mirror of
https://github.com/a2-4am/4cade.git
synced 2024-12-29 10:33:08 +00:00
362 lines
18 KiB
Makefile
362 lines
18 KiB
Makefile
#
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# 4cade Makefile
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# assembles source code, optionally builds a disk image and mounts it
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# note: Windows users should probably use winmake.bat instead
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#
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# original by Quinn Dunki on 2014-08-15
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# One Girl, One Laptop Productions
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# http://www.quinndunki.com/blondihacks
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#
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# adapted by 4am on 2018-08-19
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#
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DISK=4cade.hdv
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VOLUME=TOTAL.REPLAY
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# third-party tools required to build
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# https://sourceforge.net/projects/acme-crossass/
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# version 0.96.3 or later
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ACME=acme
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# https://github.com/mach-kernel/cadius
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# version 1.4.0 or later
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CADIUS=cadius
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# https://www.gnu.org/software/parallel/
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PARALLEL=parallel
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# https://python.org/
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PYTHON=python3
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# https://bitbucket.org/magli143/exomizer/wiki/Home
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# version 3.1.0 or later
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EXOMIZER=exomizer mem -q -P23 -lnone
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BUILDDIR=build
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MD=$(BUILDDIR)/make.touch
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DEMO.SOURCES=$(wildcard src/demo/*.a)
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FX.SOURCES=$(wildcard src/fx/*.a)
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PRELAUNCH.SOURCES=$(wildcard src/prelaunch/*.a)
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PROBOOT.SOURCES=$(wildcard src/proboot/*.a)
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LAUNCHER.SOURCES=$(wildcard src/*.a)
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HDV=$(BUILDDIR)/$(DISK)
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PROBOOTHD=$(BUILDDIR)/proboothd
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DEMO=$(BUILDDIR)/demo.touch
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FX=$(BUILDDIR)/fx.touch
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PRELAUNCH=$(BUILDDIR)/prelaunch.touch
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LAUNCHER.SYSTEM=$(BUILDDIR)/LAUNCHER.SYSTEM
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ATTRACT.IDX=$(BUILDDIR)/ATTRACT.IDX
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HELPTEXT=$(BUILDDIR)/HELPTEXT
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CREDITS=$(BUILDDIR)/CREDITS
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GAMEHELP=$(BUILDDIR)/GAMEHELP
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GAMES.CONF=$(BUILDDIR)/GAMES.CONF
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GAMES.SORTED=$(BUILDDIR)/GAMES.SORTED
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X=$(BUILDDIR)/X
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TOTAL.DATA=$(BUILDDIR)/TOTAL.DATA
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ACTION.DGR=$(wildcard res/ACTION.DGR/*)
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ACTION.DHGR=$(wildcard res/ACTION.DHGR/*)
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ACTION.GR=$(wildcard res/ACTION.GR/*)
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ACTION.HGR=$(wildcard res/ACTION.HGR/*)
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ARTWORK.SHR=$(wildcard res/ARTWORK.SHR/*)
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ATTRACT=$(wildcard res/ATTRACT/*)
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SS=$(wildcard res/SS/*)
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TITLE.ANIMATED=$(wildcard res/TITLE.ANIMATED/*)
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TITLE.DHGR=$(wildcard res/TITLE.DHGR/*)
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TITLE.HGR=$(wildcard res/TITLE.HGR/*)
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CACHE.IDX=$(wildcard res/CACHE*.IDX)
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ICONS=$(wildcard res/ICONS/*)
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ATTRACT.CONF=res/ATTRACT.CONF
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DFX.CONF=res/DFX.CONF
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FX.CONF=res/FX.CONF
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SFX.CONF=res/SFX.CONF
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PREFS.CONF=res/PREFS.CONF
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COVER=res/COVER
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DECRUNCH=res/DECRUNCH
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FINDER.DATA=res/Finder.Data
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FINDER.ROOT=res/Finder.Root
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HELP=res/HELP
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JOYSTICK=res/JOYSTICK
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TITLE=res/TITLE
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.PHONY: preconditions compress attract cache clean mount all al
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$(HDV): $(PROBOOTHD) $(LAUNCHER.SYSTEM) $(PRELAUNCH) $(X) $(TOTAL.DATA) $(TITLE.ANIMATED) $(ICONS) $(FINDER.DATA) $(FINDER.ROOT)
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cp res/blank.hdv "$@"
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cp res/_FileInformation.txt $(BUILDDIR)/
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$(CADIUS) ADDFILE "$@" "/$(VOLUME)/" $(BUILDDIR)/LAUNCHER.SYSTEM -C >>$(BUILDDIR)/log
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cp res/PREFS.CONF $(BUILDDIR)/PREFS.CONF
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bin/padto.sh $(BUILDDIR)/PREFS.CONF
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#
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# create _FileInformation.txt files for subdirectories
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#
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bin/buildfileinfo.sh res/ICONS "CA" "0000"
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cp src/prelaunch/_FileInformation.txt $(BUILDDIR)/PRELAUNCH/
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#
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# add everything to the disk
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#
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for f in \
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$(TOTAL.DATA) \
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$(BUILDDIR)/PREFS.CONF \
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$(FINDER.DATA) \
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$(FINDER.ROOT); do \
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$(CADIUS) ADDFILE "$@" "/$(VOLUME)/" "$$f" -C >>$(BUILDDIR)/log; \
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done
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for f in \
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res/TITLE.ANIMATED \
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res/ICONS \
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$(BUILDDIR)/PRELAUNCH \
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$(X); do \
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rm -f "$$f"/.DS_Store; \
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$(CADIUS) ADDFOLDER "$@" "/$(VOLUME)/$$(basename $$f)" "$$f" -C >>$(BUILDDIR)/log; \
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done
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bin/changebootloader.sh "$@" $(PROBOOTHD)
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@touch "$@"
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# create a version of GAMES.CONF without comments or blank lines or anything after display titles
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$(GAMES.CONF): $(MD)
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awk '!/^$$|^#/' < res/GAMES.CONF | awk -F'/' '{ print $$1 }' > "$@"
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# create a list of all game filenames, without metadata or display names, sorted by game filename
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$(GAMES.SORTED): $(GAMES.CONF)
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awk -F, '/,/ { print $$2 }' < $(BUILDDIR)/GAMES.CONF | awk -F= '{ print $$1 }' | sort > "$@"
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$(X): $(GAMES.CONF)
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$(PARALLEL) '$(CADIUS) EXTRACTVOLUME {} "$@"/ >>$(BUILDDIR)/log' ::: res/dsk/*.po
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rm -f "$@"/**/.DS_Store "$@"/**/PRODOS* "$@"/**/LOADER.SYSTEM* "$@"/**/_FileInformation.txt
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for f in $$(grep '^....1' $(BUILDDIR)/GAMES.CONF | awk '!/^$$|^#/' | awk -F, '/,/ { print $$2 }' | awk -F= '{ print $$1 }'); do mv "$@"/"$$(basename $$f)"/"$$(basename $$f)"* $(BUILDDIR)/X.INDEXED/; rm -rf "$@"/"$$(basename $$f)"; done
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for d in "$@"/*; do mv "$$d"/* "$@"/; rmdir "$$d"; done
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@touch "$@"
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# precompute binary data structure for mega-attract mode configuration file
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$(ATTRACT.IDX): $(MD)
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bin/buildokvs.sh < res/ATTRACT.CONF > "$@"
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$(HELPTEXT): $(MD)
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bin/converthelp.sh res/HELPTEXT "$@"
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$(CREDITS): $(MD)
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bin/converthelp.sh res/CREDITS "$@"
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$(GAMEHELP): $(MD)
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$(PARALLEL) 'bin/converthelp.sh "{}" "$@/{/}"' ::: res/GAMEHELP/*
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@touch "$@"
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$(TOTAL.DATA): $(FX) $(PRELAUNCH) $(DEMO) $(X) $(ATTRACT.IDX) $(HELPTEXT) $(CREDITS) $(GAMEHELP) $(GAMES.CONF) $(GAMES.SORTED) $(ACTION.DGR) $(ACTION.DHGR) $(ACTION.GR) $(ACTION.HGR) $(ARTWORK.SHR) $(ATTRACT) $(SS) $(TITLE.DHGR) $(TITLE.HGR) $(CACHE.IDX) $(ATTRACT.CONF) $(DFX.CONF) $(FX.CONF) $(SFX.CONF) $(PREFS.CONF) $(COVER) $(DECRUNCH) $(HELP) $(JOYSTICK) $(TITLE)
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#
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# precompute indexed files for prelaunch
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# note: prelaunch must be first in TOTAL.DATA due to a hack in LoadStandardPrelaunch
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# note 2: these can not be padded because they are loaded at $0106 and padding would clobber the stack
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#
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bin/buildindexedfile.py $(TOTAL.DATA) $(BUILDDIR)/PRELAUNCH.INDEXED "" < $(BUILDDIR)/GAMES.SORTED > $(BUILDDIR)/PRELAUNCH.IDX
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#
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# precompute indexed files for HGR & DHGR titles
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# note: these are not padded because they are all an exact block-multiple anyway
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#
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bin/padto.sh $(TOTAL.DATA)
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(for f in res/TITLE.HGR/*; do echo "$$(basename $$f)"; done) | bin/buildindexedfile.py -a $(TOTAL.DATA) res/TITLE.HGR $(BUILDDIR)/HGR.TITLES.LOG > $(BUILDDIR)/TITLE.IDX
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(for f in res/TITLE.DHGR/*; do echo "$$(basename $$f)"; done) | bin/buildindexedfile.py -a $(TOTAL.DATA) res/TITLE.DHGR $(BUILDDIR)/DHGR.TITLES.LOG > $(BUILDDIR)/DTITLE.IDX
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bin/addfile.sh res/COVER $(TOTAL.DATA) > src/index/res.cover.idx.a
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bin/addfile.sh res/TITLE $(TOTAL.DATA) > src/index/res.title.idx.a
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bin/addfile.sh res/HELP $(TOTAL.DATA) > src/index/res.help.idx.a
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#
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# precompute indexed files for game help
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# note: these can be padded because they're loaded into $800 at a time when $800..$1FFF is clobber-able
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#
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bin/buildindexedfile.py -p -a $(TOTAL.DATA) $(BUILDDIR)/GAMEHELP "" < $(BUILDDIR)/GAMES.SORTED > $(BUILDDIR)/GAMEHELP.IDX
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#
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# precompute indexed files for slideshows
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# note: these can be padded because they're loaded into $800 at a time when $800..$1FFF is clobber-able
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#
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$(PARALLEL) '[ $$(echo "{/}" | cut -c-3) = "ACT" ] && bin/buildslideshow.sh -d $(BUILDDIR)/GAMES.CONF < "{}" > "$(BUILDDIR)/SS/{/}" || bin/buildslideshow.sh $(BUILDDIR)/GAMES.CONF < "{}" > "$(BUILDDIR)/SS/{/}"' ::: res/SS/*
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(for f in $(BUILDDIR)/SS/*; do echo "$$(basename $$f)"; done) | bin/buildindexedfile.py -p -a $(TOTAL.DATA) $(BUILDDIR)/SS "" > $(BUILDDIR)/SLIDESHOW.IDX
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$(PARALLEL) 'bin/buildokvs.sh < "{}" > "$(BUILDDIR)/ATTRACT/{/}"' ::: res/ATTRACT/*
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(for f in $(BUILDDIR)/ATTRACT/[ABCDEFGHIJKLMNOP]*; do echo "$$(basename $$f)"; done) | bin/buildindexedfile.py -p -a $(TOTAL.DATA) $(BUILDDIR)/ATTRACT "" > $(BUILDDIR)/MINIATTRACT0.IDX
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(for f in $(BUILDDIR)/ATTRACT/[QRSTUVWXYZ]*; do echo "$$(basename $$f)"; done) | bin/buildindexedfile.py -p -a $(TOTAL.DATA) $(BUILDDIR)/ATTRACT "" > $(BUILDDIR)/MINIATTRACT1.IDX
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#
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# precompute indexed files for graphic effects
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# note: these can be padded because they're loaded into $6000 at a time when $6000..$BEFF is clobber-able
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#
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bin/buildindexedfile.py -p -a $(TOTAL.DATA) $(BUILDDIR)/FX.INDEXED "" < res/FX.CONF > $(BUILDDIR)/FX.IDX
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bin/buildindexedfile.py -p -a $(TOTAL.DATA) $(BUILDDIR)/FX.INDEXED "" < res/DFX.CONF > $(BUILDDIR)/DFX.IDX
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bin/buildindexedfile.py -p -a $(TOTAL.DATA) $(BUILDDIR)/FX.INDEXED "" < res/SFX.CONF > $(BUILDDIR)/SFX.IDX
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(for f in $(BUILDDIR)/FXCODE/*; do echo "$$(basename $$f)"; done) | bin/buildindexedfile.py -p -a $(TOTAL.DATA) $(BUILDDIR)/FXCODE "" > $(BUILDDIR)/FXCODE.IDX
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#
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# precompute indexed files for coordinates files loaded by graphic effects
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# note: these can not be padded because some of them are loaded into tight spaces near the unclobberable top of main memory
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#
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(for f in $(BUILDDIR)/FXDATA/*; do echo "$$(basename $$f)"; done) | bin/buildindexedfile.py -a $(TOTAL.DATA) $(BUILDDIR)/FXDATA "" > $(BUILDDIR)/FXDATA.IDX
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#
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# precompute indexed files for HGR & DHGR action screenshots
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# note: these can not be padded because they are compressed and the decompressor needs the exact size
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#
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(for f in res/ACTION.HGR/[ABCD]*; do echo "$$(basename $$f)"; done) | bin/buildindexedfile.py -a $(TOTAL.DATA) res/ACTION.HGR "" > $(BUILDDIR)/HGR0.IDX
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(for f in res/ACTION.HGR/[EFGH]*; do echo "$$(basename $$f)"; done) | bin/buildindexedfile.py -a $(TOTAL.DATA) res/ACTION.HGR "" > $(BUILDDIR)/HGR1.IDX
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(for f in res/ACTION.HGR/[IJKL]*; do echo "$$(basename $$f)"; done) | bin/buildindexedfile.py -a $(TOTAL.DATA) res/ACTION.HGR "" > $(BUILDDIR)/HGR2.IDX
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(for f in res/ACTION.HGR/[MNOP]*; do echo "$$(basename $$f)"; done) | bin/buildindexedfile.py -a $(TOTAL.DATA) res/ACTION.HGR "" > $(BUILDDIR)/HGR3.IDX
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(for f in res/ACTION.HGR/[QRST]*; do echo "$$(basename $$f)"; done) | bin/buildindexedfile.py -a $(TOTAL.DATA) res/ACTION.HGR "" > $(BUILDDIR)/HGR4.IDX
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(for f in res/ACTION.HGR/[UVWX]*; do echo "$$(basename $$f)"; done) | bin/buildindexedfile.py -a $(TOTAL.DATA) res/ACTION.HGR "" > $(BUILDDIR)/HGR5.IDX
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(for f in res/ACTION.HGR/[YZ]*; do echo "$$(basename $$f)"; done) | bin/buildindexedfile.py -a $(TOTAL.DATA) res/ACTION.HGR "" > $(BUILDDIR)/HGR6.IDX
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(for f in res/ACTION.DHGR/*; do echo "$$(basename $$f)"; done) | bin/buildindexedfile.py -a $(TOTAL.DATA) res/ACTION.DHGR "" > $(BUILDDIR)/DHGR.IDX
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#
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# precompute indexed files for GR and DGR action screenshots
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# note: these can be padded because they are not compressed
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#
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(for f in res/ACTION.GR/*; do echo "$$(basename $$f)"; done) | bin/buildindexedfile.py -a -p $(TOTAL.DATA) res/ACTION.GR "" > $(BUILDDIR)/GR.IDX
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(for f in res/ACTION.DGR/*; do echo "$$(basename $$f)"; done) | bin/buildindexedfile.py -a -p $(TOTAL.DATA) res/ACTION.DGR "" > $(BUILDDIR)/DGR.IDX
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#
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# precompute indexed files for SHR artwork
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# note: these can not be padded because they are compressed and the decompressor needs the exact size
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#
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(for f in res/ARTWORK.SHR/*; do echo "$$(basename $$f)"; done) | bin/buildindexedfile.py -a $(TOTAL.DATA) res/ARTWORK.SHR "" > $(BUILDDIR)/ARTWORK.IDX
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#
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# precompute indexed files for demo launchers
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# note: these can not be padded because some of them are loaded too close to $C000
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#
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(for f in $(BUILDDIR)/DEMO/*; do echo "$$(basename $$f)"; done) | bin/buildindexedfile.py -a $(TOTAL.DATA) $(BUILDDIR)/DEMO "" > $(BUILDDIR)/DEMO.IDX
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bin/addfile.sh $(BUILDDIR)/DEMO.IDX $(TOTAL.DATA) > src/index/demo.idx.a
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#
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# precompute indexed files for single-load game binaries
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# note: these can be padded because they are loaded at a time when all of main memory is clobber-able
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#
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(for f in $(BUILDDIR)/X.INDEXED/*; do echo "$$(basename $$f)"; done) | bin/buildindexedfile.py -a -p $(TOTAL.DATA) $(BUILDDIR)/X.INDEXED "" > $(BUILDDIR)/XSINGLE.IDX
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bin/addfile.sh $(BUILDDIR)/XSINGLE.IDX $(TOTAL.DATA) > src/index/xsingle.idx.a
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#
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# create search indexes for each variation of (game-requires-joystick) X (game-requires-128K)
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# in the form of OKVS data structures, plus game counts in the form of source files
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#
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$(PARALLEL) ::: \
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'(grep "^00" < $(BUILDDIR)/GAMES.CONF | bin/buildsearch.py src/index/count00.a $(BUILDDIR)/HGR.TITLES.LOG "" > $(BUILDDIR)/SEARCH00.IDX)' \
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'(grep "^0" < $(BUILDDIR)/GAMES.CONF | bin/buildsearch.py src/index/count01.a $(BUILDDIR)/HGR.TITLES.LOG $(BUILDDIR)/DHGR.TITLES.LOG > $(BUILDDIR)/SEARCH01.IDX)' \
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'(grep "^.0" < $(BUILDDIR)/GAMES.CONF | bin/buildsearch.py src/index/count10.a $(BUILDDIR)/HGR.TITLES.LOG "" > $(BUILDDIR)/SEARCH10.IDX)' \
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'(bin/buildsearch.py src/index/count11.a $(BUILDDIR)/HGR.TITLES.LOG $(BUILDDIR)/DHGR.TITLES.LOG < $(BUILDDIR)/GAMES.CONF > $(BUILDDIR)/SEARCH11.IDX)'
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#
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# add IDX files to the combined index file and generate
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# the index records that callers use to reference them
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#
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bin/addfile.sh $(BUILDDIR)/SEARCH00.IDX $(TOTAL.DATA) > src/index/search00.idx.a
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bin/addfile.sh res/CACHE00.IDX $(TOTAL.DATA) > src/index/cache00.idx.a
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bin/addfile.sh $(BUILDDIR)/SEARCH01.IDX $(TOTAL.DATA) > src/index/search01.idx.a
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bin/addfile.sh res/CACHE01.IDX $(TOTAL.DATA) > src/index/cache01.idx.a
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bin/addfile.sh $(BUILDDIR)/SEARCH10.IDX $(TOTAL.DATA) > src/index/search10.idx.a
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bin/addfile.sh res/CACHE10.IDX $(TOTAL.DATA) > src/index/cache10.idx.a
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bin/addfile.sh $(BUILDDIR)/SEARCH11.IDX $(TOTAL.DATA) > src/index/search11.idx.a
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bin/addfile.sh res/CACHE11.IDX $(TOTAL.DATA) > src/index/cache11.idx.a
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bin/addfile.sh $(BUILDDIR)/PRELAUNCH.IDX $(TOTAL.DATA) > src/index/prelaunch.idx.a
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bin/addfile.sh $(BUILDDIR)/ATTRACT.IDX $(TOTAL.DATA) > src/index/attract.idx.a
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bin/addfile.sh $(BUILDDIR)/FX.IDX $(TOTAL.DATA) > src/index/fx.idx.a
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bin/addfile.sh $(BUILDDIR)/DFX.IDX $(TOTAL.DATA) > src/index/dfx.idx.a
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bin/addfile.sh $(BUILDDIR)/SFX.IDX $(TOTAL.DATA) > src/index/sfx.idx.a
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bin/addfile.sh $(BUILDDIR)/FXCODE.IDX $(TOTAL.DATA) > src/index/fxcode.idx.a
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bin/addfile.sh $(BUILDDIR)/FXDATA.IDX $(TOTAL.DATA) > src/index/fxdata.idx.a
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bin/addfile.sh $(BUILDDIR)/GAMEHELP.IDX $(TOTAL.DATA) > src/index/gamehelp.idx.a
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bin/addfile.sh $(BUILDDIR)/SLIDESHOW.IDX $(TOTAL.DATA) > src/index/slideshow.idx.a
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bin/addfile.sh $(BUILDDIR)/MINIATTRACT0.IDX $(TOTAL.DATA) > src/index/miniattract0.idx.a
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bin/addfile.sh $(BUILDDIR)/MINIATTRACT1.IDX $(TOTAL.DATA) > src/index/miniattract1.idx.a
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bin/addfile.sh $(BUILDDIR)/TITLE.IDX $(TOTAL.DATA) > src/index/title.idx.a
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bin/addfile.sh $(BUILDDIR)/DTITLE.IDX $(TOTAL.DATA) > src/index/dtitle.idx.a
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bin/addfile.sh $(BUILDDIR)/HGR0.IDX $(TOTAL.DATA) > src/index/hgr0.idx.a
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bin/addfile.sh $(BUILDDIR)/HGR1.IDX $(TOTAL.DATA) > src/index/hgr1.idx.a
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bin/addfile.sh $(BUILDDIR)/HGR2.IDX $(TOTAL.DATA) > src/index/hgr2.idx.a
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bin/addfile.sh $(BUILDDIR)/HGR3.IDX $(TOTAL.DATA) > src/index/hgr3.idx.a
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bin/addfile.sh $(BUILDDIR)/HGR4.IDX $(TOTAL.DATA) > src/index/hgr4.idx.a
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bin/addfile.sh $(BUILDDIR)/HGR5.IDX $(TOTAL.DATA) > src/index/hgr5.idx.a
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bin/addfile.sh $(BUILDDIR)/HGR6.IDX $(TOTAL.DATA) > src/index/hgr6.idx.a
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bin/addfile.sh $(BUILDDIR)/DHGR.IDX $(TOTAL.DATA) > src/index/dhgr.idx.a
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bin/addfile.sh $(BUILDDIR)/GR.IDX $(TOTAL.DATA) > src/index/gr.idx.a
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bin/addfile.sh $(BUILDDIR)/DGR.IDX $(TOTAL.DATA) > src/index/dgr.idx.a
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bin/addfile.sh $(BUILDDIR)/ARTWORK.IDX $(TOTAL.DATA) > src/index/artwork.idx.a
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#
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# add additional miscellaneous files
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#
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bin/addfile.sh $(BUILDDIR)/COVERFADE $(TOTAL.DATA) > src/index/coverfade.idx.a
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bin/addfile.sh $(BUILDDIR)/GR.FIZZLE $(TOTAL.DATA) > src/index/gr.fizzle.idx.a
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bin/addfile.sh $(BUILDDIR)/DGR.FIZZLE $(TOTAL.DATA) > src/index/dgr.fizzle.idx.a
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bin/addfile.sh $(BUILDDIR)/HELPTEXT $(TOTAL.DATA) > src/index/helptext.idx.a
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bin/addfile.sh $(BUILDDIR)/CREDITS $(TOTAL.DATA) > src/index/credits.idx.a
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bin/addfile.sh res/DECRUNCH $(TOTAL.DATA) > src/index/decrunch.idx.a
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bin/addfile.sh res/JOYSTICK $(TOTAL.DATA) > src/index/joystick.idx.a
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@touch "$@"
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|
$(LAUNCHER.SYSTEM): $(LAUNCHER.SOURCES) | $(MD)
|
|
$(ACME) -DBUILDNUMBER=`git rev-list --count HEAD` src/4cade.a 2>$(BUILDDIR)/relbase.log
|
|
$(ACME) -r $(BUILDDIR)/4cade.lst -DBUILDNUMBER=`git rev-list --count HEAD` -DRELBASE=`cat $(BUILDDIR)/relbase.log | grep "RELBASE =" | cut -d"=" -f2 | cut -d"(" -f2 | cut -d")" -f1` src/4cade.a
|
|
@touch "$@"
|
|
|
|
$(DEMO): $(DEMO.SOURCES) | $(MD)
|
|
$(PARALLEL) 'if grep -q "^!to" "{}"; then $(ACME) "{}"; fi' ::: src/demo/*.a
|
|
@touch "$@"
|
|
|
|
$(FX): $(FX.SOURCES) | $(MD)
|
|
$(PARALLEL) 'if grep -q "^!to" "{}"; then $(ACME) "{}"; fi' ::: src/fx/*.a
|
|
@touch "$@"
|
|
|
|
$(PRELAUNCH): $(PRELAUNCH.SOURCES) | $(MD)
|
|
$(PARALLEL) 'if grep -q "^!to" "{}"; then $(ACME) "{}"; fi' ::: src/prelaunch/*.a
|
|
@touch "$@"
|
|
|
|
$(PROBOOTHD): $(PROBOOT.SOURCES) | $(MD)
|
|
$(ACME) -r $(BUILDDIR)/proboothd.lst src/proboothd/proboothd.a
|
|
@touch "$@"
|
|
|
|
#
|
|
# |compress| must be called separately because it is slow and
|
|
# only needs to be run when a new graphic file is added.
|
|
# It create files in the repository which can then be checked in.
|
|
#
|
|
compress: $(MD)
|
|
$(PARALLEL) '[ -f "res/ACTION.HGR/{/}" ] || ${EXOMIZER} "{}"@0x4000 -o "res/ACTION.HGR/{/}"' ::: res/ACTION.HGR.UNCOMPRESSED/*
|
|
$(PARALLEL) '[ -f "res/ACTION.DHGR/{/}" ] || ${EXOMIZER} "{}"@0x4000 -o "res/ACTION.DHGR/{/}"' ::: res/ACTION.DHGR.UNCOMPRESSED/*
|
|
$(PARALLEL) '[ -f "res/ARTWORK.SHR/{/}" ] || ${EXOMIZER} "{}"@0x2000 -o "res/ARTWORK.SHR/{/}"' ::: res/ARTWORK.SHR.UNCOMPRESSED/*
|
|
$(PARALLEL) '[ -f "res/TITLE.HGR/{/}" ] || bin/packhgrfile.py "{}" "res/TITLE.HGR/{/}"' ::: res/TITLE.HGR.UNPACKED/*
|
|
|
|
#
|
|
# |attract| must be called separately because it is slow and
|
|
# only needs to be run when a new game or demo is added.
|
|
# It create files in the repository which can then be checked in.
|
|
#
|
|
attract: compress
|
|
bin/check-attract-mode.sh
|
|
bin/generate-mini-attract-mode.sh
|
|
|
|
#
|
|
# |cache| must be called separately because it is slow and
|
|
# only needs to be run when a new game is added.
|
|
# It create files in the repository which can then be checked in.
|
|
#
|
|
cache: $(GAMES.CONF)
|
|
$(PARALLEL) ::: \
|
|
'awk -F= '"'"'/^00/ { print $$2 }'"'"' < $(BUILDDIR)/GAMES.CONF | bin/buildcache.py > $(BUILDDIR)/cache00.a' \
|
|
'awk -F= '"'"'/^0/ { print $$2 }'"'"' < $(BUILDDIR)/GAMES.CONF | bin/buildcache.py > $(BUILDDIR)/cache01.a' \
|
|
'awk -F= '"'"'/^.0/ { print $$2 }'"'"' < $(BUILDDIR)/GAMES.CONF | bin/buildcache.py > $(BUILDDIR)/cache10.a' \
|
|
'awk -F= '"'"'!/^$$|^#/ { print $$2 }'"'"' < $(BUILDDIR)/GAMES.CONF | bin/buildcache.py > $(BUILDDIR)/cache11.a'
|
|
$(PARALLEL) ::: \
|
|
'$(ACME) -o res/CACHE00.IDX $(BUILDDIR)/cache00.a' \
|
|
'$(ACME) -o res/CACHE01.IDX $(BUILDDIR)/cache01.a' \
|
|
'$(ACME) -o res/CACHE10.IDX $(BUILDDIR)/cache10.a' \
|
|
'$(ACME) -o res/CACHE11.IDX $(BUILDDIR)/cache11.a'
|
|
|
|
mount: $(HDV)
|
|
osascript bin/V2Make.scpt "`pwd`" bin/4cade.vii "$(HDV)"
|
|
|
|
$(MD):
|
|
mkdir -p "$(BUILDDIR)"/X "$(BUILDDIR)"/X.INDEXED "$(BUILDDIR)"/FX.INDEXED "$(BUILDDIR)"/FXDATA "$(BUILDDIR)"/FXCODE "$(BUILDDIR)"/PRELAUNCH "$(BUILDDIR)"/PRELAUNCH.INDEXED "$(BUILDDIR)"/ATTRACT "$(BUILDDIR)"/SS "$(BUILDDIR)"/GAMEHELP "$(BUILDDIR)"/DEMO
|
|
touch "$(BUILDDIR)"/log
|
|
@touch "$@"
|
|
|
|
clean:
|
|
rm -rf $(BUILDDIR)/ || rm -rf $(BUILDDIR)
|
|
|
|
preconditions:
|
|
@$(ACME) --version | grep -q "ACME, release" || (echo "ACME is not installed" && exit 1)
|
|
@$(CADIUS) | grep -q "cadius v" || (echo "Cadius is not installed" && exit 1)
|
|
@$(PARALLEL) --version | grep -q "GNU" || (echo "GNU Parallel is not installed" && exit 1)
|
|
@$(PYTHON) --version | grep -q "Python 3" || (echo "Python 3 is not installed" && exit 1)
|
|
|
|
all: clean dsk mount
|
|
|
|
al: all
|
|
|
|
.NOTPARALLEL:
|