#!/usr/bin/env python3 from math import sqrt, sin, cos, acos, pi import util # Graph is plotted across the entire HGR screen, but only coordinates # - in the left half of the screen, AND # - on even rows, AND # - on even columns # are included. It is assumed that the graph is symmetrical across # the left and half sides of the screen (along an axis at X=140). # # X coordinates are converted to byte+bitmask (but see notes below). # Y coordinates are flipped (so 0,0 ends up on the bottom left) then # incremented by 1 so that 0 can terminate the loop, # # 6502 code will be responsible for plotting each of these coordinates # in a 2x2 block. The bitmask usually includes 2 adjacent pixels; # the code will also plot the same 2 adjacent pixels in the adjacent row, # AND mirror both of those plots in the right half of the screen. # # Unfortunately, since bytes are 7 bits across, some blocks will cross a # byte boundary. To simplify the 6502 code, those are simply listed as # separate coordinate pairs, each with a bitmask that includes 1 pixel # instead of 2. max_x = 280 max_y = 192 def f(t): return (sqrt(t)*cos(2*pi*sqrt(t)), 0.87*sqrt(t)*sin(2*pi*sqrt(t))) coords = [] for i in range(2000000): a, b = f(float(i)/10.0) x = round(max_x+a) y = round(b) if x % 2 != 0 or y % 3 != 0: continue if x < 0 or x >= max_x or y < 0 or y >= max_y: continue coords.append((x,y)) unique_coords = util.unique(coords) unique_vals = util.vals_3bit(unique_coords) ripple_vals = util.ripple(unique_vals) ripple_vals = util.ripple(ripple_vals) with open("../../../src/fx/fx.hgr.corner.superripple.data.a", "w") as f: for aval, bval in ripple_vals: f.write(" !byte %s,%s\n" % (aval, bval))