mirror of
https://github.com/a2-4am/4cade.git
synced 2025-02-21 03:29:24 +00:00
add more box art [thanks Alex L.]
This commit is contained in:
parent
ed61b38b3b
commit
eeaface436
BIN
res/ARTWORK.SHR.UNCOMPRESSED/DOGFIGHT.II
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res/ARTWORK.SHR.UNCOMPRESSED/DOGFIGHT.II
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res/ARTWORK.SHR.UNCOMPRESSED/FROGGER
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res/ARTWORK.SHR.UNCOMPRESSED/FROGGER
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res/ARTWORK.SHR.UNCOMPRESSED/LABYRINTH
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res/ARTWORK.SHR.UNCOMPRESSED/LABYRINTH
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res/ARTWORK.SHR.UNCOMPRESSED/MEGABOTS
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res/ARTWORK.SHR.UNCOMPRESSED/MEGABOTS
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res/ARTWORK.SHR.UNCOMPRESSED/MINOTAUR
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res/ARTWORK.SHR.UNCOMPRESSED/MINOTAUR
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res/ARTWORK.SHR.UNCOMPRESSED/NEPTUNE
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res/ARTWORK.SHR.UNCOMPRESSED/NEPTUNE
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res/ARTWORK.SHR.UNCOMPRESSED/PEST.PATROL
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res/ARTWORK.SHR.UNCOMPRESSED/PEST.PATROL
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res/ARTWORK.SHR.UNCOMPRESSED/PHASER.FIRE
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res/ARTWORK.SHR.UNCOMPRESSED/PHASER.FIRE
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res/ARTWORK.SHR.UNCOMPRESSED/PHOTAR
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res/ARTWORK.SHR.UNCOMPRESSED/PHOTAR
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res/ARTWORK.SHR.UNCOMPRESSED/QUADRANT.6112
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res/ARTWORK.SHR.UNCOMPRESSED/QUADRANT.6112
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res/ARTWORK.SHR.UNCOMPRESSED/TB
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res/ARTWORK.SHR.UNCOMPRESSED/TB
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res/ARTWORK.SHR.UNCOMPRESSED/WARP.DESTROYER
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res/ARTWORK.SHR.UNCOMPRESSED/WARP.DESTROYER
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res/ARTWORK.SHR/DOGFIGHT.II
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res/ARTWORK.SHR/DOGFIGHT.II
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res/ARTWORK.SHR/FROGGER
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res/ARTWORK.SHR/FROGGER
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res/ARTWORK.SHR/LABYRINTH
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res/ARTWORK.SHR/LABYRINTH
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res/ARTWORK.SHR/MEGABOTS
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res/ARTWORK.SHR/MEGABOTS
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res/ARTWORK.SHR/MINOTAUR
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res/ARTWORK.SHR/MINOTAUR
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res/ARTWORK.SHR/NEPTUNE
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res/ARTWORK.SHR/NEPTUNE
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res/ARTWORK.SHR/PEST.PATROL
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res/ARTWORK.SHR/PEST.PATROL
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res/ARTWORK.SHR/PHASER.FIRE
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res/ARTWORK.SHR/PHASER.FIRE
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res/ARTWORK.SHR/PHOTAR
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res/ARTWORK.SHR/PHOTAR
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res/ARTWORK.SHR/QUADRANT.6112
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res/ARTWORK.SHR/QUADRANT.6112
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res/ARTWORK.SHR/TB
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res/ARTWORK.SHR/TB
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res/ARTWORK.SHR/WARP.DESTROYER
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res/ARTWORK.SHR/WARP.DESTROYER
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@ -66,6 +66,7 @@ DIG.DUG=Type(06),AuxType(1FF8),Access(C3)
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|||||||
DINO.EGGS=Type(06),AuxType(1FF8),Access(C3)
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DINO.EGGS=Type(06),AuxType(1FF8),Access(C3)
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DIVE.BOMBER=Type(06),AuxType(1FF8),Access(C3)
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DIVE.BOMBER=Type(06),AuxType(1FF8),Access(C3)
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DM=Type(06),AuxType(1FF8),Access(C3)
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DM=Type(06),AuxType(1FF8),Access(C3)
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DOGFIGHT.II=Type(06),AuxType(1FF8),Access(C3)
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DRELBS=Type(06),AuxType(1FF8),Access(C3)
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DRELBS=Type(06),AuxType(1FF8),Access(C3)
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||||||
DROL=Type(06),AuxType(1FF8),Access(C3)
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DROL=Type(06),AuxType(1FF8),Access(C3)
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||||||
DUNG.BEETLES=Type(06),AuxType(1FF8),Access(C3)
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DUNG.BEETLES=Type(06),AuxType(1FF8),Access(C3)
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@ -78,6 +79,7 @@ FIREBIRD=Type(06),AuxType(1FF8),Access(C3)
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FIREBUG=Type(06),AuxType(1FF8),Access(C3)
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FIREBUG=Type(06),AuxType(1FF8),Access(C3)
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FORCE.7=Type(06),AuxType(1FF8),Access(C3)
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FORCE.7=Type(06),AuxType(1FF8),Access(C3)
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FREE.FALL=Type(06),AuxType(1FF8),Access(C3)
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FREE.FALL=Type(06),AuxType(1FF8),Access(C3)
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FROGGER=Type(06),AuxType(1FF8),Access(C3)
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FROGGER.II=Type(06),AuxType(1FF8),Access(C3)
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FROGGER.II=Type(06),AuxType(1FF8),Access(C3)
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FS2=Type(06),AuxType(1FF8),Access(C3)
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FS2=Type(06),AuxType(1FF8),Access(C3)
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G.I.JOE=Type(06),AuxType(1FF8),Access(C3)
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G.I.JOE=Type(06),AuxType(1FF8),Access(C3)
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@ -106,6 +108,7 @@ JUMPMAN=Type(06),AuxType(1FF8),Access(C3)
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KARATEKA=Type(06),AuxType(1FF8),Access(C3)
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KARATEKA=Type(06),AuxType(1FF8),Access(C3)
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KID.NIKI=Type(06),AuxType(1FF8),Access(C3)
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KID.NIKI=Type(06),AuxType(1FF8),Access(C3)
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KUNG.FU.MASTER=Type(06),AuxType(1FF8),Access(C3)
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KUNG.FU.MASTER=Type(06),AuxType(1FF8),Access(C3)
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LABYRINTH=Type(06),AuxType(1FF8),Access(C3)
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LADY.TUT=Type(06),AuxType(1FF8),Access(C3)
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LADY.TUT=Type(06),AuxType(1FF8),Access(C3)
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LANCASTER=Type(06),AuxType(1FF8),Access(C3)
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LANCASTER=Type(06),AuxType(1FF8),Access(C3)
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LAZER.SILK=Type(06),AuxType(1FF8),Access(C3)
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LAZER.SILK=Type(06),AuxType(1FF8),Access(C3)
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@ -123,15 +126,18 @@ MATTERHORN=Type(06),AuxType(1FF8),Access(C3)
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MAXWELL.MANOR=Type(06),AuxType(1FF8),Access(C3)
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MAXWELL.MANOR=Type(06),AuxType(1FF8),Access(C3)
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MB=Type(06),AuxType(1FF8),Access(C3)
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MB=Type(06),AuxType(1FF8),Access(C3)
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MC=Type(06),AuxType(1FF8),Access(C3)
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MC=Type(06),AuxType(1FF8),Access(C3)
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MEGABOTS=Type(06),AuxType(1FF8),Access(C3)
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MICROWAVE=Type(06),AuxType(1FF8),Access(C3)
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MICROWAVE=Type(06),AuxType(1FF8),Access(C3)
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MINER.2049ER=Type(06),AuxType(1FF8),Access(C3)
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MINER.2049ER=Type(06),AuxType(1FF8),Access(C3)
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MINIT.MAN=Type(06),AuxType(1FF8),Access(C3)
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MINIT.MAN=Type(06),AuxType(1FF8),Access(C3)
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MINOTAUR=Type(06),AuxType(1FF8),Access(C3)
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MONSTER.MASH=Type(06),AuxType(1FF8),Access(C3)
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MONSTER.MASH=Type(06),AuxType(1FF8),Access(C3)
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MOUSKATTACK=Type(06),AuxType(1FF8),Access(C3)
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MOUSKATTACK=Type(06),AuxType(1FF8),Access(C3)
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MOVIE.MONSTER=Type(06),AuxType(1FF8),Access(C3)
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MOVIE.MONSTER=Type(06),AuxType(1FF8),Access(C3)
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MR=Type(06),AuxType(1FF8),Access(C3)
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MR=Type(06),AuxType(1FF8),Access(C3)
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MT=Type(06),AuxType(1FF8),Access(C3)
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MT=Type(06),AuxType(1FF8),Access(C3)
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N.O.R.A.D=Type(06),AuxType(1FF8),Access(C3)
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N.O.R.A.D=Type(06),AuxType(1FF8),Access(C3)
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NEPTUNE=Type(06),AuxType(1FF8),Access(C3)
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NI=Type(06),AuxType(1FF8),Access(C3)
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NI=Type(06),AuxType(1FF8),Access(C3)
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NM=Type(06),AuxType(1FF8),Access(C3)
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NM=Type(06),AuxType(1FF8),Access(C3)
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OM=Type(06),AuxType(1FF8),Access(C3)
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OM=Type(06),AuxType(1FF8),Access(C3)
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@ -142,7 +148,10 @@ PAPERBOY=Type(06),AuxType(1FF8),Access(C3)
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PEEPING.TOM=Type(06),AuxType(1FF8),Access(C3)
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PEEPING.TOM=Type(06),AuxType(1FF8),Access(C3)
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PEGASUS.II=Type(06),AuxType(1FF8),Access(C3)
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PEGASUS.II=Type(06),AuxType(1FF8),Access(C3)
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PENGO=Type(06),AuxType(1FF8),Access(C3)
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PENGO=Type(06),AuxType(1FF8),Access(C3)
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PEST.PATROL=Type(06),AuxType(1FF8),Access(C3)
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PHANTOMS.FIVE=Type(06),AuxType(1FF8),Access(C3)
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PHANTOMS.FIVE=Type(06),AuxType(1FF8),Access(C3)
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PHASER.FIRE=Type(06),AuxType(1FF8),Access(C3)
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PHOTAR=Type(06),AuxType(1FF8),Access(C3)
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PIE.MAN=Type(06),AuxType(1FF8),Access(C3)
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PIE.MAN=Type(06),AuxType(1FF8),Access(C3)
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PIG.PEN=Type(06),AuxType(1FF8),Access(C3)
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PIG.PEN=Type(06),AuxType(1FF8),Access(C3)
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PIPE.DREAM=Type(06),AuxType(1FF8),Access(C3)
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PIPE.DREAM=Type(06),AuxType(1FF8),Access(C3)
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@ -155,6 +164,7 @@ PP=Type(06),AuxType(1FF8),Access(C3)
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PR=Type(06),AuxType(1FF8),Access(C3)
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PR=Type(06),AuxType(1FF8),Access(C3)
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PULSAR.II=Type(06),AuxType(1FF8),Access(C3)
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PULSAR.II=Type(06),AuxType(1FF8),Access(C3)
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QIX=Type(06),AuxType(1FF8),Access(C3)
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QIX=Type(06),AuxType(1FF8),Access(C3)
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QUADRANT.6112=Type(06),AuxType(1FF8),Access(C3)
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RADWARRIOR=Type(06),AuxType(1FF8),Access(C3)
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RADWARRIOR=Type(06),AuxType(1FF8),Access(C3)
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RAMPAGE=Type(06),AuxType(1FF8),Access(C3)
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RAMPAGE=Type(06),AuxType(1FF8),Access(C3)
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RASTER.BLASTER=Type(06),AuxType(1FF8),Access(C3)
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RASTER.BLASTER=Type(06),AuxType(1FF8),Access(C3)
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@ -200,6 +210,7 @@ STELLAR.7=Type(06),AuxType(1FF8),Access(C3)
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SUPER.BUNNY=Type(06),AuxType(1FF8),Access(C3)
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SUPER.BUNNY=Type(06),AuxType(1FF8),Access(C3)
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SUPER.ZAXXON=Type(06),AuxType(1FF8),Access(C3)
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SUPER.ZAXXON=Type(06),AuxType(1FF8),Access(C3)
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SWASHBUCKLER=Type(06),AuxType(1FF8),Access(C3)
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SWASHBUCKLER=Type(06),AuxType(1FF8),Access(C3)
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TB=Type(06),AuxType(1FF8),Access(C3)
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TC=Type(06),AuxType(1FF8),Access(C3)
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TC=Type(06),AuxType(1FF8),Access(C3)
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TETRIS=Type(06),AuxType(1FF8),Access(C3)
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TETRIS=Type(06),AuxType(1FF8),Access(C3)
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THE.BILESTOAD=Type(06),AuxType(1FF8),Access(C3)
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THE.BILESTOAD=Type(06),AuxType(1FF8),Access(C3)
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@ -216,6 +227,7 @@ TRIAD=Type(06),AuxType(1FF8),Access(C3)
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UD=Type(06),AuxType(1FF8),Access(C3)
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UD=Type(06),AuxType(1FF8),Access(C3)
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VICTORY.ROAD=Type(06),AuxType(1FF8),Access(C3)
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VICTORY.ROAD=Type(06),AuxType(1FF8),Access(C3)
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VINDICATOR=Type(06),AuxType(1FF8),Access(C3)
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VINDICATOR=Type(06),AuxType(1FF8),Access(C3)
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WARP.DESTROYER=Type(06),AuxType(1FF8),Access(C3)
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WAVY.NAVY=Type(06),AuxType(1FF8),Access(C3)
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WAVY.NAVY=Type(06),AuxType(1FF8),Access(C3)
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WAYOUT=Type(06),AuxType(1FF8),Access(C3)
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WAYOUT=Type(06),AuxType(1FF8),Access(C3)
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WF=Type(06),AuxType(1FF8),Access(C3)
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WF=Type(06),AuxType(1FF8),Access(C3)
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7
res/ATTRACT/BEACH.LANDING
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7
res/ATTRACT/BEACH.LANDING
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#
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# Attract mode for BEACH.LANDING
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# This file is automatically generated
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#
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[eof]
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# This file is automatically generated
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# This file is automatically generated
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#
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#
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ARTWORK.SHR/DOGFIGHT.II=C
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ACTION.HGR/DOGFIGHT.II=A
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ACTION.HGR/DOGFIGHT.II=A
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[eof]
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[eof]
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# This file is automatically generated
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# This file is automatically generated
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#
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#
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ARTWORK.SHR/FROGGER=C
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ACTION.HGR/FROGGER2=A
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ACTION.HGR/FROGGER2=A
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ACTION.HGR/FROGGER=A
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ACTION.HGR/FROGGER=A
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# This file is automatically generated
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# This file is automatically generated
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#
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#
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ARTWORK.SHR/LABYRINTH=C
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ACTION.HGR/LABYRINTH=A
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ACTION.HGR/LABYRINTH=A
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LABYRINTH=0
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LABYRINTH=0
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7
res/ATTRACT/LEMMINGS
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res/ATTRACT/LEMMINGS
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#
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# Attract mode for LEMMINGS
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# This file is automatically generated
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#
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[eof]
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# This file is automatically generated
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# This file is automatically generated
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#
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#
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ARTWORK.SHR/MEGABOTS=C
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ACTION.HGR/MEGABOTS2=A
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ACTION.HGR/MEGABOTS2=A
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ACTION.HGR/MEGABOTS3=A
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ACTION.HGR/MEGABOTS3=A
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ACTION.HGR/MEGABOTS=A
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ACTION.HGR/MEGABOTS=A
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# This file is automatically generated
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# This file is automatically generated
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#
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#
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ARTWORK.SHR/MINOTAUR=C
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ACTION.HGR/MINOTAUR2=A
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ACTION.HGR/MINOTAUR2=A
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ACTION.HGR/MINOTAUR3=A
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ACTION.HGR/MINOTAUR3=A
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ACTION.HGR/MINOTAUR=A
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ACTION.HGR/MINOTAUR=A
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7
res/ATTRACT/NEON
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res/ATTRACT/NEON
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#
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# Attract mode for NEON
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# This file is automatically generated
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#
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[eof]
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# This file is automatically generated
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# This file is automatically generated
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#
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#
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ARTWORK.SHR/NEPTUNE=C
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ACTION.HGR/NEPTUNE=A
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ACTION.HGR/NEPTUNE=A
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[eof]
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[eof]
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# This file is automatically generated
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# This file is automatically generated
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#
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#
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ARTWORK.SHR/PEST.PATROL=C
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ACTION.HGR/PEST.PATROL2=A
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ACTION.HGR/PEST.PATROL2=A
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ACTION.HGR/PEST.PATROL=A
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ACTION.HGR/PEST.PATROL=A
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PEST.PATROL=0
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PEST.PATROL=0
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# This file is automatically generated
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# This file is automatically generated
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#
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#
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ARTWORK.SHR/PHASER.FIRE=C
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ACTION.HGR/PHASER.FIRE=A
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ACTION.HGR/PHASER.FIRE=A
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PHASER.FIRE=0
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PHASER.FIRE=0
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# This file is automatically generated
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# This file is automatically generated
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#
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#
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ARTWORK.SHR/PHOTAR=C
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ACTION.HGR/PHOTAR2=A
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ACTION.HGR/PHOTAR2=A
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ACTION.HGR/PHOTAR=A
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ACTION.HGR/PHOTAR=A
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# This file is automatically generated
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# This file is automatically generated
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#
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#
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ARTWORK.SHR/QUADRANT.6112=C
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ACTION.HGR/QUADRANT.6112=A
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ACTION.HGR/QUADRANT.6112=A
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[eof]
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[eof]
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# This file is automatically generated
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# This file is automatically generated
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#
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#
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ARTWORK.SHR/TB=C
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ACTION.HGR/TB=A
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ACTION.HGR/TB=A
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TB=0
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TB=0
|
||||||
|
|
||||||
|
7
res/ATTRACT/TELEPORT
Normal file
7
res/ATTRACT/TELEPORT
Normal file
@ -0,0 +1,7 @@
|
|||||||
|
#
|
||||||
|
# Attract mode for TELEPORT
|
||||||
|
# This file is automatically generated
|
||||||
|
#
|
||||||
|
|
||||||
|
|
||||||
|
[eof]
|
7
res/ATTRACT/TRACK.ATTACK
Normal file
7
res/ATTRACT/TRACK.ATTACK
Normal file
@ -0,0 +1,7 @@
|
|||||||
|
#
|
||||||
|
# Attract mode for TRACK.ATTACK
|
||||||
|
# This file is automatically generated
|
||||||
|
#
|
||||||
|
|
||||||
|
|
||||||
|
[eof]
|
@ -3,6 +3,7 @@
|
|||||||
# This file is automatically generated
|
# This file is automatically generated
|
||||||
#
|
#
|
||||||
|
|
||||||
|
ARTWORK.SHR/WARP.DESTROYER=C
|
||||||
ACTION.HGR/WARP.DESTROYER=A
|
ACTION.HGR/WARP.DESTROYER=A
|
||||||
WARP.DESTROYER=0
|
WARP.DESTROYER=0
|
||||||
|
|
||||||
|
7
res/ATTRACT/WHOMPER.STOMPER
Normal file
7
res/ATTRACT/WHOMPER.STOMPER
Normal file
@ -0,0 +1,7 @@
|
|||||||
|
#
|
||||||
|
# Attract mode for WHOMPER.STOMPER
|
||||||
|
# This file is automatically generated
|
||||||
|
#
|
||||||
|
|
||||||
|
|
||||||
|
[eof]
|
7
res/ATTRACT/WILLY.BYTE
Normal file
7
res/ATTRACT/WILLY.BYTE
Normal file
@ -0,0 +1,7 @@
|
|||||||
|
#
|
||||||
|
# Attract mode for WILLY.BYTE
|
||||||
|
# This file is automatically generated
|
||||||
|
#
|
||||||
|
|
||||||
|
|
||||||
|
[eof]
|
@ -39,6 +39,7 @@ BATTLE.CRUISER=Type(04),AuxType(8000),Access(C3)
|
|||||||
BATTLEZONE=Type(04),AuxType(8000),Access(C3)
|
BATTLEZONE=Type(04),AuxType(8000),Access(C3)
|
||||||
BB=Type(04),AuxType(8000),Access(C3)
|
BB=Type(04),AuxType(8000),Access(C3)
|
||||||
BC=Type(04),AuxType(8000),Access(C3)
|
BC=Type(04),AuxType(8000),Access(C3)
|
||||||
|
BEACH.LANDING=Type(04),AuxType(8000),Access(C3)
|
||||||
BEER.RUN=Type(04),AuxType(8000),Access(C3)
|
BEER.RUN=Type(04),AuxType(8000),Access(C3)
|
||||||
BEJEWELED=Type(04),AuxType(8000),Access(C3)
|
BEJEWELED=Type(04),AuxType(8000),Access(C3)
|
||||||
BELLHOP=Type(04),AuxType(8000),Access(C3)
|
BELLHOP=Type(04),AuxType(8000),Access(C3)
|
||||||
@ -187,6 +188,7 @@ LANCASTER=Type(04),AuxType(8000),Access(C3)
|
|||||||
LASER.BOUNCE=Type(04),AuxType(8000),Access(C3)
|
LASER.BOUNCE=Type(04),AuxType(8000),Access(C3)
|
||||||
LAZER.SILK=Type(04),AuxType(8000),Access(C3)
|
LAZER.SILK=Type(04),AuxType(8000),Access(C3)
|
||||||
LC=Type(04),AuxType(8000),Access(C3)
|
LC=Type(04),AuxType(8000),Access(C3)
|
||||||
|
LEMMINGS=Type(04),AuxType(8000),Access(C3)
|
||||||
LG=Type(04),AuxType(8000),Access(C3)
|
LG=Type(04),AuxType(8000),Access(C3)
|
||||||
LODE.RUNNER=Type(04),AuxType(8000),Access(C3)
|
LODE.RUNNER=Type(04),AuxType(8000),Access(C3)
|
||||||
LOST.TOMB=Type(04),AuxType(8000),Access(C3)
|
LOST.TOMB=Type(04),AuxType(8000),Access(C3)
|
||||||
@ -223,6 +225,7 @@ MR=Type(04),AuxType(8000),Access(C3)
|
|||||||
MT=Type(04),AuxType(8000),Access(C3)
|
MT=Type(04),AuxType(8000),Access(C3)
|
||||||
MZ=Type(04),AuxType(8000),Access(C3)
|
MZ=Type(04),AuxType(8000),Access(C3)
|
||||||
N.O.R.A.D=Type(04),AuxType(8000),Access(C3)
|
N.O.R.A.D=Type(04),AuxType(8000),Access(C3)
|
||||||
|
NEON=Type(04),AuxType(8000),Access(C3)
|
||||||
NEPTUNE=Type(04),AuxType(8000),Access(C3)
|
NEPTUNE=Type(04),AuxType(8000),Access(C3)
|
||||||
NEUT.TOWER=Type(04),AuxType(8000),Access(C3)
|
NEUT.TOWER=Type(04),AuxType(8000),Access(C3)
|
||||||
NEUTRONS=Type(04),AuxType(8000),Access(C3)
|
NEUTRONS=Type(04),AuxType(8000),Access(C3)
|
||||||
@ -343,6 +346,7 @@ TALON=Type(04),AuxType(8000),Access(C3)
|
|||||||
TAPPER=Type(04),AuxType(8000),Access(C3)
|
TAPPER=Type(04),AuxType(8000),Access(C3)
|
||||||
TB=Type(04),AuxType(8000),Access(C3)
|
TB=Type(04),AuxType(8000),Access(C3)
|
||||||
TC=Type(04),AuxType(8000),Access(C3)
|
TC=Type(04),AuxType(8000),Access(C3)
|
||||||
|
TELEPORT=Type(04),AuxType(8000),Access(C3)
|
||||||
TERITORY=Type(04),AuxType(8000),Access(C3)
|
TERITORY=Type(04),AuxType(8000),Access(C3)
|
||||||
TETRIS=Type(04),AuxType(8000),Access(C3)
|
TETRIS=Type(04),AuxType(8000),Access(C3)
|
||||||
THE.BILESTOAD=Type(04),AuxType(8000),Access(C3)
|
THE.BILESTOAD=Type(04),AuxType(8000),Access(C3)
|
||||||
@ -358,6 +362,7 @@ THUNDER.BOMBS=Type(04),AuxType(8000),Access(C3)
|
|||||||
TIME.PILOT=Type(04),AuxType(8000),Access(C3)
|
TIME.PILOT=Type(04),AuxType(8000),Access(C3)
|
||||||
TITAN.CRONUS=Type(04),AuxType(8000),Access(C3)
|
TITAN.CRONUS=Type(04),AuxType(8000),Access(C3)
|
||||||
TOMAHAWK=Type(04),AuxType(8000),Access(C3)
|
TOMAHAWK=Type(04),AuxType(8000),Access(C3)
|
||||||
|
TRACK.ATTACK=Type(04),AuxType(8000),Access(C3)
|
||||||
TRIAD=Type(04),AuxType(8000),Access(C3)
|
TRIAD=Type(04),AuxType(8000),Access(C3)
|
||||||
TU=Type(04),AuxType(8000),Access(C3)
|
TU=Type(04),AuxType(8000),Access(C3)
|
||||||
TUNNEL.TERROR=Type(04),AuxType(8000),Access(C3)
|
TUNNEL.TERROR=Type(04),AuxType(8000),Access(C3)
|
||||||
@ -371,6 +376,8 @@ WARP.DESTROYER=Type(04),AuxType(8000),Access(C3)
|
|||||||
WAVY.NAVY=Type(04),AuxType(8000),Access(C3)
|
WAVY.NAVY=Type(04),AuxType(8000),Access(C3)
|
||||||
WAYOUT=Type(04),AuxType(8000),Access(C3)
|
WAYOUT=Type(04),AuxType(8000),Access(C3)
|
||||||
WF=Type(04),AuxType(8000),Access(C3)
|
WF=Type(04),AuxType(8000),Access(C3)
|
||||||
|
WHOMPER.STOMPER=Type(04),AuxType(8000),Access(C3)
|
||||||
|
WILLY.BYTE=Type(04),AuxType(8000),Access(C3)
|
||||||
XEVIOUS=Type(04),AuxType(8000),Access(C3)
|
XEVIOUS=Type(04),AuxType(8000),Access(C3)
|
||||||
ZARGS=Type(04),AuxType(8000),Access(C3)
|
ZARGS=Type(04),AuxType(8000),Access(C3)
|
||||||
ZAXXON=Type(04),AuxType(8000),Access(C3)
|
ZAXXON=Type(04),AuxType(8000),Access(C3)
|
||||||
|
@ -2,6 +2,7 @@
|
|||||||
# super hi-res slideshow
|
# super hi-res slideshow
|
||||||
#
|
#
|
||||||
|
|
||||||
|
PHASER.FIRE
|
||||||
SPACE.RAIDERS
|
SPACE.RAIDERS
|
||||||
BLACK.MAGIC
|
BLACK.MAGIC
|
||||||
IE
|
IE
|
||||||
|
@ -2,6 +2,7 @@
|
|||||||
# super hi-res slideshow
|
# super hi-res slideshow
|
||||||
#
|
#
|
||||||
|
|
||||||
|
PHOTAR
|
||||||
HUNGRY.BOY
|
HUNGRY.BOY
|
||||||
ROBOCOP
|
ROBOCOP
|
||||||
CG
|
CG
|
||||||
|
@ -2,6 +2,7 @@
|
|||||||
# super hi-res slideshow
|
# super hi-res slideshow
|
||||||
#
|
#
|
||||||
|
|
||||||
|
QUADRANT.6112
|
||||||
LADY.TUT
|
LADY.TUT
|
||||||
SKYFOX
|
SKYFOX
|
||||||
DEATH.SWORD
|
DEATH.SWORD
|
||||||
|
@ -2,6 +2,7 @@
|
|||||||
# super hi-res slideshow
|
# super hi-res slideshow
|
||||||
#
|
#
|
||||||
|
|
||||||
|
TB
|
||||||
WAYOUT
|
WAYOUT
|
||||||
S2
|
S2
|
||||||
MINER.2049ER
|
MINER.2049ER
|
||||||
|
@ -2,6 +2,7 @@
|
|||||||
# super hi-res slideshow
|
# super hi-res slideshow
|
||||||
#
|
#
|
||||||
|
|
||||||
|
WARP.DESTROYER
|
||||||
SNOGGLE
|
SNOGGLE
|
||||||
ALIEN.AMBUSH
|
ALIEN.AMBUSH
|
||||||
AQUATRON
|
AQUATRON
|
||||||
|
@ -2,6 +2,7 @@
|
|||||||
# super hi-res slideshow
|
# super hi-res slideshow
|
||||||
#
|
#
|
||||||
|
|
||||||
|
DOGFIGHT.II
|
||||||
WF
|
WF
|
||||||
MINIT.MAN
|
MINIT.MAN
|
||||||
BR
|
BR
|
||||||
|
@ -2,6 +2,7 @@
|
|||||||
# super hi-res slideshow
|
# super hi-res slideshow
|
||||||
#
|
#
|
||||||
|
|
||||||
|
FROGGER
|
||||||
DINO.EGGS
|
DINO.EGGS
|
||||||
DROL
|
DROL
|
||||||
BOLO
|
BOLO
|
||||||
|
@ -2,6 +2,7 @@
|
|||||||
# super hi-res slideshow
|
# super hi-res slideshow
|
||||||
#
|
#
|
||||||
|
|
||||||
|
LABYRINTH
|
||||||
SNAKE.BYTE
|
SNAKE.BYTE
|
||||||
CRAZY.MAZEY
|
CRAZY.MAZEY
|
||||||
ZAXXON
|
ZAXXON
|
||||||
|
@ -2,6 +2,7 @@
|
|||||||
# super hi-res slideshow
|
# super hi-res slideshow
|
||||||
#
|
#
|
||||||
|
|
||||||
|
MEGABOTS
|
||||||
PAPERBOY
|
PAPERBOY
|
||||||
RASTER.BLASTER
|
RASTER.BLASTER
|
||||||
SUPER.BUNNY
|
SUPER.BUNNY
|
||||||
|
@ -2,6 +2,7 @@
|
|||||||
# super hi-res slideshow
|
# super hi-res slideshow
|
||||||
#
|
#
|
||||||
|
|
||||||
|
MINOTAUR
|
||||||
APPLE.PANIC
|
APPLE.PANIC
|
||||||
BANDITS
|
BANDITS
|
||||||
BK
|
BK
|
||||||
|
@ -2,6 +2,7 @@
|
|||||||
# super hi-res slideshow
|
# super hi-res slideshow
|
||||||
#
|
#
|
||||||
|
|
||||||
|
NEPTUNE
|
||||||
SNACK.ATTACK
|
SNACK.ATTACK
|
||||||
POOYAN
|
POOYAN
|
||||||
MICROWAVE
|
MICROWAVE
|
||||||
|
@ -2,6 +2,7 @@
|
|||||||
# super hi-res slideshow
|
# super hi-res slideshow
|
||||||
#
|
#
|
||||||
|
|
||||||
|
PEST.PATROL
|
||||||
MR
|
MR
|
||||||
LAZER.SILK
|
LAZER.SILK
|
||||||
BQ
|
BQ
|
||||||
|
Loading…
x
Reference in New Issue
Block a user