4am
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3189ef9176
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split hgr.common routines into separate macros and make effects declare which ones they use
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2020-11-13 21:24:30 -05:00 |
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4am
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0d5a07b9b0
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Handle more than 256 games (#140)
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2020-03-24 16:30:14 -04:00 |
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4am
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aabebeaa55
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refactoring
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2019-10-25 22:06:13 -04:00 |
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4am
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a6779527d8
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some wipes
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2019-10-25 14:43:17 -04:00 |
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4am
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1b78361fd5
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some wipes
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2019-10-19 23:44:08 -04:00 |
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4am
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b39e9264d8
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VBL syncing on some wipes
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2019-10-19 20:30:48 -04:00 |
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4am
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662588d80c
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slightly faster soft diagonal
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2019-10-18 18:06:24 -04:00 |
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4am
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4c02462dd8
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soft diagonal wipe and some refactoring
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2019-10-18 15:41:41 -04:00 |
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4am
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4fa2057c88
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more diagonal wipes, upgraded diamond wipe, some refactoring
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2019-10-18 14:00:25 -04:00 |
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4am
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c5fe257894
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some comments
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2018-12-29 13:43:59 -05:00 |
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4am
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c5ee02aa5e
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add fx/split.ud.intro
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2018-11-03 11:04:09 -04:00 |
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4am
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201b3f5d5a
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add fx/stagger.ud, stagger.ud.white, stagger.lr, stagger.lr.white, corner.cicle, sunrise, radial
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2018-11-03 09:23:04 -04:00 |
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4am
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d886b463d0
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add fx/fx.hgr.halfblock.fizzle and halfblock.mosaic
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2018-11-01 22:35:48 -04:00 |
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4am
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27e9821b11
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.
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2018-10-31 22:45:48 -04:00 |
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4am
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0db950038c
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.
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2018-10-31 22:41:49 -04:00 |
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4am
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66b33dfd2f
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.
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2018-10-31 22:37:17 -04:00 |
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4am
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d4093494a1
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add fx/fx.hgr.block.mosaic
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2018-10-30 19:26:20 -04:00 |
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4am
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6ed2e7b6f3
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assemble transition effects to separate files and load them on demand
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2018-10-29 19:23:43 -04:00 |
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