Commit Graph

18 Commits

Author SHA1 Message Date
4am
76242f8086 precompute gSearchStore 2021-10-23 00:53:23 -04:00
Peter Ferrie
4332cce869 fix some crashes, shave some bytes 2021-10-13 15:58:26 -07:00
4am
0d5a07b9b0
Handle more than 256 games (#140) 2020-03-24 16:30:14 -04:00
Peter Ferrie
e156bf92ad move games list, suppress CR, rebuild store after anim, don't show text page 2 2020-03-23 09:38:27 -07:00
4am
0fe647f4dd use git-friendly line endings 2020-03-22 21:58:26 -04:00
Peter Ferrie
0c03da8599 shave some bytes 2019-11-27 13:51:43 -08:00
4am
f766ee4a34 . 2019-10-07 23:20:23 -04:00
Peter Ferrie
8798b5becf a bit smaller, a bit faster 2019-09-23 17:09:07 -07:00
4am
661e4b35fb refactor okvs_init 2019-09-20 19:46:46 -04:00
4am
e01d66b46d . 2019-06-30 15:10:09 -04:00
4am
74f6cebac4 move parse.games to init, update dates, other comments 2019-06-23 22:32:18 -04:00
4am
0036d0cf5d reload ATTRACT.CONF and reparse into gAttractModeStore, which is now at 0x6000 and is overwritten after loading the current attract mode module from disk and saving the name of the next attract mode module 2018-12-28 15:08:36 -05:00
4am
7bf2959dd7 move gFXStore and gDFXStore to 0x6000 2018-12-28 14:22:57 -05:00
4am
624ac3c6ef move gSlideshow store to 0x0800 in main memory 2018-12-28 11:54:09 -05:00
4am
afcec48d1d add SaveSmallFile, untested, YOLO 2018-11-10 10:08:14 -05:00
4am
c406b2e2ec refactor 4cade.a into 4cade.init.a and ui.attract.mode.a, add DFX.CONF, add PREFS.CONF (not yet used) 2018-11-07 18:56:39 -05:00
4am
6ed2e7b6f3 assemble transition effects to separate files and load them on demand 2018-10-29 19:23:43 -04:00
4am
45901afa57 . 2018-10-23 15:44:06 -04:00