# # 4cade Makefile # assembles source code, optionally builds a disk image and mounts it # note: Windows users should probably use winmake.bat instead # # original by Quinn Dunki on 2014-08-15 # One Girl, One Laptop Productions # http://www.quinndunki.com/blondihacks # # adapted by 4am on 2018-08-19 # DISK=4cade.hdv VOLUME=TOTAL.REPLAY # third-party tools required to build # https://sourceforge.net/projects/acme-crossass/ # version 0.96.3 or later ACME=acme # https://github.com/mach-kernel/cadius # version 1.4.0 or later CADIUS=cadius # https://bitbucket.org/magli143/exomizer/wiki/Home # version 3.1.0 or later EXOMIZER=exomizer mem -q -P23 -lnone dsk: asm cp res/blank.hdv build/"$(DISK)" >>build/log cp res/_FileInformation.txt build/ >>build/log $(CADIUS) ADDFILE build/"$(DISK)" "/$(VOLUME)/" "build/LAUNCHER.SYSTEM" >>build/log cp res/PREFS.CONF build/PREFS.CONF >>build/log bin/padto.sh 512 build/PREFS.CONF >>build/log # # precompute binary data structure for mega-attract mode configuration file # bin/buildokvs.sh "res/ATTRACT.CONF" "build/ATTRACT.IDX" >>build/log # # precompute binary data structure and substitute special characters # in game help and other all-text pages # bin/converthelp.sh res/HELPTEXT build/HELPTEXT >>build/log bin/converthelp.sh res/CREDITS build/CREDITS >>build/log for f in res/GAMEHELP/*; do \ bin/converthelp.sh "$$f" build/GAMEHELP/"$$(basename $$f)" >>build/log; \ done # # create a sorted list of game filenames, without metadata or display names # awk -F "," '!/^#/ { print $$2 }' < res/GAMES.CONF | awk -F "=" '{ print $$1 }' | sort > build/GAMES.SORTED # # precompute indexed files for prelaunch # note: prelaunch must be first in TOTAL.DATA due to a hack in LoadStandardPrelaunch # note 2: these can not be padded because they are loaded at $0106 and padding would clobber the stack # bin/buildindexedfile.sh "build/GAMES.SORTED" "build/PRELAUNCH.IDX" "build/TOTAL.DATA" "build/PRELAUNCH.INDEXED" >>build/log # # precompute indexed files for game help # bin/buildindexedfile.sh -p -a "build/GAMES.SORTED" "build/GAMEHELP.IDX" "build/TOTAL.DATA" "build/GAMEHELP" >>build/log # # precompute indexed files for slideshows # (for f in res/SS/*; do \ bin/buildokvs.sh "$$f" "build/SS/$$(basename $$f)"; \ echo "$$(basename $$f)"; \ done) > build/SSDIR bin/buildindexedfile.sh -p -a "build/SSDIR" "build/SLIDESHOW.IDX" "build/TOTAL.DATA" "build/SS" >>build/log (for f in res/ATTRACT/*; do \ bin/buildokvs.sh "$$f" "build/ATTRACT/$$(basename $$f)"; \ echo "$$(basename $$f)"; \ done) > build/ATTRACTDIR bin/buildindexedfile.sh -p -a "build/ATTRACTDIR" "build/MINIATTRACT.IDX" "build/TOTAL.DATA" "build/ATTRACT" >>build/log # # precompute indexed files for graphic effects # bin/buildindexedfile.sh -p -a "res/FX.CONF" "build/FX.IDX" "build/TOTAL.DATA" "build/FX.INDEXED" >>build/log bin/buildindexedfile.sh -p -a "res/DFX.CONF" "build/DFX.IDX" "build/TOTAL.DATA" "build/FX.INDEXED" >>build/log # # precompute indexed files for HGR action screenshots # note: these can not be padded because they are compressed and the decompressor needs the exact size # (for f in res/ACTION.HGR/[ABCD]*; do echo "$$(basename $$f)"; done) > build/ACTIONHGR0 (for f in res/ACTION.HGR/[EFGH]*; do echo "$$(basename $$f)"; done) > build/ACTIONHGR1 (for f in res/ACTION.HGR/[IJKL]*; do echo "$$(basename $$f)"; done) > build/ACTIONHGR2 (for f in res/ACTION.HGR/[MNOP]*; do echo "$$(basename $$f)"; done) > build/ACTIONHGR3 (for f in res/ACTION.HGR/[QRST]*; do echo "$$(basename $$f)"; done) > build/ACTIONHGR4 (for f in res/ACTION.HGR/[UVWX]*; do echo "$$(basename $$f)"; done) > build/ACTIONHGR5 (for f in res/ACTION.HGR/[YZ]*; do echo "$$(basename $$f)"; done) > build/ACTIONHGR6 bin/buildindexedfile.sh -a "build/ACTIONHGR0" "build/HGR0.IDX" "build/TOTAL.DATA" "res/ACTION.HGR" >>build/log bin/buildindexedfile.sh -a "build/ACTIONHGR1" "build/HGR1.IDX" "build/TOTAL.DATA" "res/ACTION.HGR" >>build/log bin/buildindexedfile.sh -a "build/ACTIONHGR2" "build/HGR2.IDX" "build/TOTAL.DATA" "res/ACTION.HGR" >>build/log bin/buildindexedfile.sh -a "build/ACTIONHGR3" "build/HGR3.IDX" "build/TOTAL.DATA" "res/ACTION.HGR" >>build/log bin/buildindexedfile.sh -a "build/ACTIONHGR4" "build/HGR4.IDX" "build/TOTAL.DATA" "res/ACTION.HGR" >>build/log bin/buildindexedfile.sh -a "build/ACTIONHGR5" "build/HGR5.IDX" "build/TOTAL.DATA" "res/ACTION.HGR" >>build/log bin/buildindexedfile.sh -a "build/ACTIONHGR6" "build/HGR6.IDX" "build/TOTAL.DATA" "res/ACTION.HGR" >>build/log # # precompute indexed files for SHR artwork # note: these can not be padded because they are compressed and the decompressor needs the exact size # (for f in res/ARTWORK.SHR/*; do \ echo "$$(basename $$f)"; \ done) > build/ARTWORKDIR bin/buildindexedfile.sh -a "build/ARTWORKDIR" "build/ARTWORK.IDX" "build/TOTAL.DATA" "res/ARTWORK.SHR" >>build/log # # create _FileInformation.txt files for subdirectories # bin/buildfileinfo.sh res/TITLE.HGR "06" "4000" >>build/log bin/buildfileinfo.sh res/TITLE.DHGR "06" "4000" >>build/log bin/buildfileinfo.sh res/ACTION.DHGR "06" "3FF8" >>build/log bin/buildfileinfo.sh res/ACTION.GR "06" "6000" >>build/log bin/buildfileinfo.sh res/ICONS "CA" "0000" >>build/log bin/buildfileinfo.sh build/FX "06" "6000" >>build/log bin/buildfileinfo.sh build/PRELAUNCH "06" "0106" >>build/log # # add everything to the disk # for f in \ build/TOTAL.DATA \ res/TITLE \ res/COVER \ res/HELP \ res/GAMES.CONF \ build/PREFS.CONF \ build/CREDITS \ build/HELPTEXT \ build/ATTRACT.IDX \ build/FX.IDX \ build/DFX.IDX \ build/GAMEHELP.IDX \ build/SLIDESHOW.IDX \ build/MINIATTRACT.IDX \ build/PRELAUNCH.IDX \ build/ARTWORK.IDX \ build/HGR0.IDX \ build/HGR1.IDX \ build/HGR2.IDX \ build/HGR3.IDX \ build/HGR4.IDX \ build/HGR5.IDX \ build/HGR6.IDX \ res/DECRUNCH \ res/JOYSTICK \ res/Finder.Data \ res/Finder.Root; do \ $(CADIUS) ADDFILE build/"$(DISK)" "/$(VOLUME)/" "$$f" >>build/log; \ done for f in \ res/TITLE.HGR \ res/TITLE.DHGR \ res/ACTION.DHGR \ res/ACTION.GR \ res/DEMO \ res/TITLE.ANIMATED \ res/ICONS \ build/FX \ build/PRELAUNCH; do \ rm -f "$$f"/.DS_Store; \ $(CADIUS) ADDFOLDER build/"$(DISK)" "/$(VOLUME)/$$(basename $$f)" "$$f" >>build/log; \ done for i in 1 2 3 4 5 6; do \ $(CADIUS) RENAMEFILE build/"$(DISK)" "/$(VOLUME)/DEMO/SPCARTOON.$${i}$${i}" "SPCARTOON.$${i}." >>build/log; \ done for f in res/dsk/*.po; do \ $(CADIUS) EXTRACTVOLUME "$${f}" build/X/ >>build/log; \ done rm -f build/X/**/.DS_Store build/X/**/PRODOS* build/X/**/LOADER.SYSTEM* $(CADIUS) CREATEFOLDER build/"$(DISK)" "/$(VOLUME)/X/" >>build/log for f in build/X/*; do \ $(CADIUS) ADDFOLDER build/"$(DISK)" "/$(VOLUME)/X/$$(basename $$f)" "$$f" >>build/log; \ done bin/changebootloader.sh build/"$(DISK)" build/proboothd asm: asmlauncher asmfx asmprelaunch asmproboot asmlauncher: md $(ACME) -DBUILDNUMBER=`git rev-list --count HEAD` src/4cade.a 2>build/relbase.log $(ACME) -r build/4cade.lst -DBUILDNUMBER=`git rev-list --count HEAD` -DRELBASE=`cat build/relbase.log | grep "RELBASE =" | cut -d"=" -f2 | cut -d"(" -f2 | cut -d")" -f1` src/4cade.a asmfx: md for f in src/fx/*.a; do \ grep "^\!to" $${f} >/dev/null && $(ACME) $${f} >> build/log || true; \ done asmprelaunch: md for f in src/prelaunch/*.a; do \ grep "^\!to" $${f} >/dev/null && $(ACME) $${f} >> build/log; \ done asmproboot: md $(ACME) -r build/proboothd.lst src/proboothd/proboothd.a >> build/log # # |compress| and |attract| must be called separately because they are slow. # They create files in the repository which can then be checked in. # compress: md for f in res/ACTION.HGR.UNCOMPRESSED/*; do o=res/ACTION.HGR/$$(basename $$f); [ -f "$$o" ] || ${EXOMIZER} "$$f"@0x4000 -o "$$o" >>build/log; done for f in res/ACTION.DHGR.UNCOMPRESSED/*; do o=res/ACTION.DHGR/$$(basename $$f); [ -f "$$o" ] || ${EXOMIZER} "$$f"@0x4000 -o "$$o" >>build/log; done for f in res/ARTWORK.SHR.UNCOMPRESSED/*; do o=res/ARTWORK.SHR/$$(basename $$f); [ -f "$$o" ] || ${EXOMIZER} "$$f"@0x2000 -o "$$o" >>build/log; done attract: compress bin/check-attract-mode.sh bin/generate-mini-attract-mode.sh mount: dsk osascript bin/V2Make.scpt "`pwd`" bin/4cade.vii build/"$(DISK)" md: mkdir -p build/X build/FX.INDEXED build/FX build/PRELAUNCH.INDEXED build/PRELAUNCH build/ATTRACT build/SS build/GAMEHELP touch build/log clean: rm -rf build/ || rm -rf build all: clean dsk mount al: all