# This file is maintained by hand AC=Type(06),AuxType(9B00),Access(C3) AGENT.U.S.A=Type(06),AuxType(0300),Access(C3) ALIEN.AMBUSH=Type(06),AuxType(4000),Access(C3) ALIEN.DOWNPOUR=Type(06),AuxType(0300),Access(C3) ALIEN.MUNCHIES=Type(06),AuxType(0200),Access(C3) ALIEN.TYPHOON=Type(06),AuxType(0300),Access(C3) AO=Type(06),AuxType(B900),Access(C3) APPLE.INVADER=Type(06),AuxType(0200),Access(C3) AQUATRON=Type(06),AuxType(BD00),Access(C3) AXIS.ASSASSIN=Type(06),AuxType(0300),Access(C3) BATTLEZONE=Type(06),AuxType(0300),Access(C3) BEER.RUN=Type(06),AuxType(0300),Access(C3) BELLHOP=Type(06),AuxType(3FFD),Access(C3) BB=Type(06),AuxType(0300),Access(C3) BOLO=Type(06),AuxType(0300),Access(C3) BORG=Type(06),AuxType(0310),Access(C3) BK=Type(06),AuxType(A800),Access(C3) BU=Type(06),AuxType(0300),Access(C3) BUZZARD.BAIT=Type(06),AuxType(0300),Access(C3) CB=Type(06),AuxType(0210),Access(C3) CEILING.ZERO=Type(06),AuxType(0300),Access(C3) CEILING.ZERO.1=Type(F1),AuxType(0000),Access(C3) CL=Type(06),AuxType(0200),Access(C3) CHOPLIFTER=Type(06),AuxType(0300),Access(C3) CONAN=Type(06),AuxType(0200),Access(C3) CRIME.WAVE=Type(06),AuxType(BE00),Access(C3) CYCLOD=Type(06),AuxType(0300),Access(C3) DIG.DUG=Type(06),AuxType(0300),Access(C3) DINO.EGGS=Type(06),AuxType(0210),Access(C3) DUNG.BEETLES=Type(06),AuxType(0300),Access(C3) FALCONS=Type(06),AuxType(B000),Access(C3) FIREBIRD=Type(06),AuxType(0300),Access(C3) FIREBUG=Type(06),AuxType(0200),Access(C3) FLIP.OUT=Type(06),AuxType(0300),Access(C3) GALAXIAN=Type(06),AuxType(0300),Access(C3) GAMMA.GOBLINS=Type(06),AuxType(B000),Access(C3) GENETIC.DRIFT=Type(06),AuxType(0300),Access(C3) THE.GOONIES=Type(06),AuxType(0300),Access(C3) GREMLINS=Type(06),AuxType(BE00),Access(C3) GUMBALL=Type(06),AuxType(0210),Access(C3) HARD.HAT.MACK=Type(06),AuxType(0200),Access(C3) HIGH.RISE=Type(06),AuxType(0300),Access(C3) JUNGLE.HUNT=Type(06),AuxType(0210),Access(C3) KAMIKAZE=Type(06),AuxType(0300),Access(C3) KARATEKA=Type(06),AuxType(0300),Access(C3) KARATEKA.1=Type(F1),AuxType(0000),Access(C3) LABYRINTH=Type(06),AuxType(0310),Access(C3) LADY.TUT=Type(06),AuxType(0300),Access(C3) LADY.TUT.1=Type(F1),AuxType(0000),Access(C3) LASER.BOUNCE=Type(06),AuxType(0300),Access(C3) LASER.BOUNCE.1=Type(F1),AuxType(0000),Access(C3) LAZER.SILK=Type(06),AuxType(0300),Access(C3) LODE.RUNNER=Type(06),AuxType(0200),Access(C3) LOST.TOMB=Type(06),AuxType(0300),Access(C3) MC=Type(06),AuxType(0200),Access(C3) MOON.PATROL=Type(06),AuxType(0200),Access(C3) NIGHT.STALKER=Type(06),AuxType(A000),Access(C3) NI=Type(06),AuxType(0300),Access(C3) N.O.R.A.D=Type(06),AuxType(0330),Access(C3) NIBBLER=Type(06),AuxType(0300),Access(C3) OM=Type(06),AuxType(0280),Access(C3) PACMAN=Type(06),AuxType(0300),Access(C3) PEST.PATROL=Type(06),AuxType(0300),Access(C3) PM=Type(06),AuxType(0210),Access(C3) PITFALL.II=Type(06),AuxType(0300),Access(C3) PLASMANIA=Type(06),AuxType(0200),Access(C3) PHASER.FIRE=Type(06),AuxType(B200),Access(C3) POOYAN=Type(06),AuxType(0300),Access(C3) REPTON=Type(06),AuxType(0200),Access(C3) ROBOTRON.2084=Type(06),AuxType(BF70),Access(C3) SAMMY.LIGHTFOOT=Type(06),AuxType(BA00),Access(C3) SERPENTINE=Type(06),AuxType(0300),Access(C3) SHORT.CIRCUIT=Type(06),AuxType(0210),Access(C3) SNAKE.BYTE=Type(06),AuxType(0300),Access(C3) SNAKE.BYTE.1=Type(F1),AuxType(0000),Access(C3) SNEAKERS=Type(06),AuxType(0300),Access(C3) SPACE.EGGS=Type(06),AuxType(0300),Access(C3) SPACE.QUARKS=Type(06),AuxType(B000),Access(C3) SPARE.CHANGE=Type(06),AuxType(0200),Access(C3) SPCARTOON.11=Type(06),AuxType(0200),Access(C3) SPCARTOON.22=Type(06),AuxType(0200),Access(C3) SPCARTOON.33=Type(06),AuxType(0200),Access(C3) SPCARTOON.44=Type(06),AuxType(0200),Access(C3) SPCARTOON.55=Type(06),AuxType(0200),Access(C3) SPCARTOON.66=Type(06),AuxType(0200),Access(C3) SPIDER.RAID=Type(06),AuxType(0300),Access(C3) SPY.HUNTER=Type(06),AuxType(0200),Access(C3) SD=Type(06),AuxType(3FF1),Access(C3) STAR.BLAZER=Type(06),AuxType(0300),Access(C3) STARGATE=Type(06),AuxType(0200),Access(C3) STELLAR.7=Type(06),AuxType(0300),Access(C3) STELLAR.7.1=Type(F1),AuxType(0000),Access(C3) THUNDER.BOMBS=Type(06),AuxType(B000),Access(C3) TB=Type(06),AuxType(0300),Access(C3) TUNNEL.TERROR=Type(06),AuxType(BD00),Access(C3) WARP.DESTROYER=Type(06),AuxType(0320),Access(C3) WAVY.NAVY=Type(06),AuxType(0300),Access(C3) VINDICATOR=Type(06),AuxType(0320),Access(C3)