;license:MIT ;(c) 2018-2020 by 4am ; ; GR action slideshows ; ; Public functions ; - GRActionSlideshow ; - GRSingle ; ;------------------------------------------------------------------------------ ; GRActionSlideshow ; display a slideshow of lo-res action screenshots ; ; in: none ; out: everything clobbered ; graphics mode set to display hi-res screen ;------------------------------------------------------------------------------ GRActionSlideshow jsr LoadGRTransition ; load transition effect code at $6000 jsr BlankGR ; switch GR mode with initial blank screen jsr okvs_iter ; cycle through all listed GR files !word gSlideshowStore !word GRActionCallback ; address of callback (called on each file) jmp BlankHGR ; switch back to HGR mode with initial blank screen on exit ;------------------------------------------------------------------------------ ; GRSingle ; display a single lo-res screenshot, with transition effect ; ; in: none ; out: everything clobbered ; graphics mode set to display hi-res screen ;------------------------------------------------------------------------------ GRSingle +STAY @fname jsr BlankGR ; switch to GR mode with initial blank screen jsr LoadFile ; load GR screenshot into $6000 !word kRootDirectory @fname !word $FDFD ; SMC !word $6000 jsr LoadGRTransition ; load transition effect code at $6400 jsr ExecuteTransitionAt6400AndWait jmp BlankHGR ; switch back to HGR mode with initial blank screen on exit ;------------------------------------------------------------------------------ ; BlankGR ; clear and show GR page 1 without flickering ; ; in: none ; out: text page clobbered ; graphics mode set to display lo-res screen ;------------------------------------------------------------------------------ BlankGR ldy #$2C ; BIT sty PageFrom ldx #$04 stx PageTo+2 lda #0 jsr ClearGR bit PAGE1 bit $C056 ; set GR mode jmp GRMode ;------------------------------------------------------------------------------ ; .LoadGRTransition [private] ; ; in: none ; out: all registers and flags clobbered ; $6400..$BFFF/main contains transition effect code (probably not all ; of that, but no promises) ;------------------------------------------------------------------------------ LoadGRTransition jsr LoadFile !word kFXDirectory !word kGRFizzleFile !word $6400 GRRTS rts ;------------------------------------------------------------------------------ ; .GRActionCallback [private] ; callback called by okvs_iter on gSlideshowStore ; to load and display a single GR action screenshot ; in: A/Y contains address of filename (name only, path is always /ACTION.GR/) ; X contains 0-based index of the current record in gSlideshowStore ; gGamesListStore must be initialized ; out: all registers and flags clobbered ; $0800..$1EFF preserved (this contains the gSlideshowStore OKVS data) ; $2000..$BFFF clobbered by graphics data and transition code ;------------------------------------------------------------------------------ GRActionCallback bit KBD bmi GRRTS +STAY + jsr FindGameInActionSlideshow ; if game name is not found (C will be set here), it means the game ; can't be played due to memory or joystick requirements, so we hide ; it from slideshows bcs GRRTS stx gGameToLaunch jsr LoadFile ; load GR screenshot into $6000 !word kGRActionDirectory + !word $FDFD ; SMC !word $6000 jmp ExecuteTransitionAt6400AndWait