mirror of
https://github.com/a2-4am/4cade.git
synced 2024-12-25 13:33:13 +00:00
514 lines
23 KiB
Plaintext
514 lines
23 KiB
Plaintext
AGENT.USA=Type(06),AuxType(3FF8),Access(C3)
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ALCAZAR=Type(06),AuxType(3FF8),Access(C3)
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ALIEN.AMBUSH=Type(06),AuxType(3FF8),Access(C3)
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ALIEN.DOWNPOUR=Type(06),AuxType(3FF8),Access(C3)
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ALIEN.MUNCHIES=Type(06),AuxType(3FF8),Access(C3)
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ALIEN.TYPHOON=Type(06),AuxType(3FF8),Access(C3)
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ALIEN.TYPHOON2=Type(06),AuxType(3FF8),Access(C3)
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ALIEN.TYPHOON3=Type(06),AuxType(3FF8),Access(C3)
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ANKH=Type(06),AuxType(3FF8),Access(C3)
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APPLE.PANIC=Type(06),AuxType(3FF8),Access(C3)
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AQUATRON=Type(06),AuxType(3FF8),Access(C3)
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ARGOS=Type(06),AuxType(3FF8),Access(C3)
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ARKANOID=Type(06),AuxType(3FF8),Access(C3)
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ASTEROID.BLASTR=Type(06),AuxType(3FF8),Access(C3)
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AXIS.ASSASSIN=Type(06),AuxType(3FF8),Access(C3)
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AXIS.ASSASSIN2=Type(06),AuxType(3FF8),Access(C3)
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AXIS.ASSASSIN3=Type(06),AuxType(3FF8),Access(C3)
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AXIS.ASSASSIN4=Type(06),AuxType(3FF8),Access(C3)
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AXIS.ASSASSIN5=Type(06),AuxType(3FF8),Access(C3)
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AZTEC=Type(06),AuxType(3FF8),Access(C3)
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AZTEC2=Type(06),AuxType(3FF8),Access(C3)
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AZTEC3=Type(06),AuxType(3FF8),Access(C3)
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BALLBLAZER=Type(06),AuxType(3FF8),Access(C3)
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BATTLE.CRUISER=Type(06),AuxType(3FF8),Access(C3)
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BATTLEZONE=Type(06),AuxType(3FF8),Access(C3)
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BCS.QUEST=Type(06),AuxType(3FF8),Access(C3)
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BEER.RUN=Type(06),AuxType(3FF8),Access(C3)
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BELLHOP=Type(06),AuxType(3FF8),Access(C3)
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BERZAP=Type(06),AuxType(3FF8),Access(C3)
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BEYOND.WOLFEN=Type(06),AuxType(3FF8),Access(C3)
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BEYOND.WOLFEN2=Type(06),AuxType(3FF8),Access(C3)
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BEYOND.WOLFEN3=Type(06),AuxType(3FF8),Access(C3)
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BLACK.MAGIC=Type(06),AuxType(3FF8),Access(C3)
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BLACK.MAGIC2=Type(06),AuxType(3FF8),Access(C3)
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BLACK.MAGIC3=Type(06),AuxType(3FF8),Access(C3)
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BLISTER.BALL=Type(06),AuxType(3FF8),Access(C3)
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BOLO=Type(06),AuxType(3FF8),Access(C3)
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BOUNCING.KMNGA2=Type(06),AuxType(3FF8),Access(C3)
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BOUNCING.KMNGAS=Type(06),AuxType(3FF8),Access(C3)
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BRAINTEASERBLVD=Type(06),AuxType(3FF8),Access(C3)
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BRUCE.LEE=Type(06),AuxType(3FF8),Access(C3)
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BUBBLE.BOBBLE=Type(06),AuxType(3FF8),Access(C3)
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BUCK.ROGERS=Type(06),AuxType(3FF8),Access(C3)
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BUCK.ROGERS2=Type(06),AuxType(3FF8),Access(C3)
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BUCK.ROGERS3=Type(06),AuxType(3FF8),Access(C3)
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BUDGETRILOGY=Type(06),AuxType(3FF8),Access(C3)
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BURGERTIMEL1=Type(06),AuxType(3FF8),Access(C3)
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BURGERTIMEL2=Type(06),AuxType(3FF8),Access(C3)
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BURGERTIMEL3=Type(06),AuxType(3FF8),Access(C3)
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BURGERTIMEL4=Type(06),AuxType(3FF8),Access(C3)
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BURGERTIMEL5=Type(06),AuxType(3FF8),Access(C3)
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BURGERTIMEL6=Type(06),AuxType(3FF8),Access(C3)
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BURGERTIMEL7=Type(06),AuxType(3FF8),Access(C3)
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BURGERTIMEL8=Type(06),AuxType(3FF8),Access(C3)
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BURGERTIMEL9=Type(06),AuxType(3FF8),Access(C3)
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BUZZARD.BAIT=Type(06),AuxType(3FF8),Access(C3)
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CANNONBALL.BLTZ=Type(06),AuxType(3FF8),Access(C3)
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CANYON.CLIMBER=Type(06),AuxType(3FF8),Access(C3)
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CAPTN.GOODNIGH1=Type(06),AuxType(3FF8),Access(C3)
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CAPTN.GOODNIGH2=Type(06),AuxType(3FF8),Access(C3)
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CAPTN.GOODNIGH3=Type(06),AuxType(3FF8),Access(C3)
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CAPTN.GOODNIGH4=Type(06),AuxType(3FF8),Access(C3)
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CAPTN.GOODNIGH5=Type(06),AuxType(3FF8),Access(C3)
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CAPTN.GOODNIGH6=Type(06),AuxType(3FF8),Access(C3)
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CAPTN.GOODNIGH7=Type(06),AuxType(3FF8),Access(C3)
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CAPTN.GOODNIGH8=Type(06),AuxType(3FF8),Access(C3)
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CAPTN.GOODNIGH9=Type(06),AuxType(3FF8),Access(C3)
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CAPTN.GOODNIGHT=Type(06),AuxType(3FF8),Access(C3)
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CEILING.ZERO=Type(06),AuxType(3FF8),Access(C3)
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CENTIPEDE=Type(06),AuxType(3FF8),Access(C3)
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CHAMP.LODERUN=Type(06),AuxType(3FF8),Access(C3)
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CHOPLIFTER=Type(06),AuxType(3FF8),Access(C3)
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CIDER.SPIDER=Type(06),AuxType(3FF8),Access(C3)
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CLODE001=Type(06),AuxType(3FF8),Access(C3)
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CLODE002=Type(06),AuxType(3FF8),Access(C3)
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CLODE003=Type(06),AuxType(3FF8),Access(C3)
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CLODE004=Type(06),AuxType(3FF8),Access(C3)
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CLODE005=Type(06),AuxType(3FF8),Access(C3)
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CLODE006=Type(06),AuxType(3FF8),Access(C3)
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CLODE007=Type(06),AuxType(3FF8),Access(C3)
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CLODE008=Type(06),AuxType(3FF8),Access(C3)
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CLODE009=Type(06),AuxType(3FF8),Access(C3)
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CLODE010=Type(06),AuxType(3FF8),Access(C3)
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CLODE011=Type(06),AuxType(3FF8),Access(C3)
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CLODE012=Type(06),AuxType(3FF8),Access(C3)
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CLODE013=Type(06),AuxType(3FF8),Access(C3)
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CLODE014=Type(06),AuxType(3FF8),Access(C3)
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CLODE015=Type(06),AuxType(3FF8),Access(C3)
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CLODE016=Type(06),AuxType(3FF8),Access(C3)
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CLODE017=Type(06),AuxType(3FF8),Access(C3)
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CLODE018=Type(06),AuxType(3FF8),Access(C3)
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CLODE019=Type(06),AuxType(3FF8),Access(C3)
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CLODE020=Type(06),AuxType(3FF8),Access(C3)
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CLODE021=Type(06),AuxType(3FF8),Access(C3)
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CLODE022=Type(06),AuxType(3FF8),Access(C3)
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CLODE023=Type(06),AuxType(3FF8),Access(C3)
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CLODE024=Type(06),AuxType(3FF8),Access(C3)
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CLODE025=Type(06),AuxType(3FF8),Access(C3)
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CLODE026=Type(06),AuxType(3FF8),Access(C3)
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CLODE027=Type(06),AuxType(3FF8),Access(C3)
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CLODE028=Type(06),AuxType(3FF8),Access(C3)
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CLODE029=Type(06),AuxType(3FF8),Access(C3)
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CLODE030=Type(06),AuxType(3FF8),Access(C3)
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CLODE031=Type(06),AuxType(3FF8),Access(C3)
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CLODE032=Type(06),AuxType(3FF8),Access(C3)
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CLODE033=Type(06),AuxType(3FF8),Access(C3)
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CLODE034=Type(06),AuxType(3FF8),Access(C3)
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CLODE035=Type(06),AuxType(3FF8),Access(C3)
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CLODE036=Type(06),AuxType(3FF8),Access(C3)
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CLODE037=Type(06),AuxType(3FF8),Access(C3)
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CLODE038=Type(06),AuxType(3FF8),Access(C3)
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CLODE039=Type(06),AuxType(3FF8),Access(C3)
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CLODE040=Type(06),AuxType(3FF8),Access(C3)
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CLODE041=Type(06),AuxType(3FF8),Access(C3)
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CLODE042=Type(06),AuxType(3FF8),Access(C3)
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CLODE043=Type(06),AuxType(3FF8),Access(C3)
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CLODE044=Type(06),AuxType(3FF8),Access(C3)
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CLODE045=Type(06),AuxType(3FF8),Access(C3)
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CLODE046=Type(06),AuxType(3FF8),Access(C3)
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CLODE047=Type(06),AuxType(3FF8),Access(C3)
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CLODE048=Type(06),AuxType(3FF8),Access(C3)
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CLODE049=Type(06),AuxType(3FF8),Access(C3)
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CLODE050=Type(06),AuxType(3FF8),Access(C3)
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COMMANDO=Type(06),AuxType(3FF8),Access(C3)
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CONAN=Type(06),AuxType(3FF8),Access(C3)
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CONGO.BONGO=Type(06),AuxType(3FF8),Access(C3)
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CRAZY.MAZEY=Type(06),AuxType(3FF8),Access(C3)
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CRIME.WAVE=Type(06),AuxType(3FF8),Access(C3)
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CRISIS.MOUNTAIN=Type(06),AuxType(3FF8),Access(C3)
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CROSSFIRE=Type(06),AuxType(3FF8),Access(C3)
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CUBIT=Type(06),AuxType(3FF8),Access(C3)
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CUBIT2=Type(06),AuxType(3FF8),Access(C3)
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CYBERSTRIKE=Type(06),AuxType(3FF8),Access(C3)
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CYCLOD=Type(06),AuxType(3FF8),Access(C3)
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DAVIDS.MAGIC=Type(06),AuxType(3FF8),Access(C3)
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DEFENDER=Type(06),AuxType(3FF8),Access(C3)
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DIAMOND.MINE=Type(06),AuxType(3FF8),Access(C3)
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DIAMOND.MINE2=Type(06),AuxType(3FF8),Access(C3)
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DIAMOND.MINE3=Type(06),AuxType(3FF8),Access(C3)
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DIG.DUG=Type(06),AuxType(3FF8),Access(C3)
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DINO.EGGS=Type(06),AuxType(3FF8),Access(C3)
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DONKEY.KONG=Type(06),AuxType(3FF8),Access(C3)
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DONKEY.KONG2=Type(06),AuxType(3FF8),Access(C3)
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DROL=Type(06),AuxType(3FF8),Access(C3)
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DROL2=Type(06),AuxType(3FF8),Access(C3)
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DROL3=Type(06),AuxType(3FF8),Access(C3)
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DUNG.BEETLES=Type(06),AuxType(3FF8),Access(C3)
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DUNG.BEETLES2=Type(06),AuxType(3FF8),Access(C3)
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DUNG.BEETLES3=Type(06),AuxType(3FF8),Access(C3)
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EGGS.IT=Type(06),AuxType(3FF8),Access(C3)
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EPOCH=Type(06),AuxType(3FF8),Access(C3)
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FALCONS=Type(06),AuxType(3FF8),Access(C3)
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FALCONS.SCORE=Type(06),AuxType(3FF8),Access(C3)
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FIREBIRD=Type(06),AuxType(3FF8),Access(C3)
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FIREBIRD2=Type(06),AuxType(3FF8),Access(C3)
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FLIP.OUT=Type(06),AuxType(3FF8),Access(C3)
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FORCE.7=Type(06),AuxType(3FF8),Access(C3)
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FORCE.72=Type(06),AuxType(3FF8),Access(C3)
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FORCE.73=Type(06),AuxType(3FF8),Access(C3)
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FORCE.74=Type(06),AuxType(3FF8),Access(C3)
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FORMULA.1=Type(06),AuxType(3FF8),Access(C3)
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FREE.FALL=Type(06),AuxType(3FF8),Access(C3)
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FREE.FALL2=Type(06),AuxType(3FF8),Access(C3)
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FROGGER=Type(06),AuxType(3FF8),Access(C3)
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FROGGER.II=Type(06),AuxType(3FF8),Access(C3)
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FROGGER2=Type(06),AuxType(3FF8),Access(C3)
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FS2=Type(06),AuxType(3FF8),Access(C3)
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GALAXIAN2=Type(06),AuxType(3FF8),Access(C3)
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GALAXY.GATES=Type(06),AuxType(3FF8),Access(C3)
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GAMMA.GOBLINS=Type(06),AuxType(3FF8),Access(C3)
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GAMMA.GOBLINS2=Type(06),AuxType(3FF8),Access(C3)
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GAMMA.GOBLINS3=Type(06),AuxType(3FF8),Access(C3)
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GAMMA.GOBLINS4=Type(06),AuxType(3FF8),Access(C3)
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GAMMA.GOBLINS5=Type(06),AuxType(3FF8),Access(C3)
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GAUNTLET=Type(06),AuxType(3FF8),Access(C3)
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GAUNTLET2=Type(06),AuxType(3FF8),Access(C3)
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GAUNTLET3=Type(06),AuxType(3FF8),Access(C3)
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GENETIC.DRIFT=Type(06),AuxType(3FF8),Access(C3)
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GENIUS=Type(06),AuxType(3FF8),Access(C3)
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GENIUS.2=Type(06),AuxType(3FF8),Access(C3)
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GENIUS.2B=Type(06),AuxType(3FF8),Access(C3)
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GENIUS.2C=Type(06),AuxType(3FF8),Access(C3)
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GENIUSB=Type(06),AuxType(3FF8),Access(C3)
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GENIUSC=Type(06),AuxType(3FF8),Access(C3)
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GOLD.RUSH=Type(06),AuxType(3FF8),Access(C3)
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GOONIES=Type(06),AuxType(3FF8),Access(C3)
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GOONIES2=Type(06),AuxType(3FF8),Access(C3)
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GOONIES3=Type(06),AuxType(3FF8),Access(C3)
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GOONIES4=Type(06),AuxType(3FF8),Access(C3)
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GOONIES5=Type(06),AuxType(3FF8),Access(C3)
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GOONIES6=Type(06),AuxType(3FF8),Access(C3)
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GORGON=Type(06),AuxType(3FF8),Access(C3)
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GREMLINS=Type(06),AuxType(3FF8),Access(C3)
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GUARDIAN=Type(06),AuxType(3FF8),Access(C3)
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GUARDIAN2=Type(06),AuxType(3FF8),Access(C3)
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GUMBALL=Type(06),AuxType(3FF8),Access(C3)
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GUMBALL2=Type(06),AuxType(3FF8),Access(C3)
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HADRON=Type(06),AuxType(3FF8),Access(C3)
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HARD.HAT.MACK=Type(06),AuxType(3FF8),Access(C3)
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HARD.HAT.MACK2=Type(06),AuxType(3FF8),Access(C3)
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HARD.HAT.MACK3=Type(06),AuxType(3FF8),Access(C3)
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HEAD.ON=Type(06),AuxType(3FF8),Access(C3)
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HERO=Type(06),AuxType(3FF8),Access(C3)
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HIGH.RISE=Type(06),AuxType(3FF8),Access(C3)
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HORIZON.V=Type(06),AuxType(3FF8),Access(C3)
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HORIZON.V2=Type(06),AuxType(3FF8),Access(C3)
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HUNGRYBOY=Type(06),AuxType(3FF8),Access(C3)
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HUNGRYBOY2=Type(06),AuxType(3FF8),Access(C3)
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HYPER.HEAD.ON=Type(06),AuxType(3FF8),Access(C3)
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HYPER.HEAD.ON2=Type(06),AuxType(3FF8),Access(C3)
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IKARI.WARRIORS=Type(06),AuxType(3FF8),Access(C3)
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IMPOSSIBLE.MISS=Type(06),AuxType(3FF8),Access(C3)
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INTL.GRAN.PRIX=Type(06),AuxType(3FF8),Access(C3)
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JOUST=Type(06),AuxType(3FF8),Access(C3)
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JOUST2=Type(06),AuxType(3FF8),Access(C3)
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JUGGLER=Type(06),AuxType(3FF8),Access(C3)
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JUGGLER2=Type(06),AuxType(3FF8),Access(C3)
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JUMPMAN=Type(06),AuxType(3FF8),Access(C3)
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JUNGLE.HUNT=Type(06),AuxType(3FF8),Access(C3)
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JUNGLE.HUNT2=Type(06),AuxType(3FF8),Access(C3)
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KAMIKAZE=Type(06),AuxType(3FF8),Access(C3)
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KARATEKA=Type(06),AuxType(3FF8),Access(C3)
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KID.NIKI=Type(06),AuxType(3FF8),Access(C3)
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LABYRINTH=Type(06),AuxType(3FF8),Access(C3)
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LADY.TUT=Type(06),AuxType(3FF8),Access(C3)
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LANCASTER=Type(06),AuxType(3FF8),Access(C3)
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LASER.BOUNCE=Type(06),AuxType(3FF8),Access(C3)
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LAZER.SILK=Type(06),AuxType(3FF8),Access(C3)
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LODE001=Type(06),AuxType(3FF8),Access(C3)
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LODE141=Type(06),AuxType(3FF8),Access(C3)
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LODE142=Type(06),AuxType(3FF8),Access(C3)
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LODE143=Type(06),AuxType(3FF8),Access(C3)
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LODE144=Type(06),AuxType(3FF8),Access(C3)
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LODE145=Type(06),AuxType(3FF8),Access(C3)
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LODE146=Type(06),AuxType(3FF8),Access(C3)
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LODE147=Type(06),AuxType(3FF8),Access(C3)
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LODE148=Type(06),AuxType(3FF8),Access(C3)
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LODE149=Type(06),AuxType(3FF8),Access(C3)
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LODE150=Type(06),AuxType(3FF8),Access(C3)
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LOST.TOMB=Type(06),AuxType(3FF8),Access(C3)
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LOST.TOMB2=Type(06),AuxType(3FF8),Access(C3)
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MAD.BOMBER=Type(06),AuxType(3FF8),Access(C3)
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MARIO.BROS=Type(06),AuxType(3FF8),Access(C3)
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MARIO.BROS2=Type(06),AuxType(3FF8),Access(C3)
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MARIO.BROS3=Type(06),AuxType(3FF8),Access(C3)
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MINER.2049.II01=Type(06),AuxType(3FF8),Access(C3)
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MINER.2049.II02=Type(06),AuxType(3FF8),Access(C3)
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MINER.2049.II03=Type(06),AuxType(3FF8),Access(C3)
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MINER.2049.II04=Type(06),AuxType(3FF8),Access(C3)
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MINER.2049.II05=Type(06),AuxType(3FF8),Access(C3)
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MINER.2049.II06=Type(06),AuxType(3FF8),Access(C3)
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MINER.2049.II07=Type(06),AuxType(3FF8),Access(C3)
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MINER.2049.II08=Type(06),AuxType(3FF8),Access(C3)
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MINER.2049.II09=Type(06),AuxType(3FF8),Access(C3)
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MINER.2049.II10=Type(06),AuxType(3FF8),Access(C3)
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MINER.2049ER=Type(06),AuxType(3FF8),Access(C3)
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MINER.2049ER2=Type(06),AuxType(3FF8),Access(C3)
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MINGS.CHALLENGE=Type(06),AuxType(3FF8),Access(C3)
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MONTEZUMA01=Type(06),AuxType(3FF8),Access(C3)
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MONTEZUMA02=Type(06),AuxType(3FF8),Access(C3)
|
|
MONTEZUMA03=Type(06),AuxType(3FF8),Access(C3)
|
|
MONTEZUMA04=Type(06),AuxType(3FF8),Access(C3)
|
|
MONTEZUMA05=Type(06),AuxType(3FF8),Access(C3)
|
|
MONTEZUMA06=Type(06),AuxType(3FF8),Access(C3)
|
|
MONTEZUMA07=Type(06),AuxType(3FF8),Access(C3)
|
|
MONTEZUMA08=Type(06),AuxType(3FF8),Access(C3)
|
|
MONTEZUMA09=Type(06),AuxType(3FF8),Access(C3)
|
|
MONTEZUMA10=Type(06),AuxType(3FF8),Access(C3)
|
|
MONTEZUMA11=Type(06),AuxType(3FF8),Access(C3)
|
|
MONTEZUMA12=Type(06),AuxType(3FF8),Access(C3)
|
|
MOON.PATROL=Type(06),AuxType(3FF8),Access(C3)
|
|
MR.DO.L01=Type(06),AuxType(3FF8),Access(C3)
|
|
MR.DO.L02=Type(06),AuxType(3FF8),Access(C3)
|
|
MR.DO.L03=Type(06),AuxType(3FF8),Access(C3)
|
|
MR.DO.L04=Type(06),AuxType(3FF8),Access(C3)
|
|
MR.DO.L05=Type(06),AuxType(3FF8),Access(C3)
|
|
MR.DO.L06=Type(06),AuxType(3FF8),Access(C3)
|
|
MR.DO.L07=Type(06),AuxType(3FF8),Access(C3)
|
|
MR.DO.L08=Type(06),AuxType(3FF8),Access(C3)
|
|
MR.DO.L09=Type(06),AuxType(3FF8),Access(C3)
|
|
MR.DO.L10=Type(06),AuxType(3FF8),Access(C3)
|
|
MR.ROBOT=Type(06),AuxType(3FF8),Access(C3)
|
|
MS.PACMAN=Type(06),AuxType(3FF8),Access(C3)
|
|
NIBBLER=Type(06),AuxType(3FF8),Access(C3)
|
|
NIGHT.STALKER=Type(06),AuxType(3FF8),Access(C3)
|
|
NIGHTMARE=Type(06),AuxType(3FF8),Access(C3)
|
|
NORAD=Type(06),AuxType(3FF8),Access(C3)
|
|
NORAD2=Type(06),AuxType(3FF8),Access(C3)
|
|
ONE.ON.ONE=Type(06),AuxType(3FF8),Access(C3)
|
|
ONE.ON.ONE2=Type(06),AuxType(3FF8),Access(C3)
|
|
ORBITRON=Type(06),AuxType(3FF8),Access(C3)
|
|
ORILEYS.MINE=Type(06),AuxType(3FF8),Access(C3)
|
|
OUTPOST=Type(06),AuxType(3FF8),Access(C3)
|
|
PAC.MAN=Type(06),AuxType(3FF8),Access(C3)
|
|
PAC.MAN2=Type(06),AuxType(3FF8),Access(C3)
|
|
PAPERBOY=Type(06),AuxType(3FF8),Access(C3)
|
|
PENETRATOR=Type(06),AuxType(3FF8),Access(C3)
|
|
PENETRATOR2=Type(06),AuxType(3FF8),Access(C3)
|
|
PEST.PATROL=Type(06),AuxType(3FF8),Access(C3)
|
|
PEST.PATROL2=Type(06),AuxType(3FF8),Access(C3)
|
|
PHANTOMS.FIVE=Type(06),AuxType(3FF8),Access(C3)
|
|
PHASER.FIRE=Type(06),AuxType(3FF8),Access(C3)
|
|
PHOTAR=Type(06),AuxType(3FF8),Access(C3)
|
|
PHOTAR2=Type(06),AuxType(3FF8),Access(C3)
|
|
PICNIC.PARANOIA=Type(06),AuxType(3FF8),Access(C3)
|
|
PIEMAN=Type(06),AuxType(3FF8),Access(C3)
|
|
PITFALL.II=Type(06),AuxType(3FF8),Access(C3)
|
|
PITFALL.II2=Type(06),AuxType(3FF8),Access(C3)
|
|
PITSTOP.II=Type(06),AuxType(3FF8),Access(C3)
|
|
PLASMANIA=Type(06),AuxType(3FF8),Access(C3)
|
|
POOYAN=Type(06),AuxType(3FF8),Access(C3)
|
|
POPL01AGOTSWORD=Type(06),AuxType(3FF8),Access(C3)
|
|
POPL01BCAREFUL=Type(06),AuxType(3FF8),Access(C3)
|
|
POPL01CFIGHT=Type(06),AuxType(3FF8),Access(C3)
|
|
POPL01DCUTSCENE=Type(06),AuxType(3FF8),Access(C3)
|
|
POPL02ADRINK=Type(06),AuxType(3FF8),Access(C3)
|
|
POPL02BWHICHPOT=Type(06),AuxType(3FF8),Access(C3)
|
|
POPL02CHOLDON=Type(06),AuxType(3FF8),Access(C3)
|
|
POPL03ACHOMP=Type(06),AuxType(3FF8),Access(C3)
|
|
POPL03BLEAPOFFA=Type(06),AuxType(3FF8),Access(C3)
|
|
POPL03COHSHIII=Type(06),AuxType(3FF8),Access(C3)
|
|
POPL03DSKELETON=Type(06),AuxType(3FF8),Access(C3)
|
|
POPL03ECUTSCENE=Type(06),AuxType(3FF8),Access(C3)
|
|
POPL04ATIMING=Type(06),AuxType(3FF8),Access(C3)
|
|
POPL04BMIRRORMI=Type(06),AuxType(3FF8),Access(C3)
|
|
POPL04CNEGATIVL=Type(06),AuxType(3FF8),Access(C3)
|
|
POPL05ABYEBYE=Type(06),AuxType(3FF8),Access(C3)
|
|
POPL05BTHIEF=Type(06),AuxType(3FF8),Access(C3)
|
|
POPL05CCHEATING=Type(06),AuxType(3FF8),Access(C3)
|
|
POPL05DCUTSCENE=Type(06),AuxType(3FF8),Access(C3)
|
|
POPL06ANOTHELPI=Type(06),AuxType(3FF8),Access(C3)
|
|
POPL07AEXPLOIT1=Type(06),AuxType(3FF8),Access(C3)
|
|
POPL07BEXPLOIT2=Type(06),AuxType(3FF8),Access(C3)
|
|
POPL07CWHEEE=Type(06),AuxType(3FF8),Access(C3)
|
|
POPL07DCUTSCENE=Type(06),AuxType(3FF8),Access(C3)
|
|
POPL08AHOLDON=Type(06),AuxType(3FF8),Access(C3)
|
|
POPL08BTIMING=Type(06),AuxType(3FF8),Access(C3)
|
|
POPL08CSOCLOSE=Type(06),AuxType(3FF8),Access(C3)
|
|
POPL08DMOUSERES=Type(06),AuxType(3FF8),Access(C3)
|
|
POPL08ECUTSCENE=Type(06),AuxType(3FF8),Access(C3)
|
|
POPL09AWHATSUP=Type(06),AuxType(3FF8),Access(C3)
|
|
POPL09BHARDPLAC=Type(06),AuxType(3FF8),Access(C3)
|
|
POPL09CEWWW=Type(06),AuxType(3FF8),Access(C3)
|
|
POPL09DGRANDHAL=Type(06),AuxType(3FF8),Access(C3)
|
|
POPL10ADECISION=Type(06),AuxType(3FF8),Access(C3)
|
|
POPL10BRUN=Type(06),AuxType(3FF8),Access(C3)
|
|
POPL10CCRASH=Type(06),AuxType(3FF8),Access(C3)
|
|
POPL11AJUMP=Type(06),AuxType(3FF8),Access(C3)
|
|
POPL11BRUN=Type(06),AuxType(3FF8),Access(C3)
|
|
POPL11CWHEEE=Type(06),AuxType(3FF8),Access(C3)
|
|
POPL11DCUTSCENE=Type(06),AuxType(3FF8),Access(C3)
|
|
POPL12ACRAZYCLI=Type(06),AuxType(3FF8),Access(C3)
|
|
POPL12BSHINY=Type(06),AuxType(3FF8),Access(C3)
|
|
POPL12CENGARDE=Type(06),AuxType(3FF8),Access(C3)
|
|
POPL12DLEAPOFFA=Type(06),AuxType(3FF8),Access(C3)
|
|
POPL12ECAVEIN=Type(06),AuxType(3FF8),Access(C3)
|
|
POPL12FBOSS=Type(06),AuxType(3FF8),Access(C3)
|
|
POPL13AHUG=Type(06),AuxType(3FF8),Access(C3)
|
|
POPL13BMOUSE=Type(06),AuxType(3FF8),Access(C3)
|
|
QUADRANT.6112=Type(06),AuxType(3FF8),Access(C3)
|
|
RANDAMN=Type(06),AuxType(3FF8),Access(C3)
|
|
RASTER.BLASTER=Type(06),AuxType(3FF8),Access(C3)
|
|
RED.ALERT=Type(06),AuxType(3FF8),Access(C3)
|
|
RENEGADE=Type(06),AuxType(3FF8),Access(C3)
|
|
RENEGADE2=Type(06),AuxType(3FF8),Access(C3)
|
|
REPTON=Type(06),AuxType(3FF8),Access(C3)
|
|
RESCUE.RAIDERS=Type(06),AuxType(3FF8),Access(C3)
|
|
RESCUE.RAIDERS2=Type(06),AuxType(3FF8),Access(C3)
|
|
RESCUE.RAIDERS3=Type(06),AuxType(3FF8),Access(C3)
|
|
RIBBIT=Type(06),AuxType(3FF8),Access(C3)
|
|
ROADBLOCK=Type(06),AuxType(3FF8),Access(C3)
|
|
ROBOTRON=Type(06),AuxType(3FF8),Access(C3)
|
|
RUSSKI.DUCK=Type(06),AuxType(3FF8),Access(C3)
|
|
SABOTAGE=Type(06),AuxType(3FF8),Access(C3)
|
|
SAMMY.LIGHTFOOT=Type(06),AuxType(3FF8),Access(C3)
|
|
SARACEN=Type(06),AuxType(3FF8),Access(C3)
|
|
SEA.DRAGON=Type(06),AuxType(3FF8),Access(C3)
|
|
SEA.DRAGON2=Type(06),AuxType(3FF8),Access(C3)
|
|
SEA.DRAGON3=Type(06),AuxType(3FF8),Access(C3)
|
|
SEAFOX=Type(06),AuxType(3FF8),Access(C3)
|
|
SEAFOX2=Type(06),AuxType(3FF8),Access(C3)
|
|
SERPENTINE=Type(06),AuxType(3FF8),Access(C3)
|
|
SHAMUS=Type(06),AuxType(3FF8),Access(C3)
|
|
SHAMUS2=Type(06),AuxType(3FF8),Access(C3)
|
|
SHORT.CIRCUIT=Type(06),AuxType(3FF8),Access(C3)
|
|
SHORT.CIRCUIT2=Type(06),AuxType(3FF8),Access(C3)
|
|
SHUFFLEBOARD=Type(06),AuxType(3FF8),Access(C3)
|
|
SHUFFLEBOARD2=Type(06),AuxType(3FF8),Access(C3)
|
|
SITUATION.CRTC2=Type(06),AuxType(3FF8),Access(C3)
|
|
SITUATION.CRTC3=Type(06),AuxType(3FF8),Access(C3)
|
|
SITUATION.CRTCL=Type(06),AuxType(3FF8),Access(C3)
|
|
SKYFOX=Type(06),AuxType(3FF8),Access(C3)
|
|
SKYFOX2=Type(06),AuxType(3FF8),Access(C3)
|
|
SKYFOX3=Type(06),AuxType(3FF8),Access(C3)
|
|
SKYFOX4=Type(06),AuxType(3FF8),Access(C3)
|
|
SNACK.ATTACK=Type(06),AuxType(3FF8),Access(C3)
|
|
SNAKE.BYTE=Type(06),AuxType(3FF8),Access(C3)
|
|
SNEAKERS=Type(06),AuxType(3FF8),Access(C3)
|
|
SNEAKERS2=Type(06),AuxType(3FF8),Access(C3)
|
|
SNEAKERS3=Type(06),AuxType(3FF8),Access(C3)
|
|
SNEAKERS4=Type(06),AuxType(3FF8),Access(C3)
|
|
SNEAKERS5=Type(06),AuxType(3FF8),Access(C3)
|
|
SNOGGLE=Type(06),AuxType(3FF8),Access(C3)
|
|
SOLO.FLIGHT=Type(06),AuxType(3FF8),Access(C3)
|
|
SPACE.EGGS=Type(06),AuxType(3FF8),Access(C3)
|
|
SPACE.QUARKS=Type(06),AuxType(3FF8),Access(C3)
|
|
SPACE.RAIDERS=Type(06),AuxType(3FF8),Access(C3)
|
|
SPARE.CHANGE=Type(06),AuxType(3FF8),Access(C3)
|
|
SPDWAY.CLASSIC=Type(06),AuxType(3FF8),Access(C3)
|
|
SPDWAY.CLASSIC2=Type(06),AuxType(3FF8),Access(C3)
|
|
SPIDER.RAID=Type(06),AuxType(3FF8),Access(C3)
|
|
SPY.HUNTER=Type(06),AuxType(3FF8),Access(C3)
|
|
SPY.HUNTER2=Type(06),AuxType(3FF8),Access(C3)
|
|
SPY.STRIKES.BA2=Type(06),AuxType(3FF8),Access(C3)
|
|
SPY.STRIKES.BAK=Type(06),AuxType(3FF8),Access(C3)
|
|
SPYS.DEMISE=Type(06),AuxType(3FF8),Access(C3)
|
|
STAR.BLAZER=Type(06),AuxType(3FF8),Access(C3)
|
|
STAR.BLAZER2=Type(06),AuxType(3FF8),Access(C3)
|
|
STAR.THIEF=Type(06),AuxType(3FF8),Access(C3)
|
|
STAR.THIEF2=Type(06),AuxType(3FF8),Access(C3)
|
|
STARBLASTER=Type(06),AuxType(3FF8),Access(C3)
|
|
STARGATE=Type(06),AuxType(3FF8),Access(C3)
|
|
STARGATE2=Type(06),AuxType(3FF8),Access(C3)
|
|
STATION.5=Type(06),AuxType(3FF8),Access(C3)
|
|
STELLAR.7=Type(06),AuxType(3FF8),Access(C3)
|
|
SUCCESSION=Type(06),AuxType(3FF8),Access(C3)
|
|
SUICIDE=Type(06),AuxType(3FF8),Access(C3)
|
|
SUM.GAMES.II01=Type(06),AuxType(3FF8),Access(C3)
|
|
SUM.GAMES.II02=Type(06),AuxType(3FF8),Access(C3)
|
|
SUM.GAMES.II03=Type(06),AuxType(3FF8),Access(C3)
|
|
SUM.GAMES.II04=Type(06),AuxType(3FF8),Access(C3)
|
|
SUM.GAMES.II05=Type(06),AuxType(3FF8),Access(C3)
|
|
SUM.GAMES.II06=Type(06),AuxType(3FF8),Access(C3)
|
|
SUM.GAMES.II07=Type(06),AuxType(3FF8),Access(C3)
|
|
SUM.GAMES.II08=Type(06),AuxType(3FF8),Access(C3)
|
|
SUM.GAMES.II09=Type(06),AuxType(3FF8),Access(C3)
|
|
SUM.GAMES.II10=Type(06),AuxType(3FF8),Access(C3)
|
|
SUMMER.GAMES=Type(06),AuxType(3FF8),Access(C3)
|
|
SUMMER.GAMES2=Type(06),AuxType(3FF8),Access(C3)
|
|
SUMMER.GAMES3=Type(06),AuxType(3FF8),Access(C3)
|
|
SUMMER.GAMES4=Type(06),AuxType(3FF8),Access(C3)
|
|
SUMMER.GAMES5=Type(06),AuxType(3FF8),Access(C3)
|
|
SUMMER.GAMES6=Type(06),AuxType(3FF8),Access(C3)
|
|
SUMMER.GAMES7=Type(06),AuxType(3FF8),Access(C3)
|
|
SUPER.ZAXXON=Type(06),AuxType(3FF8),Access(C3)
|
|
SUPER.ZAXXON2=Type(06),AuxType(3FF8),Access(C3)
|
|
SWASHBUCKLER=Type(06),AuxType(3FF8),Access(C3)
|
|
TAG.TEAM=Type(06),AuxType(3FF8),Access(C3)
|
|
TAPPER=Type(06),AuxType(3FF8),Access(C3)
|
|
TECHNOCOP=Type(06),AuxType(3FF8),Access(C3)
|
|
TETRIS=Type(06),AuxType(3FF8),Access(C3)
|
|
TETRIS2=Type(06),AuxType(3FF8),Access(C3)
|
|
TETRIS3=Type(06),AuxType(3FF8),Access(C3)
|
|
TETRIS4=Type(06),AuxType(3FF8),Access(C3)
|
|
TETRIS5=Type(06),AuxType(3FF8),Access(C3)
|
|
TETRIS6=Type(06),AuxType(3FF8),Access(C3)
|
|
THE.BILESTOAD=Type(06),AuxType(3FF8),Access(C3)
|
|
THE.BILESTOAD2=Type(06),AuxType(3FF8),Access(C3)
|
|
THE.HEIST01=Type(06),AuxType(3FF8),Access(C3)
|
|
THE.HEIST02=Type(06),AuxType(3FF8),Access(C3)
|
|
THE.HEIST03=Type(06),AuxType(3FF8),Access(C3)
|
|
THE.HEIST04=Type(06),AuxType(3FF8),Access(C3)
|
|
THE.HEIST05=Type(06),AuxType(3FF8),Access(C3)
|
|
THE.HEIST06=Type(06),AuxType(3FF8),Access(C3)
|
|
THE.HEIST07=Type(06),AuxType(3FF8),Access(C3)
|
|
THE.HEIST08=Type(06),AuxType(3FF8),Access(C3)
|
|
THE.HEIST09=Type(06),AuxType(3FF8),Access(C3)
|
|
THE.HEIST10=Type(06),AuxType(3FF8),Access(C3)
|
|
THEXDER=Type(06),AuxType(3FF8),Access(C3)
|
|
THEXDER2=Type(06),AuxType(3FF8),Access(C3)
|
|
THIEF=Type(06),AuxType(3FF8),Access(C3)
|
|
THRESHOLD=Type(06),AuxType(3FF8),Access(C3)
|
|
THUNDERBOMBS=Type(06),AuxType(3FF8),Access(C3)
|
|
TOMAHAWK=Type(06),AuxType(3FF8),Access(C3)
|
|
TRACK.AND.FIELD=Type(06),AuxType(3FF8),Access(C3)
|
|
TRIAD=Type(06),AuxType(3FF8),Access(C3)
|
|
TRIAD2=Type(06),AuxType(3FF8),Access(C3)
|
|
TUBEWAY=Type(06),AuxType(3FF8),Access(C3)
|
|
TUNNEL.TERROR=Type(06),AuxType(3FF8),Access(C3)
|
|
TWERPS=Type(06),AuxType(3FF8),Access(C3)
|
|
TWERPS2=Type(06),AuxType(3FF8),Access(C3)
|
|
UP.N.DOWN=Type(06),AuxType(3FF8),Access(C3)
|
|
VINDICATOR=Type(06),AuxType(3FF8),Access(C3)
|
|
VINDICATOR2=Type(06),AuxType(3FF8),Access(C3)
|
|
WARP.DESTROYER=Type(06),AuxType(3FF8),Access(C3)
|
|
WAVY.NAVY=Type(06),AuxType(3FF8),Access(C3)
|
|
WAVY.NAVY2=Type(06),AuxType(3FF8),Access(C3)
|
|
WAVY.NAVY3=Type(06),AuxType(3FF8),Access(C3)
|
|
WAVY.NAVY4=Type(06),AuxType(3FF8),Access(C3)
|
|
WAVY.NAVY5=Type(06),AuxType(3FF8),Access(C3)
|
|
WINGS.OF.FURY=Type(06),AuxType(3FF8),Access(C3)
|
|
WINGS.OF.FURY1=Type(06),AuxType(3FF8),Access(C3)
|
|
WINGS.OF.FURY2=Type(06),AuxType(3FF8),Access(C3)
|
|
WINTER.GAMES01=Type(06),AuxType(3FF8),Access(C3)
|
|
WINTER.GAMES02=Type(06),AuxType(3FF8),Access(C3)
|
|
WINTER.GAMES03=Type(06),AuxType(3FF8),Access(C3)
|
|
WINTER.GAMES04=Type(06),AuxType(3FF8),Access(C3)
|
|
WINTER.GAMES05=Type(06),AuxType(3FF8),Access(C3)
|
|
WINTER.GAMES06=Type(06),AuxType(3FF8),Access(C3)
|
|
WINTER.GAMES07=Type(06),AuxType(3FF8),Access(C3)
|
|
WINTER.GAMES08=Type(06),AuxType(3FF8),Access(C3)
|
|
WINTER.GAMES09=Type(06),AuxType(3FF8),Access(C3)
|
|
WINTER.GAMES10=Type(06),AuxType(3FF8),Access(C3)
|
|
WINTER.GAMES11=Type(06),AuxType(3FF8),Access(C3)
|
|
WOLFEN84=Type(06),AuxType(3FF8),Access(C3)
|
|
WOLFEN842=Type(06),AuxType(3FF8),Access(C3)
|
|
XEVIOUS=Type(06),AuxType(3FF8),Access(C3)
|
|
XEVIOUS2=Type(06),AuxType(3FF8),Access(C3)
|
|
ZAXXON=Type(06),AuxType(3FF8),Access(C3)
|
|
ZAXXON2=Type(06),AuxType(3FF8),Access(C3)
|
|
ZAXXON3=Type(06),AuxType(3FF8),Access(C3)
|
|
ZENITH=Type(06),AuxType(3FF8),Access(C3)
|
|
_FileInformation.txt=Type(06),AuxType(3FF8),Access(C3)
|