mirror of
https://github.com/a2-4am/4cade.git
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202 lines
7.2 KiB
Plaintext
202 lines
7.2 KiB
Plaintext
;license:MIT
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;(c) 2018-2021 by 4am & qkumba
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;
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; HGR title and action slideshows
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;
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; Public functions
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; - HGRTitleSlideshow
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; - HGRActionSlideshow
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; - HGRSingle
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;
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;------------------------------------------------------------------------------
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; HGRTitleSlideshow
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; execute a slideshow of hi-res title screenshots
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;
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; in: none
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; out: everything clobbered
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; graphics mode still displaying hi-res screen with last picture visible
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;------------------------------------------------------------------------------
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HGRTitleSlideshow
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jsr LoadHGRTransition ; load transition effect code at $6000
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jsr okvs_iter ; cycle through all listed HGR files
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!word gSlideshowStore
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!word HGRTitleCallback ; address of callback (called on each file)
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rts ; exit with last picture still visible
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;------------------------------------------------------------------------------
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; HGRActionSlideshow
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; execute a slideshow of hi-res action screenshots
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;
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; in: none
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; out: everything clobbered
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; graphics mode still displaying hi-res screen with last picture visible
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;------------------------------------------------------------------------------
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HGRActionSlideshow
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jsr LoadHGRTransition ; load transition effect code at $6000
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jsr okvs_iter ; cycle through all listed HGR files
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!word gSlideshowStore
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!word HGRActionCallback ; address of callback (called on each file)
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rts ; exit with last picture still visible
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;------------------------------------------------------------------------------
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; HGRSingle
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; display a single hi-res screenshot, with transition effect
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;
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; in: none
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; out: everything clobbered
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; graphics mode still displaying hi-res screen with last picture visible
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;------------------------------------------------------------------------------
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HGRSingle
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+ST16 IndexedHGRFilename
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jsr LoadIndexedHGRFile
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jsr DecompressHGR
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jsr LoadHGRTransition ; load transition effect code at $6000
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jmp ExecuteTransitionAt6000AndWait
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;------------------------------------------------------------------------------
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; LoadHGRTransition [private]
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; looks up name of next HGR transition effect in FX.CONF and loads that file
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; at $6000
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; in: gGlobalPrefsStore has been initialized
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; out: all registers and flags clobbered
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; $6000..$BFFF contains transition effect code
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;------------------------------------------------------------------------------
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LoadHGRTransition
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jsr LoadIndexedFile ; load HGR transition effects list into $6000
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- !word $6000
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!word kFXIndexRecord
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jsr pref_get ; get HGR transition effect from prefs
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!word kNextFX
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!word -
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+ST16 @indexRecordPtr ; A/Y = filename (don't load file yet)
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; $WINDEX = index of the transition in FX store
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+LDADDR -
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jsr okvs_next ; get transition after this one
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+ST16 +
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jsr pref_set ; update prefs store and save to disk
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!word kNextFX
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+ !word $FDFD ; SMC
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jsr LoadIndexedFile
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!word $6000
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@indexRecordPtr
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!word $FDFD ; SMC
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HGRRTS rts
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;------------------------------------------------------------------------------
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; HGRTitleCallback [private]
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; callback called by okvs_iter on gSlideshowStore
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; to load and display a single HGR title screenshot
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; in: A/Y contains address of filename (name only, path is always /TITLE.HGR/)
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; $WINDEX contains 0-based index of the current record in gSlideshowStore (word)
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; out: all registers and flags clobbered
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; $0800..$1EFF preserved (this contains the gSlideshowStore OKVS data)
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; $2000..$BFFF clobbered by graphics data and transition code
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;------------------------------------------------------------------------------
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HGRTitleCallback
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bit KBD
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bmi HGRRTS
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+ST16 @fname
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+ST16 gLastMegaAttractGame
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jsr FindGame
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; if game is not found (C will be set here), it means it can't be played on
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; this machine due to memory or joystick requirements, so we don't display
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; it in slideshows
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bcs HGRRTS
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+LD16 WINDEX ; save game index in case user hits RETURN
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+ST16 gGameToLaunch ; while it's visible (we'll launch it)
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jsr LoadIndexedFile ; load index file into $4000
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- !word $4000
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!word kHGRTitleIndexRecord
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jsr okvs_find
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!word -
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@fname !word $FDFD ; SMC
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+ST16 @indexRecordPtr
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lda #$00
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sta $5FFD
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jsr LoadIndexedFile ; load HGR graphic at $4000
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!word $4000
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@indexRecordPtr
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!word $FDFD ; SMC
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lda $5FFD
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cmp #$4C ; Check if screen hole now contains a JMP
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beq @noUnpack ; if so, file was not packed, so skip unpack
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jsr UnpackHGRTitle
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@noUnpack
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jmp ExecuteTransitionAt6000AndWait
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;------------------------------------------------------------------------------
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; HGRActionCallback [private]
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; callback called by okvs_iter on gSlideshowStore
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; to load and display a single HGR action screenshot
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; in: A/Y contains address of filename (name only, path is always /ACTION.HGR/)
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; $WINDEX contains 0-based index of the current record in gSlideshowStore (word)
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; out: all registers and flags clobbered
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; $0800..$1EFF preserved (this contains the gSlideshowStore OKVS data)
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; $2000..$BFFF clobbered by graphics data and transition code
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;------------------------------------------------------------------------------
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HGRActionCallback
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bit KBD
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bmi HGRRTS
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+ST16 IndexedHGRFilename
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jsr FindGame
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; if game name is not found (C will be set here), it means the game
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; can't be played due to memory or joystick requirements, so we hide
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; it from slideshows
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bcs HGRRTS
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jsr LoadIndexedHGRFile
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jsr DecompressHGR
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jmp DrawGameTitleInActionSlideshow
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LoadIndexedHGRFile
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; in: caller has set IndexedHGRFilename
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; out: all flags & registers clobbered
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+LD16 IndexedHGRFilename
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+ST16 PTR
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ldy #1
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lda (PTR), y
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sec
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sbc #$41 ; A in [0..25]
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lsr ; A in [0..15]
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lsr ; A in [0..7]
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tax
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lda kHGRActionIndexLo, x
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sta HGRActionIndexRecord
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lda kHGRActionIndexHi, x
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sta HGRActionIndexRecord+1
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jsr LoadIndexedFile ; load index file into $4000
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HGRActionIndexPtr
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!word $4000
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HGRActionIndexRecord
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!word $FDFD ; SMC
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jsr okvs_find
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!word HGRActionIndexPtr
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IndexedHGRFilename
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!word $FDFD ; SMC
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+ST16 @indexRecordPtr
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jsr LoadIndexedFile ; load compressed HGR screenshot at $3FF8
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!word $3FF8
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@indexRecordPtr
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!word $FDFD ; SMC
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rts
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