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https://github.com/a2-4am/4cade.git
synced 2024-11-27 08:50:01 +00:00
refactor some HGR macros, make ResetInputTimeout internal to WaitForKeyFor30Seconds and clear the keyboard strobe explicitly before and/or after
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@ -9,7 +9,7 @@
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; D000..E4E9 - persistent data structures (gGlobalPrefsStore, gGamesListStore)
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; ...end of data and start of code are approximate, in between is unused...
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; ...if they ever overlap, things will go boom...
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; E9B8..FFF9 - main program code
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; E9C4..FFF9 - main program code
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; FFFA..FFFF - NMI, reset, IRQ vectors
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;
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; LC RAM BANK 2
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14
src/macros.a
14
src/macros.a
@ -112,17 +112,3 @@
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and zpCharMask
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+
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}
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; does not set page 1 or 2
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!macro HGR_MODE {
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bit $C057
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bit $C052
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bit $C050
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}
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; does not set page 1 or 2
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!macro GR_MODE {
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bit $C056
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bit $C052
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bit $C050
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}
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@ -49,7 +49,9 @@ BlankGR
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dex
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bne @loop
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bit PAGE1
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+GR_MODE
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bit $C056 ; set GR mode
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bit $C052
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bit $C050
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rts
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;------------------------------------------------------------------------------
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@ -25,7 +25,7 @@ BrowseMode
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.BrowseModeInputLoop
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jsr WaitForKeyFor30Seconds
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jsr ResetInputTimeout
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bit CLEARKBD
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ldy #kNumBrowseKeys
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- dey
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125
src/ui.common.a
125
src/ui.common.a
@ -1,4 +1,4 @@
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;license:MIT
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;License:MIT
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;(c) 2018-9 by 4am
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;
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; common UI functions
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@ -9,15 +9,15 @@
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; - LoadTitleOffscreen
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; - LoadCoverOffscreen
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; - DrawSearchBarOffscreen
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; - ClearOffscreen
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; - ShowOtherPage
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; - ToggleOffscreenPage
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; - CoverFade
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; - ResetInputTimeout
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; - SoftBell
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; - Home
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; - BlankHGR
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; - BlankDHGR
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; - ClearOffscreen
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; - ExecuteTransitionAndWait
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; - IsSearchKey
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; Public variables
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@ -126,6 +126,36 @@ DrawSearchBarOffscreen
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+LDADDR UILine2
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jmp Draw40Chars
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;------------------------------------------------------------------------------
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; ClearOffscreen
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; clear $2000..$3FFF or $4000..$5FFF, depending on which HGR page is not
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; visible right now
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; does not change HGR mode
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;
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; in: none
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; out: $2000..$3FFF or $4000..$5FFF cleared
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; A = 0
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; X = 0
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; Y = 0
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; Z = 1
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;------------------------------------------------------------------------------
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ClearOffscreen
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jsr GetOffscreenAddress
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+HIDE_NEXT_2_BYTES
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.ClearHGR1
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lda #$20
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sta @a+2
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ldx #$20
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lda #$80
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ldy #0
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@a sta $2000,y
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iny
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bne @a
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inc @a+2
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dex
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bne @a
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rts
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ShowOtherPage
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; in: none
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; out: A = new value of OffscreenPage
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@ -146,16 +176,24 @@ ToggleOffscreenPage
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sta OffscreenPage
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rts
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ResetInputTimeout
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; clobbers X, preserves A/Y
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ldx #$16
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stx Timeout
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stx Timeout+1
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stx Timeout+2
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bit CLEARKBD
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rts
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;------------------------------------------------------------------------------
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; WaitForKeyFor30Seconds
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; does what it says on the tin
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;
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; in: none
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; out: if user presses a key before the timer runs out, exits with A = key
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; otherwise exits via MegaAttractMode
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; X/Y preserved
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;------------------------------------------------------------------------------
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WaitForKeyFor30Seconds
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lda KBD
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bmi @gotKey ; if we have a key on entry, exit with it in A
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lda #$16 ; initialize timeout counters
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sta Timeout
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sta Timeout+1
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sta Timeout+2
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@loop
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lda KBD
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bmi @gotKey
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@ -164,11 +202,11 @@ WaitForKeyFor30Seconds
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inc RNDSEED ; seed)
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+
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dec Timeout ; these are a 3-byte timeout counter
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bne WaitForKeyFor30Seconds; that counts down from a number set
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bne @loop ; that counts down from a number set
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dec Timeout+1 ; in .ResetInputTimeout and reset
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bne WaitForKeyFor30Seconds; on every keypress (whether or not
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bne @loop ; on every keypress (whether or not
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dec Timeout+2 ; the key leads to an action)
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bne WaitForKeyFor30Seconds
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bne @loop
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jsr CoverFade ; no input for ~30 seconds, switch to
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jmp MegaAttractMode ; mega-attract mode
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@gotKey rts
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@ -255,8 +293,7 @@ BlankHGR
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jsr Home
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jsr .ClearHGR1 ; clear hi-res screen 1
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bit PAGE1 ; show hi-res screen 1 (now blank)
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+HGR_MODE
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rts
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jmp HGRMode
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;------------------------------------------------------------------------------
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; BlankDHGR
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@ -273,11 +310,31 @@ BlankDHGR
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jsr .ClearHGR1 ; clear hi-res screen 1 in auxmem
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sta WRITEMAINMEM
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sta SET80VID
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bit PAGE1
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+HGR_MODE
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sta DHIRESON
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bit PAGE1
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jmp HGRMode
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;------------------------------------------------------------------------------
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; HGRMode
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; twiddles softswitches to set HGR mode (does not set page 1 or 2)
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;
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; in: none
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; out: all registers preserved
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;------------------------------------------------------------------------------
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HGRMode
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bit $C057
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bit $C052
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bit $C050
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rts
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;------------------------------------------------------------------------------
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; ExecuteTransitionAndWait
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; call transition effect code (address passed in) and wait a period of time
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; or until the user presses a key
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;
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; in: A/Y = address of transition effect code
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; out: all flags and registers clobbered
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;------------------------------------------------------------------------------
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ExecuteTransitionAndWait
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+STAY @j+1
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@j jsr $FDFD ; SMC call transition effect code
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@ -293,36 +350,6 @@ ExecuteTransitionAndWait
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bit CLEARKBD
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+ rts
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;------------------------------------------------------------------------------
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; ClearOffscreen
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; clear $2000..$3FFF or $4000..$5FFF, depending on which HGR page is not
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; visible right now
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; does not change HGR mode
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;
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; in: none
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; out: $2000..$3FFF or $4000..$5FFF cleared
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; A = 0
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; X = 0
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; Y = 0
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; Z = 1
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;------------------------------------------------------------------------------
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ClearOffscreen
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jsr GetOffscreenAddress
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+HIDE_NEXT_2_BYTES
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.ClearHGR1
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lda #$20
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sta @a+2
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ldx #$20
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lda #$80
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ldy #0
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@a sta $2000,y
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iny
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bne @a
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inc @a+2
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dex
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bne @a
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rts
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;------------------------------------------------------------------------------
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; IsSearchKey
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; test whether accumulator contains a key that might trigger a new textrank
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@ -24,11 +24,10 @@ SearchMode
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stx SelectedIndex ; $FF = no game selected
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inx
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stx OffscreenPage ; $00 = currently showing HGR page 2
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jsr Home ; clear screen
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jsr Home ; clear screen (switches to text mode)
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jsr .OnInputChanged ; draw UI on HGR page 1
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+HGR_MODE ; show HGR
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jsr HGRMode ; show HGR screen
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bit CLEARKBD
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jsr ResetInputTimeout
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.SearchModeInputLoop
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jsr WaitForKeyFor30Seconds
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@ -46,7 +45,7 @@ SearchMode
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@arrow ldx #kInputBrowse
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bne @InputDispatch ; always branches
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@notArrow
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jsr ResetInputTimeout
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bit CLEARKBD
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ldy #kNumBrowseKeys
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- dey
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