#!/usr/bin/env python3 from math import sqrt, sin, cos, acos, pi import util # Graph is plotted across the entire HGR screen, but only coordinates # - on every 3rd row # - on even columns # are included. # # X coordinates are converted to byte+bitmask (but see notes below). # Y coordinates are flipped (so 0,0 ends up on the bottom left) then # divided by 3. # # 6502 code will be responsible for plotting each of these coordinates # in a 2x3 block. The bitmask usually includes 2 adjacent pixels; # the code will also plot the same 2 adjacent pixels in the next two rows. # # Unfortunately, since bytes are 7 pixels across, some of the 2-pixel-wide # blocks will cross a byte boundary. To simplify the 6502 code, these are # simply listed as separate coordinate pairs, each with a bitmask that # includes 1 pixel instead of 2. max_x = 280 max_y = 192 def f(theta, k): r = k*(5+2*cos(5*theta)) return r*cos(theta),r*sin(theta) coords = [] for k_mul in range(5000): for t_mul in range(int(pi*1000+1)): a, b = f(float(t_mul/100), float(k_mul)/100.0) x = round(max_x//2+a*1.2) y = round(max_y//2+b) if (x % 2 != 0) or (y % 3 != 0): continue if x < 0 or x >= max_x or y < 0 or y >= max_y: continue coords.append((x,y)) unique_coords = util.unique(coords) unique_vals = util.vals_3bit(unique_coords) with open("../../../src/fx/fx.hgr.flower.data.a", "w") as f: for aval, bval in unique_vals: f.write(" !byte %s,%s\n" % (aval, bval)) ripple_vals = util.ripple(unique_vals) with open("../../../src/fx/fx.hgr.flower.ripple.data.a", "w") as f: for aval, bval in ripple_vals: f.write(" !byte %s,%s\n" % (aval, bval)) unique_vals.reverse() with open("../../../src/fx/fx.hgr.flower.in.data.a", "w") as f: for aval, bval in unique_vals: f.write(" !byte %s,%s\n" % (aval, bval))