4cade/src/ui.attract.dhgr.a

185 lines
6.4 KiB
Plaintext

;license:MIT
;(c) 2018-9 by 4am
;
; Double hi-res slideshows
;
; Public functions
; - DHGRTitleSlideshow
; - DHGRActionSlideshow
; - DHGRSingle
;
!zone {
DHGRTitleSlideshow
bit MachineStatus ; only run DHGR slideshow if we have 128K
bvs +
rts
+ jsr .LoadDHGRTransition ; load transition effect code at $6000
jsr BlankDHGR ; switch to DHGR mode with initial blank screen
jsr okvs_iter ; cycle through all listed DHGR files
!word gSlideshowStore
!word .DHGRTitleCallback ; address of callback (called on each file)
jmp BlankHGR ; switch back to HGR mode with initial blank screen on exit
DHGRActionSlideshow
bit MachineStatus ; only run DHGR slideshow if we have 128K
bvs +
rts
+ jsr .LoadDHGRTransition ; load transition effect code at $6000
jsr BlankDHGR ; switch to DHGR mode with initial blank screen
jsr okvs_iter ; cycle through all listed DHGR files
!word gSlideshowStore
!word .DHGRActionCallback ; address of callback (called on each file)
jmp BlankHGR ; switch back to HGR mode with initial blank screen on exit
DHGRSingle
bit MachineStatus ; only show DHGR screenshots if we have 128K
bvs +
rts
+ jsr SetPath ; A/Y point to path
jsr BlankDHGR ; switch to DHGR mode with initial blank screen
jsr LoadDHRFile ; load DHGR file at $4000/main and $4000/aux
+ jsr .LoadDHGRTransition ; load transition effect code at $6000
+LDADDR $6000
jsr ExecuteTransitionAndWait
jmp BlankHGR ; switch back to HGR mode with initial blank screen on exit
;------------------------------------------------------------------------------
; .LoadDHGRTransition [private]
; looks up name of next DHGR transition effect in DFX.CONF and loads that file
; at $6000
; in: gDFXStore has been initialized
; gGlobalPrefsStore has been initialized
; out: all registers and flags clobbered
; $6000..$BFFF/main contains transition effect code
;------------------------------------------------------------------------------
.LoadDHGRTransition
+LDADDR kDFXConfFile
jsr SetPath
jsr LoadFile ; load DHGR transition effects list into $8000
jsr ParseKeyValueList ; parse DHGR transition effects list into $6000
!word gDFXStore
!word ldrlo2 ; (ldrlo2) points to last load address
!byte 0
jsr okvs_get ; get next DHGR transition effect from prefs
!word gGlobalPrefsStore
!word kNextDFX
bcs @nodfx
+STAY @dfx
jsr okvs_get
!word gDFXStore
@dfx !word $FDFD ; SMC
bcc +
@nodfx ldx #0
+ stx gDFXIndex
jsr okvs_nth ; get filename of DHGR transition effect code
!word gDFXStore
gDFXIndex
!byte 0
+STAY @dfxkey
inc gDFXIndex ; increment transition effect index for next time
jsr okvs_len
!word gDFXStore
cmp gDFXIndex
bne +
lda #0
sta gDFXIndex
+
lda gDFXIndex
sta @nexti
jsr okvs_nth ; get name of next DHGR transition
!word gDFXStore
@nexti !byte $FD ; SMC
+STAY @nextdfx
jsr okvs_update ; save name of next DHGR transition in prefs store
!word gGlobalPrefsStore
!word kNextDFX
@nextdfx !word $FDFD ; SMC
jsr SaveGlobalPreferences ; write prefs store to disk
; load transition effect code at $6000
+LOAD_FILE kFXDirectory, @dfxkey
rts
@dfxkey !word $FDFD
kDFXConfFile
!byte @kDFXConfFile_e-*-1
!text "DFX.CONF"
@kDFXConfFile_e
;------------------------------------------------------------------------------
; .DHGRTitleCallback [private]
; callback called by okvs_iter on gSlideshowStore
; to load and display a single DHGR title screenshot
; in: A/Y contains address of filename (name only, path is always /TITLE.DHGR/)
; X contains 0-based index of the current record in gSlideshowStore
; out: all registers and flags clobbered
; $0800..$1EFF preserved (this contains the gSlideshowStore OKVS data)
; $2000..$BFFF clobbered by graphics data and transition code
; $2000..$5FFF/aux clobbered
;------------------------------------------------------------------------------
.DHGRTitleCallback
+STAY SAVE
lda KBD
bpl +
@exit rts
+
stx gCurrentlyVisibleSlideshowIndex
+LDAY SAVE
jsr GetGameDisplayName
bcs @exit ; not found, so just skip this title
; load DHGR screenshot at $4000/main and $4000/aux
+LDADDR kDHGRTitleDirectory
jsr SetPath
+LDAY SAVE
jsr AddToPath
jsr LoadDHRFile
+LDADDR $6000
jmp ExecuteTransitionAndWait
;------------------------------------------------------------------------------
; .DHGRActionCallback [private]
; callback called by okvs_iter on gSlideshowStore
; to load and display a single DHGR action screenshot
; in: A/Y contains address of filename (name only, path is always /ACTION.DHGR/)
; X contains 0-based index of the current record in gSlideshowStore
; out: all registers and flags clobbered
; $0800..$1EFF preserved (this contains the gSlideshowStore OKVS data)
; $2000..$BFFF clobbered by graphics data and transition code
; $2000..$5FFF/aux clobbered
;------------------------------------------------------------------------------
.DHGRActionCallback
+STAY SAVE
lda KBD
bpl +
rts
+
stx gCurrentlyVisibleSlideshowIndex
+LDAY SAVE
jsr GetGameDisplayName
bcs @exit ; not found, so just skip this title
; load DHGR screenshot at $4000/main and $4000/aux
+LDADDR kDHGRActionDirectory
jsr SetPath
+LDAY SAVE
jsr AddToPath
jsr LoadDHRFile
+LDADDR $6000
jmp ExecuteTransitionAndWait
}