#!/usr/bin/env python3 import PIL.Image # https://pillow.readthedocs.io/ import util # maple.png is the source image. The source image MUST have a white background, # but other colors and pixel depth are irrelevant. This one is black & white. # Due to the Apple II pixel aspect ratio, we do a 1-time aspect-ratio-losing resize # to squash the image to 87% height. # # $ gm convert maple.png -resize "100%x87%!" squash.png # (Depending on your shell, you may need to escape the exclamation point. Grr.) # # Now we can create individual images for each "frame" of the animation, by # resizing the (squashed) source image and putting it in a 280x192 frame. # # $ for w in $(seq 1 1500); do \ # gm convert -size 280x192 squash.png \ # -resize "$w" \ # -background white \ # -compose Copy \ # -gravity center \ # -extent 280x192 thumb"$w".png; \ # done # # Depending on the source image, you may need more or fewer than 1500 frames. This # number is duplicated below in the |frames| variable. Sorry. # # Now we have 1500 (or so) PNG images of what the HGR screen should look like at # each stage. Despite each frame being 280x192 and in the correct aspect ratio, # only coordinates # - in the left half of the screen, AND # - on even rows, AND # - on even columns # are included. It is assumed that the image is symmetrical across # the left and half sides of the screen (along an axis at X=140). # # X coordinates are converted to byte+bitmask (but see notes below). # Y coordinates are flipped (so 0,0 ends up on the bottom left) then # incremented by 1 so that 0 can terminate the loop, # # 6502 code will be responsible for plotting each of these coordinates # in a 2x2 block. The bitmask usually includes 2 adjacent pixels; # the code will also plot the same 2 adjacent pixels in the adjacent row, # AND mirror both of those plots in the right half of the screen. # # Unfortunately, since bytes are 7 bits across, some blocks will cross a # byte boundary. To simplify the 6502 code, those are simply listed as # separate coordinate pairs, each with a bitmask that includes 1 pixel # instead of 2. frames = 1500 # number of "thumbN.png" files coords = [] for i in range(5, frames, 5): p = PIL.Image.open("maple/thumb%s.png" % i) for x in range(0, 280//2, 2): for y in range(0, 192, 2): if p.getpixel((x,191-y))[0] != (255,255,255,255): coords.append((x,y)) unique_coords = util.unique(coords) unique_vals = util.vals_2bit(unique_coords) with open("../../../src/fx/fx.hgr.maple.data.a", "w") as f: for aval, bval in unique_vals: f.write(" !byte %s,%s\n" % (aval, bval)) ripple_vals = util.ripple(unique_vals) with open("../../../src/fx/fx.hgr.maple.ripple.data.a", "w") as f: for aval, bval in ripple_vals: f.write(" !byte %s,%s\n" % (aval, bval)) unique_vals.reverse() with open("../../../src/fx/fx.hgr.maple.in.data.a", "w") as f: for aval, bval in unique_vals: f.write(" !byte %s,%s\n" % (aval, bval))