mirror of
https://github.com/a2-4am/4cade.git
synced 2024-12-21 17:31:08 +00:00
sync
This commit is contained in:
parent
acc528a600
commit
fb532676a3
@ -6,21 +6,23 @@ while (!b.atendofstream)
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{
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d = b.readline()
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if (d.indexOf("[") == -1)
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if (d.indexOf("[eof]") >= 0)
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{
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if (d.indexOf("=") == -1)
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break
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}
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if (d.indexOf("=") == -1)
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{
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e = d.indexOf(",") + 1
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f = d.substr(e).split(".")
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for (g = 0; g < f.length; g++)
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{
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e = d.indexOf(",") + 1
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f = d.substr(e).split(".")
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for (g = 0; g < f.length; g++)
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{
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f[g] = f[g].charAt(0) + f[g].substr(1).toLowerCase()
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}
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d += "=" + f.join(" ").replace(" Ii", " II")
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f[g] = f[g].charAt(0) + f[g].substr(1).toLowerCase()
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}
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c.writeline(d)
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d += "=" + f.join(" ").replace(" Ii", " II")
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}
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c.writeline(d)
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}
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@ -24,7 +24,7 @@ while (!b.atendofstream)
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c = c.substr(0, d)
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}
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if (c.indexOf("[") >= 0)
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if (c.indexOf("[eof]") >= 0)
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{
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break
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}
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@ -16,7 +16,7 @@ if (!a.fileexists(WScript.Arguments(1)) || a.getfile(WScript.Arguments(1)).datel
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c = c.substr(0, d)
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}
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if (c.indexOf("[") >= 0)
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if (c.indexOf("[eof]") >= 0)
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{
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break
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}
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@ -7,7 +7,7 @@
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;
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; LC RAM BANK 1
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; D000..E7D2 - persistent data structures (gGlobalPrefsStore, gGamesListStore)
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; E9ED..FFEE - main program code
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; E9EE..FFEE - main program code
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; FFEF..FFF9 - API functions and global constants available for main program
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; code, prelaunchers, transition effects, &c.
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; (LoadFileDirect, Wait/UnwaitForVBL, MockingboardStuff, MachineStatus)
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@ -147,7 +147,7 @@ LoadDHRFile
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; all registers clobbered
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;------------------------------------------------------------------------------
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LoadAuxIndexedFile
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lda #$E8 ; INX
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lda #$EE ; INC
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+HIDE_NEXT_2_BYTES
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;------------------------------------------------------------------------------
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; LoadIndexedFile
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@ -169,7 +169,7 @@ LoadAuxIndexedFile
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; all registers clobbered
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;------------------------------------------------------------------------------
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LoadIndexedFile
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lda #$EA ; NOP
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lda #$8D ; STA
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sta @iauxreq
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+PARAMS_ON_STACK 6
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jsr @set_nameaddr
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@ -197,8 +197,8 @@ LoadIndexedFile
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!byte $ce
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!word @ce_parms
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@iauxreq
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nop ; SMC
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stx SavedZP + auxreq - first_zp
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sta SavedZP + auxreq - first_zp
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; SMC
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jsr $bf00
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!byte $ca
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172
winmake.bat
172
winmake.bat
@ -22,10 +22,82 @@ rem https://github.com/
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set GIT=git
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if "%1" equ "dsk" (
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call :asm
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call :index
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1>nul copy /y res\blank.hdv "build\%DISK%" >>build\log
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1>nul copy /y res\_FileInformation.txt build\ >>build\log
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%CADIUS% ADDFILE "build\%DISK%" "/%VOLUME%/" "build\LAUNCHER.SYSTEM" >>build\log
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1>nul copy /y "res\PREFS.CONF" "build" >>build\log
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cscript /nologo bin\padto.js 512 build\PREFS.CONF
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rem
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rem create _FileInformation.txt files for subdirectories
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rem
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cscript /nologo bin\buildfileinfo.js res\TITLE.HGR "06" "4000" >>build/log
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cscript /nologo bin\buildfileinfo.js res\TITLE.DHGR "06" "4000" >>build/log
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cscript /nologo bin\buildfileinfo.js res\ACTION.GR "06" "6000" >>build/log
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cscript /nologo bin\buildfileinfo.js res\ICONS "CA" "0000" >>build/log
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cscript /nologo bin\buildfileinfo.js build\FX "06" "6000" >>build/log
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cscript /nologo bin\buildfileinfo.js build\PRELAUNCH "06" "0106" >>build/log
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rem
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rem add everything to the disk
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rem
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%CADIUS% ADDFILE "build\%DISK%" "/%VOLUME%/" "build\TOTAL.DATA" >>build\log
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%CADIUS% ADDFILE "build\%DISK%" "/%VOLUME%/" "res\TITLE" >>build\log
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%CADIUS% ADDFILE "build\%DISK%" "/%VOLUME%/" "res\COVER" >>build\log
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%CADIUS% ADDFILE "build\%DISK%" "/%VOLUME%/" "res\HELP" >>build\log
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%CADIUS% ADDFILE "build\%DISK%" "/%VOLUME%/" "build\GAMES.CONF" >>build\log
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%CADIUS% ADDFILE "build\%DISK%" "/%VOLUME%/" "build\PREFS.CONF" >>build\log
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%CADIUS% ADDFILE "build\%DISK%" "/%VOLUME%/" "build\CREDITS" >>build\log
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%CADIUS% ADDFILE "build\%DISK%" "/%VOLUME%/" "build\HELPTEXT" >>build\log
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%CADIUS% ADDFILE "build\%DISK%" "/%VOLUME%/" "build\ATTRACT.IDX" >>build\log
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%CADIUS% ADDFILE "build\%DISK%" "/%VOLUME%/" "build\SEARCH00.IDX" >>build\log
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%CADIUS% ADDFILE "build\%DISK%" "/%VOLUME%/" "build\SEARCH01.IDX" >>build\log
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%CADIUS% ADDFILE "build\%DISK%" "/%VOLUME%/" "build\SEARCH10.IDX" >>build\log
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%CADIUS% ADDFILE "build\%DISK%" "/%VOLUME%/" "build\SEARCH11.IDX" >>build\log
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%CADIUS% ADDFILE "build\%DISK%" "/%VOLUME%/" "build\FX.IDX" >>build\log
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%CADIUS% ADDFILE "build\%DISK%" "/%VOLUME%/" "build\DFX.IDX" >>build\log
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%CADIUS% ADDFILE "build\%DISK%" "/%VOLUME%/" "build\GAMEHELP.IDX" >>build\log
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%CADIUS% ADDFILE "build\%DISK%" "/%VOLUME%/" "build\SLIDESHOW.IDX" >>build\log
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%CADIUS% ADDFILE "build\%DISK%" "/%VOLUME%/" "build\MINIATTRACT.IDX" >>build\log
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%CADIUS% ADDFILE "build\%DISK%" "/%VOLUME%/" "build\PRELAUNCH.IDX" >>build\log
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%CADIUS% ADDFILE "build\%DISK%" "/%VOLUME%/" "build/ARTWORK.IDX" >>build\log
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%CADIUS% ADDFILE "build\%DISK%" "/%VOLUME%/" "build/HGR0.IDX" >>build\log
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%CADIUS% ADDFILE "build\%DISK%" "/%VOLUME%/" "build/HGR1.IDX" >>build\log
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%CADIUS% ADDFILE "build\%DISK%" "/%VOLUME%/" "build/HGR2.IDX" >>build\log
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%CADIUS% ADDFILE "build\%DISK%" "/%VOLUME%/" "build/HGR3.IDX" >>build\log
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%CADIUS% ADDFILE "build\%DISK%" "/%VOLUME%/" "build/HGR4.IDX" >>build\log
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%CADIUS% ADDFILE "build\%DISK%" "/%VOLUME%/" "build/HGR5.IDX" >>build\log
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%CADIUS% ADDFILE "build\%DISK%" "/%VOLUME%/" "build/HGR6.IDX" >>build\log
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%CADIUS% ADDFILE "build\%DISK%" "/%VOLUME%/" "build/DHGR.IDX" >>build\log
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%CADIUS% ADDFILE "build\%DISK%" "/%VOLUME%/" "res\DECRUNCH" >>build\log
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%CADIUS% ADDFILE "build\%DISK%" "/%VOLUME%/" "res\JOYSTICK" >>build\log
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%CADIUS% ADDFILE "build\%DISK%" "/%VOLUME%/" "res\Finder.Data" >>build\log
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%CADIUS% ADDFILE "build\%DISK%" "/%VOLUME%/" "res\Finder.Root" >>build\log
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%CADIUS% ADDFOLDER "build\%DISK%" "/%VOLUME%/TITLE.HGR" "res\TITLE.HGR" >>build\log
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%CADIUS% ADDFOLDER "build\%DISK%" "/%VOLUME%/TITLE.DHGR" "res\TITLE.DHGR" >>build\log
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%CADIUS% ADDFOLDER "build\%DISK%" "/%VOLUME%/ACTION.GR" "res\ACTION.GR" >>build\log
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%CADIUS% ADDFOLDER "build\%DISK%" "/%VOLUME%/DEMO" "res\DEMO" >>build\log
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%CADIUS% ADDFOLDER "build\%DISK%" "/%VOLUME%/TITLE.ANIMATED" "res\TITLE.ANIMATED" >>build\log
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%CADIUS% ADDFOLDER "build\%DISK%" "/%VOLUME%/ICONS" "res\ICONS" >>build\log
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%CADIUS% ADDFOLDER "build\%DISK%" "/%VOLUME%/FX/" "build\FX" >>build\log
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%CADIUS% ADDFOLDER "build\%DISK%" "/%VOLUME%/PRELAUNCH/" "build\PRELAUNCH" >>build\log
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%CADIUS% RENAMEFILE "build\%DISK%" "/%VOLUME%/DEMO/SPCARTOON.11" "SPCARTOON.1." >>build\log
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%CADIUS% RENAMEFILE "build\%DISK%" "/%VOLUME%/DEMO/SPCARTOON.22" "SPCARTOON.2." >>build\log
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%CADIUS% RENAMEFILE "build\%DISK%" "/%VOLUME%/DEMO/SPCARTOON.33" "SPCARTOON.3." >>build\log
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%CADIUS% RENAMEFILE "build\%DISK%" "/%VOLUME%/DEMO/SPCARTOON.44" "SPCARTOON.4." >>build\log
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%CADIUS% RENAMEFILE "build\%DISK%" "/%VOLUME%/DEMO/SPCARTOON.55" "SPCARTOON.5." >>build\log
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%CADIUS% RENAMEFILE "build\%DISK%" "/%VOLUME%/DEMO/SPCARTOON.66" "SPCARTOON.6." >>build\log
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for %%q in (res\dsk\*.po) do %CADIUS% EXTRACTVOLUME "%%q" build\X\ >>build\log
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1>nul 2>nul del /s build\X\.DS_Store build\X\PRODOS build\X\LOADER.SYSTEM
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%CADIUS% CREATEFOLDER "build\%DISK%" "/%VOLUME%/X/" >>build\log
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%CADIUS% ADDFOLDER "build\%DISK%" "/%VOLUME%/X" "build\X" >>build\log
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cscript /nologo bin\changebootloader.js "build\%DISK%" build\proboothd
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goto :EOF
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)
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if "%1" equ "asm" (
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:asm
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call :md
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1>nul copy nul build\log
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call :asmlauncher
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call :asmfx
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call :asmprelaunch
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@ -34,20 +106,20 @@ goto :EOF
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)
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if "%1" equ "clean" (
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:clean
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echo y|1>nul 2>nul rd build /s
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goto :EOF
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)
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|
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if "%1" equ "dsk" (
|
||||
:dsk
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call :asm
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if "%1" equ "compress" (
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||||
call :compress
|
||||
1>nul copy /y res\blank.hdv "build\%DISK%" >>build\log
|
||||
1>nul copy /y res\_FileInformation.txt build\ >>build\log
|
||||
%CADIUS% ADDFILE "build\%DISK%" "/%VOLUME%/" "build\LAUNCHER.SYSTEM" >>build\log
|
||||
1>nul copy /y "res\PREFS.CONF" "build" >>build\log
|
||||
cscript /nologo bin\padto.js 512 build\PREFS.CONF
|
||||
goto :EOF
|
||||
)
|
||||
|
||||
echo usage: %0 clean / asm / dsk
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goto :EOF
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|
||||
:index
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call :md
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||||
rem
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rem precompute binary data structure for mega-attract mode configuration file
|
||||
rem
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||||
@ -96,7 +168,7 @@ rem
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||||
cscript /nologo bin\buildfx.js res\FX.CONF build\FX.IDX build\TOTAL.DATA build\FX.INDEXED >>build\log
|
||||
cscript /nologo bin\buildfx.js res\DFX.CONF build\DFX.IDX build\TOTAL.DATA build\FX.INDEXED >>build\log
|
||||
rem
|
||||
rem precompute indexed files for HGR action screenshots
|
||||
rem precompute indexed files for HGR & DHGR action screenshots
|
||||
rem note: these can not be padded because they are compressed and the decompressor needs the exact size
|
||||
rem
|
||||
1>nul copy /y nul build\ACTIONHGR0
|
||||
@ -113,6 +185,7 @@ for %%q in (res\ACTION.HGR\M* res\ACTION.HGR\N* res\ACTION.HGR\O* res\ACTION.HGR
|
||||
for %%q in (res\ACTION.HGR\Q* res\ACTION.HGR\R* res\ACTION.HGR\S* res\ACTION.HGR\T*) do 1>nul >>build\ACTIONHGR4 echo %%q
|
||||
for %%q in (res\ACTION.HGR\U* res\ACTION.HGR\V* res\ACTION.HGR\W* res\ACTION.HGR\X*) do 1>nul >>build\ACTIONHGR5 echo %%q
|
||||
for %%q in (res\ACTION.HGR\Y* res\ACTION.HGR\Z*) do 1>nul >>build\ACTIONHGR6 echo %%q
|
||||
for %%q in (res\ACTION.DHGR\*) do 1>nul >>build\ACTIONDHGR echo %%q
|
||||
cscript /nologo bin\buildss.js build\ACTIONHGR0* build\HGR0.IDX build\TOTAL.DATA nul >>build\log
|
||||
cscript /nologo bin\buildss.js build\ACTIONHGR1* build\HGR1.IDX build\TOTAL.DATA build\TOTAL.DATA >>build\log
|
||||
cscript /nologo bin\buildss.js build\ACTIONHGR2* build\HGR2.IDX build\TOTAL.DATA build\TOTAL.DATA >>build\log
|
||||
@ -120,79 +193,12 @@ cscript /nologo bin\buildss.js build\ACTIONHGR3* build\HGR3.IDX build\TOTAL.DATA
|
||||
cscript /nologo bin\buildss.js build\ACTIONHGR4* build\HGR4.IDX build\TOTAL.DATA build\TOTAL.DATA >>build\log
|
||||
cscript /nologo bin\buildss.js build\ACTIONHGR5* build\HGR5.IDX build\TOTAL.DATA build\TOTAL.DATA >>build\log
|
||||
cscript /nologo bin\buildss.js build\ACTIONHGR6* build\HGR6.IDX build\TOTAL.DATA build\TOTAL.DATA >>build\log
|
||||
cscript /nologo bin\buildss.js build\ACTIONDHGR* build\DHGR.IDX build\TOTAL.DATA build\TOTAL.DATA >>build\log
|
||||
rem
|
||||
rem precompute indexed files for SHR artwork
|
||||
rem note: these can not be padded because they are compressed and the decompressor needs the exact size
|
||||
rem
|
||||
cscript /nologo bin\buildss.js res\ARTWORK.SHR build\ARTWORK.IDX build\TOTAL.DATA nul >>build\log
|
||||
rem
|
||||
rem create _FileInformation.txt files for subdirectories
|
||||
rem
|
||||
cscript /nologo bin\buildfileinfo.js res\TITLE.HGR "06" "4000" >>build/log
|
||||
cscript /nologo bin\buildfileinfo.js res\TITLE.DHGR "06" "4000" >>build/log
|
||||
cscript /nologo bin\buildfileinfo.js res\ACTION.DHGR "06" "3FF8" >>build/log
|
||||
cscript /nologo bin\buildfileinfo.js res\ACTION.GR "06" "6000" >>build/log
|
||||
cscript /nologo bin\buildfileinfo.js res\ICONS "CA" "0000" >>build/log
|
||||
cscript /nologo bin\buildfileinfo.js build\FX "06" "6000" >>build/log
|
||||
cscript /nologo bin\buildfileinfo.js build\PRELAUNCH "06" "0106" >>build/log
|
||||
rem
|
||||
rem add everything to the disk
|
||||
rem
|
||||
%CADIUS% ADDFILE "build\%DISK%" "/%VOLUME%/" "build\TOTAL.DATA" >>build\log
|
||||
%CADIUS% ADDFILE "build\%DISK%" "/%VOLUME%/" "res\TITLE" >>build\log
|
||||
%CADIUS% ADDFILE "build\%DISK%" "/%VOLUME%/" "res\COVER" >>build\log
|
||||
%CADIUS% ADDFILE "build\%DISK%" "/%VOLUME%/" "res\HELP" >>build\log
|
||||
%CADIUS% ADDFILE "build\%DISK%" "/%VOLUME%/" "build\GAMES.CONF" >>build\log
|
||||
%CADIUS% ADDFILE "build\%DISK%" "/%VOLUME%/" "build\PREFS.CONF" >>build\log
|
||||
%CADIUS% ADDFILE "build\%DISK%" "/%VOLUME%/" "build\CREDITS" >>build\log
|
||||
%CADIUS% ADDFILE "build\%DISK%" "/%VOLUME%/" "build\HELPTEXT" >>build\log
|
||||
%CADIUS% ADDFILE "build\%DISK%" "/%VOLUME%/" "build\ATTRACT.IDX" >>build\log
|
||||
%CADIUS% ADDFILE "build\%DISK%" "/%VOLUME%/" "build\SEARCH00.IDX" >>build\log
|
||||
%CADIUS% ADDFILE "build\%DISK%" "/%VOLUME%/" "build\SEARCH01.IDX" >>build\log
|
||||
%CADIUS% ADDFILE "build\%DISK%" "/%VOLUME%/" "build\SEARCH10.IDX" >>build\log
|
||||
%CADIUS% ADDFILE "build\%DISK%" "/%VOLUME%/" "build\SEARCH11.IDX" >>build\log
|
||||
%CADIUS% ADDFILE "build\%DISK%" "/%VOLUME%/" "build\FX.IDX" >>build\log
|
||||
%CADIUS% ADDFILE "build\%DISK%" "/%VOLUME%/" "build\DFX.IDX" >>build\log
|
||||
%CADIUS% ADDFILE "build\%DISK%" "/%VOLUME%/" "build\GAMEHELP.IDX" >>build\log
|
||||
%CADIUS% ADDFILE "build\%DISK%" "/%VOLUME%/" "build\SLIDESHOW.IDX" >>build\log
|
||||
%CADIUS% ADDFILE "build\%DISK%" "/%VOLUME%/" "build\MINIATTRACT.IDX" >>build\log
|
||||
%CADIUS% ADDFILE "build\%DISK%" "/%VOLUME%/" "build\PRELAUNCH.IDX" >>build\log
|
||||
%CADIUS% ADDFILE "build\%DISK%" "/%VOLUME%/" "build/ARTWORK.IDX" >>build\log
|
||||
%CADIUS% ADDFILE "build\%DISK%" "/%VOLUME%/" "build/HGR0.IDX" >>build\log
|
||||
%CADIUS% ADDFILE "build\%DISK%" "/%VOLUME%/" "build/HGR1.IDX" >>build\log
|
||||
%CADIUS% ADDFILE "build\%DISK%" "/%VOLUME%/" "build/HGR2.IDX" >>build\log
|
||||
%CADIUS% ADDFILE "build\%DISK%" "/%VOLUME%/" "build/HGR3.IDX" >>build\log
|
||||
%CADIUS% ADDFILE "build\%DISK%" "/%VOLUME%/" "build/HGR4.IDX" >>build\log
|
||||
%CADIUS% ADDFILE "build\%DISK%" "/%VOLUME%/" "build/HGR5.IDX" >>build\log
|
||||
%CADIUS% ADDFILE "build\%DISK%" "/%VOLUME%/" "build/HGR6.IDX" >>build\log
|
||||
%CADIUS% ADDFILE "build\%DISK%" "/%VOLUME%/" "res\DECRUNCH" >>build\log
|
||||
%CADIUS% ADDFILE "build\%DISK%" "/%VOLUME%/" "res\JOYSTICK" >>build\log
|
||||
%CADIUS% ADDFILE "build\%DISK%" "/%VOLUME%/" "res\Finder.Data" >>build\log
|
||||
%CADIUS% ADDFILE "build\%DISK%" "/%VOLUME%/" "res\Finder.Root" >>build\log
|
||||
%CADIUS% ADDFOLDER "build\%DISK%" "/%VOLUME%/TITLE.HGR" "res\TITLE.HGR" >>build\log
|
||||
%CADIUS% ADDFOLDER "build\%DISK%" "/%VOLUME%/TITLE.DHGR" "res\TITLE.DHGR" >>build\log
|
||||
%CADIUS% ADDFOLDER "build\%DISK%" "/%VOLUME%/ACTION.DHGR" "res\ACTION.DHGR" >>build\log
|
||||
%CADIUS% ADDFOLDER "build\%DISK%" "/%VOLUME%/ACTION.GR" "res\ACTION.GR" >>build\log
|
||||
%CADIUS% ADDFOLDER "build\%DISK%" "/%VOLUME%/DEMO" "res\DEMO" >>build\log
|
||||
%CADIUS% ADDFOLDER "build\%DISK%" "/%VOLUME%/TITLE.ANIMATED" "res\TITLE.ANIMATED" >>build\log
|
||||
%CADIUS% ADDFOLDER "build\%DISK%" "/%VOLUME%/ICONS" "res\ICONS" >>build\log
|
||||
%CADIUS% ADDFOLDER "build\%DISK%" "/%VOLUME%/FX/" "build\FX" >>build\log
|
||||
%CADIUS% ADDFOLDER "build\%DISK%" "/%VOLUME%/PRELAUNCH/" "build\PRELAUNCH" >>build\log
|
||||
%CADIUS% RENAMEFILE "build\%DISK%" "/%VOLUME%/DEMO/SPCARTOON.11" "SPCARTOON.1." >>build\log
|
||||
%CADIUS% RENAMEFILE "build\%DISK%" "/%VOLUME%/DEMO/SPCARTOON.22" "SPCARTOON.2." >>build\log
|
||||
%CADIUS% RENAMEFILE "build\%DISK%" "/%VOLUME%/DEMO/SPCARTOON.33" "SPCARTOON.3." >>build\log
|
||||
%CADIUS% RENAMEFILE "build\%DISK%" "/%VOLUME%/DEMO/SPCARTOON.44" "SPCARTOON.4." >>build\log
|
||||
%CADIUS% RENAMEFILE "build\%DISK%" "/%VOLUME%/DEMO/SPCARTOON.55" "SPCARTOON.5." >>build\log
|
||||
%CADIUS% RENAMEFILE "build\%DISK%" "/%VOLUME%/DEMO/SPCARTOON.66" "SPCARTOON.6." >>build\log
|
||||
for %%q in (res\dsk\*.po) do %CADIUS% EXTRACTVOLUME "%%q" build\X\ >>build\log
|
||||
1>nul 2>nul del /s build\X\.DS_Store build\X\PRODOS build\X\LOADER.SYSTEM
|
||||
%CADIUS% CREATEFOLDER "build\%DISK%" "/%VOLUME%/X/" >>build\log
|
||||
%CADIUS% ADDFOLDER "build\%DISK%" "/%VOLUME%/X" "build\X" >>build\log
|
||||
cscript /nologo bin\changebootloader.js "build\%DISK%" build\proboothd
|
||||
goto :EOF
|
||||
)
|
||||
|
||||
echo usage: %0 clean / asm / dsk
|
||||
goto :EOF
|
||||
|
||||
:md
|
||||
@ -205,9 +211,11 @@ goto :EOF
|
||||
2>nul md build\ATTRACT
|
||||
2>nul md build\SS
|
||||
2>nul md build\GAMEHELP
|
||||
1>nul copy nul build\log
|
||||
goto :EOF
|
||||
|
||||
:asmlauncher
|
||||
call :md
|
||||
1>build\buildnum.log git rev-list --count HEAD
|
||||
for /f "tokens=*" %%q in (build\buildnum.log) do set _build=%%q
|
||||
2>build\relbase.log %ACME% -DBUILDNUMBER=%_build% src\4cade.a
|
||||
@ -216,6 +224,7 @@ for /f "tokens=*" %%q in (build\relbase.log) do set _make=%%q
|
||||
goto :EOF
|
||||
|
||||
:asmfx
|
||||
call :md
|
||||
for %%q in (src\fx\*.a) do (
|
||||
for /f "tokens=* usebackq" %%k in (`find "^!to" %%q`) do set _to=%%k
|
||||
set _to=!_to:~0,1!
|
||||
@ -224,6 +233,7 @@ for %%q in (src\fx\*.a) do (
|
||||
goto :EOF
|
||||
|
||||
:asmprelaunch
|
||||
call :md
|
||||
for %%q in (src\prelaunch\*.a) do (
|
||||
for /f "tokens=* usebackq" %%k in (`find "^!to" %%q`) do set _to=%%k
|
||||
set _to=!_to:~0,1!
|
||||
@ -232,7 +242,9 @@ for %%q in (src\prelaunch\*.a) do (
|
||||
goto :EOF
|
||||
|
||||
:asmproboot
|
||||
call :md
|
||||
%ACME% -r build\proboothd.lst src\proboothd\proboothd.a >> build\log
|
||||
goto :EOF
|
||||
|
||||
:compress
|
||||
for %%q in (res\action.dhgr.uncompressed\*) do if not exist res\action.dhgr\%%~nxq %EXOMIZER% res\action.dhgr.uncompressed\%%~nxq@0x4000 -o res\action.hgr\%%~nxq
|
||||
|
Loading…
Reference in New Issue
Block a user