mirror of
https://github.com/a2-4am/4cade.git
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185 lines
6.4 KiB
Plaintext
185 lines
6.4 KiB
Plaintext
;license:MIT
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;(c) 2018-9 by 4am
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;
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; Double hi-res slideshows
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;
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; Public functions
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; - DHGRTitleSlideshow
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; - DHGRActionSlideshow
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; - DHGRSingle
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;
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!zone {
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DHGRTitleSlideshow
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bit MachineStatus ; only run DHGR slideshow if we have 128K
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bvs +
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rts
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+ jsr .LoadDHGRTransition ; load transition effect code at $6000
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jsr BlankDHGR ; switch to DHGR mode with initial blank screen
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jsr okvs_iter ; cycle through all listed DHGR files
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!word gSlideshowStore
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!word .DHGRTitleCallback ; address of callback (called on each file)
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jmp BlankHGR ; switch back to HGR mode with initial blank screen on exit
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DHGRActionSlideshow
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bit MachineStatus ; only run DHGR slideshow if we have 128K
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bvs +
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rts
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+ jsr .LoadDHGRTransition ; load transition effect code at $6000
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jsr BlankDHGR ; switch to DHGR mode with initial blank screen
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jsr okvs_iter ; cycle through all listed DHGR files
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!word gSlideshowStore
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!word .DHGRActionCallback ; address of callback (called on each file)
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jmp BlankHGR ; switch back to HGR mode with initial blank screen on exit
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DHGRSingle
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bit MachineStatus ; only show DHGR screenshots if we have 128K
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bvs +
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rts
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+ jsr SetPath ; A/Y point to path
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jsr BlankDHGR ; switch to DHGR mode with initial blank screen
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jsr LoadDHRFile ; load DHGR file at $4000/main and $4000/aux
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+ jsr .LoadDHGRTransition ; load transition effect code at $6000
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+LDADDR $6000
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jsr ExecuteTransitionAndWait
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jmp BlankHGR ; switch back to HGR mode with initial blank screen on exit
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;------------------------------------------------------------------------------
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; .LoadDHGRTransition [private]
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; looks up name of next DHGR transition effect in DFX.CONF and loads that file
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; at $6000
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; in: gDFXStore has been initialized
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; gGlobalPrefsStore has been initialized
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; out: all registers and flags clobbered
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; $6000..$BFFF/main contains transition effect code
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;------------------------------------------------------------------------------
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.LoadDHGRTransition
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+LDADDR kDFXConfFile
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jsr SetPath
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jsr LoadFile ; load DHGR transition effects list into $8000
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jsr ParseKeyValueList ; parse DHGR transition effects list into $6000
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!word gDFXStore
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!word ldrlo2 ; (ldrlo2) points to last load address
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!byte 0
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jsr okvs_get ; get next DHGR transition effect from prefs
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!word gGlobalPrefsStore
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!word kNextDFX
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bcs @nodfx
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+STAY @dfx
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jsr okvs_get
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!word gDFXStore
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@dfx !word $FDFD ; SMC
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bcc +
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@nodfx ldx #0
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+ stx gDFXIndex
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jsr okvs_nth ; get filename of DHGR transition effect code
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!word gDFXStore
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gDFXIndex
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!byte 0
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+STAY @dfxkey
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inc gDFXIndex ; increment transition effect index for next time
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jsr okvs_len
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!word gDFXStore
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cmp gDFXIndex
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bne +
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lda #0
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sta gDFXIndex
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+
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lda gDFXIndex
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sta @nexti
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jsr okvs_nth ; get name of next DHGR transition
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!word gDFXStore
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@nexti !byte $FD ; SMC
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+STAY @nextdfx
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jsr okvs_update ; save name of next DHGR transition in prefs store
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!word gGlobalPrefsStore
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!word kNextDFX
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@nextdfx !word $FDFD ; SMC
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jsr SaveGlobalPreferences ; write prefs store to disk
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; load transition effect code at $6000
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+LOAD_FILE kFXDirectory, @dfxkey
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rts
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@dfxkey !word $FDFD
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kDFXConfFile
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!byte @kDFXConfFile_e-*-1
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!text "DFX.CONF"
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@kDFXConfFile_e
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;------------------------------------------------------------------------------
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; .DHGRTitleCallback [private]
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; callback called by okvs_iter on gSlideshowStore
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; to load and display a single DHGR title screenshot
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; in: A/Y contains address of filename (name only, path is always /TITLE.DHGR/)
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; X contains 0-based index of the current record in gSlideshowStore
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; out: all registers and flags clobbered
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; $0800..$1EFF preserved (this contains the gSlideshowStore OKVS data)
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; $2000..$BFFF clobbered by graphics data and transition code
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; $2000..$5FFF/aux clobbered
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;------------------------------------------------------------------------------
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.DHGRTitleCallback
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+STAY SAVE
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lda KBD
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bpl +
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@exit rts
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+
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stx gCurrentlyVisibleSlideshowIndex
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+LDAY SAVE
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jsr GetGameDisplayName
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bcs @exit ; not found, so just skip this title
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; load DHGR screenshot at $4000/main and $4000/aux
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+LDADDR kDHGRTitleDirectory
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jsr SetPath
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+LDAY SAVE
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jsr AddToPath
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jsr LoadDHRFile
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+LDADDR $6000
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jmp ExecuteTransitionAndWait
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;------------------------------------------------------------------------------
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; .DHGRActionCallback [private]
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; callback called by okvs_iter on gSlideshowStore
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; to load and display a single DHGR action screenshot
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; in: A/Y contains address of filename (name only, path is always /ACTION.DHGR/)
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; X contains 0-based index of the current record in gSlideshowStore
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; out: all registers and flags clobbered
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; $0800..$1EFF preserved (this contains the gSlideshowStore OKVS data)
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; $2000..$BFFF clobbered by graphics data and transition code
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; $2000..$5FFF/aux clobbered
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;------------------------------------------------------------------------------
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.DHGRActionCallback
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+STAY SAVE
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lda KBD
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bpl +
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rts
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+
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stx gCurrentlyVisibleSlideshowIndex
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+LDAY SAVE
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jsr GetGameDisplayName
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bcs @exit ; not found, so just skip this title
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; load DHGR screenshot at $4000/main and $4000/aux
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+LDADDR kDHGRActionDirectory
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jsr SetPath
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+LDAY SAVE
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jsr AddToPath
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jsr LoadDHRFile
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+LDADDR $6000
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jmp ExecuteTransitionAndWait
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}
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