mirror of
https://github.com/a2-4am/4cade.git
synced 2024-11-30 13:50:45 +00:00
756 lines
34 KiB
Plaintext
756 lines
34 KiB
Plaintext
# This file is automatically generated
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A.E=Type(06),AuxType(3FF8),Access(C3)
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AGENT.U.S.A=Type(06),AuxType(3FF8),Access(C3)
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ALCAZAR=Type(06),AuxType(3FF8),Access(C3)
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ALIEN.AMBUSH=Type(06),AuxType(3FF8),Access(C3)
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ALIEN.DOWNPOUR=Type(06),AuxType(3FF8),Access(C3)
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ALIEN.MUNCHIES=Type(06),AuxType(3FF8),Access(C3)
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ALIEN.TYPHOON=Type(06),AuxType(3FF8),Access(C3)
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ALIEN.TYPHOON2=Type(06),AuxType(3FF8),Access(C3)
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ALIEN.TYPHOON3=Type(06),AuxType(3FF8),Access(C3)
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ANKH=Type(06),AuxType(3FF8),Access(C3)
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ANKH02=Type(06),AuxType(3FF8),Access(C3)
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ANKH03=Type(06),AuxType(3FF8),Access(C3)
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ANKH04=Type(06),AuxType(3FF8),Access(C3)
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ANKH05=Type(06),AuxType(3FF8),Access(C3)
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ANKH06=Type(06),AuxType(3FF8),Access(C3)
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ANKH07=Type(06),AuxType(3FF8),Access(C3)
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ANKH08=Type(06),AuxType(3FF8),Access(C3)
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ANKH09=Type(06),AuxType(3FF8),Access(C3)
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ANKH10=Type(06),AuxType(3FF8),Access(C3)
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APPLE.PANIC=Type(06),AuxType(3FF8),Access(C3)
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AQUATRON=Type(06),AuxType(3FF8),Access(C3)
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ARCADE.BT.CAMP=Type(06),AuxType(3FF8),Access(C3)
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ARCHON=Type(06),AuxType(3FF8),Access(C3)
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ARCHON.II=Type(06),AuxType(3FF8),Access(C3)
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ARCHON2=Type(06),AuxType(3FF8),Access(C3)
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ARCTIC.FOX=Type(06),AuxType(3FF8),Access(C3)
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ARDY.AARDVARK=Type(06),AuxType(3FF8),Access(C3)
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ARGOS=Type(06),AuxType(3FF8),Access(C3)
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ARKANOID=Type(06),AuxType(3FF8),Access(C3)
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ASTEROID.BLASTR=Type(06),AuxType(3FF8),Access(C3)
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ASTEROID.FIELD=Type(06),AuxType(3FF8),Access(C3)
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AXIS.ASSASSIN=Type(06),AuxType(3FF8),Access(C3)
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AXIS.ASSASSIN2=Type(06),AuxType(3FF8),Access(C3)
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AXIS.ASSASSIN3=Type(06),AuxType(3FF8),Access(C3)
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AXIS.ASSASSIN4=Type(06),AuxType(3FF8),Access(C3)
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AXIS.ASSASSIN5=Type(06),AuxType(3FF8),Access(C3)
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AZTEC=Type(06),AuxType(3FF8),Access(C3)
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AZTEC2=Type(06),AuxType(3FF8),Access(C3)
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AZTEC3=Type(06),AuxType(3FF8),Access(C3)
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BALLBLAZER=Type(06),AuxType(3FF8),Access(C3)
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BANDITS=Type(06),AuxType(3FF8),Access(C3)
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BANDITS2=Type(06),AuxType(3FF8),Access(C3)
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BATTLE.CRUISER=Type(06),AuxType(3FF8),Access(C3)
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BATTLEZONE=Type(06),AuxType(3FF8),Access(C3)
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BCS.QUEST=Type(06),AuxType(3FF8),Access(C3)
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BEACH.HEAD.II1=Type(06),AuxType(3FF8),Access(C3)
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BEACH.HEAD.II2=Type(06),AuxType(3FF8),Access(C3)
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BEACH.HEAD.II3=Type(06),AuxType(3FF8),Access(C3)
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BEACH.HEAD.II4=Type(06),AuxType(3FF8),Access(C3)
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BEACH.HEAD1=Type(06),AuxType(3FF8),Access(C3)
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BEACH.HEAD2=Type(06),AuxType(3FF8),Access(C3)
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BEACH.HEAD3=Type(06),AuxType(3FF8),Access(C3)
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BEACH.HEAD4=Type(06),AuxType(3FF8),Access(C3)
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BEACH.HEAD5=Type(06),AuxType(3FF8),Access(C3)
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BEACH.HEAD6=Type(06),AuxType(3FF8),Access(C3)
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BEER.RUN=Type(06),AuxType(3FF8),Access(C3)
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BELLHOP=Type(06),AuxType(3FF8),Access(C3)
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BERZAP=Type(06),AuxType(3FF8),Access(C3)
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BEYOND.WOLFEN=Type(06),AuxType(3FF8),Access(C3)
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BEYOND.WOLFEN2=Type(06),AuxType(3FF8),Access(C3)
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BEYOND.WOLFEN3=Type(06),AuxType(3FF8),Access(C3)
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BLACK.MAGIC=Type(06),AuxType(3FF8),Access(C3)
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BLACK.MAGIC2=Type(06),AuxType(3FF8),Access(C3)
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BLACK.MAGIC3=Type(06),AuxType(3FF8),Access(C3)
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BLISTER.BALL=Type(06),AuxType(3FF8),Access(C3)
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BOA=Type(06),AuxType(3FF8),Access(C3)
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BOLO=Type(06),AuxType(3FF8),Access(C3)
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BOP.N.WRESTLE=Type(06),AuxType(3FF8),Access(C3)
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BOP.N.WRESTLE2=Type(06),AuxType(3FF8),Access(C3)
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BORG=Type(06),AuxType(3FF8),Access(C3)
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BOULDER.DASH=Type(06),AuxType(3FF8),Access(C3)
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BOULDER.DASH2=Type(06),AuxType(3FF8),Access(C3)
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BOULDER.DASH3=Type(06),AuxType(3FF8),Access(C3)
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BOUNCING.KMNGA2=Type(06),AuxType(3FF8),Access(C3)
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BOUNCING.KMNGAS=Type(06),AuxType(3FF8),Access(C3)
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BRAINTEASERBLVD=Type(06),AuxType(3FF8),Access(C3)
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BRUCE.LEE03=Type(06),AuxType(3FF8),Access(C3)
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BRUCE.LEE05=Type(06),AuxType(3FF8),Access(C3)
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BRUCE.LEE07=Type(06),AuxType(3FF8),Access(C3)
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BRUCE.LEE09=Type(06),AuxType(3FF8),Access(C3)
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BRUCE.LEE11=Type(06),AuxType(3FF8),Access(C3)
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BRUCE.LEE12=Type(06),AuxType(3FF8),Access(C3)
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BRUCE.LEE13=Type(06),AuxType(3FF8),Access(C3)
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BRUCE.LEE14=Type(06),AuxType(3FF8),Access(C3)
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BRUCE.LEE18=Type(06),AuxType(3FF8),Access(C3)
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BRUCE.LEE20=Type(06),AuxType(3FF8),Access(C3)
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BRUCE.LEE21=Type(06),AuxType(3FF8),Access(C3)
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BUBBLE.BOBBLE=Type(06),AuxType(3FF8),Access(C3)
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BUCK.ROGERS=Type(06),AuxType(3FF8),Access(C3)
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BUCK.ROGERS2=Type(06),AuxType(3FF8),Access(C3)
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BUCK.ROGERS3=Type(06),AuxType(3FF8),Access(C3)
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BUDGETRILOGY=Type(06),AuxType(3FF8),Access(C3)
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BUG.ATTACK=Type(06),AuxType(3FF8),Access(C3)
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BURGERTIMEL1=Type(06),AuxType(3FF8),Access(C3)
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BURGERTIMEL2=Type(06),AuxType(3FF8),Access(C3)
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BURGERTIMEL3=Type(06),AuxType(3FF8),Access(C3)
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BURGERTIMEL4=Type(06),AuxType(3FF8),Access(C3)
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BURGERTIMEL5=Type(06),AuxType(3FF8),Access(C3)
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BURGERTIMEL6=Type(06),AuxType(3FF8),Access(C3)
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BURGERTIMEL7=Type(06),AuxType(3FF8),Access(C3)
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BURGERTIMEL8=Type(06),AuxType(3FF8),Access(C3)
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BURGERTIMEL9=Type(06),AuxType(3FF8),Access(C3)
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BUZZARD.BAIT=Type(06),AuxType(3FF8),Access(C3)
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CANNONBALL.BLTZ=Type(06),AuxType(3FF8),Access(C3)
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CANYON.CLIMBER=Type(06),AuxType(3FF8),Access(C3)
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CAPTN.GOODNIGH1=Type(06),AuxType(3FF8),Access(C3)
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CAPTN.GOODNIGH2=Type(06),AuxType(3FF8),Access(C3)
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CAPTN.GOODNIGH3=Type(06),AuxType(3FF8),Access(C3)
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CAPTN.GOODNIGH4=Type(06),AuxType(3FF8),Access(C3)
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CAPTN.GOODNIGH5=Type(06),AuxType(3FF8),Access(C3)
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CAPTN.GOODNIGH6=Type(06),AuxType(3FF8),Access(C3)
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CAPTN.GOODNIGH7=Type(06),AuxType(3FF8),Access(C3)
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CAPTN.GOODNIGH8=Type(06),AuxType(3FF8),Access(C3)
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CAPTN.GOODNIGH9=Type(06),AuxType(3FF8),Access(C3)
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CAPTN.GOODNIGHT=Type(06),AuxType(3FF8),Access(C3)
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CAVRNS.CALLISTO=Type(06),AuxType(3FF8),Access(C3)
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CEILING.ZERO=Type(06),AuxType(3FF8),Access(C3)
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CENTIPEDE=Type(06),AuxType(3FF8),Access(C3)
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CHAMP.LODERUN=Type(06),AuxType(3FF8),Access(C3)
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CHOPLIFTER=Type(06),AuxType(3FF8),Access(C3)
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CIDER.SPIDER=Type(06),AuxType(3FF8),Access(C3)
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CLODE001=Type(06),AuxType(3FF8),Access(C3)
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CLODE002=Type(06),AuxType(3FF8),Access(C3)
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CLODE003=Type(06),AuxType(3FF8),Access(C3)
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CLODE004=Type(06),AuxType(3FF8),Access(C3)
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CLODE005=Type(06),AuxType(3FF8),Access(C3)
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CLODE006=Type(06),AuxType(3FF8),Access(C3)
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CLODE007=Type(06),AuxType(3FF8),Access(C3)
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CLODE008=Type(06),AuxType(3FF8),Access(C3)
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CLODE009=Type(06),AuxType(3FF8),Access(C3)
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CLODE010=Type(06),AuxType(3FF8),Access(C3)
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CLODE011=Type(06),AuxType(3FF8),Access(C3)
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CLODE012=Type(06),AuxType(3FF8),Access(C3)
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CLODE013=Type(06),AuxType(3FF8),Access(C3)
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CLODE014=Type(06),AuxType(3FF8),Access(C3)
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CLODE015=Type(06),AuxType(3FF8),Access(C3)
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CLODE016=Type(06),AuxType(3FF8),Access(C3)
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CLODE017=Type(06),AuxType(3FF8),Access(C3)
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CLODE018=Type(06),AuxType(3FF8),Access(C3)
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CLODE019=Type(06),AuxType(3FF8),Access(C3)
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CLODE020=Type(06),AuxType(3FF8),Access(C3)
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CLODE021=Type(06),AuxType(3FF8),Access(C3)
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CLODE022=Type(06),AuxType(3FF8),Access(C3)
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CLODE023=Type(06),AuxType(3FF8),Access(C3)
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CLODE024=Type(06),AuxType(3FF8),Access(C3)
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CLODE025=Type(06),AuxType(3FF8),Access(C3)
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CLODE026=Type(06),AuxType(3FF8),Access(C3)
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CLODE027=Type(06),AuxType(3FF8),Access(C3)
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CLODE028=Type(06),AuxType(3FF8),Access(C3)
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CLODE029=Type(06),AuxType(3FF8),Access(C3)
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CLODE030=Type(06),AuxType(3FF8),Access(C3)
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CLODE031=Type(06),AuxType(3FF8),Access(C3)
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CLODE032=Type(06),AuxType(3FF8),Access(C3)
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CLODE033=Type(06),AuxType(3FF8),Access(C3)
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CLODE034=Type(06),AuxType(3FF8),Access(C3)
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CLODE035=Type(06),AuxType(3FF8),Access(C3)
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CLODE036=Type(06),AuxType(3FF8),Access(C3)
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CLODE037=Type(06),AuxType(3FF8),Access(C3)
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CLODE038=Type(06),AuxType(3FF8),Access(C3)
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CLODE039=Type(06),AuxType(3FF8),Access(C3)
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CLODE040=Type(06),AuxType(3FF8),Access(C3)
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CLODE041=Type(06),AuxType(3FF8),Access(C3)
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CLODE042=Type(06),AuxType(3FF8),Access(C3)
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CLODE043=Type(06),AuxType(3FF8),Access(C3)
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CLODE044=Type(06),AuxType(3FF8),Access(C3)
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CLODE045=Type(06),AuxType(3FF8),Access(C3)
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CLODE046=Type(06),AuxType(3FF8),Access(C3)
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CLODE047=Type(06),AuxType(3FF8),Access(C3)
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CLODE048=Type(06),AuxType(3FF8),Access(C3)
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CLODE049=Type(06),AuxType(3FF8),Access(C3)
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CLODE050=Type(06),AuxType(3FF8),Access(C3)
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COLUMNS=Type(06),AuxType(3FF8),Access(C3)
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COLUMNS2=Type(06),AuxType(3FF8),Access(C3)
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COMMANDO=Type(06),AuxType(3FF8),Access(C3)
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CONAN=Type(06),AuxType(3FF8),Access(C3)
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CONGO=Type(06),AuxType(3FF8),Access(C3)
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CONGO.BONGO=Type(06),AuxType(3FF8),Access(C3)
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COPTS.ROBBERS=Type(06),AuxType(3FF8),Access(C3)
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COPTS.ROBBERS2=Type(06),AuxType(3FF8),Access(C3)
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COUNTY.FAIR=Type(06),AuxType(3FF8),Access(C3)
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CRAZY.MAZEY=Type(06),AuxType(3FF8),Access(C3)
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CRIME.WAVE=Type(06),AuxType(3FF8),Access(C3)
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CRISIS.MOUNTAIN=Type(06),AuxType(3FF8),Access(C3)
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CROSSFIRE=Type(06),AuxType(3FF8),Access(C3)
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CRYSTAL.CASTLE2=Type(06),AuxType(3FF8),Access(C3)
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CRYSTAL.CASTLE3=Type(06),AuxType(3FF8),Access(C3)
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CRYSTAL.CASTLE4=Type(06),AuxType(3FF8),Access(C3)
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CRYSTAL.CASTLES=Type(06),AuxType(3FF8),Access(C3)
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CUBIT=Type(06),AuxType(3FF8),Access(C3)
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CUBIT2=Type(06),AuxType(3FF8),Access(C3)
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CYBER.STRIKE=Type(06),AuxType(3FF8),Access(C3)
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CYCLOD=Type(06),AuxType(3FF8),Access(C3)
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DANGEROUS.DAVE1=Type(06),AuxType(3FF8),Access(C3)
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DANGEROUS.DAVE2=Type(06),AuxType(3FF8),Access(C3)
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DANGEROUS.DAVE3=Type(06),AuxType(3FF8),Access(C3)
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DANGEROUS.DAVE4=Type(06),AuxType(3FF8),Access(C3)
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DANGEROUS.DAVE5=Type(06),AuxType(3FF8),Access(C3)
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DANGEROUS.DAVE6=Type(06),AuxType(3FF8),Access(C3)
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DARKSTAR.UNHNGD=Type(06),AuxType(3FF8),Access(C3)
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DAVIDS.MAGIC=Type(06),AuxType(3FF8),Access(C3)
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DEFENDER=Type(06),AuxType(3FF8),Access(C3)
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DIAMOND.MINE=Type(06),AuxType(3FF8),Access(C3)
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DIAMOND.MINE2=Type(06),AuxType(3FF8),Access(C3)
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DIAMOND.MINE3=Type(06),AuxType(3FF8),Access(C3)
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DIG.DUG01=Type(06),AuxType(3FF8),Access(C3)
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DIG.DUG02=Type(06),AuxType(3FF8),Access(C3)
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DIG.DUG03=Type(06),AuxType(3FF8),Access(C3)
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DIG.DUG04=Type(06),AuxType(3FF8),Access(C3)
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DIG.DUG05=Type(06),AuxType(3FF8),Access(C3)
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DIG.DUG06=Type(06),AuxType(3FF8),Access(C3)
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DIG.DUG07=Type(06),AuxType(3FF8),Access(C3)
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DIG.DUG08=Type(06),AuxType(3FF8),Access(C3)
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DIG.DUG09=Type(06),AuxType(3FF8),Access(C3)
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DIG.DUG10=Type(06),AuxType(3FF8),Access(C3)
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DIG.DUG11=Type(06),AuxType(3FF8),Access(C3)
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DIG.DUG12=Type(06),AuxType(3FF8),Access(C3)
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DINO.EGGS=Type(06),AuxType(3FF8),Access(C3)
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DINO.SMURF=Type(06),AuxType(3FF8),Access(C3)
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DOGFIGHT.II=Type(06),AuxType(3FF8),Access(C3)
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DONKEY.KONG=Type(06),AuxType(3FF8),Access(C3)
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DONKEY.KONG2=Type(06),AuxType(3FF8),Access(C3)
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DOUBLE.TROUBLE=Type(06),AuxType(3FF8),Access(C3)
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DRELBS=Type(06),AuxType(3FF8),Access(C3)
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DROL=Type(06),AuxType(3FF8),Access(C3)
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DROL2=Type(06),AuxType(3FF8),Access(C3)
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DROL3=Type(06),AuxType(3FF8),Access(C3)
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DUNG.BEETLES=Type(06),AuxType(3FF8),Access(C3)
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DUNG.BEETLES2=Type(06),AuxType(3FF8),Access(C3)
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DUNG.BEETLES3=Type(06),AuxType(3FF8),Access(C3)
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EGGS.IT=Type(06),AuxType(3FF8),Access(C3)
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EPOCH=Type(06),AuxType(3FF8),Access(C3)
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EVOLUTION=Type(06),AuxType(3FF8),Access(C3)
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EXTERMINATOR=Type(06),AuxType(3FF8),Access(C3)
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FALCONS=Type(06),AuxType(3FF8),Access(C3)
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FALCONS.SCORE=Type(06),AuxType(3FF8),Access(C3)
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FAT.CITY=Type(06),AuxType(3FF8),Access(C3)
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FIGHT.NIGHT=Type(06),AuxType(3FF8),Access(C3)
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FIREBIRD=Type(06),AuxType(3FF8),Access(C3)
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FIREBIRD2=Type(06),AuxType(3FF8),Access(C3)
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FLIP.OUT=Type(06),AuxType(3FF8),Access(C3)
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FORCE.7=Type(06),AuxType(3FF8),Access(C3)
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FORCE.72=Type(06),AuxType(3FF8),Access(C3)
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FORCE.73=Type(06),AuxType(3FF8),Access(C3)
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FORCE.74=Type(06),AuxType(3FF8),Access(C3)
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FORMULA.1.RACER=Type(06),AuxType(3FF8),Access(C3)
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FRAZZLE=Type(06),AuxType(3FF8),Access(C3)
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FREE.FALL=Type(06),AuxType(3FF8),Access(C3)
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FREE.FALL2=Type(06),AuxType(3FF8),Access(C3)
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FROGGER=Type(06),AuxType(3FF8),Access(C3)
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FROGGER.II=Type(06),AuxType(3FF8),Access(C3)
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FROGGER2=Type(06),AuxType(3FF8),Access(C3)
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FS2=Type(06),AuxType(3FF8),Access(C3)
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G.I.JOE=Type(06),AuxType(3FF8),Access(C3)
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G.I.JOE2=Type(06),AuxType(3FF8),Access(C3)
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G.I.JOE3=Type(06),AuxType(3FF8),Access(C3)
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GALAXIAN=Type(06),AuxType(3FF8),Access(C3)
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GALAXY.GATES=Type(06),AuxType(3FF8),Access(C3)
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GAMMA.GOBLINS=Type(06),AuxType(3FF8),Access(C3)
|
|
GAMMA.GOBLINS2=Type(06),AuxType(3FF8),Access(C3)
|
|
GAMMA.GOBLINS3=Type(06),AuxType(3FF8),Access(C3)
|
|
GAMMA.GOBLINS4=Type(06),AuxType(3FF8),Access(C3)
|
|
GAMMA.GOBLINS5=Type(06),AuxType(3FF8),Access(C3)
|
|
GAUNTLET=Type(06),AuxType(3FF8),Access(C3)
|
|
GAUNTLET2=Type(06),AuxType(3FF8),Access(C3)
|
|
GAUNTLET3=Type(06),AuxType(3FF8),Access(C3)
|
|
GENESIS=Type(06),AuxType(3FF8),Access(C3)
|
|
GENETIC.DRIFT=Type(06),AuxType(3FF8),Access(C3)
|
|
GENIUS=Type(06),AuxType(3FF8),Access(C3)
|
|
GENIUS.2=Type(06),AuxType(3FF8),Access(C3)
|
|
GENIUS.2B=Type(06),AuxType(3FF8),Access(C3)
|
|
GENIUS.2C=Type(06),AuxType(3FF8),Access(C3)
|
|
GENIUS.3=Type(06),AuxType(3FF8),Access(C3)
|
|
GENIUS.3B=Type(06),AuxType(3FF8),Access(C3)
|
|
GENIUSB=Type(06),AuxType(3FF8),Access(C3)
|
|
GENIUSC=Type(06),AuxType(3FF8),Access(C3)
|
|
GHOSTBUSTERS=Type(06),AuxType(3FF8),Access(C3)
|
|
GHOSTBUSTERS2=Type(06),AuxType(3FF8),Access(C3)
|
|
GHOSTBUSTERS3=Type(06),AuxType(3FF8),Access(C3)
|
|
GHOSTBUSTERS4=Type(06),AuxType(3FF8),Access(C3)
|
|
GHOSTBUSTERS5=Type(06),AuxType(3FF8),Access(C3)
|
|
GOLD.RUSH=Type(06),AuxType(3FF8),Access(C3)
|
|
GORGON=Type(06),AuxType(3FF8),Access(C3)
|
|
GREMLINS=Type(06),AuxType(3FF8),Access(C3)
|
|
GUARDIAN=Type(06),AuxType(3FF8),Access(C3)
|
|
GUARDIAN2=Type(06),AuxType(3FF8),Access(C3)
|
|
GUMBALL=Type(06),AuxType(3FF8),Access(C3)
|
|
GUMBALL2=Type(06),AuxType(3FF8),Access(C3)
|
|
H.E.R.O=Type(06),AuxType(3FF8),Access(C3)
|
|
H.E.R.O02=Type(06),AuxType(3FF8),Access(C3)
|
|
H.E.R.O03=Type(06),AuxType(3FF8),Access(C3)
|
|
H.E.R.O04=Type(06),AuxType(3FF8),Access(C3)
|
|
H.E.R.O05=Type(06),AuxType(3FF8),Access(C3)
|
|
H.E.R.O06=Type(06),AuxType(3FF8),Access(C3)
|
|
H.E.R.O07=Type(06),AuxType(3FF8),Access(C3)
|
|
H.E.R.O08=Type(06),AuxType(3FF8),Access(C3)
|
|
H.E.R.O09=Type(06),AuxType(3FF8),Access(C3)
|
|
H.E.R.O10=Type(06),AuxType(3FF8),Access(C3)
|
|
H.E.R.O11=Type(06),AuxType(3FF8),Access(C3)
|
|
H.E.R.O12=Type(06),AuxType(3FF8),Access(C3)
|
|
H.E.R.O13=Type(06),AuxType(3FF8),Access(C3)
|
|
H.E.R.O14=Type(06),AuxType(3FF8),Access(C3)
|
|
H.E.R.O15=Type(06),AuxType(3FF8),Access(C3)
|
|
HADRON=Type(06),AuxType(3FF8),Access(C3)
|
|
HARD.HAT.MACK=Type(06),AuxType(3FF8),Access(C3)
|
|
HARD.HAT.MACK2=Type(06),AuxType(3FF8),Access(C3)
|
|
HARD.HAT.MACK3=Type(06),AuxType(3FF8),Access(C3)
|
|
HARDBALL=Type(06),AuxType(3FF8),Access(C3)
|
|
HEAD.ON=Type(06),AuxType(3FF8),Access(C3)
|
|
HIGH.RISE=Type(06),AuxType(3FF8),Access(C3)
|
|
HORIZON.V=Type(06),AuxType(3FF8),Access(C3)
|
|
HORIZON.V2=Type(06),AuxType(3FF8),Access(C3)
|
|
HUNGRYBOY=Type(06),AuxType(3FF8),Access(C3)
|
|
HUNGRYBOY2=Type(06),AuxType(3FF8),Access(C3)
|
|
HYPER.HEAD.ON=Type(06),AuxType(3FF8),Access(C3)
|
|
HYPER.HEAD.ON2=Type(06),AuxType(3FF8),Access(C3)
|
|
I.O.SILVER=Type(06),AuxType(3FF8),Access(C3)
|
|
IKARI.WARRIORS=Type(06),AuxType(3FF8),Access(C3)
|
|
IMPOSSIBLE.MISS=Type(06),AuxType(3FF8),Access(C3)
|
|
INTL.GRAN.PRIX=Type(06),AuxType(3FF8),Access(C3)
|
|
JAWBREAKER=Type(06),AuxType(3FF8),Access(C3)
|
|
JAWBREAKER.II=Type(06),AuxType(3FF8),Access(C3)
|
|
JOUST=Type(06),AuxType(3FF8),Access(C3)
|
|
JOUST2=Type(06),AuxType(3FF8),Access(C3)
|
|
JUGGLER=Type(06),AuxType(3FF8),Access(C3)
|
|
JUGGLER2=Type(06),AuxType(3FF8),Access(C3)
|
|
JUMPMAN=Type(06),AuxType(3FF8),Access(C3)
|
|
JUNGLE.HUNT=Type(06),AuxType(3FF8),Access(C3)
|
|
JUNGLE.HUNT2=Type(06),AuxType(3FF8),Access(C3)
|
|
KAMIKAZE=Type(06),AuxType(3FF8),Access(C3)
|
|
KARATE.CHAMP=Type(06),AuxType(3FF8),Access(C3)
|
|
KARATEKA=Type(06),AuxType(3FF8),Access(C3)
|
|
KID.NIKI101=Type(06),AuxType(3FF8),Access(C3)
|
|
KID.NIKI108=Type(06),AuxType(3FF8),Access(C3)
|
|
KID.NIKI201=Type(06),AuxType(3FF8),Access(C3)
|
|
KID.NIKI210=Type(06),AuxType(3FF8),Access(C3)
|
|
KID.NIKI303=Type(06),AuxType(3FF8),Access(C3)
|
|
KID.NIKI401=Type(06),AuxType(3FF8),Access(C3)
|
|
KID.NIKI406=Type(06),AuxType(3FF8),Access(C3)
|
|
KID.NIKI407=Type(06),AuxType(3FF8),Access(C3)
|
|
KID.NIKI501=Type(06),AuxType(3FF8),Access(C3)
|
|
KID.NIKI507=Type(06),AuxType(3FF8),Access(C3)
|
|
KID.NIKI508=Type(06),AuxType(3FF8),Access(C3)
|
|
KID.NIKI509=Type(06),AuxType(3FF8),Access(C3)
|
|
KID.NIKI510=Type(06),AuxType(3FF8),Access(C3)
|
|
KID.NIKI609=Type(06),AuxType(3FF8),Access(C3)
|
|
KID.NIKI709=Type(06),AuxType(3FF8),Access(C3)
|
|
KUNG.FU.MASTER=Type(06),AuxType(3FF8),Access(C3)
|
|
LABYRINTH=Type(06),AuxType(3FF8),Access(C3)
|
|
LADY.TUT=Type(06),AuxType(3FF8),Access(C3)
|
|
LANCASTER=Type(06),AuxType(3FF8),Access(C3)
|
|
LASER.BOUNCE=Type(06),AuxType(3FF8),Access(C3)
|
|
LAST.GLADIATOR=Type(06),AuxType(3FF8),Access(C3)
|
|
LAZER.SILK=Type(06),AuxType(3FF8),Access(C3)
|
|
LITTLE.COMP.PPL=Type(06),AuxType(3FF8),Access(C3)
|
|
LOCK.N.CHASE=Type(06),AuxType(3FF8),Access(C3)
|
|
LODE001=Type(06),AuxType(3FF8),Access(C3)
|
|
LODE141=Type(06),AuxType(3FF8),Access(C3)
|
|
LODE142=Type(06),AuxType(3FF8),Access(C3)
|
|
LODE143=Type(06),AuxType(3FF8),Access(C3)
|
|
LODE144=Type(06),AuxType(3FF8),Access(C3)
|
|
LODE145=Type(06),AuxType(3FF8),Access(C3)
|
|
LODE146=Type(06),AuxType(3FF8),Access(C3)
|
|
LODE147=Type(06),AuxType(3FF8),Access(C3)
|
|
LODE148=Type(06),AuxType(3FF8),Access(C3)
|
|
LODE149=Type(06),AuxType(3FF8),Access(C3)
|
|
LODE150=Type(06),AuxType(3FF8),Access(C3)
|
|
LOST.TOMB=Type(06),AuxType(3FF8),Access(C3)
|
|
LOST.TOMB2=Type(06),AuxType(3FF8),Access(C3)
|
|
MAD.BOMBER=Type(06),AuxType(3FF8),Access(C3)
|
|
MAD.RAT=Type(06),AuxType(3FF8),Access(C3)
|
|
MANIC.MINER=Type(06),AuxType(3FF8),Access(C3)
|
|
MARBLE.MADNESS=Type(06),AuxType(3FF8),Access(C3)
|
|
MARBLE.MADNESS2=Type(06),AuxType(3FF8),Access(C3)
|
|
MARIO.BROS1=Type(06),AuxType(3FF8),Access(C3)
|
|
MARIO.BROS2=Type(06),AuxType(3FF8),Access(C3)
|
|
MARIO.BROS3=Type(06),AuxType(3FF8),Access(C3)
|
|
MARIO.BROS4=Type(06),AuxType(3FF8),Access(C3)
|
|
MARIO.BROS5=Type(06),AuxType(3FF8),Access(C3)
|
|
MARIO.BROS6=Type(06),AuxType(3FF8),Access(C3)
|
|
MARIO.BROS7=Type(06),AuxType(3FF8),Access(C3)
|
|
MARIO.BROS8=Type(06),AuxType(3FF8),Access(C3)
|
|
MARIO.BROS9=Type(06),AuxType(3FF8),Access(C3)
|
|
MARS.CARS=Type(06),AuxType(3FF8),Access(C3)
|
|
MATING.ZONE=Type(06),AuxType(3FF8),Access(C3)
|
|
MATTERHORN1=Type(06),AuxType(3FF8),Access(C3)
|
|
MATTERHORN2=Type(06),AuxType(3FF8),Access(C3)
|
|
MATTERHORN3=Type(06),AuxType(3FF8),Access(C3)
|
|
MATTERHORN4=Type(06),AuxType(3FF8),Access(C3)
|
|
MATTERHORN5=Type(06),AuxType(3FF8),Access(C3)
|
|
MATTERHORN6=Type(06),AuxType(3FF8),Access(C3)
|
|
MATTERHORN7=Type(06),AuxType(3FF8),Access(C3)
|
|
MATTERHORN8=Type(06),AuxType(3FF8),Access(C3)
|
|
MAXWELL.MANOR=Type(06),AuxType(3FF8),Access(C3)
|
|
MAXWELL.MANOR2=Type(06),AuxType(3FF8),Access(C3)
|
|
MEGABOTS=Type(06),AuxType(3FF8),Access(C3)
|
|
MEGABOTS2=Type(06),AuxType(3FF8),Access(C3)
|
|
MEGABOTS3=Type(06),AuxType(3FF8),Access(C3)
|
|
MICRO.INVADERS=Type(06),AuxType(3FF8),Access(C3)
|
|
MICROWAVE=Type(06),AuxType(3FF8),Access(C3)
|
|
MICROWAVE2=Type(06),AuxType(3FF8),Access(C3)
|
|
MINER.2049ER=Type(06),AuxType(3FF8),Access(C3)
|
|
MINER.2049ER2=Type(06),AuxType(3FF8),Access(C3)
|
|
MINER.II01=Type(06),AuxType(3FF8),Access(C3)
|
|
MINER.II02=Type(06),AuxType(3FF8),Access(C3)
|
|
MINER.II03=Type(06),AuxType(3FF8),Access(C3)
|
|
MINER.II04=Type(06),AuxType(3FF8),Access(C3)
|
|
MINER.II05=Type(06),AuxType(3FF8),Access(C3)
|
|
MINER.II06=Type(06),AuxType(3FF8),Access(C3)
|
|
MINER.II07=Type(06),AuxType(3FF8),Access(C3)
|
|
MINER.II08=Type(06),AuxType(3FF8),Access(C3)
|
|
MINER.II09=Type(06),AuxType(3FF8),Access(C3)
|
|
MINER.II10=Type(06),AuxType(3FF8),Access(C3)
|
|
MINGS.CHALLENGE=Type(06),AuxType(3FF8),Access(C3)
|
|
MINIT.MAN=Type(06),AuxType(3FF8),Access(C3)
|
|
MINIT.MAN2=Type(06),AuxType(3FF8),Access(C3)
|
|
MINIT.MAN3=Type(06),AuxType(3FF8),Access(C3)
|
|
MINOTAUR=Type(06),AuxType(3FF8),Access(C3)
|
|
MINOTAUR2=Type(06),AuxType(3FF8),Access(C3)
|
|
MINOTAUR3=Type(06),AuxType(3FF8),Access(C3)
|
|
MONSTER.MASH=Type(06),AuxType(3FF8),Access(C3)
|
|
MONTEZUMA01=Type(06),AuxType(3FF8),Access(C3)
|
|
MONTEZUMA02=Type(06),AuxType(3FF8),Access(C3)
|
|
MONTEZUMA03=Type(06),AuxType(3FF8),Access(C3)
|
|
MONTEZUMA04=Type(06),AuxType(3FF8),Access(C3)
|
|
MONTEZUMA05=Type(06),AuxType(3FF8),Access(C3)
|
|
MONTEZUMA06=Type(06),AuxType(3FF8),Access(C3)
|
|
MONTEZUMA07=Type(06),AuxType(3FF8),Access(C3)
|
|
MONTEZUMA08=Type(06),AuxType(3FF8),Access(C3)
|
|
MONTEZUMA09=Type(06),AuxType(3FF8),Access(C3)
|
|
MONTEZUMA10=Type(06),AuxType(3FF8),Access(C3)
|
|
MONTEZUMA11=Type(06),AuxType(3FF8),Access(C3)
|
|
MONTEZUMA12=Type(06),AuxType(3FF8),Access(C3)
|
|
MOON.PATROL=Type(06),AuxType(3FF8),Access(C3)
|
|
MR.COOL=Type(06),AuxType(3FF8),Access(C3)
|
|
MR.DO.L01=Type(06),AuxType(3FF8),Access(C3)
|
|
MR.DO.L02=Type(06),AuxType(3FF8),Access(C3)
|
|
MR.DO.L03=Type(06),AuxType(3FF8),Access(C3)
|
|
MR.DO.L04=Type(06),AuxType(3FF8),Access(C3)
|
|
MR.DO.L05=Type(06),AuxType(3FF8),Access(C3)
|
|
MR.DO.L06=Type(06),AuxType(3FF8),Access(C3)
|
|
MR.DO.L07=Type(06),AuxType(3FF8),Access(C3)
|
|
MR.DO.L08=Type(06),AuxType(3FF8),Access(C3)
|
|
MR.DO.L09=Type(06),AuxType(3FF8),Access(C3)
|
|
MR.DO.L10=Type(06),AuxType(3FF8),Access(C3)
|
|
MR.ROBOT01=Type(06),AuxType(3FF8),Access(C3)
|
|
MR.ROBOT02=Type(06),AuxType(3FF8),Access(C3)
|
|
MR.ROBOT03=Type(06),AuxType(3FF8),Access(C3)
|
|
MR.ROBOT04=Type(06),AuxType(3FF8),Access(C3)
|
|
MR.ROBOT05=Type(06),AuxType(3FF8),Access(C3)
|
|
MR.ROBOT06=Type(06),AuxType(3FF8),Access(C3)
|
|
MR.ROBOT07=Type(06),AuxType(3FF8),Access(C3)
|
|
MR.ROBOT08=Type(06),AuxType(3FF8),Access(C3)
|
|
MR.ROBOT09=Type(06),AuxType(3FF8),Access(C3)
|
|
MR.ROBOT10=Type(06),AuxType(3FF8),Access(C3)
|
|
MR.ROBOT11=Type(06),AuxType(3FF8),Access(C3)
|
|
MR.ROBOT12=Type(06),AuxType(3FF8),Access(C3)
|
|
MR.ROBOT13=Type(06),AuxType(3FF8),Access(C3)
|
|
MR.ROBOT14=Type(06),AuxType(3FF8),Access(C3)
|
|
MR.ROBOT15=Type(06),AuxType(3FF8),Access(C3)
|
|
MR.ROBOT16=Type(06),AuxType(3FF8),Access(C3)
|
|
MR.ROBOT17=Type(06),AuxType(3FF8),Access(C3)
|
|
MR.ROBOT18=Type(06),AuxType(3FF8),Access(C3)
|
|
MR.ROBOT19=Type(06),AuxType(3FF8),Access(C3)
|
|
MR.ROBOT20=Type(06),AuxType(3FF8),Access(C3)
|
|
MR.ROBOT21=Type(06),AuxType(3FF8),Access(C3)
|
|
MR.ROBOT22=Type(06),AuxType(3FF8),Access(C3)
|
|
MS.PACMAN1=Type(06),AuxType(3FF8),Access(C3)
|
|
MS.PACMAN2=Type(06),AuxType(3FF8),Access(C3)
|
|
MS.PACMAN3=Type(06),AuxType(3FF8),Access(C3)
|
|
MS.PACMAN4=Type(06),AuxType(3FF8),Access(C3)
|
|
MS.PACMAN5=Type(06),AuxType(3FF8),Access(C3)
|
|
MS.PACMAN6=Type(06),AuxType(3FF8),Access(C3)
|
|
MS.PACMAN7=Type(06),AuxType(3FF8),Access(C3)
|
|
N.O.R.A.D=Type(06),AuxType(3FF8),Access(C3)
|
|
N.O.R.A.D2=Type(06),AuxType(3FF8),Access(C3)
|
|
NEPTUNE=Type(06),AuxType(3FF8),Access(C3)
|
|
NIBBLER=Type(06),AuxType(3FF8),Access(C3)
|
|
NIGHT.MISSION=Type(06),AuxType(3FF8),Access(C3)
|
|
NIGHT.STALKER=Type(06),AuxType(3FF8),Access(C3)
|
|
NIGHTMARE=Type(06),AuxType(3FF8),Access(C3)
|
|
OID.ZONE=Type(06),AuxType(3FF8),Access(C3)
|
|
ONE.ON.ONE=Type(06),AuxType(3FF8),Access(C3)
|
|
ONE.ON.ONE2=Type(06),AuxType(3FF8),Access(C3)
|
|
ORBITRON=Type(06),AuxType(3FF8),Access(C3)
|
|
ORILEYS.MINE=Type(06),AuxType(3FF8),Access(C3)
|
|
OUTPOST=Type(06),AuxType(3FF8),Access(C3)
|
|
OUTWORLD=Type(06),AuxType(3FF8),Access(C3)
|
|
OUTWORLD2=Type(06),AuxType(3FF8),Access(C3)
|
|
PACMAN=Type(06),AuxType(3FF8),Access(C3)
|
|
PACMAN2=Type(06),AuxType(3FF8),Access(C3)
|
|
PANDORAS.BOX=Type(06),AuxType(3FF8),Access(C3)
|
|
PAPERBOY=Type(06),AuxType(3FF8),Access(C3)
|
|
PENETRATOR=Type(06),AuxType(3FF8),Access(C3)
|
|
PENETRATOR2=Type(06),AuxType(3FF8),Access(C3)
|
|
PENTAPUS=Type(06),AuxType(3FF8),Access(C3)
|
|
PENTAPUS2=Type(06),AuxType(3FF8),Access(C3)
|
|
PENTAPUS3=Type(06),AuxType(3FF8),Access(C3)
|
|
PEST.PATROL=Type(06),AuxType(3FF8),Access(C3)
|
|
PEST.PATROL2=Type(06),AuxType(3FF8),Access(C3)
|
|
PHANTOMS.FIVE=Type(06),AuxType(3FF8),Access(C3)
|
|
PHARAOHS.REVNG=Type(06),AuxType(3FF8),Access(C3)
|
|
PHASER.FIRE=Type(06),AuxType(3FF8),Access(C3)
|
|
PHOTAR=Type(06),AuxType(3FF8),Access(C3)
|
|
PHOTAR2=Type(06),AuxType(3FF8),Access(C3)
|
|
PICNIC.PARANOIA=Type(06),AuxType(3FF8),Access(C3)
|
|
PIEMAN=Type(06),AuxType(3FF8),Access(C3)
|
|
PITFALL.II=Type(06),AuxType(3FF8),Access(C3)
|
|
PITFALL.II2=Type(06),AuxType(3FF8),Access(C3)
|
|
PITSTOP.II=Type(06),AuxType(3FF8),Access(C3)
|
|
PLASMANIA=Type(06),AuxType(3FF8),Access(C3)
|
|
POOYAN=Type(06),AuxType(3FF8),Access(C3)
|
|
POPL01AGOTSWORD=Type(06),AuxType(3FF8),Access(C3)
|
|
POPL01BCAREFUL=Type(06),AuxType(3FF8),Access(C3)
|
|
POPL01CFIGHT=Type(06),AuxType(3FF8),Access(C3)
|
|
POPL01DCUTSCENE=Type(06),AuxType(3FF8),Access(C3)
|
|
POPL02ADRINK=Type(06),AuxType(3FF8),Access(C3)
|
|
POPL02BWHICHPOT=Type(06),AuxType(3FF8),Access(C3)
|
|
POPL02CHOLDON=Type(06),AuxType(3FF8),Access(C3)
|
|
POPL03ACHOMP=Type(06),AuxType(3FF8),Access(C3)
|
|
POPL03BLEAPOFFA=Type(06),AuxType(3FF8),Access(C3)
|
|
POPL03COHSHIII=Type(06),AuxType(3FF8),Access(C3)
|
|
POPL03DSKELETON=Type(06),AuxType(3FF8),Access(C3)
|
|
POPL03ECUTSCENE=Type(06),AuxType(3FF8),Access(C3)
|
|
POPL04ATIMING=Type(06),AuxType(3FF8),Access(C3)
|
|
POPL04BMIRRORMI=Type(06),AuxType(3FF8),Access(C3)
|
|
POPL04CNEGATIVL=Type(06),AuxType(3FF8),Access(C3)
|
|
POPL05ABYEBYE=Type(06),AuxType(3FF8),Access(C3)
|
|
POPL05BTHIEF=Type(06),AuxType(3FF8),Access(C3)
|
|
POPL05CCHEATING=Type(06),AuxType(3FF8),Access(C3)
|
|
POPL05DCUTSCENE=Type(06),AuxType(3FF8),Access(C3)
|
|
POPL06ANOTHELPI=Type(06),AuxType(3FF8),Access(C3)
|
|
POPL07AEXPLOIT1=Type(06),AuxType(3FF8),Access(C3)
|
|
POPL07BEXPLOIT2=Type(06),AuxType(3FF8),Access(C3)
|
|
POPL07CWHEEE=Type(06),AuxType(3FF8),Access(C3)
|
|
POPL07DCUTSCENE=Type(06),AuxType(3FF8),Access(C3)
|
|
POPL08AHOLDON=Type(06),AuxType(3FF8),Access(C3)
|
|
POPL08BTIMING=Type(06),AuxType(3FF8),Access(C3)
|
|
POPL08CSOCLOSE=Type(06),AuxType(3FF8),Access(C3)
|
|
POPL08DMOUSERES=Type(06),AuxType(3FF8),Access(C3)
|
|
POPL08ECUTSCENE=Type(06),AuxType(3FF8),Access(C3)
|
|
POPL09AWHATSUP=Type(06),AuxType(3FF8),Access(C3)
|
|
POPL09BHARDPLAC=Type(06),AuxType(3FF8),Access(C3)
|
|
POPL09CEWWW=Type(06),AuxType(3FF8),Access(C3)
|
|
POPL09DGRANDHAL=Type(06),AuxType(3FF8),Access(C3)
|
|
POPL10ADECISION=Type(06),AuxType(3FF8),Access(C3)
|
|
POPL10BRUN=Type(06),AuxType(3FF8),Access(C3)
|
|
POPL10CCRASH=Type(06),AuxType(3FF8),Access(C3)
|
|
POPL11AJUMP=Type(06),AuxType(3FF8),Access(C3)
|
|
POPL11BRUN=Type(06),AuxType(3FF8),Access(C3)
|
|
POPL11CWHEEE=Type(06),AuxType(3FF8),Access(C3)
|
|
POPL11DCUTSCENE=Type(06),AuxType(3FF8),Access(C3)
|
|
POPL12ACRAZYCLI=Type(06),AuxType(3FF8),Access(C3)
|
|
POPL12BSHINY=Type(06),AuxType(3FF8),Access(C3)
|
|
POPL12CENGARDE=Type(06),AuxType(3FF8),Access(C3)
|
|
POPL12DLEAPOFFA=Type(06),AuxType(3FF8),Access(C3)
|
|
POPL12ECAVEIN=Type(06),AuxType(3FF8),Access(C3)
|
|
POPL12FBOSS=Type(06),AuxType(3FF8),Access(C3)
|
|
POPL13AHUG=Type(06),AuxType(3FF8),Access(C3)
|
|
POPL13BMOUSE=Type(06),AuxType(3FF8),Access(C3)
|
|
PULSAR.II=Type(06),AuxType(3FF8),Access(C3)
|
|
QUADRANT.6112=Type(06),AuxType(3FF8),Access(C3)
|
|
RAID.OVR.MOSCW1=Type(06),AuxType(3FF8),Access(C3)
|
|
RAID.OVR.MOSCW2=Type(06),AuxType(3FF8),Access(C3)
|
|
RAID.OVR.MOSCW3=Type(06),AuxType(3FF8),Access(C3)
|
|
RAID.OVR.MOSCW4=Type(06),AuxType(3FF8),Access(C3)
|
|
RAID.OVR.MOSCW5=Type(06),AuxType(3FF8),Access(C3)
|
|
RAID.OVR.MOSCW6=Type(06),AuxType(3FF8),Access(C3)
|
|
RANDAMN=Type(06),AuxType(3FF8),Access(C3)
|
|
RASTER.BLASTER=Type(06),AuxType(3FF8),Access(C3)
|
|
REALM.IMPOSS=Type(06),AuxType(3FF8),Access(C3)
|
|
REALM.IMPOSS2=Type(06),AuxType(3FF8),Access(C3)
|
|
RED.ALERT=Type(06),AuxType(3FF8),Access(C3)
|
|
RENEGADE=Type(06),AuxType(3FF8),Access(C3)
|
|
RENEGADE2=Type(06),AuxType(3FF8),Access(C3)
|
|
REPTON=Type(06),AuxType(3FF8),Access(C3)
|
|
RESCUE.RAIDERS=Type(06),AuxType(3FF8),Access(C3)
|
|
RESCUE.RAIDERS2=Type(06),AuxType(3FF8),Access(C3)
|
|
RESCUE.RAIDERS3=Type(06),AuxType(3FF8),Access(C3)
|
|
RIBBIT=Type(06),AuxType(3FF8),Access(C3)
|
|
ROADBLOCK=Type(06),AuxType(3FF8),Access(C3)
|
|
ROBOTRON.2084=Type(06),AuxType(3FF8),Access(C3)
|
|
ROGER.RABBIT=Type(06),AuxType(3FF8),Access(C3)
|
|
ROUND.ABOUT=Type(06),AuxType(3FF8),Access(C3)
|
|
RUN.FOR.IT=Type(06),AuxType(3FF8),Access(C3)
|
|
RUN.FOR.IT2=Type(06),AuxType(3FF8),Access(C3)
|
|
RUSSKI.DUCK=Type(06),AuxType(3FF8),Access(C3)
|
|
SABOTAGE=Type(06),AuxType(3FF8),Access(C3)
|
|
SAMMY.LIGHTFOOT=Type(06),AuxType(3FF8),Access(C3)
|
|
SARACEN=Type(06),AuxType(3FF8),Access(C3)
|
|
SEA.DRAGON=Type(06),AuxType(3FF8),Access(C3)
|
|
SEA.DRAGON2=Type(06),AuxType(3FF8),Access(C3)
|
|
SEA.DRAGON3=Type(06),AuxType(3FF8),Access(C3)
|
|
SEAFOX=Type(06),AuxType(3FF8),Access(C3)
|
|
SEAFOX2=Type(06),AuxType(3FF8),Access(C3)
|
|
SERPENTINE=Type(06),AuxType(3FF8),Access(C3)
|
|
SHAMUS=Type(06),AuxType(3FF8),Access(C3)
|
|
SHAMUS2=Type(06),AuxType(3FF8),Access(C3)
|
|
SHORT.CIRCUIT=Type(06),AuxType(3FF8),Access(C3)
|
|
SHORT.CIRCUIT2=Type(06),AuxType(3FF8),Access(C3)
|
|
SHUFFLEBOARD=Type(06),AuxType(3FF8),Access(C3)
|
|
SHUFFLEBOARD2=Type(06),AuxType(3FF8),Access(C3)
|
|
SITUATION.CRTC2=Type(06),AuxType(3FF8),Access(C3)
|
|
SITUATION.CRTC3=Type(06),AuxType(3FF8),Access(C3)
|
|
SITUATION.CRTCL=Type(06),AuxType(3FF8),Access(C3)
|
|
SKI.CRAZED=Type(06),AuxType(3FF8),Access(C3)
|
|
SKI.CRAZED2=Type(06),AuxType(3FF8),Access(C3)
|
|
SKYFOX=Type(06),AuxType(3FF8),Access(C3)
|
|
SKYFOX2=Type(06),AuxType(3FF8),Access(C3)
|
|
SKYFOX3=Type(06),AuxType(3FF8),Access(C3)
|
|
SKYFOX4=Type(06),AuxType(3FF8),Access(C3)
|
|
SMURFEN=Type(06),AuxType(3FF8),Access(C3)
|
|
SMURFEN2=Type(06),AuxType(3FF8),Access(C3)
|
|
SMURFEN3=Type(06),AuxType(3FF8),Access(C3)
|
|
SNACK.ATTACK=Type(06),AuxType(3FF8),Access(C3)
|
|
SNAKE.BYTE=Type(06),AuxType(3FF8),Access(C3)
|
|
SNEAKERS=Type(06),AuxType(3FF8),Access(C3)
|
|
SNEAKERS2=Type(06),AuxType(3FF8),Access(C3)
|
|
SNEAKERS3=Type(06),AuxType(3FF8),Access(C3)
|
|
SNEAKERS4=Type(06),AuxType(3FF8),Access(C3)
|
|
SNEAKERS5=Type(06),AuxType(3FF8),Access(C3)
|
|
SNOGGLE=Type(06),AuxType(3FF8),Access(C3)
|
|
SOLO.FLIGHT=Type(06),AuxType(3FF8),Access(C3)
|
|
SPACE.EGGS=Type(06),AuxType(3FF8),Access(C3)
|
|
SPACE.QUARKS=Type(06),AuxType(3FF8),Access(C3)
|
|
SPACE.RAIDERS=Type(06),AuxType(3FF8),Access(C3)
|
|
SPARE.CHANGE=Type(06),AuxType(3FF8),Access(C3)
|
|
SPDWAY.CLASSIC=Type(06),AuxType(3FF8),Access(C3)
|
|
SPDWAY.CLASSIC2=Type(06),AuxType(3FF8),Access(C3)
|
|
SPECTRE=Type(06),AuxType(3FF8),Access(C3)
|
|
SPIDER.RAID=Type(06),AuxType(3FF8),Access(C3)
|
|
SPINDIZZY=Type(06),AuxType(3FF8),Access(C3)
|
|
SPY.HUNTER=Type(06),AuxType(3FF8),Access(C3)
|
|
SPY.HUNTER2=Type(06),AuxType(3FF8),Access(C3)
|
|
SPY.STRIKES.BA2=Type(06),AuxType(3FF8),Access(C3)
|
|
SPY.STRIKES.BAK=Type(06),AuxType(3FF8),Access(C3)
|
|
SPYS.DEMISE=Type(06),AuxType(3FF8),Access(C3)
|
|
STAR.BLAZER=Type(06),AuxType(3FF8),Access(C3)
|
|
STAR.BLAZER2=Type(06),AuxType(3FF8),Access(C3)
|
|
STAR.CRUISER=Type(06),AuxType(3FF8),Access(C3)
|
|
STAR.THIEF=Type(06),AuxType(3FF8),Access(C3)
|
|
STAR.THIEF2=Type(06),AuxType(3FF8),Access(C3)
|
|
STARBLASTER=Type(06),AuxType(3FF8),Access(C3)
|
|
STARGATE=Type(06),AuxType(3FF8),Access(C3)
|
|
STARGATE2=Type(06),AuxType(3FF8),Access(C3)
|
|
STARGLIDER=Type(06),AuxType(3FF8),Access(C3)
|
|
STATION.5=Type(06),AuxType(3FF8),Access(C3)
|
|
STELLAR.7=Type(06),AuxType(3FF8),Access(C3)
|
|
SUCCESSION=Type(06),AuxType(3FF8),Access(C3)
|
|
SUICIDE=Type(06),AuxType(3FF8),Access(C3)
|
|
SUM.GAMES.II01=Type(06),AuxType(3FF8),Access(C3)
|
|
SUM.GAMES.II02=Type(06),AuxType(3FF8),Access(C3)
|
|
SUM.GAMES.II03=Type(06),AuxType(3FF8),Access(C3)
|
|
SUM.GAMES.II04=Type(06),AuxType(3FF8),Access(C3)
|
|
SUM.GAMES.II05=Type(06),AuxType(3FF8),Access(C3)
|
|
SUM.GAMES.II06=Type(06),AuxType(3FF8),Access(C3)
|
|
SUM.GAMES.II07=Type(06),AuxType(3FF8),Access(C3)
|
|
SUM.GAMES.II08=Type(06),AuxType(3FF8),Access(C3)
|
|
SUM.GAMES.II09=Type(06),AuxType(3FF8),Access(C3)
|
|
SUM.GAMES.II10=Type(06),AuxType(3FF8),Access(C3)
|
|
SUMMER.GAMES=Type(06),AuxType(3FF8),Access(C3)
|
|
SUMMER.GAMES2=Type(06),AuxType(3FF8),Access(C3)
|
|
SUMMER.GAMES3=Type(06),AuxType(3FF8),Access(C3)
|
|
SUMMER.GAMES4=Type(06),AuxType(3FF8),Access(C3)
|
|
SUMMER.GAMES5=Type(06),AuxType(3FF8),Access(C3)
|
|
SUMMER.GAMES6=Type(06),AuxType(3FF8),Access(C3)
|
|
SUMMER.GAMES7=Type(06),AuxType(3FF8),Access(C3)
|
|
SUPER.BUNNY=Type(06),AuxType(3FF8),Access(C3)
|
|
SUPER.ZAXXON=Type(06),AuxType(3FF8),Access(C3)
|
|
SUPER.ZAXXON2=Type(06),AuxType(3FF8),Access(C3)
|
|
SWASHBUCKLER=Type(06),AuxType(3FF8),Access(C3)
|
|
TAG.TEAM=Type(06),AuxType(3FF8),Access(C3)
|
|
TAPPER=Type(06),AuxType(3FF8),Access(C3)
|
|
TECHNOCOP=Type(06),AuxType(3FF8),Access(C3)
|
|
TECHNOCOP2=Type(06),AuxType(3FF8),Access(C3)
|
|
TECHNOCOP3=Type(06),AuxType(3FF8),Access(C3)
|
|
TETRIS=Type(06),AuxType(3FF8),Access(C3)
|
|
TETRIS2=Type(06),AuxType(3FF8),Access(C3)
|
|
TETRIS3=Type(06),AuxType(3FF8),Access(C3)
|
|
TETRIS4=Type(06),AuxType(3FF8),Access(C3)
|
|
TETRIS5=Type(06),AuxType(3FF8),Access(C3)
|
|
TETRIS6=Type(06),AuxType(3FF8),Access(C3)
|
|
THAROLIAN.TUNLS=Type(06),AuxType(3FF8),Access(C3)
|
|
THE.BILESTOAD=Type(06),AuxType(3FF8),Access(C3)
|
|
THE.BILESTOAD2=Type(06),AuxType(3FF8),Access(C3)
|
|
THE.DAM.BUSTERS=Type(06),AuxType(3FF8),Access(C3)
|
|
THE.GOONIES=Type(06),AuxType(3FF8),Access(C3)
|
|
THE.GOONIES2=Type(06),AuxType(3FF8),Access(C3)
|
|
THE.GOONIES3=Type(06),AuxType(3FF8),Access(C3)
|
|
THE.GOONIES4=Type(06),AuxType(3FF8),Access(C3)
|
|
THE.GOONIES5=Type(06),AuxType(3FF8),Access(C3)
|
|
THE.GOONIES6=Type(06),AuxType(3FF8),Access(C3)
|
|
THE.HEIST01=Type(06),AuxType(3FF8),Access(C3)
|
|
THE.HEIST02=Type(06),AuxType(3FF8),Access(C3)
|
|
THE.HEIST03=Type(06),AuxType(3FF8),Access(C3)
|
|
THE.HEIST04=Type(06),AuxType(3FF8),Access(C3)
|
|
THE.HEIST05=Type(06),AuxType(3FF8),Access(C3)
|
|
THE.HEIST06=Type(06),AuxType(3FF8),Access(C3)
|
|
THE.HEIST07=Type(06),AuxType(3FF8),Access(C3)
|
|
THE.HEIST08=Type(06),AuxType(3FF8),Access(C3)
|
|
THE.HEIST09=Type(06),AuxType(3FF8),Access(C3)
|
|
THE.HEIST10=Type(06),AuxType(3FF8),Access(C3)
|
|
THEXDER=Type(06),AuxType(3FF8),Access(C3)
|
|
THEXDER2=Type(06),AuxType(3FF8),Access(C3)
|
|
THIEF=Type(06),AuxType(3FF8),Access(C3)
|
|
THRESHOLD=Type(06),AuxType(3FF8),Access(C3)
|
|
THUNDER.BOMBS=Type(06),AuxType(3FF8),Access(C3)
|
|
THUNDERHEAD=Type(06),AuxType(3FF8),Access(C3)
|
|
THUNDERHEAD2=Type(06),AuxType(3FF8),Access(C3)
|
|
TOMAHAWK=Type(06),AuxType(3FF8),Access(C3)
|
|
TRACK.AND.FIELD=Type(06),AuxType(3FF8),Access(C3)
|
|
TRIAD=Type(06),AuxType(3FF8),Access(C3)
|
|
TRIAD2=Type(06),AuxType(3FF8),Access(C3)
|
|
TUBEWAY=Type(06),AuxType(3FF8),Access(C3)
|
|
TUNNEL.TERROR=Type(06),AuxType(3FF8),Access(C3)
|
|
TWERPS=Type(06),AuxType(3FF8),Access(C3)
|
|
TWERPS2=Type(06),AuxType(3FF8),Access(C3)
|
|
UP.N.DOWN=Type(06),AuxType(3FF8),Access(C3)
|
|
VINDICATOR=Type(06),AuxType(3FF8),Access(C3)
|
|
VINDICATOR2=Type(06),AuxType(3FF8),Access(C3)
|
|
WARP.DESTROYER=Type(06),AuxType(3FF8),Access(C3)
|
|
WAVY.NAVY=Type(06),AuxType(3FF8),Access(C3)
|
|
WAVY.NAVY2=Type(06),AuxType(3FF8),Access(C3)
|
|
WAVY.NAVY3=Type(06),AuxType(3FF8),Access(C3)
|
|
WAVY.NAVY4=Type(06),AuxType(3FF8),Access(C3)
|
|
WAVY.NAVY5=Type(06),AuxType(3FF8),Access(C3)
|
|
WAYOUT=Type(06),AuxType(3FF8),Access(C3)
|
|
WAYOUT2=Type(06),AuxType(3FF8),Access(C3)
|
|
WINGS.OF.FURY=Type(06),AuxType(3FF8),Access(C3)
|
|
WINGS.OF.FURY1=Type(06),AuxType(3FF8),Access(C3)
|
|
WINGS.OF.FURY2=Type(06),AuxType(3FF8),Access(C3)
|
|
WINTER.GAMES01=Type(06),AuxType(3FF8),Access(C3)
|
|
WINTER.GAMES02=Type(06),AuxType(3FF8),Access(C3)
|
|
WINTER.GAMES03=Type(06),AuxType(3FF8),Access(C3)
|
|
WINTER.GAMES04=Type(06),AuxType(3FF8),Access(C3)
|
|
WINTER.GAMES05=Type(06),AuxType(3FF8),Access(C3)
|
|
WINTER.GAMES06=Type(06),AuxType(3FF8),Access(C3)
|
|
WINTER.GAMES07=Type(06),AuxType(3FF8),Access(C3)
|
|
WINTER.GAMES08=Type(06),AuxType(3FF8),Access(C3)
|
|
WINTER.GAMES09=Type(06),AuxType(3FF8),Access(C3)
|
|
WINTER.GAMES10=Type(06),AuxType(3FF8),Access(C3)
|
|
WINTER.GAMES11=Type(06),AuxType(3FF8),Access(C3)
|
|
WOLFEN84=Type(06),AuxType(3FF8),Access(C3)
|
|
WOLFEN842=Type(06),AuxType(3FF8),Access(C3)
|
|
WORLD.KARATE=Type(06),AuxType(3FF8),Access(C3)
|
|
WORLD.KARATE2=Type(06),AuxType(3FF8),Access(C3)
|
|
XEVIOUS=Type(06),AuxType(3FF8),Access(C3)
|
|
XEVIOUS2=Type(06),AuxType(3FF8),Access(C3)
|
|
ZARGS=Type(06),AuxType(3FF8),Access(C3)
|
|
ZAXXON=Type(06),AuxType(3FF8),Access(C3)
|
|
ZAXXON2=Type(06),AuxType(3FF8),Access(C3)
|
|
ZAXXON3=Type(06),AuxType(3FF8),Access(C3)
|
|
ZENITH=Type(06),AuxType(3FF8),Access(C3)
|
|
_FileInformation.txt=Type(06),AuxType(3FF8),Access(C3)
|