# # 4cade Makefile # assembles source code, optionally builds a disk image and mounts it # note: Windows users should probably use winmake.bat instead # # original by Quinn Dunki on 2014-08-15 # One Girl, One Laptop Productions # http://www.quinndunki.com/blondihacks # # adapted by 4am on 2018-08-19 # DISK=4cade.hdv VOLUME=TOTAL.REPLAY # third-party tools required to build # https://sourceforge.net/projects/acme-crossass/ # version 0.96.3 or later ACME=acme # https://github.com/mach-kernel/cadius # version 1.4.0 or later CADIUS=cadius # https://bitbucket.org/magli143/exomizer/wiki/Home # version 3.1.0 or later EXOMIZER=exomizer mem -q -P23 -lnone dsk: asm cp res/blank.hdv build/"$(DISK)" >>build/log cp res/_FileInformation.txt build/ >>build/log $(CADIUS) ADDFILE build/"$(DISK)" "/$(VOLUME)/" "build/LAUNCHER.SYSTEM" >>build/log cp res/PREFS.CONF build/PREFS.CONF >>build/log bin/padto.sh 512 build/PREFS.CONF >>build/log # # precompute OKVS data structure for mega-attract mode configuration file # bin/buildokvs.sh "res/ATTRACT.CONF" "build/ATTRACT.IDX" >>build/log # # precompute FX and DFX indexes and merged data files containing multiple # graphic effects in a single file (loaded at runtime by LoadIndexedFile()) # bin/buildfx.sh "res/FX.CONF" "build/FX.IDX" "build/FX.ALL" "build/FX.INDEXED" >>build/log bin/buildfx.sh "res/DFX.CONF" "build/DFX.IDX" "build/DFX.ALL" "build/FX.INDEXED" >>build/log # # substitute special characters in help text and other pages that will be # drawn with DrawPage() # bin/converthelp.sh res/HELPTEXT build/HELPTEXT >>build/log bin/converthelp.sh res/CREDITS build/CREDITS >>build/log for f in res/GAMEHELP/*; do \ bin/converthelp.sh "$$f" build/GAMEHELP/"$$(basename $$f)" >>build/log; \ done # # precompute indexed files for game help, slideshow configuration, # mini-attract mode configuration, and prelaunch files # bin/buildhelp.sh "res/GAMES.CONF" "build/GAMEHELP.IDX" "build/GAMEHELP.ALL" "build/GAMEHELP" >>build/log rm -f build/SSDIR.CONF && touch build/SSDIR.CONF >>build/log for f in res/SS/*; do \ bin/buildokvs.sh "$$f" "build/SS/$$(basename $$f)"; \ echo "$$(basename $$f)" >> build/SSDIR.CONF; \ done bin/buildfx.sh "build/SSDIR.CONF" "build/SLIDESHOW.IDX" "build/SLIDESHOW.ALL" "build/SS" >>build/log rm -f build/ATTRACTDIR.CONF && touch build/ATTRACTDIR.CONF >>build/log for f in res/ATTRACT/*; do \ bin/buildokvs.sh "$$f" "build/ATTRACT/$$(basename $$f)"; \ echo "$$(basename $$f)" >> build/ATTRACTDIR.CONF; \ done bin/buildfx.sh "build/ATTRACTDIR.CONF" "build/MINIATTRACT.IDX" "build/MINIATTRACT.ALL" "build/ATTRACT" >>build/log bin/buildhelp.sh "res/GAMES.CONF" "build/PRELAUNCH.IDX" "build/PRELAUNCH.ALL" "build/PRELAUNCH.INDEXED" >>build/log # # create _FileInformation.txt files for subdirectories # bin/buildfileinfo.sh res/TITLE.HGR "06" "4000" >>build/log bin/buildfileinfo.sh res/TITLE.DHGR "06" "4000" >>build/log bin/buildfileinfo.sh res/ACTION.HGR "06" "3FF8" >>build/log bin/buildfileinfo.sh res/ACTION.DHGR "06" "3FF8" >>build/log bin/buildfileinfo.sh res/ACTION.GR "06" "6000" >>build/log bin/buildfileinfo.sh res/ARTWORK.SHR "06" "1FF8" >>build/log bin/buildfileinfo.sh res/ICONS "CA" "0000" >>build/log bin/buildfileinfo.sh build/FX "06" "6000" >>build/log bin/buildfileinfo.sh build/PRELAUNCH "06" "0106" >>build/log # # add everything to the disk # for f in \ res/TITLE \ res/COVER \ res/HELP \ res/GAMES.CONF \ build/PREFS.CONF \ build/CREDITS \ build/HELPTEXT \ build/ATTRACT.IDX \ build/FX.IDX \ build/FX.ALL \ build/DFX.IDX \ build/DFX.ALL \ build/GAMEHELP.IDX \ build/GAMEHELP.ALL \ build/SLIDESHOW.IDX \ build/SLIDESHOW.ALL \ build/MINIATTRACT.IDX \ build/MINIATTRACT.ALL \ build/PRELAUNCH.IDX \ build/PRELAUNCH.ALL \ res/DECRUNCH \ res/JOYSTICK \ res/Finder.Data \ res/Finder.Root; do \ $(CADIUS) ADDFILE build/"$(DISK)" "/$(VOLUME)/" "$$f" >>build/log; \ done for f in \ res/TITLE.HGR \ res/TITLE.DHGR \ res/ACTION.HGR \ res/ACTION.DHGR \ res/ACTION.GR \ res/ARTWORK.SHR \ res/DEMO \ res/TITLE.ANIMATED \ res/ICONS \ build/FX \ build/PRELAUNCH; do \ rm -f "$$f"/.DS_Store; \ $(CADIUS) ADDFOLDER build/"$(DISK)" "/$(VOLUME)/$$(basename $$f)" "$$f" >>build/log; \ done for i in 1 2 3 4 5 6; do \ $(CADIUS) RENAMEFILE build/"$(DISK)" "/$(VOLUME)/DEMO/SPCARTOON.$${i}$${i}" "SPCARTOON.$${i}." >>build/log; \ done for f in res/dsk/*.po; do \ $(CADIUS) EXTRACTVOLUME "$${f}" build/X/ >>build/log; \ done rm -f build/X/**/.DS_Store build/X/**/PRODOS* build/X/**/LOADER.SYSTEM* $(CADIUS) CREATEFOLDER build/"$(DISK)" "/$(VOLUME)/X/" >>build/log for f in build/X/*; do \ $(CADIUS) ADDFOLDER build/"$(DISK)" "/$(VOLUME)/X/$$(basename $$f)" "$$f" >>build/log; \ done bin/changebootloader.sh build/"$(DISK)" build/proboothd asm: asmlauncher asmfx asmprelaunch asmproboot asmlauncher: md $(ACME) -DBUILDNUMBER=`git rev-list --count HEAD` src/4cade.a 2>build/relbase.log $(ACME) -r build/4cade.lst -DBUILDNUMBER=`git rev-list --count HEAD` -DRELBASE=`cat build/relbase.log | grep "RELBASE =" | cut -d"=" -f2 | cut -d"(" -f2 | cut -d")" -f1` src/4cade.a asmfx: md for f in src/fx/*.a; do \ grep "^\!to" $${f} >/dev/null && $(ACME) $${f} >> build/log || true; \ done asmprelaunch: md for f in src/prelaunch/*.a; do \ grep "^\!to" $${f} >/dev/null && $(ACME) $${f} >> build/log; \ done asmproboot: md $(ACME) -r build/proboothd.lst src/proboothd/proboothd.a >> build/log # # |compress| and |attract| must be called separately because they are slow. # They create files in the repository which can then be checked in. # compress: md for f in res/ACTION.HGR.UNCOMPRESSED/*; do o=res/ACTION.HGR/$$(basename $$f); [ -f "$$o" ] || ${EXOMIZER} "$$f"@0x4000 -o "$$o" >>build/log; done for f in res/ACTION.DHGR.UNCOMPRESSED/*; do o=res/ACTION.DHGR/$$(basename $$f); [ -f "$$o" ] || ${EXOMIZER} "$$f"@0x4000 -o "$$o" >>build/log; done for f in res/ARTWORK.SHR.UNCOMPRESSED/*; do o=res/ARTWORK.SHR/$$(basename $$f); [ -f "$$o" ] || ${EXOMIZER} "$$f"@0x2000 -o "$$o" >>build/log; done attract: compress bin/check-attract-mode.sh bin/generate-mini-attract-mode.sh mount: dsk osascript bin/V2Make.scpt "`pwd`" bin/4cade.vii build/"$(DISK)" md: mkdir -p build/X build/FX.INDEXED build/FX build/PRELAUNCH.INDEXED build/PRELAUNCH build/ATTRACT build/SS build/GAMEHELP touch build/log clean: rm -rf build/ || rm -rf build all: clean dsk mount al: all