# # 4cade Makefile # assembles source code, optionally builds a disk image and mounts it # note: Windows users should probably use winmake.bat instead # # original by Quinn Dunki on 2014-08-15 # One Girl, One Laptop Productions # http://www.quinndunki.com/blondihacks # # adapted by 4am on 2018-08-19 # DISK=4cade.hdv VOLUME=TOTAL.REPLAY # third-party tools required to build # https://sourceforge.net/projects/acme-crossass/ # version 0.96.3 or later ACME=acme # https://github.com/mach-kernel/cadius # version 1.4.0 or later CADIUS=cadius # https://www.gnu.org/software/parallel/ PARALLEL=parallel # https://python.org/ PYTHON=python3 # https://bitbucket.org/magli143/exomizer/wiki/Home # version 3.1.0 or later EXOMIZER=exomizer mem -q -P23 -lnone dsk: index asmproboot asmlauncher extract cp res/blank.hdv build/"$(DISK)" cp res/_FileInformation.txt build/ $(CADIUS) ADDFILE build/"$(DISK)" "/$(VOLUME)/" build/LAUNCHER.SYSTEM -C >>build/log cp res/PREFS.CONF build/PREFS.CONF bin/padto.sh build/PREFS.CONF # # create _FileInformation.txt files for subdirectories # bin/buildfileinfo.sh res/ICONS "CA" "0000" cp src/prelaunch/_FileInformation.txt build/PRELAUNCH/ # # add everything to the disk # for f in \ build/TOTAL.DATA \ build/PREFS.CONF \ res/Finder.Data \ res/Finder.Root; do \ $(CADIUS) ADDFILE build/"$(DISK)" "/$(VOLUME)/" "$$f" -C >>build/log; \ done for f in \ res/TITLE.ANIMATED \ res/ICONS \ build/PRELAUNCH \ build/X; do \ rm -f "$$f"/.DS_Store; \ $(CADIUS) ADDFOLDER build/"$(DISK)" "/$(VOLUME)/$$(basename $$f)" "$$f" -C >>build/log; \ done bin/changebootloader.sh build/"$(DISK)" build/proboothd gamesconf: preconditions md # # create a version of GAMES.CONF without comments or blank lines or anything after display titles # [ -f build/index ] || (awk '!/^$$|^#/' < res/GAMES.CONF | awk -F'/' '{ print $$1 }' > build/GAMES.CONF) # # create a list of all game filenames, without metadata or display names, sorted by game filename # [ -f build/index ] || (awk -F, '/,/ { print $$2 }' < build/GAMES.CONF | awk -F= '{ print $$1 }' | sort > build/GAMES.SORTED) extract: preconditions md gamesconf $(PARALLEL) '$(CADIUS) EXTRACTVOLUME {} build/X/ >>build/log' ::: res/dsk/*.po rm -f build/X/**/.DS_Store build/X/**/PRODOS* build/X/**/LOADER.SYSTEM* build/X/**/_FileInformation.txt for f in $$(grep '^....1' build/GAMES.CONF | awk '!/^$$|^#/' | awk -F, '/,/ { print $$2 }' | awk -F= '{ print $$1 }'); do mv build/X/"$$(basename $$f)"/"$$(basename $$f)"* build/X.INDEXED/; rm -rf build/X/"$$(basename $$f)"; done for d in build/X/*; do \ for f in "$$d"/*; do \ mv "$$f" build/X/"$$(basename $$f)"; \ done; \ rmdir "$$d"; \ done index: preconditions md asmfx asmprelaunch asmdemo compress extract # # precompute binary data structure for mega-attract mode configuration file # [ -f build/index ] || (bin/buildokvs.sh < res/ATTRACT.CONF > build/ATTRACT.IDX) # # precompute binary data structure and substitute special characters # in game help and other all-text pages # [ -f build/index ] || (bin/converthelp.sh res/HELPTEXT build/HELPTEXT) [ -f build/index ] || (bin/converthelp.sh res/CREDITS build/CREDITS) [ -f build/index ] || $(PARALLEL) 'bin/converthelp.sh "{}" "build/GAMEHELP/{/}"' ::: res/GAMEHELP/* # # precompute indexed files for prelaunch # note: prelaunch must be first in TOTAL.DATA due to a hack in LoadStandardPrelaunch # note 2: these can not be padded because they are loaded at $0106 and padding would clobber the stack # [ -f build/index ] || (bin/buildindexedfile.py build/TOTAL.DATA build/PRELAUNCH.INDEXED "" < build/GAMES.SORTED > build/PRELAUNCH.IDX) # # precompute indexed files for HGR & DHGR titles # note: these are not padded because they are all an exact block-multiple anyway # [ -f build/index ] || bin/padto.sh build/TOTAL.DATA [ -f build/index ] || ((for f in res/TITLE.HGR/*; do echo "$$(basename $$f)"; done) | bin/buildindexedfile.py -a build/TOTAL.DATA res/TITLE.HGR build/HGR.TITLES.LOG > build/TITLE.IDX) [ -f build/index ] || ((for f in res/TITLE.DHGR/*; do echo "$$(basename $$f)"; done) | bin/buildindexedfile.py -a build/TOTAL.DATA res/TITLE.DHGR build/DHGR.TITLES.LOG > build/DTITLE.IDX) [ -f build/index ] || bin/addfile.sh res/COVER build/TOTAL.DATA > src/index/res.cover.idx.a [ -f build/index ] || bin/addfile.sh res/TITLE build/TOTAL.DATA > src/index/res.title.idx.a [ -f build/index ] || bin/addfile.sh res/HELP build/TOTAL.DATA > src/index/res.help.idx.a # # precompute indexed files for game help # note: these can be padded because they're loaded into $800 at a time when $800..$1FFF is clobber-able # [ -f build/index ] || (bin/buildindexedfile.py -p -a build/TOTAL.DATA build/GAMEHELP "" < build/GAMES.SORTED > build/GAMEHELP.IDX) # # precompute indexed files for slideshows # note: these can be padded because they're loaded into $800 at a time when $800..$1FFF is clobber-able # [ -f build/index ] || $(PARALLEL) '[ $$(echo "{/}" | cut -c-3) = "ACT" ] && bin/buildslideshow.sh -d build/GAMES.CONF < "{}" > "build/SS/{/}" || bin/buildslideshow.sh build/GAMES.CONF < "{}" > "build/SS/{/}"' ::: res/SS/* [ -f build/index ] || ((for f in build/SS/*; do echo "$$(basename $$f)"; done) | bin/buildindexedfile.py -p -a build/TOTAL.DATA build/SS "" > build/SLIDESHOW.IDX) [ -f build/index ] || $(PARALLEL) 'bin/buildokvs.sh < "{}" > "build/ATTRACT/{/}"' ::: res/ATTRACT/* [ -f build/index ] || ((for f in build/ATTRACT/[ABCDEFGHIJKLMNOP]*; do echo "$$(basename $$f)"; done) | bin/buildindexedfile.py -p -a build/TOTAL.DATA build/ATTRACT "" > build/MINIATTRACT0.IDX) [ -f build/index ] || ((for f in build/ATTRACT/[QRSTUVWXYZ]*; do echo "$$(basename $$f)"; done) | bin/buildindexedfile.py -p -a build/TOTAL.DATA build/ATTRACT "" > build/MINIATTRACT1.IDX) # # precompute indexed files for graphic effects # note: these can be padded because they're loaded into $6000 at a time when $6000..$BEFF is clobber-able # [ -f build/index ] || (bin/buildindexedfile.py -p -a build/TOTAL.DATA build/FX.INDEXED "" < res/FX.CONF > build/FX.IDX) [ -f build/index ] || (bin/buildindexedfile.py -p -a build/TOTAL.DATA build/FX.INDEXED "" < res/DFX.CONF > build/DFX.IDX) [ -f build/index ] || (bin/buildindexedfile.py -p -a build/TOTAL.DATA build/FX.INDEXED "" < res/SFX.CONF > build/SFX.IDX) [ -f build/index ] || ((for f in build/FXCODE/*; do echo "$$(basename $$f)"; done) | bin/buildindexedfile.py -p -a build/TOTAL.DATA build/FXCODE "" > build/FXCODE.IDX) # # precompute indexed files for coordinates files loaded by graphic effects # note: these can not be padded because some of them are loaded into tight spaces near the unclobberable top of main memory # [ -f build/index ] || ((for f in build/FXDATA/*; do echo "$$(basename $$f)"; done) | bin/buildindexedfile.py -a build/TOTAL.DATA build/FXDATA "" > build/FXDATA.IDX) # # precompute indexed files for HGR & DHGR action screenshots # note: these can not be padded because they are compressed and the decompressor needs the exact size # [ -f build/index ] || ((for f in res/ACTION.HGR/[ABCD]*; do echo "$$(basename $$f)"; done) | bin/buildindexedfile.py -a build/TOTAL.DATA res/ACTION.HGR "" > build/HGR0.IDX) [ -f build/index ] || ((for f in res/ACTION.HGR/[EFGH]*; do echo "$$(basename $$f)"; done) | bin/buildindexedfile.py -a build/TOTAL.DATA res/ACTION.HGR "" > build/HGR1.IDX) [ -f build/index ] || ((for f in res/ACTION.HGR/[IJKL]*; do echo "$$(basename $$f)"; done) | bin/buildindexedfile.py -a build/TOTAL.DATA res/ACTION.HGR "" > build/HGR2.IDX) [ -f build/index ] || ((for f in res/ACTION.HGR/[MNOP]*; do echo "$$(basename $$f)"; done) | bin/buildindexedfile.py -a build/TOTAL.DATA res/ACTION.HGR "" > build/HGR3.IDX) [ -f build/index ] || ((for f in res/ACTION.HGR/[QRST]*; do echo "$$(basename $$f)"; done) | bin/buildindexedfile.py -a build/TOTAL.DATA res/ACTION.HGR "" > build/HGR4.IDX) [ -f build/index ] || ((for f in res/ACTION.HGR/[UVWX]*; do echo "$$(basename $$f)"; done) | bin/buildindexedfile.py -a build/TOTAL.DATA res/ACTION.HGR "" > build/HGR5.IDX) [ -f build/index ] || ((for f in res/ACTION.HGR/[YZ]*; do echo "$$(basename $$f)"; done) | bin/buildindexedfile.py -a build/TOTAL.DATA res/ACTION.HGR "" > build/HGR6.IDX) [ -f build/index ] || ((for f in res/ACTION.DHGR/*; do echo "$$(basename $$f)"; done) | bin/buildindexedfile.py -a build/TOTAL.DATA res/ACTION.DHGR "" > build/DHGR.IDX) # # precompute indexed files for GR and DGR action screenshots # note: these can be padded because they are not compressed # [ -f build/index ] || ((for f in res/ACTION.GR/*; do echo "$$(basename $$f)"; done) | bin/buildindexedfile.py -a -p build/TOTAL.DATA res/ACTION.GR "" > build/GR.IDX) [ -f build/index ] || ((for f in res/ACTION.DGR/*; do echo "$$(basename $$f)"; done) | bin/buildindexedfile.py -a -p build/TOTAL.DATA res/ACTION.DGR "" > build/DGR.IDX) # # precompute indexed files for SHR artwork # note: these can not be padded because they are compressed and the decompressor needs the exact size # [ -f build/index ] || ((for f in res/ARTWORK.SHR/*; do echo "$$(basename $$f)"; done) | bin/buildindexedfile.py -a build/TOTAL.DATA res/ARTWORK.SHR "" > build/ARTWORK.IDX) # # precompute indexed files for demo launchers # note: these can not be padded because some of them are loaded too close to $C000 # [ -f build/index ] || ((for f in build/DEMO/*; do echo "$$(basename $$f)"; done) | bin/buildindexedfile.py -a build/TOTAL.DATA build/DEMO "" > build/DEMO.IDX) [ -f build/index ] || bin/addfile.sh build/DEMO.IDX build/TOTAL.DATA > src/index/demo.idx.a # # precompute indexed files for single-load game binaries # note: these can be padded because they are loaded at a time when all of main memory is clobber-able # [ -f build/index ] || ((for f in build/X.INDEXED/*; do echo "$$(basename $$f)"; done) | bin/buildindexedfile.py -a -p build/TOTAL.DATA build/X.INDEXED "" > build/XSINGLE.IDX) [ -f build/index ] || bin/addfile.sh build/XSINGLE.IDX build/TOTAL.DATA > src/index/xsingle.idx.a # # create search indexes for each variation of (game-requires-joystick) X (game-requires-128K) # in the form of OKVS data structures, plus game counts in the form of source files # [ -f build/index ] || $(PARALLEL) ::: \ '(grep "^00" < build/GAMES.CONF | bin/buildsearch.sh src/index/count00.a build/HGR.TITLES.LOG /dev/null > build/SEARCH00.IDX)' \ '(grep "^0" < build/GAMES.CONF | bin/buildsearch.sh src/index/count01.a build/HGR.TITLES.LOG build/DHGR.TITLES.LOG > build/SEARCH01.IDX)' \ '(grep "^.0" < build/GAMES.CONF | bin/buildsearch.sh src/index/count10.a build/HGR.TITLES.LOG /dev/null > build/SEARCH10.IDX)' \ '(bin/buildsearch.sh src/index/count11.a build/HGR.TITLES.LOG build/DHGR.TITLES.LOG < build/GAMES.CONF > build/SEARCH11.IDX)' # # add IDX files to the combined index file and generate # the index records that callers use to reference them # [ -f build/index ] || bin/addfile.sh build/SEARCH00.IDX build/TOTAL.DATA > src/index/search00.idx.a [ -f build/index ] || bin/addfile.sh res/CACHE00.IDX build/TOTAL.DATA > src/index/cache00.idx.a [ -f build/index ] || bin/addfile.sh build/SEARCH01.IDX build/TOTAL.DATA > src/index/search01.idx.a [ -f build/index ] || bin/addfile.sh res/CACHE01.IDX build/TOTAL.DATA > src/index/cache01.idx.a [ -f build/index ] || bin/addfile.sh build/SEARCH10.IDX build/TOTAL.DATA > src/index/search10.idx.a [ -f build/index ] || bin/addfile.sh res/CACHE10.IDX build/TOTAL.DATA > src/index/cache10.idx.a [ -f build/index ] || bin/addfile.sh build/SEARCH11.IDX build/TOTAL.DATA > src/index/search11.idx.a [ -f build/index ] || bin/addfile.sh res/CACHE11.IDX build/TOTAL.DATA > src/index/cache11.idx.a [ -f build/index ] || bin/addfile.sh build/PRELAUNCH.IDX build/TOTAL.DATA > src/index/prelaunch.idx.a [ -f build/index ] || bin/addfile.sh build/ATTRACT.IDX build/TOTAL.DATA > src/index/attract.idx.a [ -f build/index ] || bin/addfile.sh build/FX.IDX build/TOTAL.DATA > src/index/fx.idx.a [ -f build/index ] || bin/addfile.sh build/DFX.IDX build/TOTAL.DATA > src/index/dfx.idx.a [ -f build/index ] || bin/addfile.sh build/SFX.IDX build/TOTAL.DATA > src/index/sfx.idx.a [ -f build/index ] || bin/addfile.sh build/FXCODE.IDX build/TOTAL.DATA > src/index/fxcode.idx.a [ -f build/index ] || bin/addfile.sh build/FXDATA.IDX build/TOTAL.DATA > src/index/fxdata.idx.a [ -f build/index ] || bin/addfile.sh build/GAMEHELP.IDX build/TOTAL.DATA > src/index/gamehelp.idx.a [ -f build/index ] || bin/addfile.sh build/SLIDESHOW.IDX build/TOTAL.DATA > src/index/slideshow.idx.a [ -f build/index ] || bin/addfile.sh build/MINIATTRACT0.IDX build/TOTAL.DATA > src/index/miniattract0.idx.a [ -f build/index ] || bin/addfile.sh build/MINIATTRACT1.IDX build/TOTAL.DATA > src/index/miniattract1.idx.a [ -f build/index ] || bin/addfile.sh build/TITLE.IDX build/TOTAL.DATA > src/index/title.idx.a [ -f build/index ] || bin/addfile.sh build/DTITLE.IDX build/TOTAL.DATA > src/index/dtitle.idx.a [ -f build/index ] || bin/addfile.sh build/HGR0.IDX build/TOTAL.DATA > src/index/hgr0.idx.a [ -f build/index ] || bin/addfile.sh build/HGR1.IDX build/TOTAL.DATA > src/index/hgr1.idx.a [ -f build/index ] || bin/addfile.sh build/HGR2.IDX build/TOTAL.DATA > src/index/hgr2.idx.a [ -f build/index ] || bin/addfile.sh build/HGR3.IDX build/TOTAL.DATA > src/index/hgr3.idx.a [ -f build/index ] || bin/addfile.sh build/HGR4.IDX build/TOTAL.DATA > src/index/hgr4.idx.a [ -f build/index ] || bin/addfile.sh build/HGR5.IDX build/TOTAL.DATA > src/index/hgr5.idx.a [ -f build/index ] || bin/addfile.sh build/HGR6.IDX build/TOTAL.DATA > src/index/hgr6.idx.a [ -f build/index ] || bin/addfile.sh build/DHGR.IDX build/TOTAL.DATA > src/index/dhgr.idx.a [ -f build/index ] || bin/addfile.sh build/GR.IDX build/TOTAL.DATA > src/index/gr.idx.a [ -f build/index ] || bin/addfile.sh build/DGR.IDX build/TOTAL.DATA > src/index/dgr.idx.a [ -f build/index ] || bin/addfile.sh build/ARTWORK.IDX build/TOTAL.DATA > src/index/artwork.idx.a # # add additional miscellaneous files # [ -f build/index ] || bin/addfile.sh build/COVERFADE build/TOTAL.DATA > src/index/coverfade.idx.a [ -f build/index ] || bin/addfile.sh build/GR.FIZZLE build/TOTAL.DATA > src/index/gr.fizzle.idx.a [ -f build/index ] || bin/addfile.sh build/DGR.FIZZLE build/TOTAL.DATA > src/index/dgr.fizzle.idx.a [ -f build/index ] || bin/addfile.sh build/HELPTEXT build/TOTAL.DATA > src/index/helptext.idx.a [ -f build/index ] || bin/addfile.sh build/CREDITS build/TOTAL.DATA > src/index/credits.idx.a [ -f build/index ] || bin/addfile.sh res/DECRUNCH build/TOTAL.DATA > src/index/decrunch.idx.a [ -f build/index ] || bin/addfile.sh res/JOYSTICK build/TOTAL.DATA > src/index/joystick.idx.a touch build/index asmlauncher: preconditions md $(ACME) -DBUILDNUMBER=`git rev-list --count HEAD` src/4cade.a 2>build/relbase.log $(ACME) -r build/4cade.lst -DBUILDNUMBER=`git rev-list --count HEAD` -DRELBASE=`cat build/relbase.log | grep "RELBASE =" | cut -d"=" -f2 | cut -d"(" -f2 | cut -d")" -f1` src/4cade.a asmdemo: preconditions md $(PARALLEL) 'if grep -q "^!to" "{}"; then $(ACME) "{}"; fi' ::: src/demo/*.a asmfx: preconditions md $(PARALLEL) 'if grep -q "^!to" "{}"; then $(ACME) "{}"; fi' ::: src/fx/*.a asmprelaunch: preconditions md $(PARALLEL) 'if grep -q "^!to" "{}"; then $(ACME) "{}"; fi' ::: src/prelaunch/*.a asmproboot: md $(ACME) -r build/proboothd.lst src/proboothd/proboothd.a compress: preconditions md $(PARALLEL) '[ -f "res/ACTION.HGR/{/}" ] || ${EXOMIZER} "{}"@0x4000 -o "res/ACTION.HGR/{/}"' ::: res/ACTION.HGR.UNCOMPRESSED/* $(PARALLEL) '[ -f "res/ACTION.DHGR/{/}" ] || ${EXOMIZER} "{}"@0x4000 -o "res/ACTION.DHGR/{/}"' ::: res/ACTION.DHGR.UNCOMPRESSED/* $(PARALLEL) '[ -f "res/ARTWORK.SHR/{/}" ] || ${EXOMIZER} "{}"@0x2000 -o "res/ARTWORK.SHR/{/}"' ::: res/ARTWORK.SHR.UNCOMPRESSED/* $(PARALLEL) '[ -f "res/TITLE.HGR/{/}" ] || bin/packhgrfile.py "{}" "res/TITLE.HGR/{/}"' ::: res/TITLE.HGR.UNPACKED/* # # |attract| must be called separately because it is slow and # only needs to be run when a new game or demo is added. # It create files in the repository which can then be checked in. # attract: compress bin/check-attract-mode.sh bin/generate-mini-attract-mode.sh cache: preconditions md gamesconf $(PARALLEL) ::: \ 'awk -F= '"'"'/^00/ { print $$2 }'"'"' < build/GAMES.CONF | bin/buildcache.py > build/cache00.a' \ 'awk -F= '"'"'/^0/ { print $$2 }'"'"' < build/GAMES.CONF | bin/buildcache.py > build/cache01.a' \ 'awk -F= '"'"'/^.0/ { print $$2 }'"'"' < build/GAMES.CONF | bin/buildcache.py > build/cache10.a' \ 'awk -F= '"'"'!/^$$|^#/ { print $$2 }'"'"' < build/GAMES.CONF | bin/buildcache.py > build/cache11.a' $(PARALLEL) ::: \ '$(ACME) -o res/CACHE00.IDX build/cache00.a' \ '$(ACME) -o res/CACHE01.IDX build/cache01.a' \ '$(ACME) -o res/CACHE10.IDX build/cache10.a' \ '$(ACME) -o res/CACHE11.IDX build/cache11.a' mount: dsk osascript bin/V2Make.scpt "`pwd`" bin/4cade.vii build/"$(DISK)" md: mkdir -p build/X build/X.INDEXED build/FX.INDEXED build/FXDATA build/FXCODE build/PRELAUNCH build/PRELAUNCH.INDEXED build/ATTRACT build/SS build/GAMEHELP build/DEMO touch build/log clean: rm -rf build/ || rm -rf build preconditions: @$(ACME) --version | grep -q "ACME, release" || (echo "ACME is not installed" && exit 1) @$(CADIUS) | grep -q "cadius v" || (echo "Cadius is not installed" && exit 1) @$(PARALLEL) --version | grep -q "GNU" || (echo "GNU Parallel is not installed" && exit 1) @$(PYTHON) --version | grep -q "Python 3" || (echo "Python 3 is not installed" && exit 1) all: clean dsk mount al: all