Commit Graph

2179 Commits

Author SHA1 Message Date
Peter Ferrie
afdaabfded fix white AND THEN FIZZLE THE PICTURE 2020-11-18 10:24:26 -08:00
Peter Ferrie
e96e8eb9cb migrate DHGR.RADIAL4 effect to external file 2020-11-18 09:35:10 -08:00
Peter Ferrie
26338f9a4e DHGR transform Iris to Ripple 2020-11-17 23:32:34 -08:00
4am
1064e55dae add DHGR 2bit fizzle 2020-11-18 00:52:55 -05:00
Peter Ferrie
16f4ecc717 fast dhgr.fizzle.white, upgrade radial5.white 2020-11-17 21:19:25 -08:00
4am
daa1989ede move 1bit ripple transformations to unused space at end of external data files 2020-11-17 23:42:18 -05:00
Peter Ferrie
6d8c459fa3 migrate DHGR.RADIAL5 effect to external file 2020-11-17 19:21:16 -08:00
4am
540c3c581a add EOF marker in code for non-radial precomputed DHGR effects 2020-11-17 21:25:34 -05:00
4am
d162b7fb65 load DHGR data from external files and transform it at runtime 2020-11-17 21:11:05 -05:00
Peter Ferrie
e7cfb4ce93 shave a byte 2020-11-16 12:21:28 -08:00
4am
3da76bc230 some cleanup 2020-11-15 23:51:37 -05:00
4am
f3ac2d62bb include EOF marker in 1-bit external files 2020-11-15 00:37:38 -05:00
4am
7c8b695829 migrate SWIRL effect to external file 2020-11-15 00:18:03 -05:00
4am
6fb322532a unbreak other radial effects 2020-11-15 00:05:14 -05:00
4am
f081417d42 migrate RADIAL5 effect to external file, and some more cleanup 2020-11-14 23:54:39 -05:00
4am
8befda92c1 migrate RADIAL4 effect to external file, and some cleanup 2020-11-14 23:47:14 -05:00
4am
cf73196f63 add EOF marker before Coordinates so quadrants that loop backwards will exit properly 2020-11-14 23:40:32 -05:00
4am
59fd21d201 fix lengths 2020-11-14 23:28:45 -05:00
Peter Ferrie
1b3caa6415 hook up Radial.Data 2020-11-14 20:19:35 -08:00
Peter Ferrie
925c5af8b2 load radial2 data from external files and transform it at runtime 2020-11-14 19:18:44 -08:00
Peter Ferrie
63ca80cfef Revert "load radial2 data from external files and transform it at runtime"
This reverts commit f2dbdb6bff.
We have label collisions in a full build.
2020-11-14 16:07:19 -08:00
Peter Ferrie
f2dbdb6bff load radial2 data from external files and transform it at runtime 2020-11-14 15:48:38 -08:00
4am
b247ef8f41 shave some bytes 2020-11-14 02:02:12 -05:00
4am
951fb31fc3 shave some bytes 2020-11-14 01:29:11 -05:00
4am
2a9201b5aa shave some bytes 2020-11-13 21:41:50 -05:00
4am
3189ef9176 split hgr.common routines into separate macros and make effects declare which ones they use 2020-11-13 21:24:30 -05:00
4am
c455158253 replace two effects with better ones that reuse existing assets 2020-11-13 17:56:03 -05:00
4am
23e8e0f030 load precomputed.1bit data from external files and transform it at runtime 2020-11-13 17:40:48 -05:00
4am
4b481ca433 load ripple precomputed.2bit data from external files and transform it at runtime 2020-11-13 15:14:20 -05:00
4am
579577d66f load precomputed.2bit data from external files and transform it at runtime 2020-11-12 23:26:15 -05:00
4am
31c4f73ae6 load precomputed.3bit data from external files and transform it at runtime 2020-11-12 17:07:04 -05:00
4am
4354aa3148 create LOAD_FILE_AT macro 2020-11-11 14:40:34 -05:00
4am
9e74cb1b6d fix typo and clarify comment 2020-11-09 19:44:53 -05:00
Peter Ferrie
68bb9e0454 shave some bytes 2020-11-09 12:22:38 -08:00
Peter Ferrie
532ce58a16 shave some bytes, fix VIDHD speaker behaviour 2020-11-09 10:45:03 -08:00
Peter Ferrie
1b90260631 skip FASTChip on IIc 2020-11-05 19:25:44 -08:00
Andrew Roughan
ef82e854be
Gamehelp (#349)
Phantoms Five
#Hacktoberfest
2020-10-31 11:44:42 -04:00
Andrew Roughan
33f5bb34cf
Gamehelp (#348)
O'Rileys Mine
#hacktoberfest
2020-10-31 11:44:32 -04:00
Andrew Roughan
e8c3ffb13b
Gamehelp (#345)
* Gamehelp

Microwave
#Hacktoberfest

* Gamehelp

Paperboy
#hacktoberfest

* Gamehelp

Change colours for Paperboy
2020-10-31 11:44:20 -04:00
4am
bd7dbbad8e add game help for Mars Cars 2020-10-29 10:24:40 -04:00
Andrew Roughan
a59bf23658
Gamehelp (#344)
Microwave
#Hacktoberfest
2020-10-28 13:13:42 -04:00
4am
9c3fb68170 add 48boxes.arrow effect 2020-10-28 12:04:36 -04:00
4am
1f85d24305 add game help for BlockChain 2020-10-27 13:21:20 -04:00
4am
735e84f8a4 add game help for 8-bit Slicks 2020-10-27 10:54:27 -04:00
4am
569269ccb5 some comments 2020-10-26 17:59:06 -04:00
4am
b8f6fe13e4 add another 48boxes transition 2020-10-26 16:37:38 -04:00
4am
75e121183b one more 48boxes variant 2020-10-26 13:39:53 -04:00
4am
9ce2adba9a two more 48boxes transitions 2020-10-26 13:07:19 -04:00
Peter Ferrie
78e0f33717 computed branching instead of hard-coding 2020-10-26 09:58:33 -07:00
4am
309f9da867 add several 48boxes variations 2020-10-26 10:38:36 -04:00