4cade/bin/buildgamesstore.sh

32 lines
1.1 KiB
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#!/bin/bash
# make temp file with just the key/value pairs (strip blank lines, comments, eof marker)
records=$(mktemp)
awk '!/^$|^#|^\[/' > "$records"
# make temp assembly source file that represents the binary OKVS data structure
source=$(mktemp)
(echo "*=0" # dummy program counter for assembler
echo "!le16 $(wc -l <"$records"), 0" # OKVS header
while IFS="=" read -r key value; do
dhgr=$(echo "$key" | cut -c3) # 'has DHGR title screen' flag (0 or 1)
cheat=$(echo "$key" | cut -c4) # 'cheat category' (0..5)
key=$(echo "$key" | cut -d"," -f2)
echo "!byte ${#key}+${#value}+4" # OKVS record length
echo "!byte ${#key}" # OKVS key length
echo "!text \"$key\"" # OKVS key
echo "!byte ${#value}+1" # OKVS value length
echo "!text \"$value\"" # OKVS value
echo "!byte $((dhgr*128))+$cheat"
done < "$records") > "$source"
# assemble temp source file into binary OKVS data structure, then output that
out=$(mktemp)
acme -o "$out" "$source"
cat "$out"
# clean up
rm "$out"
rm "$source"
rm "$records"