diff --git a/res/GAMES.CONF b/res/GAMES.CONF index 8d6555f3d..a1a60c249 100755 --- a/res/GAMES.CONF +++ b/res/GAMES.CONF @@ -44,7 +44,7 @@ 0001,CANNONBALL.BLTZ=Cannonball Blitz 0001,CANYON.CLIMBER 0000,CAPTN.GOODNIGHT=Captain Goodnight -0000,SMURFEN=Castle Smurfenstein +0002,SMURFEN=Castle Smurfenstein 0002,WOLFEN84=Castle Wolfenstein 1001,CAVRNS.CALLISTO=Caverns of Callisto 1001,CEILING.ZERO diff --git a/src/prelaunch/smurfen.a b/src/prelaunch/smurfen.a index 359c530dc..82f2d0c7c 100644 --- a/src/prelaunch/smurfen.a +++ b/src/prelaunch/smurfen.a @@ -1,5 +1,5 @@ ;license:MIT -;(c) 2020 by qkumba/Frank M. +;(c) 2020 by qkumba/Frank M./Tom Greene !cpu 6502 !to "build/PRELAUNCH/SMURFEN",plain @@ -19,18 +19,47 @@ jmp $B700 callback - +READ_RAM2_WRITE_RAM2 lda #0 sta $9E52 - sta $FFFC lda #1 sta $9E53 - sta $FFFD ; reset vector patch - +READ_ROM_NO_WRITE + + lda #$00 ; intercept BRUN command before + sta $A395 ; it jumps to the loaded file + lda #$03 + sta $A396 + + ldx #patchend-patch +- lda patch,x ; The game code has a stack leak and will + sta $0300,x ; clobber all of page 1 after repeated plays + dex ; so move the patch code to page 3 + bpl - +DISABLE_ACCEL jmp $9B00 +patch + !word $0302 + + lda $AA76 ; check second character of filename + cmp #$D7 ; = W, filename = @WOLF + bne + + + ldx #$01 ; Patch it to return to TR + stx $1EFA ; instead of exiting to BASIC + + +GET_MACHINE_STATUS + and #CHEATS_ENABLED + beq + + ldx #$03 + stx $4048 ; start with 3 grenades + ldx #$2C + stx $14AD ; don't decrement bullets + stx $1999 ; or grenades + ++ jmp ($AA72) ; finally jump to the loaded file +patchend + !if * > $1C0 { !error "code is too large, ends at ", * }