remove Fight Night (moved to 4sports)

This commit is contained in:
4am 2021-02-17 13:26:37 -05:00
parent fd2c09520e
commit efc6b40f45
18 changed files with 1 additions and 63 deletions

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@ -234,7 +234,6 @@ EXTERMINATOR=Type(06),AuxType(3FF8),Access(C3)
FALCONS=Type(06),AuxType(3FF8),Access(C3)
FALCONS.SCORE=Type(06),AuxType(3FF8),Access(C3)
FAT.CITY=Type(06),AuxType(3FF8),Access(C3)
FIGHT.NIGHT=Type(06),AuxType(3FF8),Access(C3)
FIREBIRD=Type(06),AuxType(3FF8),Access(C3)
FIREBIRD2=Type(06),AuxType(3FF8),Access(C3)
FLIP.OUT=Type(06),AuxType(3FF8),Access(C3)

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@ -65,7 +65,6 @@ EGGS.IT=Type(06),AuxType(1FF8),Access(C3)
EVOLUTION=Type(06),AuxType(1FF8),Access(C3)
EXTERMINATOR=Type(06),AuxType(1FF8),Access(C3)
FALCONS=Type(06),AuxType(1FF8),Access(C3)
FIGHT.NIGHT=Type(06),AuxType(1FF8),Access(C3)
FIREBIRD=Type(06),AuxType(1FF8),Access(C3)
FORCE.7=Type(06),AuxType(1FF8),Access(C3)
FREE.FALL=Type(06),AuxType(1FF8),Access(C3)

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@ -1,9 +0,0 @@
#
# Attract mode for FIGHT.NIGHT
# This file is automatically generated
#
ARTWORK.SHR/FIGHT.NIGHT=C
ACTION.HGR/FIGHT.NIGHT=A
[eof]

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@ -100,7 +100,6 @@ EVOLUTION=Type(04),AuxType(8000),Access(C3)
EXTERMINATOR=Type(04),AuxType(8000),Access(C3)
FALCONS=Type(04),AuxType(8000),Access(C3)
FAT.CITY=Type(04),AuxType(8000),Access(C3)
FIGHT.NIGHT=Type(04),AuxType(8000),Access(C3)
FIREBIRD=Type(04),AuxType(8000),Access(C3)
FLAPPLE.BIRD=Type(04),AuxType(8000),Access(C3)
FLIP.OUT=Type(04),AuxType(8000),Access(C3)

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@ -1,24 +0,0 @@
Do you have what it takes
to be the best?
Fight 11 different opponents
and find out!
Esc* * * * * * * * * * * * * * * * pause
Ctrl-S * * * * * * * * * * *toggle sound
Ctrl-P * * * * * * * * * * *toggle music
Ctrl-R * * * * * * * * * * *restart game
Ctrl-A * * * * * * * * * *Atari joystick
Ctrl-P * * * * * * * * * *Apple joystick
[eof]

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@ -99,7 +99,6 @@
0001,EXTERMINATOR
0001,FALCONS
0004,FAT.CITY
1000,FIGHT.NIGHT
0001,FIREBIRD
0110,FLAPPLE.BIRD
0000,FS2=Flight Simulator II

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@ -3,7 +3,6 @@
#
GUMBALL
FIGHT.NIGHT
FREE.FALL
GENESIS
FORMULA.1.RACER

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@ -7,7 +7,6 @@ BATTLE.CRUISER
RANDAMN
I.O.SILVER
DOUBLE.TROUBLE
FIGHT.NIGHT
THE.DAM.BUSTERS
PHARAOHS.REVNG
THUNDERHEAD

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@ -6,7 +6,6 @@ WAYOUT
SPY.STRIKES.BAK
MINER.2049ER
GAMMA.GOBLINS
FIGHT.NIGHT
NIGHT.MISSION
MATTERHORN
PITSTOP.II

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@ -93,7 +93,6 @@ EVOLUTION=Type(06),AuxType(4000),Access(C3)
EXTERMINATOR=Type(06),AuxType(4000),Access(C3)
FALCONS=Type(06),AuxType(4000),Access(C3)
FAT.CITY=Type(06),AuxType(4000),Access(C3)
FIGHT.NIGHT=Type(06),AuxType(4000),Access(C3)
FIREBIRD=Type(06),AuxType(4000),Access(C3)
FLIP.OUT=Type(06),AuxType(4000),Access(C3)
FORCE.7=Type(06),AuxType(4000),Access(C3)

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@ -5,6 +5,7 @@
- Battle Chess
- Bop'n Wrestle
- California Games
- Fight Night
- Karate Champ
- Summer Games
- Summer Games II

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@ -1,22 +0,0 @@
;license:MIT
;(c) 2020 by qkumba/Frank M.
!cpu 6502
!to "build/PRELAUNCH/FIGHT.NIGHT",plain
*=$106
!source "src/prelaunch/common.a"
+ENABLE_ACCEL
lda #$60
sta $A21
jsr $800 ; load "DOS"
+READ_RAM1_WRITE_RAM1
+LC_REBOOT
+DISABLE_ACCEL
jmp $B700
!if * > $1C0 {
!error "code is too large, ends at ", *
}