save some bytes

This commit is contained in:
Peter Ferrie 2020-03-12 17:03:37 -07:00
parent 933af60510
commit f4b1c35e6e
11 changed files with 74 additions and 96 deletions

View File

@ -9,7 +9,7 @@
; D000..E891 - persistent data structures (per-game cheat categories,
; gGlobalPrefsStore, gGamesListStore)
; ...unused...
; E9E6..FFF9 - main program code
; EA6F..FFF9 - main program code
; FFFA..FFFF - NMI, reset, IRQ vectors
;
; LC RAM BANK 2
@ -123,7 +123,7 @@ MOCKINGBOARD_SLOT = %00001111
HAS_SPEECH = %10000000
; AND masks for game info bitfield (after game title in gGamesList)
HAS_DHGR_TITLE = %10000000
HAS_DHGR_TITLE = %10000000 ; this one is hard-coded via BMI instead of AND/BNE
CHEAT_CATEGORY = %00001111
; AND masks for MachineStatus

View File

@ -11,16 +11,12 @@
!macro PARAMS_ON_STACK .bytes {
pla
sta PARAM
pla
tax
stx PARAM+1
lda #.bytes
clc
adc PARAM
adc #.bytes
tay
bcc +
inx
+ txa
pla
sta PARAM+1
adc #0
pha
tya
pha

View File

@ -1,5 +1,5 @@
;license:MIT
;(c) 2018-9 by 4am
;(c) 2018-2020 by 4am
;
; Ordered key/value store (6502 compatible)
;
@ -127,7 +127,7 @@ okvs_append
; PTR -> store
; Y = 0
lda (PTR),y ; A = number of keys in store
clc
;;clc
adc #1
pha ; will return this later
sta (PTR),y ; increment number of keys
@ -155,7 +155,7 @@ okvs_append
cpy #$FF
bne -
sec
;;sec
txa
adc PTR ; update PTR to byte after copied key
sta PTR
@ -163,7 +163,7 @@ okvs_append
inc PTR+1
+ ; PTR -> space for new value
+LDPARAMPTR 5, SRC ; SRC -> new value to copy
ldy #7
iny ;;ldy #7
lda (PARAM),y ; get max length of value
tax
bne +
@ -260,8 +260,8 @@ KEYLEN = *+1
adc KEYLEN
bcc +
iny
+ clc
adc #2
clc
+ adc #2
sta PTR
bcc +
iny

View File

@ -1,5 +1,5 @@
;License:MIT
;(c) 2018-9 by 4am
;(c) 2018-2020 by 4am
;
; functions for animated title screens
;
@ -28,9 +28,9 @@ MaybeAnimateTitle
eor #$60
+ sta SAVE+1
and #$60
sta @a+2
sta PageFrom+2
eor #$60
sta @b+2
tax
lda #$FD
sta SAVE
ldy #0
@ -41,17 +41,8 @@ MaybeAnimateTitle
; file -- this area part of a 'screen
; hole' and is not displayed on screen)
bne @exit ; if not, we're done here
; copy one HGR screen to the other
ldx #$20
@a lda $FD00,y ; SMC
@b sta $FD00,y ; SMC
iny
bne @a
inc @a+2
inc @b+2
dex
bne @a
txa
jsr CopyHGR
; load the animation routine, which is stored in a subdirectory by filename
jsr GetGameToLaunch

View File

@ -318,32 +318,13 @@ RedrawForDHGR
; $0200..$02CB clobbered by decompressor
;------------------------------------------------------------------------------
DecompressDHGR
jsr SwitchToBank2
jsr EnableAccelerator
clc
lda sizelo2
adc #$F8
sta _byte_lo
lda sizehi2
adc #$3F
sta _byte_hi
sta $C003
sta $C005
jsr decrunch
jsr DecompressHGR
sta $C004
lda #$60
sta @copyaux+2
sta PageFrom+2
lda #$40
sta @copyaux+5
ldy #0
@copyaux
lda $D100, y ; SMC
sta $D100, y ; SMC
iny
bne @copyaux
inc @copyaux+5
inc @copyaux+2
bpl @copyaux
jsr CopyHGR
sta $C002
jsr DisableAccelerator
jmp SwitchToBank1
rts

View File

@ -1,5 +1,5 @@
;license:MIT
;(c) 2018-9 by 4am
;(c) 2018-2020 by 4am
;
; GR action slideshows
;
@ -52,16 +52,12 @@ GRSingle
; graphics mode set to display lo-res screen
;------------------------------------------------------------------------------
BlankGR
ldy #$2C ; BIT
sty PageFrom
ldx #$04
stx @loop+2
stx PageTo+2
lda #0
tay
@loop sta $FD00,y
iny
bne @loop
inc @loop+2
dex
bne @loop
jsr ClearGR
bit PAGE1
bit $C056 ; set GR mode
jmp GRMode

View File

@ -173,15 +173,18 @@ HGRActionCallback
; $0200..$02CB clobbered by decompressor
;------------------------------------------------------------------------------
DecompressHGR
lda #$3F
DecompressCommon
pha
jsr SwitchToBank2
jsr EnableAccelerator
clc
lda sizelo2
adc #$F8
sta _byte_lo
lda sizehi2
adc #$3F
pla
adc sizehi2
sta _byte_hi
jsr decrunch
jsr DisableAccelerator
jmp SwitchToBank1
jmp DisableAcceleratorAndSwitchToBank1

View File

@ -121,13 +121,13 @@ BlankSHR
jsr Home
lda NEWVIDEO ; set GS NEWVIDEO mode to turn on linearize
ora #%01000000
ora #%01000000 ; can't use TSB here - might not be 65816
sta NEWVIDEO
sta WRITEAUXMEM ; writes go to auxmem
lda SHADOW ; enable auxmem-to-bank-E1 shadowing on IIgs
and #$F7
and #$F7 ; can't use TRB here - might not be 65816
sta SHADOW
lda #$20 ; clear $2000..$9FFF in auxmem
@ -137,7 +137,7 @@ BlankSHR
sta WRITEMAINMEM ; writes go to main memory
lda NEWVIDEO ; set GS NEWVIDEO mode to turn on SHR mode
ora #%10000001
ora #%10000001 ; can't use TSB here - might not be 65816
sta NEWVIDEO
rts
@ -154,15 +154,6 @@ BlankSHR
; $0200..$02CB clobbered by decompressor
;------------------------------------------------------------------------------
DecompressSHR
jsr SwitchToBank2
jsr EnableAccelerator
clc
lda sizelo2
adc #$F8
sta _byte_lo
lda sizehi2
adc #$1F
sta _byte_hi
jsr decrunch
jsr DisableAccelerator
jmp SwitchToBank1
lda #$1F
jmp DecompressCommon

View File

@ -1,5 +1,5 @@
;license:MIT
;(c) 2018-9 by 4am
;(c) 2018-2020 by 4am
;
; credits page
;
@ -26,7 +26,7 @@ Credits
lda OffscreenPage
ror ; draw on offscreen page
+LDADDR $8000
ldx #0
tax
jsr DrawPage ; draw credits
jsr ShowOtherPage ; show credits
jsr WaitForKeyFor30Seconds; wait

View File

@ -1,5 +1,5 @@
;license:MIT
;(c) 2018-9 by 4am
;(c) 2018-2020 by 4am
;
; hi-res font drawing routines
;
@ -18,24 +18,26 @@
DrawString
jsr SwitchToBank2
jsr DrawStringInternal
jmp SwitchToBank1
bmi JmpSwitch ; always
DrawPage
jsr SwitchToBank2
jsr DrawPageInternal
JmpSwitch
jmp SwitchToBank1
Draw40Chars
jsr SwitchToBank2
jsr Draw40CharsInternal
jmp SwitchToBank1
beq JmpSwitch ; always
DrawCenteredString
jsr SwitchToBank2
jsr DrawCenteredStringInternal
jmp SwitchToBank1
bmi JmpSwitch ; always
DrawBuffer
jsr SwitchToBank2
jsr DrawBufferInternal
jmp SwitchToBank1
bmi JmpSwitch ; always

View File

@ -1,5 +1,5 @@
;License:MIT
;(c) 2018-9 by 4am
;(c) 2018-2020 by 4am
;
; functions for managing which HGR page is showing, and doing things on the other one
;
@ -94,8 +94,8 @@ LoadGameTitleOffscreen
sta SAVE
tay
lda (PTR),y ; A = game info bitfield
and #HAS_DHGR_TITLE
bne @dhgr
;;and #HAS_DHGR_TITLE
bmi @dhgr
@hgr
jsr ForceHGRMode
jsr GetOffscreenAddress
@ -135,17 +135,35 @@ ClearHGR1
lda #$20 ; note to self: LDX #$20 can't move here
ldx #$20
ClearMem
sta @a+2
ldy #$2C ; BIT
bne + ; always
;------------------------------------------------------------------------------
; CopyHGR
;
; in: source and destination page pointers set
; out: all registers clobbered
; 8kb memory region duplicated
;------------------------------------------------------------------------------
CopyHGR
ldx #$20
ldy #$B9 ; LDY
+ sty PageFrom
sta PageTo+2
lda #$80
ClearGR
ldy #0
@a sta $2000,y
PageFrom lda $FD00,y ; SMC
PageTo sta $FD00,y ; SMC
iny
bne @a
inc @a+2
bne PageFrom
inc PageFrom+2
inc PageTo+2
dex
bne @a
bne PageFrom
rts
ResyncPage
jsr ToggleOffscreenPage
; /!\ execution falls through here to ShowOtherPage