4cade/res/ATTRACT.CONF

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#
# Mega-Attract-Mode configuration file
#
# Mega-Attract-Mode is split into modules. Each module can be a short
# slideshow, a self-running demo (like a game's built-in 'attract mode'), or
# even just a single screenshot. Modules are run in the order listed here, one
# after the next, until interrupted by user input. The last-run module is
# tracked in the global prefs file (PREFS.CONF).
#
# The same format is used by the per-game ("mini-attract-mode") configuration files.
#
# This file is converted to a binary data structure (ATTRACT.IDX) during build
# then added to TOTAL.DATA on the final disk image.
#
# Format:
# key=value
#
# |key| must be unique within this file
#
# |value| must be one of
# 0 = self-running demo (|key| is an executable binary file in /DEMO/)
# 1 = HGR title slideshow (|key| is a file in /SS/ containing files in /TITLE.HGR/)
# 2 = HGR action slideshow (|key| is a file in /SS/ containing files in /ACTION.HGR/)
# 3 = DHGR title slideshow (|key| is a file in /SS/ containing files in /TITLE.DHGR/)
# 4 = DHGR action slideshow (|key| is a file in /SS/ containing files in /ACTION.DHGR/)
# 5 = SHR box art slideshow (|key| is a file in /SS/ containing files in /ARTWORK.SHR/)
# 6 = GR action slideshow (|key| is a file in /SS/ containing files in /ACTION.GR/)
# 7 = DGR action slideshow (|key| is a file in /SS/ containing files in /ACTION.DGR/)
# A = single HGR file (|key| is a file in /ACTION.HGR/)
# B = single DHGR file (|key| is a file in /ACTION.DHGR/)
# C = single SHR file (|key| is a file in /ARTWORK.SHR/)
# D = single GR file (|key| is a file in /ACTION.GR/)
# E = single DGR file (|key| is a file in /ACTION.DGR/)
#
# Blank lines and lines beginning with '#' are ignored (like this one!)
# A line beginning with '[' terminates the parsing
#
# set 1
SHRFAVS.CONF=5
FAVORITES2.CONF=1
ACTIONHIJ1.CONF=2
JUNGLE.HUNT=0
DHGR1.CONF=3
ACTIONAB9.CONF=2
CD5.CONF=1
SHR25.CONF=5
ACTIONPOP.CONF=2
SAMMY.LIGHTFOOT=0
ACTIONEFG6.CONF=2
ADVINT.CONF=1
ACTDGR1.CONF=7
SHR1.CONF=5
# set 2
FAVORITES4.CONF=1
PITFALL.II=0
ACTIONS8.CONF=2
SYNERGIST.CONF=1
SPCARTOON.1.=0
ACTIONMNO1.CONF=2
SHR26.CONF=5
AB6.CONF=1
CONAN=0
DHGR2.CONF=3
ACTIONMNO5.CONF=2
SHORT.CIRCUIT=0
ATARI.CONF=1
ACTIONCW.CONF=2
SNEAKERS=0
OTHER10.CONF=1
ACTIONMR2.CONF=2
SHR2.CONF=5
# set 3
AB4.CONF=1
DIG.DUG=0
ACTIONS5.CONF=2
BRODER2.CONF=1
FALCONS=0
ACTIONCLR1.CONF=2
SHR27.CONF=5
P3.CONF=1
STAR.BLAZER=0
ACTDHGR15.CONF=4
AB5.CONF=1
ACTIONEFG4.CONF=2
AO=0
HAYDEN.CONF=1
ACTIONPQR5.CONF=2
BB=0
S6.CONF=1
ACTIONPOP2.CONF=2
SHR3.CONF=5
# set 4
FAVORITES3.CONF=1
BK=0
ACTIONMB.CONF=2
BRODERBUND.CONF=1
SPACE.EGGS=0
ACTIONCLR2.CONF=2
SHR28.CONF=5
MOON.PATROL=0
DHGR4.CONF=3
ACTIONAB1.CONF=2
ATARI2.CONF=1
ACTIONAB4.CONF=2
SD=0
OTHER11.CONF=1
ACTIONHERO.CONF=2
SHR4.CONF=5
# set 5
P1.CONF=1
PM=0
ACTIONAB8.CONF=2
OTHER3.CONF=1
SPCARTOON.6.=0
ACTIONHIJ3.CONF=2
SHR29.CONF=5
CL=0
ACTDHGR13.CONF=4
ACTIONHIJ4.CONF=2
INSOFT.CONF=1
ACTIONAB6.CONF=2
AXIS.ASSASSIN=0
SENSIBLE.CONF=1
ACTIONCHIV.CONF=2
SHR5.CONF=5
# set 6
MATTEL.CONF=1
THUNDER.BOMBS=0
ACTIONHIJ5.CONF=2
FAVORITES1.CONF=1
FIREBIRD=0
ACTIONBURG.CONF=2
SHR30.CONF=5
VINDICATOR=0
ACTDHGR2.CONF=4
ACTIONEFG2.CONF=2
S1.CONF=1
ACTIONAB7.CONF=2
LODE.RUNNER=0
OTHER12.CONF=1
ACTIONMPM.CONF=2
SHR6.CONF=5
# set 7
EFG2.CONF=1
REPTON=0
ACTIONDAVE.CONF=2
DATAMOST.CONF=1
BOLO=0
ACTIONCLR4.CONF=2
SHR31.CONF=5
AGENT.U.S.A=0
ACTDHGR3.CONF=4
ACTIONMNO3.CONF=2
INDIE2.CONF=1
ACTIONCD5.CONF=2
AQUATRON=0
SOFTAPE.CONF=1
ACTIONPOP4.CONF=2
SHR7.CONF=5
# set 8
SIERRA.CONF=1
POOYAN=0
ACTIONPQR4.CONF=2
CD1.CONF=1
SPCARTOON.3.=0
ACTIONPQR1.CONF=2
SHR32.CONF=5
ALIEN.DOWNPOUR=0
ACTDHGR4.CONF=4
ACTIONT1.CONF=2
T2.CONF=1
ACTIONEFG5.CONF=2
BUZZARD.BAIT=0
CD6.CONF=1
ACTIONLR.CONF=2
SHR8.CONF=5
# set 9
MICROFUN.CONF=1
GAMMA.GOBLINS=0
ACTIONEFG7.CONF=2
OTHER2.CONF=1
ACTIONCLR5.CONF=2
SHR33.CONF=5
CEILING.ZERO=0
ACTDHGR5.CONF=4
ACTIONPQR2.CONF=2
GALAXIAN=0
P2.CONF=1
ACTIONMNO4.CONF=2
ROBOTRON.2084=0
AB7.CONF=1
ACTIONPOP5.CONF=2
SHR9.CONF=5
# set 10
FAVORITES5.CONF=1
WARP.DESTROYER=0
ACTIONT6.CONF=2
PICCADILLY.CONF=1
CYCLOD=0
ACTIONT3.CONF=2
SHR34.CONF=5
WAVY.NAVY=0
ACTDHGR6.CONF=4
ACTIONT2.CONF=2
CD3.CONF=1
ACTIONBH.CONF=2
NI=0
INDIE3.CONF=1
ACTION2049.CONF=2
SHR10.CONF=5
# set 11
DATAEAST.CONF=1
PEST.PATROL=0
ACTIONHIJ6.CONF=2
EA.CONF=1
SPCARTOON.4.=0
ACTIONMNO2.CONF=2
SHR35.CONF=5
CHOPLIFTER=0
ACTDHGR7.CONF=4
ACTIONEFG1.CONF=2
HIJKL2.CONF=1
ACTIONT5.CONF=2
THE.GOONIES=0
ACTIONAB10.CONF=2
OTHER8.CONF=1
ACTIONBH2.CONF=2
SHR11.CONF=5
# set 12
SEGA.CONF=1
LOST.TOMB=0
INDIE4.CONF=1
ACTIONMNO6.CONF=2
HIJKL.CONF=1
LABYRINTH=0
ACTIONPQR6.CONF=2
SHR50.CONF=5
ACTIONEFG3.CONF=2
KARATEKA=0
SHR36.CONF=5
ACTDHGR8.CONF=4
ACTIONS2.CONF=2
APPLE.INVADER=0
S2.CONF=1
SHR52.CONF=5
DHGR5.CONF=3
ACTIONS9.CONF=2
QR3.CONF=1
SNAKE.BYTE=0
ACTIONHIJ7.CONF=2
BRODER3.CONF=1
ACTIONMR1.CONF=2
SHR12.CONF=5
# set 13
AVISION.CONF=1
DINO.EGGS=0
SIRIUS2.CONF=1
ACTIONHIJ2.CONF=2
SHR37.CONF=5
ALIEN.TYPHOON=0
ACTDHGR9.CONF=4
QR2.CONF=1
ACTIONCD2.CONF=2
SHR51.CONF=5
GEBELLI.CONF=1
#3
ACTIONS7.CONF=2
SERPENTINE=0
ACTIONEFG8.CONF=2
SMURF.CONF=1
ACTIONT4.CONF=2
SHR13.CONF=5
# set 14
PENGUIN.CONF=1
PACMAN=0
ACTIONT7.CONF=2
DATASOFT.CONF=1
SPCARTOON.5.=0
SHR49.CONF=5
ACTIONAB3.CONF=2
FLIP.OUT=0
LEVEL10.CONF=1
ACTDHGR10.CONF=4
ACTIONCD1.CONF=2
SHR38.CONF=5
BORG=0
QR.CONF=1
ACTIONPQR7.CONF=2
DHGREPYX.CONF=3
PLASMANIA=0
ACTIONROB.CONF=2
HIJKL5.CONF=1
ACTIONMHS.CONF=2
SHR14.CONF=5
# set 15
SUBLOGIC.CONF=1
HIGH.RISE=0
ACTIONT8.CONF=2
EFG1.CONF=1
HARD.HAT.MACK=0
ACTIONS4.CONF=2
SHR39.CONF=5
OM=0
CD2.CONF=1
ACTDHGR11.CONF=4
ACTIONCD3.CONF=2
OTHER1.CONF=1
SHR53.CONF=5
SPY.HUNTER=0
OTHER13.CONF=1
ACTIONBL.CONF=2
S4.CONF=1
SHR15.CONF=5
# set 16
EPYX.CONF=1
NIBBLER=0
AB1.CONF=1
BELLHOP=0
ACTIONPQR3.CONF=2
SHR40.CONF=5
ALIEN.AMBUSH=0
MNO1.CONF=1
ACTDHGR12.CONF=4
ACTIONCAPT.CONF=2
GENETIC.DRIFT=0
MNO3.CONF=1
SHR48.CONF=5
TB=0
DATAMOST3.CONF=1
ACTIONANKH.CONF=2
ACCESS.CONF=1
SHR16.CONF=5
# set 17
T1.CONF=1
MC=0
SIRIUS.CONF=1
SPCARTOON.2.=0
ACTIONCLR3.CONF=2
SHR41.CONF=5
AC=0
OTHER7.CONF=1
ACTDHGR1.CONF=4
ACTIONAB2.CONF=2
GREMLINS=0
SHR54.CONF=5
AB2.CONF=1
SPARE.CHANGE=0
ACTIONDD.CONF=2
T3.CONF=1
SHR17.CONF=5
# set 18
INDIE.CONF=1
BATTLEZONE=0
BALLY.CONF=1
ALIEN.MUNCHIES=0
ACTIONMRDO.CONF=2
SHR42.CONF=5
BU=0
DHGR3.CONF=3
ACTIONS3.CONF=2
KAMIKAZE=0
S3.CONF=1
ACTIONMNO7.CONF=2
SHR47.CONF=5
STARGATE=0
ACTIONTH.CONF=2
SIRIUS3.CONF=1
SHR18.CONF=5
# set 19
MNO2.CONF=1
CB=0
OTHER5.CONF=1
CRIME.WAVE=0
ACTIONS1.CONF=2
SHR43.CONF=5
OTHER4.CONF=1
ACTDHGRDDN.CONF=4
ACTIONCD4.CONF=2
SPACE.QUARKS=0
ACTIONMZR.CONF=2
OTHER6.CONF=1
SHR23.CONF=5
GUMBALL=0
ACTIONKN.CONF=2
EFG3.CONF=1
SHR19.CONF=5
# set 20
DATASOFT2.CONF=1
BEER.RUN=0
HIJKL3.CONF=1
TUNNEL.TERROR=0
ACTIONAB5.CONF=2
SHR44.CONF=5
PHASER.FIRE=0
SIRTECH.CONF=1
ACTDHGR16.CONF=4
ACTIONS6.CONF=2
MNO4.CONF=1
N.O.R.A.D=0
ACTIONCD6.CONF=2
T4.CONF=1
SHR20.CONF=5
# set 21
CD4.CONF=1
LASER.BOUNCE=0
ACTIONCD10.CONF=2
DATAMOST2.CONF=1
LAZER.SILK=0
ACTIONCD7.CONF=2
SHR45.CONF=5
AB3.CONF=1
NIGHT.STALKER=0
ACTGR1.CONF=6
OPTIMUM.CONF=1
SHR24.CONF=5
ACTIONCD9.CONF=2
FIREBUG=0
S5.CONF=1
ACTIONROM.CONF=2
MUSE.CONF=1
SHR21.CONF=5
# set 22
SIERRA2.CONF=1
DUNG.BEETLES=0
ACTIONCD11.CONF=2
MNO5.CONF=1
SPIDER.RAID=0
ACTIONPOP3.CONF=2
SHR46.CONF=5
EFG4.CONF=1
STELLAR.7=0
ACTDHGR14.CONF=4
HIJKL4.CONF=1
ACTIONCD8.CONF=2
LADY.TUT=0
OTHER9.CONF=1
SHR22.CONF=5
[eof]