Commit Graph

18 Commits

Author SHA1 Message Date
4am
3189ef9176 split hgr.common routines into separate macros and make effects declare which ones they use 2020-11-13 21:24:30 -05:00
4am
0d5a07b9b0
Handle more than 256 games (#140) 2020-03-24 16:30:14 -04:00
4am
aabebeaa55 refactoring 2019-10-25 22:06:13 -04:00
4am
a6779527d8 some wipes 2019-10-25 14:43:17 -04:00
4am
1b78361fd5 some wipes 2019-10-19 23:44:08 -04:00
4am
b39e9264d8 VBL syncing on some wipes 2019-10-19 20:30:48 -04:00
4am
662588d80c slightly faster soft diagonal 2019-10-18 18:06:24 -04:00
4am
4c02462dd8 soft diagonal wipe and some refactoring 2019-10-18 15:41:41 -04:00
4am
4fa2057c88 more diagonal wipes, upgraded diamond wipe, some refactoring 2019-10-18 14:00:25 -04:00
4am
c5fe257894 some comments 2018-12-29 13:43:59 -05:00
4am
c5ee02aa5e add fx/split.ud.intro 2018-11-03 11:04:09 -04:00
4am
201b3f5d5a add fx/stagger.ud, stagger.ud.white, stagger.lr, stagger.lr.white, corner.cicle, sunrise, radial 2018-11-03 09:23:04 -04:00
4am
d886b463d0 add fx/fx.hgr.halfblock.fizzle and halfblock.mosaic 2018-11-01 22:35:48 -04:00
4am
27e9821b11 . 2018-10-31 22:45:48 -04:00
4am
0db950038c . 2018-10-31 22:41:49 -04:00
4am
66b33dfd2f . 2018-10-31 22:37:17 -04:00
4am
d4093494a1 add fx/fx.hgr.block.mosaic 2018-10-30 19:26:20 -04:00
4am
6ed2e7b6f3 assemble transition effects to separate files and load them on demand 2018-10-29 19:23:43 -04:00