;license:MIT ;(c) 2018-2020 by 4am ; ; common assembler macros (6502 compatible) ; !ifndef _MACROS_ { !source "src/constants.a" ; for functions that take parameters on the stack ; set (PARAM) to point to the parameters and ; move the stack pointer to the first byte after the parameters ; clobbers A,X,Y !macro PARAMS_ON_STACK .bytes { pla sta PARAM clc adc #.bytes tay pla sta PARAM+1 adc #0 pha tya pha } ; for functions that take parameters on the stack ; load a 16-bit value from the parameters on the stack into A (low) and Y (high) ; (assumes PARAMS_ON_STACK was used first) !macro LDPARAM .offset { ldy #.offset lda (PARAM),y pha iny lda (PARAM),y tay pla } ; for functions that take parameters on the stack ; load a 16-bit value from the parameters on the stack into A (low) and Y (high) ; then store it as new source ; (assumes PARAMS_ON_STACK was used first) !macro LDPARAMPTR .offset,.dest { ldy #.offset lda (PARAM),y sta .dest iny lda (PARAM),y sta .dest+1 } ; load the address of .ptr into A (low) and Y (high) !macro LDADDR .ptr { lda #<.ptr ldy #>.ptr } ; load a 16-bit value into A (low) and Y (high) !macro LD16 .ptr { lda .ptr ldy .ptr+1 } ; load a 16-bit value into X (low) and Y (high) !macro LDX16 .ptr { ldx .ptr ldy .ptr+1 } ; load a 16-bit immediate value into A (low) and Y (high) !macro LDI16 .ptr { lda #<.ptr ldy #>.ptr+1 } ; store a 16-bit value from A (low) and Y (high) !macro ST16 .ptr { sta .ptr sty .ptr+1 } ; store a 16-bit value from X (low) and Y (high) !macro STX16 .ptr { stx .ptr sty .ptr+1 } ; decrement a 16-bit value in A (low) and Y (high) !macro DEC16 { sec sbc #1 bcs + dey + } ; decrement a 16-bit value in X (low) and Y (high) ; destroys A! !macro DEX16 { txa bne + dey + dex } ; increment a 16-bit value in A (low) and Y (high) !macro INC16 { clc adc #1 bne + iny + } ; increment a 16-bit value in X (low) and Y (high) !macro INX16 { inx bne + iny + } ; compare a 16-bit value in A (low) and Y (high) to an absolute address ; zeroes A! !macro CMP16ADDR .addr { eor .addr bne + cpy .addr+1 + } ; compare a 16-bit value in X (low) and Y (high) to an absolute address !macro CPX16ADDR .addr { cpx .addr bne + cpy .addr+1 + } ; compare a 16-bit value in A (low) and Y (high) to an immediate value !macro CMP16 .val { cmp #<.val bne + cpy #>.val + } ; compare a 16-bit value in X (low) and Y (high) against zero ; requires LDX16 immediately prior, since Y comparison is implicit! ; destroys A! !macro CPX16_0 { bne + txa + } !macro LBPL .target { bmi + jmp .target + } !macro LBMI .target { bpl + jmp .target + } !macro LBNE .target { beq + jmp .target + } !macro LBCS .target { bcc + jmp .target + } ; use BIT to swallow the following 1-byte opcode !macro HIDE_NEXT_BYTE { !byte $24 } ; use BIT to swallow the following 2-byte opcode !macro HIDE_NEXT_2_BYTES { !byte $2C } ; debugging !macro DEBUGWAIT { bit $c010 - bit $c000 bpl - bit $c010 } ; various language card configurations !macro READ_RAM1_NO_WRITE { bit $C088 } !macro READ_RAM1_WRITE_RAM1 { bit $C08B bit $C08B } !macro READ_RAM2_NO_WRITE { bit $C080 } !macro READ_RAM2_WRITE_RAM2 { bit $C083 bit $C083 } !macro READ_ROM_WRITE_RAM1 { bit $C089 bit $C089 } !macro READ_ROM_WRITE_RAM2 { bit $C081 bit $C081 } !macro READ_ROM_NO_WRITE { bit $C082 } ; requires setting zpCharMask in zero page to #$FF or #$DF before use !macro FORCE_UPPERCASE_IF_REQUIRED { cmp #$E1 bcc + and zpCharMask + } !macro HGR_BYTE_TO_DHGR_BYTES { ;1GFEDCBA -> ;1GGFFEED (main) + ;1DCCBBAA (aux) ; ; in: A = HGR byte ; out: A = DHGR byte in mainmem ; X = DHGR byte in auxmem ; preserves Y ; clobbers zero page $00,$01,$02 sty $02 ldy #$02 -- stx $01 ldx #$04 - ror $00 ; duplicate previous bit lsr ; fetch bit php ror $00 ; insert bit plp dex bne - ldx $00 dey bne -- txa sec ror $01 ; set bit 7 explicitly on auxmem value ldx $01 ldy $02 } ; these are mostly for prelaunchers -- code in the main program should keep track of which bank is active to minimize code size !macro ENABLE_ACCEL { +READ_RAM2_NO_WRITE jsr EnableAccelerator +READ_ROM_NO_WRITE } !macro DISABLE_ACCEL { +READ_RAM2_NO_WRITE jsr DisableAccelerator +READ_ROM_NO_WRITE } !macro GET_MACHINE_STATUS { +READ_RAM2_NO_WRITE lda MachineStatus +READ_ROM_NO_WRITE } !macro GET_MOCKINGBOARD_SPEECH { ;carry set if present +READ_RAM2_NO_WRITE lda MockingboardStuff asl +READ_ROM_NO_WRITE } !macro GET_MOCKINGBOARD_SPEECH_AND_MACHINE_STATUS { ;carry set if present +READ_RAM2_NO_WRITE lda MockingboardStuff asl lda MachineStatus +READ_ROM_NO_WRITE } !macro GET_MOCKINGBOARD_SLOT { ;carry set if present +READ_RAM2_NO_WRITE lda MockingboardStuff cmp #1 ora #$C0 +READ_ROM_NO_WRITE } !macro GET_MOCKINGBOARD_SLOT_AND_MACHINE_STATUS { ;carry set if present +READ_RAM2_NO_WRITE lda MockingboardStuff cmp #1 ora #$C0 tax lda MachineStatus +READ_ROM_NO_WRITE } !macro USES_TEXT_PAGE_2 { lda ROM_MACHINEID cmp #$06 bne + sec jsr $FE1F ; check for IIgs bcs + jsr ROM_TEXT2COPY ; set alternate display mode on IIgs (required for some games) cli ; enable VBL interrupts + } !macro RESET_VECTOR .addr { lda #<.addr sta $3F2 lda #>.addr sta $3F3 eor #$A5 sta $3F4 } ; for games that clobber $100-$105, the prelaunch code constructs a new reset vector ; somewhere else and sets its !macro NEW_RESET_VECTOR .addr { lda #$2C sta .addr lda #$88 sta .addr+1 lda #$C0 sta .addr+2 lda #$6C ; JMP ($FFFC) points to 'Reenter' sta .addr+3 lda #$FC sta .addr+4 lda #$FF sta .addr+5 +RESET_VECTOR .addr } ; for 64k games on ][+ which either hang or restart ; updates reset hook to reboot on ctrl-reset !macro LC_REBOOT { inc $101 ; (assumes LC is switched in) lda #$A6 sta $104 lda #$FA sta $105 ; update reset hook to reboot lda #1 sta $FFFD lsr sta $FFFC ; LC reset vector fix } ; load an external file by pathname ; LC RAM 2 MUST BE BANKED IN ; LOW BYTE OF .addr MUST BE $00 !macro LOAD_FILE_AT .filepath, .addr { lda #0 sta iAuxReq ; read to main memory lda #>.addr sta ldrhi lda iCurBlockLo pha lda iCurBlockHi pha +LDADDR .filepath jsr LoadFileDirect pla sta iCurBlockHi pla sta iCurBlockLo } _MACROS_=* }