERBOY PLASMANIA PHANTOMS.FIVE PEST.PATROL RESCUE.RAIDERS ROBOTRON.2084 REPTON RED.ALERT RESCUE.RAIDERS2=RESCUE.RAIDERS PITFALL.II2=PITFALL.II POPL01AGOTSWORD=PRINCEUNP PAC.MAN2 PIEMAN RIBBIT RESCUE.RAIDERS3=RESCUE.RAIDERS PAC.MAN PITSTOP.II PITFALL.II PEST.PATROL2=PEST.PATROL [eof]

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@ -1 +1 @@
# # Broderbund Software slideshow # DAVIDS.MAGIC GALAXIAN SERPENTINE SPARE.CHANGE SPACE.QUARKS LODE.RUNNER SNOGGLE PRINCEUNP RED.ALERT DROL CHAMP.LODERUN CHOPLIFTER ALIEN.RAIN KARATEKA APPLE.PANIC GUMBALL AGENT.USA [eof]
# # Broderbund Software slideshow # DAVIDS.MAGIC GALAXIAN SERPENTINE SPARE.CHANGE SPACE.QUARKS LODE.RUNNER SNOGGLE POPL01AGOTSWORD=PRINCEUNP RED.ALERT DROL CHAMP.LODERUN CHOPLIFTER ALIEN.RAIN KARATEKA APPLE.PANIC GUMBALL AGENT.USA [eof]

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@ -0,0 +1 @@
# # BurgerTime action slideshow # BURGERTIMEL1=BURGERTIME BURGERTIMEL2=BURGERTIME BURGERTIMEL3=BURGERTIME BURGERTIMEL4=BURGERTIME BURGERTIMEL5=BURGERTIME BURGERTIMEL6=BURGERTIME BURGERTIMEL7=BURGERTIME BURGERTIMEL8=BURGERTIME BURGERTIMEL9=BURGERTIME [eof]

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@ -0,0 +1 @@
# # Championship Lode Runner action slideshow # CLODE001=CHAMP.LODERUN CLODE002=CHAMP.LODERUN CLODE003=CHAMP.LODERUN CLODE004=CHAMP.LODERUN CLODE005=CHAMP.LODERUN CLODE006=CHAMP.LODERUN CLODE007=CHAMP.LODERUN CLODE008=CHAMP.LODERUN CLODE009=CHAMP.LODERUN CLODE010=CHAMP.LODERUN CLODE011=CHAMP.LODERUN CLODE012=CHAMP.LODERUN CLODE013=CHAMP.LODERUN CLODE014=CHAMP.LODERUN CLODE015=CHAMP.LODERUN CLODE016=CHAMP.LODERUN CLODE017=CHAMP.LODERUN CLODE018=CHAMP.LODERUN CLODE019=CHAMP.LODERUN CLODE020=CHAMP.LODERUN CLODE021=CHAMP.LODERUN CLODE022=CHAMP.LODERUN CLODE023=CHAMP.LODERUN CLODE024=CHAMP.LODERUN CLODE025=CHAMP.LODERUN CLODE026=CHAMP.LODERUN CLODE027=CHAMP.LODERUN CLODE028=CHAMP.LODERUN CLODE029=CHAMP.LODERUN CLODE030=CHAMP.LODERUN CLODE031=CHAMP.LODERUN CLODE032=CHAMP.LODERUN CLODE033=CHAMP.LODERUN CLODE034=CHAMP.LODERUN CLODE035=CHAMP.LODERUN CLODE036=CHAMP.LODERUN CLODE037=CHAMP.LODERUN CLODE038=CHAMP.LODERUN CLODE039=CHAMP.LODERUN CLODE040=CHAMP.LODERUN CLODE041=CHAMP.LODERUN CLODE042=CHAMP.LODERUN CLODE043=CHAMP.LODERUN CLODE044=CHAMP.LODERUN CLODE045=CHAMP.LODERUN CLODE046=CHAMP.LODERUN CLODE047=CHAMP.LODERUN CLODE048=CHAMP.LODERUN CLODE049=CHAMP.LODERUN CLODE050=CHAMP.LODERUN [eof]

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@ -1 +1 @@
# # slideshow of favorite title screens # TOMAHAWK SPYS.DEMISE DIG.DUG WAVY.NAVY TETRIS TAPPER TUBEWAY POOYAN GOONIES PLASMANIA PITFALL.II ALCAZAR SABOTAGE SPARE.CHANGE RESCUE.RAIDERS FROGGER GORGON CONAN NIGHT.MISSION DINO.EGGS FALCONS BRUCE.LEE BCS.QUEST JOUST DUNG.BEETLES MR.ROBOT MOON.PATROL HERO DROL MONTEZUMA DAVIDS.MAGIC CRAZY.MAZY PAPERBOY PRINCEUNP LOST.TOMB SWASHBUCKLER [eof]
# # slideshow of favorite title screens # TOMAHAWK SPYS.DEMISE DIG.DUG WAVY.NAVY TETRIS TAPPER TUBEWAY POOYAN GOONIES PLASMANIA PITFALL.II ALCAZAR SABOTAGE SPARE.CHANGE RESCUE.RAIDERS FROGGER GORGON CONAN NIGHT.MISSION DINO.EGGS FALCONS BRUCE.LEE BCS.QUEST JOUST DUNG.BEETLES MR.ROBOT MOON.PATROL HERO DROL MONTEZUMA DAVIDS.MAGIC CRAZY.MAZY PAPERBOY POPL01AGOTSWORD=PRINCEUNP LOST.TOMB SWASHBUCKLER [eof]

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# # Lode Runner action slideshow # LODE001=LODE.RUNNER LODE002=LODE.RUNNER LODE003=LODE.RUNNER LODE004=LODE.RUNNER LODE005=LODE.RUNNER LODE006=LODE.RUNNER LODE007=LODE.RUNNER LODE008=LODE.RUNNER LODE009=LODE.RUNNER LODE010=LODE.RUNNER LODE011=LODE.RUNNER LODE012=LODE.RUNNER LODE013=LODE.RUNNER LODE014=LODE.RUNNER LODE015=LODE.RUNNER LODE016=LODE.RUNNER LODE017=LODE.RUNNER LODE018=LODE.RUNNER LODE019=LODE.RUNNER LODE020=LODE.RUNNER LODE021=LODE.RUNNER LODE022=LODE.RUNNER LODE023=LODE.RUNNER LODE024=LODE.RUNNER LODE025=LODE.RUNNER LODE026=LODE.RUNNER LODE027=LODE.RUNNER LODE028=LODE.RUNNER LODE029=LODE.RUNNER LODE030=LODE.RUNNER LODE031=LODE.RUNNER LODE032=LODE.RUNNER LODE033=LODE.RUNNER LODE034=LODE.RUNNER LODE035=LODE.RUNNER LODE036=LODE.RUNNER LODE037=LODE.RUNNER LODE038=LODE.RUNNER LODE039=LODE.RUNNER LODE040=LODE.RUNNER LODE041=LODE.RUNNER LODE042=LODE.RUNNER LODE043=LODE.RUNNER LODE044=LODE.RUNNER LODE045=LODE.RUNNER LODE046=LODE.RUNNER LODE047=LODE.RUNNER LODE048=LODE.RUNNER LODE049=LODE.RUNNER LODE050=LODE.RUNNER LODE051=LODE.RUNNER LODE052=LODE.RUNNER LODE053=LODE.RUNNER LODE054=LODE.RUNNER LODE055=LODE.RUNNER LODE056=LODE.RUNNER LODE057=LODE.RUNNER LODE058=LODE.RUNNER LODE059=LODE.RUNNER LODE060=LODE.RUNNER LODE061=LODE.RUNNER LODE062=LODE.RUNNER LODE063=LODE.RUNNER LODE064=LODE.RUNNER LODE065=LODE.RUNNER LODE066=LODE.RUNNER LODE067=LODE.RUNNER LODE068=LODE.RUNNER LODE069=LODE.RUNNER LODE070=LODE.RUNNER LODE071=LODE.RUNNER LODE072=LODE.RUNNER LODE073=LODE.RUNNER LODE074=LODE.RUNNER LODE075=LODE.RUNNER LODE076=LODE.RUNNER LODE077=LODE.RUNNER LODE078=LODE.RUNNER LODE079=LODE.RUNNER LODE080=LODE.RUNNER LODE081=LODE.RUNNER LODE082=LODE.RUNNER LODE083=LODE.RUNNER LODE084=LODE.RUNNER LODE085=LODE.RUNNER LODE086=LODE.RUNNER LODE087=LODE.RUNNER LODE088=LODE.RUNNER LODE089=LODE.RUNNER LODE090=LODE.RUNNER LODE091=LODE.RUNNER LODE092=LODE.RUNNER LODE093=LODE.RUNNER LODE094=LODE.RUNNER LODE095=LODE.RUNNER LODE096=LODE.RUNNER LODE097=LODE.RUNNER LODE098=LODE.RUNNER LODE099=LODE.RUNNER LODE100=LODE.RUNNER LODE101=LODE.RUNNER LODE102=LODE.RUNNER LODE103=LODE.RUNNER LODE104=LODE.RUNNER LODE105=LODE.RUNNER LODE106=LODE.RUNNER LODE107=LODE.RUNNER LODE108=LODE.RUNNER LODE109=LODE.RUNNER LODE110=LODE.RUNNER LODE111=LODE.RUNNER LODE112=LODE.RUNNER LODE113=LODE.RUNNER LODE114=LODE.RUNNER LODE115=LODE.RUNNER LODE116=LODE.RUNNER LODE117=LODE.RUNNER LODE118=LODE.RUNNER LODE119=LODE.RUNNER LODE120=LODE.RUNNER LODE121=LODE.RUNNER LODE122=LODE.RUNNER LODE123=LODE.RUNNER LODE124=LODE.RUNNER LODE125=LODE.RUNNER LODE126=LODE.RUNNER LODE127=LODE.RUNNER LODE128=LODE.RUNNER LODE129=LODE.RUNNER LODE130=LODE.RUNNER LODE131=LODE.RUNNER LODE132=LODE.RUNNER LODE133=LODE.RUNNER LODE134=LODE.RUNNER LODE135=LODE.RUNNER LODE136=LODE.RUNNER LODE137=LODE.RUNNER LODE138=LODE.RUNNER LODE139=LODE.RUNNER LODE140=LODE.RUNNER LODE141=LODE.RUNNER LODE142=LODE.RUNNER LODE143=LODE.RUNNER LODE144=LODE.RUNNER LODE145=LODE.RUNNER LODE146=LODE.RUNNER LODE147=LODE.RUNNER LODE148=LODE.RUNNER LODE149=LODE.RUNNER LODE150=LODE.RUNNER [eof]

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# # Mattel Software slideshow # BURGERTIME NIGHT.STALKER [eof]
# # Mattel Software slideshow # BURGERTIMEL1 NIGHT.STALKER [eof]

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# # slideshow of games that begin with "P","Q","R" # RESCUE.RAIDERS PEST.PATROL PAPERBOY PIEMAN RED.ALERT PITFALL.II RASTER.BLASTER POLLYWOG PAC.MAN ROBOTRON.2084 PRINCEUNP PLASMANIA PITSTOP.II RIBBIT REPTON PHANTOMS.FIVE POOYAN PUCK.MAN [eof]
# # slideshow of games that begin with "P","Q","R" # RESCUE.RAIDERS PEST.PATROL PAPERBOY PIEMAN RED.ALERT PITFALL.II RASTER.BLASTER POLLYWOG PAC.MAN ROBOTRON.2084 POPL01AGOTSWORD=PRINCEUNP PLASMANIA PITSTOP.II RIBBIT REPTON PHANTOMS.FIVE POOYAN PUCK.MAN [eof]

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# # Prince of Persia action slideshow # POPL01AGOTSWORD=PRINCEUNP POPL01BCAREFUL=PRINCEUNP POPL01CFIGHT=PRINCEUNP POPL01DCUTSCENE=PRINCEUNP POPL02ADRINK=PRINCEUNP POPL02BWHICHPOT=PRINCEUNP POPL02CHOLDON=PRINCEUNP POPL03ACHOMP=PRINCEUNP POPL03BLEAPOFFA=PRINCEUNP POPL03COHSHIII=PRINCEUNP POPL03DSKELETON=PRINCEUNP POPL03ECUTSCENE=PRINCEUNP POPL04ATIMING=PRINCEUNP POPL04BMIRRORMI=PRINCEUNP POPL04CNEGATIVL=PRINCEUNP POPL05ABYEBYE=PRINCEUNP POPL05BTHIEF=PRINCEUNP POPL05CCHEATING=PRINCEUNP POPL05DCUTSCENE=PRINCEUNP POPL06ANOTHELPI=PRINCEUNP POPL07AEXPLOIT1=PRINCEUNP POPL07BEXPLOIT2=PRINCEUNP POPL07CWHEEE=PRINCEUNP POPL07DCUTSCENE=PRINCEUNP POPL08AHOLDON=PRINCEUNP POPL08BTIMING=PRINCEUNP POPL08CSOCLOSE=PRINCEUNP POPL08DMOUSERES=PRINCEUNP POPL08ECUTSCENE=PRINCEUNP POPL09AWHATSUP=PRINCEUNP POPL09BHARDPLAC=PRINCEUNP POPL09CEWWW=PRINCEUNP POPL09DGRANDHAL=PRINCEUNP POPL10ADECISION=PRINCEUNP POPL10BRUN=PRINCEUNP POPL10CCRASH=PRINCEUNP POPL11AJUMP=PRINCEUNP POPL11BRUN=PRINCEUNP POPL11CWHEEE=PRINCEUNP POPL11DCUTSCENE=PRINCEUNP POPL12ACRAZYCLI=PRINCEUNP POPL12BSHINY=PRINCEUNP POPL12CENGARDE=PRINCEUNP POPL12DLEAPOFFA=PRINCEUNP POPL12ECAVEIN=PRINCEUNP POPL12FBOSS=PRINCEUNP POPL13AHUG=PRINCEUNP POPL13BMOUSE=PRINCEUNP [eof]

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SHORT.CONF=Type(04),AuxType(4000),Access(C3)
AB.CONF=Type(04),AuxType(4000),Access(C3)
ACTIVISION.CONF=Type(04),AuxType(4000),Access(C3)
ATARI.CONF=Type(04),AuxType(4000),Access(C3)
BRODERBUND.CONF=Type(04),AuxType(4000),Access(C3)
CD.CONF=Type(04),AuxType(4000),Access(C3)
DATAMOST.CONF=Type(04),AuxType(4000),Access(C3)
DATASOFT.CONF=Type(04),AuxType(4000),Access(C3)
DHGR.CONF=Type(04),AuxType(4000),Access(C3)
EFG.CONF=Type(04),AuxType(4000),Access(C3)
FAVORITES.CONF=Type(04),AuxType(4000),Access(C3)
HIJKL.CONF=Type(04),AuxType(4000),Access(C3)
MICROFUN.CONF=Type(04),AuxType(4000),Access(C3)
MNO.CONF=Type(04),AuxType(4000),Access(C3)
PICCADILLY.CONF=Type(04),AuxType(4000),Access(C3)
PQR.CONF=Type(04),AuxType(4000),Access(C3)
S.CONF=Type(04),AuxType(4000),Access(C3)
SIERRA.CONF=Type(04),AuxType(4000),Access(C3)
SIRIUS.CONF=Type(04),AuxType(4000),Access(C3)
T.CONF=Type(04),AuxType(4000),Access(C3)
OTHER.CONF=Type(04),AuxType(4000),Access(C3)
EA.CONF=Type(04),AuxType(4000),Access(C3)
SYNERGIST.CONF=Type(04),AuxType(4000),Access(C3)
SEGA.CONF=Type(04),AuxType(4000),Access(C3)
SYNAPSE.CONF=Type(04),AuxType(4000),Access(C3)
EPYX.CONF=Type(04),AuxType(4000),Access(C3)
PENGUIN.CONF=Type(04),AuxType(4000),Access(C3)
BALLY.CONF=Type(04),AuxType(4000),Access(C3)
DATAEAST.CONF=Type(04),AuxType(4000),Access(C3)
MATTEL.CONF=Type(04),AuxType(4000),Access(C3)
SUBLOGIC.CONF=Type(04),AuxType(4000),Access(C3)
TAITO.CONF=Type(04),AuxType(4000),Access(C3)
IDSI.CONF=Type(04),AuxType(4000),Access(C3)
ACTIONAB.CONF=Type(04),AuxType(4000),Access(C3)
ACTIONCD.CONF=Type(04),AuxType(4000),Access(C3)
ACTIONEFG.CONF=Type(04),AuxType(4000),Access(C3)
ACTIONHIJK.CONF=Type(04),AuxType(4000),Access(C3)
ACTIONMNO.CONF=Type(04),AuxType(4000),Access(C3)
ACTIONPQR.CONF=Type(04),AuxType(4000),Access(C3)
ACTIONS.CONF=Type(04),AuxType(4000),Access(C3)
ACTIONT.CONF=Type(04),AuxType(4000),Access(C3)
LODERUNNER001=Type(04),AuxType(4000),Access(C3)
LODERUNNER011=Type(04),AuxType(4000),Access(C3)
LODERUNNER021=Type(04),AuxType(4000),Access(C3)
LODERUNNER031=Type(04),AuxType(4000),Access(C3)
LODERUNNER041=Type(04),AuxType(4000),Access(C3)
LODERUNNER051=Type(04),AuxType(4000),Access(C3)
LODERUNNER061=Type(04),AuxType(4000),Access(C3)
LODERUNNER071=Type(04),AuxType(4000),Access(C3)
LODERUNNER081=Type(04),AuxType(4000),Access(C3)
LODERUNNER091=Type(04),AuxType(4000),Access(C3)
LODERUNNER101=Type(04),AuxType(4000),Access(C3)
LODERUNNER111=Type(04),AuxType(4000),Access(C3)
LODERUNNER121=Type(04),AuxType(4000),Access(C3)
LODERUNNER131=Type(04),AuxType(4000),Access(C3)
LODERUNNER141=Type(04),AuxType(4000),Access(C3)
CLODERUNNER001=Type(04),AuxType(4000),Access(C3)
CLODERUNNER011=Type(04),AuxType(4000),Access(C3)
CLODERUNNER021=Type(04),AuxType(4000),Access(C3)
CLODERUNNER031=Type(04),AuxType(4000),Access(C3)
CLODERUNNER041=Type(04),AuxType(4000),Access(C3)
POP01=Type(04),AuxType(4000),Access(C3)
POP03=Type(04),AuxType(4000),Access(C3)
POP05=Type(04),AuxType(4000),Access(C3)
POP08=Type(04),AuxType(4000),Access(C3)
POP11=Type(04),AuxType(4000),Access(C3)