# This file is maintained by hand AGENT.U.S.A=Type(06),AuxType(0300),Access(C3) AGENT.USA.1=Type(F1),AuxType(0000),Access(C3) ALIEN.AMBUSH=Type(06),AuxType(4000),Access(C3) ALIEN.DOWNPOUR=Type(06),AuxType(0300),Access(C3) ALIEN.DWNPOUR.1=Type(F1),AuxType(0000),Access(C3) ALIEN.MUNCHIES=Type(06),AuxType(0300),Access(C3) ALIEN.MUNCH.1=Type(F1),AuxType(0000),Access(C3) ALIEN.TYPHOON=Type(06),AuxType(11FD),Access(C3) AQUATRON=Type(06),AuxType(0300),Access(C3) AQUATRON.1=Type(F1),AuxType(0000),Access(C3) AXIS.ASSASSIN=Type(06),AuxType(0300),Access(C3) AXIS.ASSASSIN.1=Type(F1),AuxType(0000),Access(C3) BATTLEZONE=Type(06),AuxType(0300),Access(C3) BATTLEZONE.1=Type(F1),AuxType(0000),Access(C3) BEER.RUN=Type(06),AuxType(0300),Access(C3) BEER.RUN.1=Type(F1),AuxType(0000),Access(C3) BELLHOP=Type(06),AuxType(3FFD),Access(C3) BB=Type(06),AuxType(1FFD),Access(C3) BOLO=Type(06),AuxType(10E5),Access(C3) BK=Type(06),AuxType(0300),Access(C3) BU=Type(06),AuxType(3E97),Access(C3) BURGERTIME.1=Type(F1),AuxType(A402),Access(C3) BURGERTIME.2=Type(F1),AuxType(6400),Access(C3) BURGERTIME.3=Type(F1),AuxType(2000),Access(C3) BURGERTIME.4=Type(F1),AuxType(0C00),Access(C3) BURGERTIME.5=Type(F1),AuxType(6000),Access(C3) BUZZARD.BAIT=Type(06),AuxType(0300),Access(C3) BUZZARD.BAIT.1=Type(F1),AuxType(0000),Access(C3) CB=Type(06),AuxType(3000),Access(C3) CANNONBALL.BL.1=Type(F1),AuxType(0000),Access(C3) CEILING.ZERO=Type(06),AuxType(0300),Access(C3) CEILING.ZERO.1=Type(F1),AuxType(0000),Access(C3) CL=Type(06),AuxType(0800),Access(C3) CHAMP.LODERUN.1=Type(F1),AuxType(0000),Access(C3) CHAMP.LODERUN.Z=Type(F1),AuxType(0000),Access(C3) CHOPLIFTER=Type(06),AuxType(0300),Access(C3) CHOPLIFTER.1=Type(F1),AuxType(0000),Access(C3) AC=Type(06),AuxType(0300),Access(C3) CIDER.SPIDER.0=Type(F1),AuxType(0000),Access(C3) CIDER.SPIDER.1=Type(F1),AuxType(0000),Access(C3) CIDER.SPIDER.5=Type(F1),AuxType(0000),Access(C3) CIDER.SPIDER.7=Type(F1),AuxType(0000),Access(C3) CIDER.SPIDER.9=Type(F1),AuxType(0000),Access(C3) CIDER.SPIDER.Z=Type(F1),AuxType(0000),Access(C3) CONAN=Type(06),AuxType(0300),Access(C3) CONAN.1=Type(F1),AuxType(0000),Access(C3) CRIME.WAVE=Type(06),AuxType(3000),Access(C3) CRIME.WAVE.1=Type(F1),AuxType(0000),Access(C3) CYCLOD=Type(06),AuxType(0300),Access(C3) CYCLOD.1=Type(F1),AuxType(0000),Access(C3) DIG.DUG=Type(06),AuxType(0300),Access(C3) DIG.DUG.1=Type(F1),AuxType(0000),Access(C3) DINO.EGGS=Type(06),AuxType(0300),Access(C3) DINO.EGGS.1=Type(F1),AuxType(0000),Access(C3) DUNG.BEETLES=Type(06),AuxType(0300),Access(C3) DUNG.BEETLES.1=Type(F1),AuxType(0000),Access(C3) FALCONS=Type(06),AuxType(0300),Access(C3) FALCONS.1=Type(F1),AuxType(0000),Access(C3) FIREBIRD=Type(06),AuxType(0300),Access(C3) FIREBIRD.1=Type(F1),AuxType(0000),Access(C3) FIREBUG=Type(06),AuxType(0800),Access(C3) FLIP.OUT=Type(06),AuxType(0BF4),Access(C3) GAMMA.GOBLINS=Type(06),AuxType(0300),Access(C3) GAMMA.GOBLINS.1=Type(F1),AuxType(0000),Access(C3) THE.GOONIES=Type(06),AuxType(1000),Access(C3) GOONIES.1=Type(F1),AuxType(4C63),Access(C3) GOONIES.2=Type(F1),AuxType(4C63),Access(C3) GOONIES.3=Type(F1),AuxType(4C63),Access(C3) GOONIES.4=Type(F1),AuxType(4C63),Access(C3) GOONIES.5=Type(F1),AuxType(4C63),Access(C3) GOONIES.6=Type(F1),AuxType(4C63),Access(C3) GOONIES.7=Type(F1),AuxType(4C63),Access(C3) GOONIES.A=Type(F1),AuxType(5997),Access(C3) GOONIES.B=Type(F1),AuxType(6006),Access(C3) GOONIES.C=Type(F1),AuxType(5F69),Access(C3) GOONIES.D=Type(F1),AuxType(5A2D),Access(C3) GOONIES.E=Type(F1),AuxType(6219),Access(C3) GOONIES.F=Type(F1),AuxType(5D88),Access(C3) GOONIES.J=Type(F1),AuxType(0800),Access(C3) GUMBALL=Type(06),AuxType(0300),Access(C3) GUMBALL.A=Type(F1),AuxType(B000),Access(C3) GUMBALL.B=Type(F1),AuxType(0800),Access(C3) GUMBALL.F=Type(F1),AuxType(6000),Access(C3) GUMBALL.I=Type(F1),AuxType(0800),Access(C3) GUMBALL.M=Type(F1),AuxType(6000),Access(C3) HARD.HAT.MACK=Type(06),AuxType(0800),Access(C3) HIGH.RISE=Type(06),AuxType(3FCB),Access(C3) JUNGLE.HUNT=Type(06),AuxType(0300),Access(C3) JUNGLE.HUNT.1=Type(F1),AuxType(0000),Access(C3) JUNGLE.HUNT.A=Type(F1),AuxType(7700),Access(C3) JUNGLE.HUNT.C=Type(F1),AuxType(7700),Access(C3) JUNGLE.HUNT.F=Type(F1),AuxType(7700),Access(C3) JUNGLE.HUNT.H=Type(F1),AuxType(7700),Access(C3) JUNGLE.HUNT.J=Type(F1),AuxType(0000),Access(C3) KARATEKA=Type(06),AuxType(0300),Access(C3) KARATEKA.1=Type(F1),AuxType(0000),Access(C3) KAMUNGAS.1=Type(F1),AuxType(0000),Access(C3) KAMUNGAS.HI=Type(F1),AuxType(0000),Access(C3) LABYRINTH=Type(06),AuxType(0300),Access(C3) LABYRINTH.1=Type(F1),AuxType(0000),Access(C3) LADY.TUT=Type(06),AuxType(0300),Access(C3) LADY.TUT.1=Type(F1),AuxType(0000),Access(C3) LASER.BOUNCE=Type(06),AuxType(0300),Access(C3) LASER.BOUNCE.1=Type(F1),AuxType(0000),Access(C3) LAZER.SILK=Type(06),AuxType(0300),Access(C3) LAZER.SILK.1=Type(F1),AuxType(0000),Access(C3) LODE.RUNNER=Type(06),AuxType(1F00),Access(C3) LODE.RUNNER.1=Type(F1),AuxType(0000),Access(C3) LODE.RUNNER.M=Type(F1),AuxType(0000),Access(C3) LOST.TOMB=Type(06),AuxType(084D),Access(C3) MC=Type(06),AuxType(3FE7),Access(C3) MOON.PATROL=Type(06),AuxType(029F),Access(C3) MOON.PATROL.1=Type(F1),AuxType(0000),Access(C3) NIGHT.STALKER=Type(06),AuxType(0300),Access(C3) NIGHT.STALKER.1=Type(F1),AuxType(0000),Access(C3) NI=Type(06),AuxType(0300),Access(C3) NIGHTMARE.1=Type(F1),AuxType(0000),Access(C3) N.O.R.A.D=Type(06),AuxType(0300),Access(C3) NORAD.1=Type(F1),AuxType(0000),Access(C3) NIBBLER=Type(06),AuxType(0900),Access(C3) OM=Type(06),AuxType(08FD),Access(C3) PACMAN=Type(06),AuxType(0F18),Access(C3) PEST.PATROL=Type(06),AuxType(0800),Access(C3) PM=Type(06),AuxType(0300),Access(C3) PIEMAN.1=Type(F1),AuxType(0000),Access(C3) PIEMAN.HI=Type(F1),AuxType(0000),Access(C3) PITFALL.II=Type(06),AuxType(08E5),Access(C3) PLASMANIA=Type(06),AuxType(0300),Access(C3) PLASMANIA.1=Type(F1),AuxType(0000),Access(C3) PHASER.FIRE=Type(06),AuxType(9200),Access(C3) PHASER.FIRE.1=Type(F1),AuxType(0000),Access(C3) POOYAN=Type(06),AuxType(0300),Access(C3) POOYAN.1=Type(F1),AuxType(0000),Access(C3) REPTON=Type(06),AuxType(0300),Access(C3) REPTON.1=Type(F1),AuxType(0000),Access(C3) ROBOTRON.2084=Type(06),AuxType(3000),Access(C3) ROBOTRON.1=Type(F1),AuxType(0000),Access(C3) SAMMY.LIGHTFOOT=Type(06),AuxType(0300),Access(C3) SAMMY.1=Type(F1),AuxType(0000),Access(C3) SAMMY.2=Type(F1),AuxType(0000),Access(C3) SAMMY.3=Type(F1),AuxType(0000),Access(C3) SAMMY.4=Type(F1),AuxType(0000),Access(C3) SAMMY.5=Type(F1),AuxType(0000),Access(C3) SAMMY.Z=Type(F1),AuxType(0000),Access(C3) SERPENTINE=Type(06),AuxType(0300),Access(C3) SERPENTINE.1=Type(F1),AuxType(0000),Access(C3) SNAKE.BYTE=Type(06),AuxType(0300),Access(C3) SNAKE.BYTE.1=Type(F1),AuxType(0000),Access(C3) SNEAKERS=Type(06),AuxType(0800),Access(C3) SNEAKERS.1=Type(F1),AuxType(0000),Access(C3) SPACE.EGGS=Type(06),AuxType(0300),Access(C3) SPACE.EGGS.1=Type(F1),AuxType(0000),Access(C3) SPACE.QUARKS=Type(06),AuxType(0300),Access(C3) SPACE.QUARKS.1=Type(F1),AuxType(0000),Access(C3) SPARE.CHANGE=Type(06),AuxType(2700),Access(C3) SPARE.CHANGE.A=Type(F1),AuxType(8E00),Access(C3) SPARE.CHANGE.G=Type(F1),AuxType(9600),Access(C3) SPARE.CHANGE.H=Type(F1),AuxType(9600),Access(C3) SPARE.CHANGE.I=Type(F1),AuxType(9600),Access(C3) SPARE.CHANGE.J=Type(F1),AuxType(9600),Access(C3) SPARE.CHANGE.K=Type(F1),AuxType(9600),Access(C3) SPARE.CHANGE.L=Type(F1),AuxType(9600),Access(C3) SPARE.CHANGE.S=Type(F1),AuxType(9600),Access(C3) SPARE.CHANGE.Z=Type(F1),AuxType(B400),Access(C3) SPCARTOON.11=Type(06),AuxType(02C8),Access(C3) SPCARTOON.22=Type(06),AuxType(02C8),Access(C3) SPCARTOON.33=Type(06),AuxType(02C8),Access(C3) SPCARTOON.44=Type(06),AuxType(02C8),Access(C3) SPCARTOON.55=Type(06),AuxType(02C8),Access(C3) SPCARTOON.66=Type(06),AuxType(02C8),Access(C3) SPIDER.RAID=Type(06),AuxType(0300),Access(C3) SPIDER.RAID.1=Type(F1),AuxType(0000),Access(C3) SPY.HUNTER=Type(06),AuxType(0B87),Access(C3) SD=Type(06),AuxType(3FF1),Access(C3) STAR.BLAZER=Type(06),AuxType(0300),Access(C3) STAR.BLAZER.1=Type(F1),AuxType(0000),Access(C3) STARGATE=Type(06),AuxType(0300),Access(C3) STARGATE.1=Type(F1),AuxType(0000),Access(C3) STELLAR.7=Type(06),AuxType(0300),Access(C3) STELLAR.7.1=Type(F1),AuxType(0000),Access(C3) THUNDERBOMBS=Type(06),AuxType(2000),Access(C3) THUNDER.1=Type(F1),AuxType(0000),Access(C3) TB=Type(06),AuxType(0300),Access(C3) TUBEWAY.1=Type(F1),AuxType(0000),Access(C3) TUNNEL.TERROR=Type(06),AuxType(4600),Access(C3) TUNNEL.TERROR.1=Type(F1),AuxType(0000),Access(C3) WARP.DESTROYER=Type(06),AuxType(0300),Access(C3) WARP.DESTROY.1=Type(F1),AuxType(0000),Access(C3) WAVY.NAVY=Type(06),AuxType(0800),Access(C3) WAVY.NAVY.1=Type(F1),AuxType(0000),Access(C3) VINDICATOR=Type(06),AuxType(0300),Access(C3) VINDICATOR.1=Type(F1),AuxType(0000),Access(C3)