mirror of
https://github.com/a2-4am/4cade.git
synced 2025-01-11 07:30:02 +00:00
add BurgerTime slideshows, autogenerate file information in res/ss
This commit is contained in:
parent
7ccb8bc68c
commit
ee4b01e4f6
9
Makefile
9
Makefile
@ -69,7 +69,6 @@ dsk: md asm
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$(CADIUS) CREATEVOLUME build/"$(DISK)" "${VOLUME}" 32766KB >>build/log
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cp res/_FileInformation.txt build/ >>build/log
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$(CADIUS) ADDFILE build/"$(DISK)" "/${VOLUME}/" "build/LAUNCHER.SYSTEM" >>build/log
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# $(CADIUS) CREATEFOLDER build/"$(DISK)" "/${VOLUME}/X/" >>build/log
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# cp res/prefs-sample.conf build/PREFS.CONF >>build/log
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cp res/prefs.conf build/PREFS.CONF >>build/log
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$(CADIUS) ADDFILE build/"$(DISK)" "/${VOLUME}/" "res/COVER" >>build/log
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@ -79,20 +78,22 @@ dsk: md asm
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$(CADIUS) ADDFILE build/"$(DISK)" "/${VOLUME}/" "res/FX.CONF" >>build/log
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$(CADIUS) ADDFILE build/"$(DISK)" "/${VOLUME}/" "res/DFX.CONF" >>build/log
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rsync -aP res/hgr/* build/HGR >>build/log
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bin/buildfileinfo.py build/HGR >>build/log
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bin/buildfileinfo.py build/HGR "06" "4000" >>build/log
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$(CADIUS) ADDFOLDER build/"$(DISK)" "/${VOLUME}/HGR" "build/HGR" >>build/log
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rsync -aP res/action/* build/ACTION >>build/log
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bin/buildfileinfo.py build/ACTION >>build/log
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bin/buildfileinfo.py build/ACTION "06" "4000" >>build/log
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$(CADIUS) ADDFOLDER build/"$(DISK)" "/${VOLUME}/ACTION" "build/ACTION" >>build/log
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rsync -aP res/dhgr/* build/DHGR >>build/log
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bin/buildfileinfo.py build/DHGR >>build/log
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bin/buildfileinfo.py build/DHGR "06" "4000" >>build/log
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$(CADIUS) ADDFOLDER build/"$(DISK)" "/${VOLUME}/DHGR" "build/DHGR" >>build/log
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rsync -aP res/ss/* build/SS >>build/log
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bin/buildfileinfo.py build/SS "04" "4000" >>build/log
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$(CADIUS) ADDFOLDER build/"$(DISK)" "/${VOLUME}/SS" "build/SS" >>build/log
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rsync -aP res/demo/* build/DEMO >>build/log
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$(CADIUS) ADDFOLDER build/"$(DISK)" "/${VOLUME}/DEMO" "build/DEMO" >>build/log
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rsync -aP res/fx/* build/FX >>build/log
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$(CADIUS) ADDFOLDER build/"$(DISK)" "/${VOLUME}/FX" "build/FX" >>build/log
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# $(CADIUS) CREATEFOLDER build/"$(DISK)" "/${VOLUME}/X/" >>build/log
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# bin/do2po.py res/dsk/ build/po/
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# rsync -a res/dsk/*.po build/po/
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# bin/extract.py build/po/ | sh >build/log
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@ -4,6 +4,6 @@ import sys
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import os
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import os.path
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indir = sys.argv[1]
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indir, intype, inaddress = sys.argv[1:]
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with open(os.path.join(indir, "_FileInformation.txt"), "w") as writer:
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writer.write("\r\n".join(["%s=Type(06),AuxType(4000),Access(C3)" % f for f in os.listdir(indir)]))
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writer.write("\r\n".join(["%s=Type(%s),AuxType(%s),Access(C3)" % (f, intype, inaddress) for f in os.listdir(indir)]))
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Binary file not shown.
BIN
res/action/BURGERTIMEL1
Normal file
BIN
res/action/BURGERTIMEL1
Normal file
Binary file not shown.
BIN
res/action/BURGERTIMEL2
Normal file
BIN
res/action/BURGERTIMEL2
Normal file
Binary file not shown.
BIN
res/action/BURGERTIMEL3
Normal file
BIN
res/action/BURGERTIMEL3
Normal file
Binary file not shown.
BIN
res/action/BURGERTIMEL4
Normal file
BIN
res/action/BURGERTIMEL4
Normal file
Binary file not shown.
BIN
res/action/BURGERTIMEL5
Normal file
BIN
res/action/BURGERTIMEL5
Normal file
Binary file not shown.
BIN
res/action/BURGERTIMEL6
Normal file
BIN
res/action/BURGERTIMEL6
Normal file
Binary file not shown.
BIN
res/action/BURGERTIMEL7
Normal file
BIN
res/action/BURGERTIMEL7
Normal file
Binary file not shown.
BIN
res/action/BURGERTIMEL8
Normal file
BIN
res/action/BURGERTIMEL8
Normal file
Binary file not shown.
BIN
res/action/BURGERTIMEL9
Normal file
BIN
res/action/BURGERTIMEL9
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Binary file not shown.
Binary file not shown.
@ -1 +1 @@
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#
# Mega-Attract-Mode configuration file
#
# Mega-Attract-Mode is split into modules. Each module can be a
# short slideshow or a self-running demo (like a game's built-in
# 'attract mode'). Modules are run in the order listed here, one
# after the next, until interrupted by user input. The last-run
# module is tracked in the global prefs file.
#
# Format:
# key=value
#
# |key| must be unique within this file
#
# |value| must be one of
# 0 for self-running demo (|key| is an executable binary file in /demo/)
# 1 for title slideshow (|key| is a file containing a list of HGR graphics in /hgr/)
# 2 for action slideshow (|key| is a file containing a list of HGR graphics in /action/)
# 3 for DHGR title slideshow (|key| is a file containing a list of DHGR graphics in /dhgr/)
#
# Blank lines and lines beginning with '#' are ignored (like this one!)
# A line beginning with '[' terminates the parsing
#
POP01=2
POP03=2
POP05=2
POP08=2
POP11=2
CLODERUNNER001=2
CLODERUNNER011=2
CLODERUNNER021=2
CLODERUNNER031=2
CLODERUNNER041=2
LODERUNNER001=2
LODERUNNER011=2
LODERUNNER021=2
LODERUNNER031=2
LODERUNNER041=2
LODERUNNER051=2
LODERUNNER061=2
LODERUNNER071=2
LODERUNNER081=2
LODERUNNER091=2
LODERUNNER101=2
LODERUNNER111=2
LODERUNNER121=2
LODERUNNER131=2
LODERUNNER141=2
ACTIONAB.CONF=2
ACTIONCD.CONF=2
ACTIONEFG.CONF=2
ACTIONHIJK.CONF=2
ACTIONMNO.CONF=2
ACTIONPQR.CONF=2
ACTIONS.CONF=2
ACTIONT.CONF=2
#SPIDER.RAID=0
FAVORITES.CONF=1
DHGR.CONF=3
EFG.CONF=1
ACTIVISION.CONF=1
CD.CONF=1
BRODERBUND.CONF=1
T.CONF=1
ATARI.CONF=1
SIERRA.CONF=1
PQR.CONF=1
DATAMOST.CONF=1
MNO.CONF=1
DATASOFT.CONF=1
S.CONF=1
MICROFUN.CONF=1
AB.CONF=1
PICCADILLY.CONF=1
HIJKL.CONF=1
SIRIUS.CONF=1
EA.CONF=1
SYNERGIST.CONF=1
SEGA.CONF=1
SYNAPSE.CONF=1
EPYX.CONF=1
PENGUIN.CONF=1
BALLY.CONF=1
DATAEAST.CONF=1
MATTEL.CONF=1
SUBLOGIC.CONF=1
TAITO.CONF=1
IDSI.CONF=1
OTHER.CONF=1
TRACK.AND.FIELD=0
STELLAR.7=0
GOONIES=0
ALIEN.DOWNPOUR=0
BOUNCING.KMNGAS=0
CEILING.ZERO=0
ORILEYS.MINE=0
FORMULA.1=0
FIREBIRD=0
#BUZZARD.BAIT=0
#SNAKE.BYTE=0
HIGH.RISE=0
THUNDERBOMBS=0
ROBOTRON=0
NIBBLER=0
LADY.TUT=0
STARGATE=0
FLIP.OUT=0
AGENT.USA=0
GUMBALL=0
TUBEWAY=0
CIDER.SPIDER=0
CONAN=0
MR.COOL=0
CHOPLIFTER=0
HARD.HAT.MACK=0
PACMAN=0
SERPENTINE=0
KARATEKA=0
WARP.DESTROYER=0
LOST.TOMB=0
VINDICATOR=0
REPTON=0
SAMMY.LIGHTFOOT=0
DUNG.BEETLES=0
GAMMA.GOBLINS=0
PIEMAN=0
ALIEN.AMBUSH=0
ALIEN.RAIN=0
AQUATRON=0
JUNGLE.HUNT=0
POOYAN=0
PLASMANIA=0
SPY.HUNTER=0
DINO.EGGS=0
BOLO=0
CHAMP.LODERUN=0
SPYS.DEMISE=0
PEST.PATROL=0
PITFALL.II=0
LODE.RUNNER=0
BURGERTIME=0
SPARE.CHANGE=0
SNEAKERS=0
WAVY.NAVY=0
[eof]
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#
# Mega-Attract-Mode configuration file
#
# Mega-Attract-Mode is split into modules. Each module can be a
# short slideshow or a self-running demo (like a game's built-in
# 'attract mode'). Modules are run in the order listed here, one
# after the next, until interrupted by user input. The last-run
# module is tracked in the global prefs file.
#
# Format:
# key=value
#
# |key| must be unique within this file
#
# |value| must be one of
# 0 for self-running demo (|key| is an executable binary file in /demo/)
# 1 for title slideshow (|key| is a file containing a list of HGR graphics in /hgr/)
# 2 for action slideshow (|key| is a file containing a list of HGR graphics in /action/)
# 3 for DHGR title slideshow (|key| is a file containing a list of DHGR graphics in /dhgr/)
#
# Blank lines and lines beginning with '#' are ignored (like this one!)
# A line beginning with '[' terminates the parsing
#
BURGERTIME=2
PRINCEUNP=2
CHAMP.LODERUN=2
LODE.RUNNER=2
POP01=2
POP03=2
POP05=2
POP08=2
POP11=2
CLODERUNNER001=2
CLODERUNNER011=2
CLODERUNNER021=2
CLODERUNNER031=2
CLODERUNNER041=2
LODERUNNER001=2
LODERUNNER011=2
LODERUNNER021=2
LODERUNNER031=2
LODERUNNER041=2
LODERUNNER051=2
LODERUNNER061=2
LODERUNNER071=2
LODERUNNER081=2
LODERUNNER091=2
LODERUNNER101=2
LODERUNNER111=2
LODERUNNER121=2
LODERUNNER131=2
LODERUNNER141=2
ACTIONAB.CONF=2
ACTIONCD.CONF=2
ACTIONEFG.CONF=2
ACTIONHIJK.CONF=2
ACTIONMNO.CONF=2
ACTIONPQR.CONF=2
ACTIONS.CONF=2
ACTIONT.CONF=2
#SPIDER.RAID=0
FAVORITES.CONF=1
DHGR.CONF=3
EFG.CONF=1
ACTIVISION.CONF=1
CD.CONF=1
BRODERBUND.CONF=1
T.CONF=1
ATARI.CONF=1
SIERRA.CONF=1
PQR.CONF=1
DATAMOST.CONF=1
MNO.CONF=1
DATASOFT.CONF=1
S.CONF=1
MICROFUN.CONF=1
AB.CONF=1
PICCADILLY.CONF=1
HIJKL.CONF=1
SIRIUS.CONF=1
EA.CONF=1
SYNERGIST.CONF=1
SEGA.CONF=1
SYNAPSE.CONF=1
EPYX.CONF=1
PENGUIN.CONF=1
BALLY.CONF=1
DATAEAST.CONF=1
MATTEL.CONF=1
SUBLOGIC.CONF=1
TAITO.CONF=1
IDSI.CONF=1
OTHER.CONF=1
TRACK.AND.FIELD=0
STELLAR.7=0
GOONIES=0
ALIEN.DOWNPOUR=0
BOUNCING.KMNGAS=0
CEILING.ZERO=0
ORILEYS.MINE=0
FORMULA.1=0
FIREBIRD=0
#BUZZARD.BAIT=0
#SNAKE.BYTE=0
HIGH.RISE=0
THUNDERBOMBS=0
ROBOTRON=0
NIBBLER=0
LADY.TUT=0
STARGATE=0
FLIP.OUT=0
AGENT.USA=0
GUMBALL=0
TUBEWAY=0
CIDER.SPIDER=0
CONAN=0
MR.COOL=0
CHOPLIFTER=0
HARD.HAT.MACK=0
PACMAN=0
SERPENTINE=0
KARATEKA=0
WARP.DESTROYER=0
LOST.TOMB=0
VINDICATOR=0
REPTON=0
SAMMY.LIGHTFOOT=0
DUNG.BEETLES=0
GAMMA.GOBLINS=0
PIEMAN=0
ALIEN.AMBUSH=0
ALIEN.RAIN=0
AQUATRON=0
JUNGLE.HUNT=0
POOYAN=0
PLASMANIA=0
SPY.HUNTER=0
DINO.EGGS=0
BOLO=0
CHAMP.LODERUN=0
SPYS.DEMISE=0
PEST.PATROL=0
PITFALL.II=0
LODE.RUNNER=0
BURGERTIME=0
SPARE.CHANGE=0
SNEAKERS=0
WAVY.NAVY=0
[eof]
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@ -1 +1 @@
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#
# transition effects for HGR slideshows
#
# Each Mega-Attract Module that is an HGR slideshow (see attract.conf)
# will use a single transition effect for the length of the module.
# Transition effects are loaded in the order listed in this file. Each line
# of this file is a filename (not including comments, like this one). The
# name of the next transition effect is stored in the global prefs, so this
# file should not contain duplicates.
#
# Transition effects are binary files loaded at $6000 and called with
# hi-res page 1 showing and the next HGR graphic already loaded at $4000.
# A transition effect has full use of main memory, including zero page and
# text page if needed. LC RAM banks 1 and 2 are reserved for the launcher.
#
# Important: LC RAM bank 1 will be read/write on entry and must be read/write
# on exit. If you need ROM routines, you are responsible for switching to ROM
# then switching back to RAM bank 1 (read/write) before returning.
#
STAR
RADIAL
RIPPLE
FIZZLE
CRYSTAL
SUNRISE
SUNSET
CORNER.CIRCLE
RIPPLE2
RADIAL2
RADIAL3
RADIAL4
RADIAL5
FOURSPIRAL
IRIS
SPLIT.UD.INTRO
DIAGONAL
CHECKERBOARD
HALF.FIZZLE
BAR.DISSOLVE
STAGGERWHITE.LR
DIAMOND
ONESQUARE
TWOPASS.LR
HALF.MOSAIC
STAGGER.LR
FOURSQUARE
STAGGER.UD
INTERLOCK.LR
BLOCK.MOSAIC
STAGGERWHITE.UD
INTERLOCK.UD
BLOCK.FIZZLE
SPIRAL
[eof]
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#
# transition effects for HGR slideshows
#
# Each Mega-Attract Module that is an HGR slideshow (see attract.conf)
# will use a single transition effect for the length of the module.
# Transition effects are loaded in the order listed in this file. Each line
# of this file is a filename (not including comments, like this one). The
# name of the next transition effect is stored in the global prefs, so this
# file should not contain duplicates.
#
# Transition effects are binary files loaded at $6000 and called with
# hi-res page 1 showing and the next HGR graphic already loaded at $4000.
# A transition effect has full use of main memory, including zero page and
# text page if needed. LC RAM banks 1 and 2 are reserved for the launcher.
#
# Important: LC RAM bank 1 will be read/write on entry and must be read/write
# on exit. If you need ROM routines, you are responsible for switching to ROM
# then switching back to RAM bank 1 (read/write) before returning.
#
DIAGONAL
STAGGERWHITE.UD
STAR
RADIAL
RIPPLE
FIZZLE
CRYSTAL
SUNRISE
SUNSET
CORNER.CIRCLE
RIPPLE2
RADIAL2
RADIAL3
RADIAL4
RADIAL5
FOURSPIRAL
IRIS
SPLIT.UD.INTRO
CHECKERBOARD
HALF.FIZZLE
BAR.DISSOLVE
STAGGERWHITE.LR
DIAMOND
ONESQUARE
TWOPASS.LR
HALF.MOSAIC
STAGGER.LR
FOURSQUARE
STAGGER.UD
INTERLOCK.LR
BLOCK.MOSAIC
INTERLOCK.UD
BLOCK.FIZZLE
SPIRAL
[eof]
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@ -1 +1 @@
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#
# slideshow of games that begin with "A","B"
#
ARGOS
BELLHOP
BRAINTEASERBLVD
BEER.RUN
ALIEN.AMBUSH
BUZZARD.BAIT
APPLE.PANIC
AGENT.USA
ALCAZAR
BERZAP
BUBBLE.BOBBLE
CIDER.SPIDER
BURGERTIME
BOUNCING.KMNGAS
ARKANOID
ALIEN.DOWNPOUR
BCS.QUEST
AQUATRON
ALIEN.RAIN
BATTLEZONE
BOLO
ALIEN.MUNCHIES
BLISTER.BALL
BUDGETRILOGY
BRUCE.LEE
ANKH
[eof]
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#
# slideshow of games that begin with "A","B"
#
ARGOS
BELLHOP
BRAINTEASERBLVD
BEER.RUN
ALIEN.AMBUSH
BUZZARD.BAIT
APPLE.PANIC
AGENT.USA
ALCAZAR
BERZAP
BUBBLE.BOBBLE
CIDER.SPIDER
BURGERTIMEL1
BOUNCING.KMNGAS
ARKANOID
ALIEN.DOWNPOUR
BCS.QUEST
AQUATRON
ALIEN.RAIN
BATTLEZONE
BOLO
ALIEN.MUNCHIES
BLISTER.BALL
BUDGETRILOGY
BRUCE.LEE
ANKH
[eof]
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@ -1 +1 @@
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#
# action shots slideshow of games that begin with "A","B"
#
ANKH
ALIEN.DOWNPOUR
BERZAP
BRUCE.LEE
BURGERTIME
BUBBLE.BOBBLE
BOUNCING.KMNGA2=BOUNCING.KMNGAS
ARKANOID
BLISTER.BALL
BCS.QUEST
BOLO
AGENT.USA
ALCAZAR
ARGOS
BELLHOP
BUDGETRILOGY
BATTLEZONE
BOUNCING.KMNGAS
ALIEN.RAIN
BUZZARD.BAIT
ALIEN.MUNCHIES
APPLE.PANIC
AQUATRON
BRAINTEASERBLVD
ALIEN.AMBUSH
BEER.RUN
[eof]
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#
# action shots slideshow of games that begin with "A","B"
#
ANKH
ALIEN.DOWNPOUR
BERZAP
BRUCE.LEE
BURGERTIMEL1
BUBBLE.BOBBLE
BOUNCING.KMNGA2=BOUNCING.KMNGAS
ARKANOID
BLISTER.BALL
BCS.QUEST
BOLO
AGENT.USA
ALCAZAR
ARGOS
BELLHOP
BUDGETRILOGY
BATTLEZONE
BOUNCING.KMNGAS
ALIEN.RAIN
BUZZARD.BAIT
ALIEN.MUNCHIES
APPLE.PANIC
AQUATRON
BRAINTEASERBLVD
ALIEN.AMBUSH
BEER.RUN
[eof]
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@ -1 +1 @@
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#
# action shots slideshow of games that begin with "P","Q","R"
#
RASTER.BLASTER
POOYAN
PAPERBOY
PLASMANIA
PHANTOMS.FIVE
PEST.PATROL
RESCUE.RAIDERS
ROBOTRON.2084
REPTON
RED.ALERT
RESCUE.RAIDERS2=RESCUE.RAIDERS
PITFALL.II2=PITFALL.II
PRINCEUNP
PAC.MAN2
PIEMAN
RIBBIT
RESCUE.RAIDERS3=RESCUE.RAIDERS
PAC.MAN
PITSTOP.II
PITFALL.II
PEST.PATROL2=PEST.PATROL
[eof]
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#
# action shots slideshow of games that begin with "P","Q","R"
#
RASTER.BLASTER
POOYAN
PAPERBOY
PLASMANIA
PHANTOMS.FIVE
PEST.PATROL
RESCUE.RAIDERS
ROBOTRON.2084
REPTON
RED.ALERT
RESCUE.RAIDERS2=RESCUE.RAIDERS
PITFALL.II2=PITFALL.II
POPL01AGOTSWORD=PRINCEUNP
PAC.MAN2
PIEMAN
RIBBIT
RESCUE.RAIDERS3=RESCUE.RAIDERS
PAC.MAN
PITSTOP.II
PITFALL.II
PEST.PATROL2=PEST.PATROL
[eof]
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@ -1 +1 @@
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#
# Broderbund Software slideshow
#
DAVIDS.MAGIC
GALAXIAN
SERPENTINE
SPARE.CHANGE
SPACE.QUARKS
LODE.RUNNER
SNOGGLE
PRINCEUNP
RED.ALERT
DROL
CHAMP.LODERUN
CHOPLIFTER
ALIEN.RAIN
KARATEKA
APPLE.PANIC
GUMBALL
AGENT.USA
[eof]
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#
# Broderbund Software slideshow
#
DAVIDS.MAGIC
GALAXIAN
SERPENTINE
SPARE.CHANGE
SPACE.QUARKS
LODE.RUNNER
SNOGGLE
POPL01AGOTSWORD=PRINCEUNP
RED.ALERT
DROL
CHAMP.LODERUN
CHOPLIFTER
ALIEN.RAIN
KARATEKA
APPLE.PANIC
GUMBALL
AGENT.USA
[eof]
|
1
res/ss/BURGERTIME
Normal file
1
res/ss/BURGERTIME
Normal file
@ -0,0 +1 @@
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#
# BurgerTime action slideshow
#
BURGERTIMEL1=BURGERTIME
BURGERTIMEL2=BURGERTIME
BURGERTIMEL3=BURGERTIME
BURGERTIMEL4=BURGERTIME
BURGERTIMEL5=BURGERTIME
BURGERTIMEL6=BURGERTIME
BURGERTIMEL7=BURGERTIME
BURGERTIMEL8=BURGERTIME
BURGERTIMEL9=BURGERTIME
[eof]
|
1
res/ss/CHAMP.LODERUN
Normal file
1
res/ss/CHAMP.LODERUN
Normal file
@ -0,0 +1 @@
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#
# Championship Lode Runner action slideshow
#
CLODE001=CHAMP.LODERUN
CLODE002=CHAMP.LODERUN
CLODE003=CHAMP.LODERUN
CLODE004=CHAMP.LODERUN
CLODE005=CHAMP.LODERUN
CLODE006=CHAMP.LODERUN
CLODE007=CHAMP.LODERUN
CLODE008=CHAMP.LODERUN
CLODE009=CHAMP.LODERUN
CLODE010=CHAMP.LODERUN
CLODE011=CHAMP.LODERUN
CLODE012=CHAMP.LODERUN
CLODE013=CHAMP.LODERUN
CLODE014=CHAMP.LODERUN
CLODE015=CHAMP.LODERUN
CLODE016=CHAMP.LODERUN
CLODE017=CHAMP.LODERUN
CLODE018=CHAMP.LODERUN
CLODE019=CHAMP.LODERUN
CLODE020=CHAMP.LODERUN
CLODE021=CHAMP.LODERUN
CLODE022=CHAMP.LODERUN
CLODE023=CHAMP.LODERUN
CLODE024=CHAMP.LODERUN
CLODE025=CHAMP.LODERUN
CLODE026=CHAMP.LODERUN
CLODE027=CHAMP.LODERUN
CLODE028=CHAMP.LODERUN
CLODE029=CHAMP.LODERUN
CLODE030=CHAMP.LODERUN
CLODE031=CHAMP.LODERUN
CLODE032=CHAMP.LODERUN
CLODE033=CHAMP.LODERUN
CLODE034=CHAMP.LODERUN
CLODE035=CHAMP.LODERUN
CLODE036=CHAMP.LODERUN
CLODE037=CHAMP.LODERUN
CLODE038=CHAMP.LODERUN
CLODE039=CHAMP.LODERUN
CLODE040=CHAMP.LODERUN
CLODE041=CHAMP.LODERUN
CLODE042=CHAMP.LODERUN
CLODE043=CHAMP.LODERUN
CLODE044=CHAMP.LODERUN
CLODE045=CHAMP.LODERUN
CLODE046=CHAMP.LODERUN
CLODE047=CHAMP.LODERUN
CLODE048=CHAMP.LODERUN
CLODE049=CHAMP.LODERUN
CLODE050=CHAMP.LODERUN
[eof]
|
@ -1 +1 @@
|
||||
#
# slideshow of favorite title screens
#
TOMAHAWK
SPYS.DEMISE
DIG.DUG
WAVY.NAVY
TETRIS
TAPPER
TUBEWAY
POOYAN
GOONIES
PLASMANIA
PITFALL.II
ALCAZAR
SABOTAGE
SPARE.CHANGE
RESCUE.RAIDERS
FROGGER
GORGON
CONAN
NIGHT.MISSION
DINO.EGGS
FALCONS
BRUCE.LEE
BCS.QUEST
JOUST
DUNG.BEETLES
MR.ROBOT
MOON.PATROL
HERO
DROL
MONTEZUMA
DAVIDS.MAGIC
CRAZY.MAZY
PAPERBOY
PRINCEUNP
LOST.TOMB
SWASHBUCKLER
[eof]
|
||||
#
# slideshow of favorite title screens
#
TOMAHAWK
SPYS.DEMISE
DIG.DUG
WAVY.NAVY
TETRIS
TAPPER
TUBEWAY
POOYAN
GOONIES
PLASMANIA
PITFALL.II
ALCAZAR
SABOTAGE
SPARE.CHANGE
RESCUE.RAIDERS
FROGGER
GORGON
CONAN
NIGHT.MISSION
DINO.EGGS
FALCONS
BRUCE.LEE
BCS.QUEST
JOUST
DUNG.BEETLES
MR.ROBOT
MOON.PATROL
HERO
DROL
MONTEZUMA
DAVIDS.MAGIC
CRAZY.MAZY
PAPERBOY
POPL01AGOTSWORD=PRINCEUNP
LOST.TOMB
SWASHBUCKLER
[eof]
|
1
res/ss/LODE.RUNNER
Normal file
1
res/ss/LODE.RUNNER
Normal file
@ -0,0 +1 @@
|
||||
#
# Lode Runner action slideshow
#
LODE001=LODE.RUNNER
LODE002=LODE.RUNNER
LODE003=LODE.RUNNER
LODE004=LODE.RUNNER
LODE005=LODE.RUNNER
LODE006=LODE.RUNNER
LODE007=LODE.RUNNER
LODE008=LODE.RUNNER
LODE009=LODE.RUNNER
LODE010=LODE.RUNNER
LODE011=LODE.RUNNER
LODE012=LODE.RUNNER
LODE013=LODE.RUNNER
LODE014=LODE.RUNNER
LODE015=LODE.RUNNER
LODE016=LODE.RUNNER
LODE017=LODE.RUNNER
LODE018=LODE.RUNNER
LODE019=LODE.RUNNER
LODE020=LODE.RUNNER
LODE021=LODE.RUNNER
LODE022=LODE.RUNNER
LODE023=LODE.RUNNER
LODE024=LODE.RUNNER
LODE025=LODE.RUNNER
LODE026=LODE.RUNNER
LODE027=LODE.RUNNER
LODE028=LODE.RUNNER
LODE029=LODE.RUNNER
LODE030=LODE.RUNNER
LODE031=LODE.RUNNER
LODE032=LODE.RUNNER
LODE033=LODE.RUNNER
LODE034=LODE.RUNNER
LODE035=LODE.RUNNER
LODE036=LODE.RUNNER
LODE037=LODE.RUNNER
LODE038=LODE.RUNNER
LODE039=LODE.RUNNER
LODE040=LODE.RUNNER
LODE041=LODE.RUNNER
LODE042=LODE.RUNNER
LODE043=LODE.RUNNER
LODE044=LODE.RUNNER
LODE045=LODE.RUNNER
LODE046=LODE.RUNNER
LODE047=LODE.RUNNER
LODE048=LODE.RUNNER
LODE049=LODE.RUNNER
LODE050=LODE.RUNNER
LODE051=LODE.RUNNER
LODE052=LODE.RUNNER
LODE053=LODE.RUNNER
LODE054=LODE.RUNNER
LODE055=LODE.RUNNER
LODE056=LODE.RUNNER
LODE057=LODE.RUNNER
LODE058=LODE.RUNNER
LODE059=LODE.RUNNER
LODE060=LODE.RUNNER
LODE061=LODE.RUNNER
LODE062=LODE.RUNNER
LODE063=LODE.RUNNER
LODE064=LODE.RUNNER
LODE065=LODE.RUNNER
LODE066=LODE.RUNNER
LODE067=LODE.RUNNER
LODE068=LODE.RUNNER
LODE069=LODE.RUNNER
LODE070=LODE.RUNNER
LODE071=LODE.RUNNER
LODE072=LODE.RUNNER
LODE073=LODE.RUNNER
LODE074=LODE.RUNNER
LODE075=LODE.RUNNER
LODE076=LODE.RUNNER
LODE077=LODE.RUNNER
LODE078=LODE.RUNNER
LODE079=LODE.RUNNER
LODE080=LODE.RUNNER
LODE081=LODE.RUNNER
LODE082=LODE.RUNNER
LODE083=LODE.RUNNER
LODE084=LODE.RUNNER
LODE085=LODE.RUNNER
LODE086=LODE.RUNNER
LODE087=LODE.RUNNER
LODE088=LODE.RUNNER
LODE089=LODE.RUNNER
LODE090=LODE.RUNNER
LODE091=LODE.RUNNER
LODE092=LODE.RUNNER
LODE093=LODE.RUNNER
LODE094=LODE.RUNNER
LODE095=LODE.RUNNER
LODE096=LODE.RUNNER
LODE097=LODE.RUNNER
LODE098=LODE.RUNNER
LODE099=LODE.RUNNER
LODE100=LODE.RUNNER
LODE101=LODE.RUNNER
LODE102=LODE.RUNNER
LODE103=LODE.RUNNER
LODE104=LODE.RUNNER
LODE105=LODE.RUNNER
LODE106=LODE.RUNNER
LODE107=LODE.RUNNER
LODE108=LODE.RUNNER
LODE109=LODE.RUNNER
LODE110=LODE.RUNNER
LODE111=LODE.RUNNER
LODE112=LODE.RUNNER
LODE113=LODE.RUNNER
LODE114=LODE.RUNNER
LODE115=LODE.RUNNER
LODE116=LODE.RUNNER
LODE117=LODE.RUNNER
LODE118=LODE.RUNNER
LODE119=LODE.RUNNER
LODE120=LODE.RUNNER
LODE121=LODE.RUNNER
LODE122=LODE.RUNNER
LODE123=LODE.RUNNER
LODE124=LODE.RUNNER
LODE125=LODE.RUNNER
LODE126=LODE.RUNNER
LODE127=LODE.RUNNER
LODE128=LODE.RUNNER
LODE129=LODE.RUNNER
LODE130=LODE.RUNNER
LODE131=LODE.RUNNER
LODE132=LODE.RUNNER
LODE133=LODE.RUNNER
LODE134=LODE.RUNNER
LODE135=LODE.RUNNER
LODE136=LODE.RUNNER
LODE137=LODE.RUNNER
LODE138=LODE.RUNNER
LODE139=LODE.RUNNER
LODE140=LODE.RUNNER
LODE141=LODE.RUNNER
LODE142=LODE.RUNNER
LODE143=LODE.RUNNER
LODE144=LODE.RUNNER
LODE145=LODE.RUNNER
LODE146=LODE.RUNNER
LODE147=LODE.RUNNER
LODE148=LODE.RUNNER
LODE149=LODE.RUNNER
LODE150=LODE.RUNNER
[eof]
|
@ -1 +1 @@
|
||||
#
# Mattel Software slideshow
#
BURGERTIME
NIGHT.STALKER
[eof]
|
||||
#
# Mattel Software slideshow
#
BURGERTIMEL1
NIGHT.STALKER
[eof]
|
@ -1 +1 @@
|
||||
#
# slideshow of games that begin with "P","Q","R"
#
RESCUE.RAIDERS
PEST.PATROL
PAPERBOY
PIEMAN
RED.ALERT
PITFALL.II
RASTER.BLASTER
POLLYWOG
PAC.MAN
ROBOTRON.2084
PRINCEUNP
PLASMANIA
PITSTOP.II
RIBBIT
REPTON
PHANTOMS.FIVE
POOYAN
PUCK.MAN
[eof]
|
||||
#
# slideshow of games that begin with "P","Q","R"
#
RESCUE.RAIDERS
PEST.PATROL
PAPERBOY
PIEMAN
RED.ALERT
PITFALL.II
RASTER.BLASTER
POLLYWOG
PAC.MAN
ROBOTRON.2084
POPL01AGOTSWORD=PRINCEUNP
PLASMANIA
PITSTOP.II
RIBBIT
REPTON
PHANTOMS.FIVE
POOYAN
PUCK.MAN
[eof]
|
1
res/ss/PRINCEUNP
Normal file
1
res/ss/PRINCEUNP
Normal file
@ -0,0 +1 @@
|
||||
#
# Prince of Persia action slideshow
#
POPL01AGOTSWORD=PRINCEUNP
POPL01BCAREFUL=PRINCEUNP
POPL01CFIGHT=PRINCEUNP
POPL01DCUTSCENE=PRINCEUNP
POPL02ADRINK=PRINCEUNP
POPL02BWHICHPOT=PRINCEUNP
POPL02CHOLDON=PRINCEUNP
POPL03ACHOMP=PRINCEUNP
POPL03BLEAPOFFA=PRINCEUNP
POPL03COHSHIII=PRINCEUNP
POPL03DSKELETON=PRINCEUNP
POPL03ECUTSCENE=PRINCEUNP
POPL04ATIMING=PRINCEUNP
POPL04BMIRRORMI=PRINCEUNP
POPL04CNEGATIVL=PRINCEUNP
POPL05ABYEBYE=PRINCEUNP
POPL05BTHIEF=PRINCEUNP
POPL05CCHEATING=PRINCEUNP
POPL05DCUTSCENE=PRINCEUNP
POPL06ANOTHELPI=PRINCEUNP
POPL07AEXPLOIT1=PRINCEUNP
POPL07BEXPLOIT2=PRINCEUNP
POPL07CWHEEE=PRINCEUNP
POPL07DCUTSCENE=PRINCEUNP
POPL08AHOLDON=PRINCEUNP
POPL08BTIMING=PRINCEUNP
POPL08CSOCLOSE=PRINCEUNP
POPL08DMOUSERES=PRINCEUNP
POPL08ECUTSCENE=PRINCEUNP
POPL09AWHATSUP=PRINCEUNP
POPL09BHARDPLAC=PRINCEUNP
POPL09CEWWW=PRINCEUNP
POPL09DGRANDHAL=PRINCEUNP
POPL10ADECISION=PRINCEUNP
POPL10BRUN=PRINCEUNP
POPL10CCRASH=PRINCEUNP
POPL11AJUMP=PRINCEUNP
POPL11BRUN=PRINCEUNP
POPL11CWHEEE=PRINCEUNP
POPL11DCUTSCENE=PRINCEUNP
POPL12ACRAZYCLI=PRINCEUNP
POPL12BSHINY=PRINCEUNP
POPL12CENGARDE=PRINCEUNP
POPL12DLEAPOFFA=PRINCEUNP
POPL12ECAVEIN=PRINCEUNP
POPL12FBOSS=PRINCEUNP
POPL13AHUG=PRINCEUNP
POPL13BMOUSE=PRINCEUNP
[eof]
|
@ -1,66 +0,0 @@
|
||||
SHORT.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
AB.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
ACTIVISION.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
ATARI.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
BRODERBUND.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
CD.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
DATAMOST.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
DATASOFT.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
DHGR.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
EFG.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
FAVORITES.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
HIJKL.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
MICROFUN.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
MNO.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
PICCADILLY.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
PQR.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
S.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
SIERRA.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
SIRIUS.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
T.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
OTHER.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
EA.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
SYNERGIST.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
SEGA.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
SYNAPSE.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
EPYX.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
PENGUIN.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
BALLY.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
DATAEAST.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
MATTEL.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
SUBLOGIC.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
TAITO.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
IDSI.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
ACTIONAB.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
ACTIONCD.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
ACTIONEFG.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
ACTIONHIJK.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
ACTIONMNO.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
ACTIONPQR.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
ACTIONS.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
ACTIONT.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
LODERUNNER001=Type(04),AuxType(4000),Access(C3)
|
||||
LODERUNNER011=Type(04),AuxType(4000),Access(C3)
|
||||
LODERUNNER021=Type(04),AuxType(4000),Access(C3)
|
||||
LODERUNNER031=Type(04),AuxType(4000),Access(C3)
|
||||
LODERUNNER041=Type(04),AuxType(4000),Access(C3)
|
||||
LODERUNNER051=Type(04),AuxType(4000),Access(C3)
|
||||
LODERUNNER061=Type(04),AuxType(4000),Access(C3)
|
||||
LODERUNNER071=Type(04),AuxType(4000),Access(C3)
|
||||
LODERUNNER081=Type(04),AuxType(4000),Access(C3)
|
||||
LODERUNNER091=Type(04),AuxType(4000),Access(C3)
|
||||
LODERUNNER101=Type(04),AuxType(4000),Access(C3)
|
||||
LODERUNNER111=Type(04),AuxType(4000),Access(C3)
|
||||
LODERUNNER121=Type(04),AuxType(4000),Access(C3)
|
||||
LODERUNNER131=Type(04),AuxType(4000),Access(C3)
|
||||
LODERUNNER141=Type(04),AuxType(4000),Access(C3)
|
||||
CLODERUNNER001=Type(04),AuxType(4000),Access(C3)
|
||||
CLODERUNNER011=Type(04),AuxType(4000),Access(C3)
|
||||
CLODERUNNER021=Type(04),AuxType(4000),Access(C3)
|
||||
CLODERUNNER031=Type(04),AuxType(4000),Access(C3)
|
||||
CLODERUNNER041=Type(04),AuxType(4000),Access(C3)
|
||||
POP01=Type(04),AuxType(4000),Access(C3)
|
||||
POP03=Type(04),AuxType(4000),Access(C3)
|
||||
POP05=Type(04),AuxType(4000),Access(C3)
|
||||
POP08=Type(04),AuxType(4000),Access(C3)
|
||||
POP11=Type(04),AuxType(4000),Access(C3)
|
Loading…
x
Reference in New Issue
Block a user