# # Transition effects for DHGR slideshows # # Each Mega-Attract Module that is a DHGR slideshow (see ATTRACT.CONF) # will use a single transition effect for the length of the module. # Transition effects are loaded in the order listed in this file. Each line # of this file is a filename (not including comments, like this one). The # name of the next transition effect is stored in the global prefs, so this # file should not contain duplicates. # # Transition effects are binary files loaded at $6000 and called with main # memory banked in, DHGR page 1 showing, and the next DHGR graphic already # loaded at $4000/main and $4000/aux. A transition effect has full use of # zero pages (both), $0200-$07FF (both), $6000-$BEFF/main, $800-$1FFF/aux, # and $6000-$BFFF/aux. $800-$1FFF/main is reserved for the slideshow data. # $BF00-$BFFF/main is reserved for the ProDOS shim. LC RAM banks 1 and 2 are # reserved for the launcher. # # Important: LC RAM bank 1 will be read/write on entry and must be read/write # on exit. If you need ROM routines, you are responsible for switching to ROM # then switching back to RAM bank 1 (read/write) before returning. However, # you can leave WRITEAUXMEM active. The calling code will unconditionally # switch back to WRITEMAINMEM. # # This file is converted to a binary data structure (DFX.IDX) during build # then added to TOTAL.DATA on the final disk image. # DHGR.FIZZLE2BIT DHGR.RIPPLE DHGR.SOFT.DIAG DHGR.48BOXES DHGR.DITHIRIS DHGR.BUBBLES DHGR.RADIAL DHGR.SOFT.IRIS DHGR.WAVY.RIP DHGR.DITHBUBBLE DHGR.48.SNAKE DHGR.SNOWFL.IN DHGR.MAPLE DHGR.SLOW.STAR DHGR.DITHCORNER DHGR.48.SNAKEC DHGR.HEART.RIP DHGR.CORNER4 DHGR.STAR.IN DHGR.DITHSLOWST DHGR.48.ARROW DHGR.REDLINES DHGR.BUTTERFLY DHGR.BLOOM.IN DHGR.DITHSNOWFL DHGR.48.SYNCC DHGR.RADIAL4 DHGR.TWOPASS.LR DHGR.WAVY.IN DHGR.DITHHEART DHGR.CORNER4RIP DHGR.STAR DHGR.48.LDIAGON DHGR.MAPLE.IN DHGR.DITHBUTTER DHGR.STAR7 DHGR.BAR.DISSLV DHGR.BLOOM DHGR.SLOW.STARI DHGR.HEART DHGR.DITHMAPLE DHGR.48.2SNAKES DHGR.RADIAL3 DHGR.STAR.RIP DHGR.BFLY.IN DHGR.DITHSOFTIR DHGR.DIAGONAL DHGR.SNOWFLAKE DHGR.48.DOWN DHGR.SOFTIRISIN DHGR.DITHSTAR DHGR.RADIAL2 DHGR.IRIS DHGR.STAR7.RIP DHGR.BUBBLES.IN DHGR.SLOWST.RIP DHGR.DITHWAVYIR DHGR.48.SPIRAL DHGR.RADIAL5 DHGR.FIZZLE DHGR.48.PAGEC DHGR.DITHBLOOM DHGR.BFLY.RIP DHGR.IRIS.IN DHGR.DITHSTAR7 DHGR.SWIRL DHGR.48.SPIRALC DHGR.DITHRADIAL DHGR.MAPLE.RIP DHGR.R.BY.PIXEL DHGR.HEART.IN DHGR.SNOWFL.RIP DHGR.STAR7.IN DHGR.DITHRAD2 DHGR.48.SIDES DHGR.CORNER4.IN DHGR.WAVY.IRIS DHGR.BLOOM.RIP DHGR.DITHRAD4 DHGR.48.SYNC DHGR.FLICK [eof]