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remove Fight Night (moved to 4sports)
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@ -234,7 +234,6 @@ EXTERMINATOR=Type(06),AuxType(3FF8),Access(C3)
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FALCONS=Type(06),AuxType(3FF8),Access(C3)
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FALCONS.SCORE=Type(06),AuxType(3FF8),Access(C3)
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FAT.CITY=Type(06),AuxType(3FF8),Access(C3)
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FIGHT.NIGHT=Type(06),AuxType(3FF8),Access(C3)
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FIREBIRD=Type(06),AuxType(3FF8),Access(C3)
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FIREBIRD2=Type(06),AuxType(3FF8),Access(C3)
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FLIP.OUT=Type(06),AuxType(3FF8),Access(C3)
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@ -65,7 +65,6 @@ EGGS.IT=Type(06),AuxType(1FF8),Access(C3)
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EVOLUTION=Type(06),AuxType(1FF8),Access(C3)
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EXTERMINATOR=Type(06),AuxType(1FF8),Access(C3)
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FALCONS=Type(06),AuxType(1FF8),Access(C3)
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FIGHT.NIGHT=Type(06),AuxType(1FF8),Access(C3)
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FIREBIRD=Type(06),AuxType(1FF8),Access(C3)
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FORCE.7=Type(06),AuxType(1FF8),Access(C3)
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FREE.FALL=Type(06),AuxType(1FF8),Access(C3)
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@ -1,9 +0,0 @@
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#
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# Attract mode for FIGHT.NIGHT
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# This file is automatically generated
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#
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ARTWORK.SHR/FIGHT.NIGHT=C
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ACTION.HGR/FIGHT.NIGHT=A
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[eof]
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@ -100,7 +100,6 @@ EVOLUTION=Type(04),AuxType(8000),Access(C3)
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EXTERMINATOR=Type(04),AuxType(8000),Access(C3)
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FALCONS=Type(04),AuxType(8000),Access(C3)
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FAT.CITY=Type(04),AuxType(8000),Access(C3)
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FIGHT.NIGHT=Type(04),AuxType(8000),Access(C3)
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FIREBIRD=Type(04),AuxType(8000),Access(C3)
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FLAPPLE.BIRD=Type(04),AuxType(8000),Access(C3)
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FLIP.OUT=Type(04),AuxType(8000),Access(C3)
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@ -1,24 +0,0 @@
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Do you have what it takes
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to be the best?
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Fight 11 different opponents
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and find out!
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Esc* * * * * * * * * * * * * * * * pause
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Ctrl-S * * * * * * * * * * *toggle sound
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Ctrl-P * * * * * * * * * * *toggle music
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Ctrl-R * * * * * * * * * * *restart game
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Ctrl-A * * * * * * * * * *Atari joystick
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Ctrl-P * * * * * * * * * *Apple joystick
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[eof]
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@ -99,7 +99,6 @@
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0001,EXTERMINATOR
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0001,FALCONS
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0004,FAT.CITY
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1000,FIGHT.NIGHT
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0001,FIREBIRD
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0110,FLAPPLE.BIRD
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0000,FS2=Flight Simulator II
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@ -3,7 +3,6 @@
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#
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GUMBALL
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FIGHT.NIGHT
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FREE.FALL
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GENESIS
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FORMULA.1.RACER
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@ -7,7 +7,6 @@ BATTLE.CRUISER
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RANDAMN
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I.O.SILVER
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DOUBLE.TROUBLE
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FIGHT.NIGHT
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THE.DAM.BUSTERS
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PHARAOHS.REVNG
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THUNDERHEAD
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@ -6,7 +6,6 @@ WAYOUT
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SPY.STRIKES.BAK
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MINER.2049ER
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GAMMA.GOBLINS
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FIGHT.NIGHT
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NIGHT.MISSION
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MATTERHORN
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PITSTOP.II
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@ -93,7 +93,6 @@ EVOLUTION=Type(06),AuxType(4000),Access(C3)
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EXTERMINATOR=Type(06),AuxType(4000),Access(C3)
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FALCONS=Type(06),AuxType(4000),Access(C3)
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FAT.CITY=Type(06),AuxType(4000),Access(C3)
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FIGHT.NIGHT=Type(06),AuxType(4000),Access(C3)
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FIREBIRD=Type(06),AuxType(4000),Access(C3)
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FLIP.OUT=Type(06),AuxType(4000),Access(C3)
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FORCE.7=Type(06),AuxType(4000),Access(C3)
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@ -5,6 +5,7 @@
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- Battle Chess
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- Bop'n Wrestle
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- California Games
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- Fight Night
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- Karate Champ
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- Summer Games
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- Summer Games II
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@ -1,22 +0,0 @@
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;license:MIT
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;(c) 2020 by qkumba/Frank M.
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!cpu 6502
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!to "build/PRELAUNCH/FIGHT.NIGHT",plain
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*=$106
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!source "src/prelaunch/common.a"
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+ENABLE_ACCEL
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lda #$60
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sta $A21
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jsr $800 ; load "DOS"
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+READ_RAM1_WRITE_RAM1
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+LC_REBOOT
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+DISABLE_ACCEL
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jmp $B700
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!if * > $1C0 {
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!error "code is too large, ends at ", *
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}
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