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add Willy Byte to the collection
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@ -374,6 +374,7 @@
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0000,WAYOUT
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1111,RR=Who Framed Roger Rabbit
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1000,WHOMPER.STOMPER
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0000,WILLY.BYTE
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1111,WF=Wings of Fury
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1001,XEVIOUS
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0000,ZARGS
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BIN
res/TITLE.HGR/WILLY.BYTE
Normal file
BIN
res/TITLE.HGR/WILLY.BYTE
Normal file
Binary file not shown.
@ -348,6 +348,7 @@ WARP.DESTROYER=Type(06),AuxType(4000),Access(C3)
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WAVY.NAVY=Type(06),AuxType(4000),Access(C3)
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WAYOUT=Type(06),AuxType(4000),Access(C3)
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WHOMPER.STOMPER=Type(06),AuxType(4000),Access(C3)
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WILLY.BYTE=Type(06),AuxType(4000),Access(C3)
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XEVIOUS=Type(06),AuxType(4000),Access(C3)
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ZARGS=Type(06),AuxType(4000),Access(C3)
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ZAXXON=Type(06),AuxType(4000),Access(C3)
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BIN
res/dsk/willy byte PRODOS (san inc pack).po
Normal file
BIN
res/dsk/willy byte PRODOS (san inc pack).po
Normal file
Binary file not shown.
@ -6,7 +6,7 @@
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; YE OLDE GRAND UNIFIED MEMORY MAP
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;
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; LC RAM BANK 1
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; D000..E908 - persistent data structures (gGlobalPrefsStore, gGamesListStore)
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; D000..E917 - persistent data structures (gGlobalPrefsStore, gGamesListStore)
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; E92D..FFF1 - main program code
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; FFF2..FFF9 - API functions and global constants available for main program
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; code, prelaunchers, transition effects, &c.
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29
src/prelaunch/willy.byte.a
Normal file
29
src/prelaunch/willy.byte.a
Normal file
@ -0,0 +1,29 @@
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;license:MIT
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;(c) 2021 by qkumba
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!cpu 6502
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!to "build/PRELAUNCH/WB",plain
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*=$106
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!source "src/prelaunch/common.a"
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+ENABLE_ACCEL
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lda #$60
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sta $426B
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jsr $4000 ; decompress
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lda #<callback
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sta $BD7C
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lda #>callback
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sta $BD7D
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+DISABLE_ACCEL
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jmp $6000
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callback
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+ENABLE_ACCEL
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jsr $BD80 ; decompress
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+DISABLE_ACCEL
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rts
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!if * > $1C0 {
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!error "code is too large, ends at ", *
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}
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